Isabel Ripine
Upcoming이자벨 리피네
- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Geysir
- Class
- Green-element penetration-type spear-and-shield soldier (
- Voice Actor
- Yoon Eun-seo
- Unique Passive
- Woman of Steel
- Exclusive Weapon
- Longinus's Armament
- Ultimate
- Sky-Splitting Flash
- Original Korean Release Date
- 2025-04-01
- Estimated Release Date
- 2026-09-02
Unique Passive
Woman of Steel [Passive]
| Tier | Effect |
|---|---|
| First Acquisition | Defense/Resistance +20%. Guards adjacent allied players; damage taken while guarding is reduced by 10%. • |
| Max Awakening | Defense/Resistance +30%. Counterattack range +1. Guards adjacent allied players; damage taken while guarding is reduced by 20%. |
| Max Manifestation | Defense/Resistance +45%. Max HP +20%. Counterattack range +1. Guards allied players within 2 tiles around; damage taken while guarding is reduced by 20%. On skill cast / basic attack / counterattack, gains the Steel Penetration 3 effect. • Steel Penetration 3 [Cannot be removed] (Stacks 6 / Duration 2): Attack +10%. Physical Penetration +10%. |
Classes
Tier table:
- Tier 1: Soldier
- Tier 2: Guard, Guardian
- Tier 3: Warlord, Lance Warden, Iron Guardian
Common Classes
Soldier [Tier 1]
A basic class that wields a spear and shield, gaining a range advantage over other melee weapons, to defend against enemies.
Allied Defense
| Lv | Effect |
|---|---|
| 1 | If an adjacent ally is present, Defense increases by 10%. Adjacent tiles give allies Cover and become a Control Zone that restricts enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) |
| 2 | If an adjacent ally is present, Defense increases by 15%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. |
Guard [Tier 2]
The team's shield, wielding a spear and shield and firmly blocking enemy attacks with high HP and Defense.
Defense Mastery
| Lv | Effect |
|---|---|
| 1 | If an adjacent ally is present, Defense increases by 25% and chance of being hit by critical attacks decreases by 25%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) |
| 2 | If an adjacent ally is present, Defense increases by 30% and chance of being hit by critical attacks decreases by 30%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. |
Guardian [Tier 2]
The team's protector, using skills to reduce damage taken by allies and share incoming enemy attacks. Uses a spear and shield.
Defense Formation
| Lv | Effect |
|---|---|
| 1 | At the end of the character's turn, holds an aura until the start of the next turn, granting the Defense Formation 1 effect to allies within 2 tiles around. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Defense Formation 1 Cannot be removed: Defense +20%.) (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) |
| 2 | At the end of the character's turn, holds an aura until the start of the next turn, granting the Defense Formation 2 effect to allies within 2 tiles around. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Defense Formation 2 Cannot be removed: Defense +25%.) |
Lance Warden [Tier 3]
A defensive warrior who uses a spear and shield to protect allies and suppress enemies.
Combat Alert
| Lv | Effect |
|---|---|
| 1 | Attack +15%. Physical Penetration Resistance/Magic Penetration Resistance +5%. Applies the Combat Alert 1 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) (Combat Alert 1 Cannot be removed: Attack/Spell Power reduced by 10%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 10%.) (Hold Position Cannot be removed: Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.) (Focus Cannot be removed: Gains 1 TP at the end of the action.) |
| 2 | Attack +30%. Physical Penetration Resistance/Magic Penetration Resistance +10%. Applies the Combat Alert 2 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1. |
| 2 | Attack/Spell Power reduced by 15%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 15%. |
Unique Classes
Warlord [Tier 3]
A strategist who commands the battlefield using various tactics.
Battle Commander
| Lv | Effect |
|---|---|
| 1 | Immune to Taunt and Fear effects. Attack/Defense/Resistance/Co-op (flanking) Damage +15%. Damage taken -10%. Combat Command skill range increases by 2. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) |
| 2 | Immune to Taunt and Fear effects. Attack/Defense/Resistance/Co-op (flanking) Damage +30%. Damage taken -20%. Combat Command skill range increases by 2. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. |
Iron Guardian [Tier 3]
A class specialized in protecting allies while wielding a spear and shield. Resists with a powerful will and guards dying comrades.
Will of Steel
| Lv | Effect |
|---|---|
| 1 | Defense/Resistance +30%. Damage taken -15%. Healing received -10%. Becomes immune to Stun and skill-control effects. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) |
| 2 | Defense/Resistance +50%. Damage taken -30%. Healing received -20%. Becomes immune to Stun and skill-control effects. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | Self | 3 turns | Grants the Comrade Protection effect to allies within 2 tiles around until the start of the next turn, and takes a Defensive Stance itself. • | |
| 2 | 1-1 | 2 turns | Attacks an enemy for 130% of Attack as damage. Deals an additional 50% of Attack as damage to the enemy behind the target. Applies the Armor Break effect to damaged enemies for 2 turns. • Armor Break (Duration 2): Defense -50%. • Allowed weapons: Spear, Spear/Shield | |
| 2 | 1-1 | 2 turns | Designates a direction and charges, knocking back the character at that spot. If the target was an enemy, deals physical fixed damage for 60% of Defense. After charging, Taunts enemies within 1 ring around and damage received from those enemies is reduced by 20%. • Taunt [Action Control] (Duration 1): Forces the taunted target to attack on its own turn. Caster's dealt damage -20% when attacking. • Allowed weapons: Spear/Shield | |
| Hold Position | 2 | Self | 2 turns | Gains the Hold Position effect until the start of the next turn. • Hold Position [Cannot be removed]: Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage. • Allowed weapons: Spear, Spear/Shield |
| 1 | 1-2 | 3 turns | Designates an ally, Guards them for 2 turns, and gains a shield equal to 70% of Defense. • Guard [Cannot be removed] (Duration 2): When a guarded ally is attacked, fights in their place. Effect does not trigger if the ally is 3 or more tiles away. • Allowed weapons: Spear, Spear/Shield ### Unique Skills | |
| - | 1-3 | 1 turn | Select and use one of the Inspire, Secure Retreat, or Focused Combat skills. On skill use, gains an extra action (ignores "extra action cannot be gained"). This skill is not affected by cooldown-control or cooldown-reduction effects. • Inspire: Applies the Inspire effect to another ally; cooldown of the skill with the longest cooldown -1. • Inspire [Command]: Attack +20%. Removes Taunt/Fear and grants immunity. Removed after combat. • Secure Retreat: Applies the Secure Retreat effect to another ally. • Secure Retreat [Command]: Defense/Resistance +30%. Gains the Withdraw effect after a combat attack. • Withdraw [Cannot be removed]: Extra movement before the end of the turn. • Focused Combat: Applies the Focused Combat effect to an enemy. • Focused Combat [Cannot be removed]: Physical damage taken +10%. On being attacked, gains the Weakness Exposure effect. Grants the Focus effect to the attacker. • Focus [Cannot be removed]: Gains 1 TP at the end of the action. • Weakness Exposure [Exposure]: Damage taken +10%. Chance of being hit by critical attacks +10%. Does not stack with other Exposure effects. • Allowed weapons: Spear, Spear/Shield | |
| 2 | 1-1 | 3 turns | Designates a direction, removes 2 buffs from enemies within a 3X4 area, deals physical fixed damage for 110% of Defense, and applies the Incapacitate / Slow effects for 2 turns. Not affected by Cover effects. Deals 3 damage to installations. Removes single-tile effects created by characters. • Incapacitate [Weaken] (Duration 2): Attack/Spell Power reduced by 20%. Cannot take extra movement or extra actions. • Slow [Action Control][Movement Control] (Duration 2): Movement -1. • Allowed weapons: Spear, Spear/Shield | |
| 1 | 4 | 3 turns | Moves to an ally-adjacent tile within range. Deals physical fixed damage for 50 of Defense (?) to enemies within 1 ring around the target point and applies the Slow effect. Additionally gains the Ironwall Advance effect equal to the number of adjacent allies at the arrival point, and applies the Guardian Line effect to allies within a 2-tile range. On skill use, Guards allies within a 2-tile range for 2 turns. Removes all movement-control effects and restores HP equal to 40% of Max HP. • Ironwall Advance (Stacks 3 / Duration 3): Physical damage taken -10%. Stacks decrease at the start of the ally's turn. • Guardian Line (Duration 2): Area damage taken -15%. • |
Ultimate
Sky-Splitting Flash [Ultimate], [Close-range], [Directional]
"Take this spear! Sky-Splitting Flash!! Haah!!"
| Tier | Effect |
|---|---|
| First Acquisition | Designates a direction and charges 4 tiles through a 3X4 area, dealing damage for 60% of Attack + 60% of Defense. Targets hit are Stunned for 1 turn. • Stun [Action Control] (Duration 1): Cannot act. |
| Max Awakening | Designates a direction and charges 4 tiles through a 3X4 area, dealing damage for 75% of Attack + 75% of Defense. Targets hit are Stunned for 1 turn. Deals 2 damage to installations. |
| Max Manifestation | Designates a direction and charges 4 tiles through a 3X4 area, dealing damage for 100% of Attack + 10% of Defense. Targets hit are Stunned for 1 turn. Deals 3 damage to installations. • Cost: TP 5 | Range: 1-1 | Area: Area | Cooldown: 5 turns • Allowed weapons: Spear, Spear/Shield |
Signature Gear

A weapon once wielded by Longinus, the legendary ancient spearman. Though ages have passed since its forging, the relic still emanates a mysterious power. When Isabel equips it, she can draw out the weapon's full potential.
- Stats
- Max HP +143, Attack +339, Defense +30. Additional: Max HP +15%, damage taken reduced by 10%.
Divine Judgment (base). Gain 20% of Defense as Attack, and after combat, 100% chance to deal physical fixed damage equal to 30% of Attack and dispel 1 buff.
Judgment of God (Isabel exclusive). Gain 25% of Defense as Attack, and before combat, 100% chance to deal physical fixed damage equal to 50% of Attack and dispel 2 buffs.
