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Isabel Ripine

UpcomingKR A+

이자벨 리피네

Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Geysir
Class
Soldier
Voice Actor
Yoon Eun-seo
Unique Passive
Woman of Steel
Exclusive Weapon
Longinus's Armament
Ultimate
Sky-Splitting Flash
Original Korean Release Date
2025-04-01
Estimated Release Date
2026-09-15

Base Stats

Lv 1 · KR-server data · Physical
HP
493
ATK
157
M-ATK
84
DEF
33
RES
25

Unique Passive

Woman of Steel Passive

TierEffect NameEffect
First AcquisitionDefense/Resistance +20%. Guards adjacent allied players; damage taken while guarding is reduced by 10%.
Guard+2 more → Cannot be removedWhen a guarded ally is attacked, fights in their place. Cannot be removed.
Max AwakeningDefense/Resistance +30%. Counterattack range +1. Guards adjacent allied players; damage taken while guarding is reduced by 20%.
Max ManifestationDefense/Resistance +45%. Max HP +20%. Counterattack range +1. Guards allied players within 2 tiles around; damage taken while guarding is reduced by 20%. On skill cast / basic attack / counterattack, gains the Steel Penetration 3 effect.
Steel Penetration 3 (Duration 2) Cannot be removed Max Stacks: 6Attack +10%. Physical Penetration +10%.

Classes

Tier table:

Common Classes

Soldier [Tier 1]

A basic class that wields a spear and shield, gaining a range advantage over other melee weapons, to defend against enemies.

Allied Defense

LvEffect
1If an adjacent ally is present, Defense increases by 10%. Adjacent tiles give allies Cover and become a Control Zone that restricts enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.)
2If an adjacent ally is present, Defense increases by 15%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.

Guard [Tier 2]

The team's shield, wielding a spear and shield and firmly blocking enemy attacks with high HP and Defense.

Defense Mastery

LvEffect
1If an adjacent ally is present, Defense increases by 25% and chance of being hit by critical attacks decreases by 25%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.)
2If an adjacent ally is present, Defense increases by 30% and chance of being hit by critical attacks decreases by 30%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.

Guardian [Tier 2]

The team's protector, using skills to reduce damage taken by allies and share incoming enemy attacks. Uses a spear and shield.

Defense Formation

LvEffect
1At the end of the character's turn, holds an aura until the start of the next turn, granting the Defense Formation 1 effect to allies within 2 tiles around. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Defense Formation 1 Cannot be removed: Defense +20%.) (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.)
2At the end of the character's turn, holds an aura until the start of the next turn, granting the Defense Formation 2 effect to allies within 2 tiles around. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Defense Formation 2 Cannot be removed: Defense +25%.)

Lance Warden [Tier 3]

A defensive warrior who uses a spear and shield to protect allies and suppress enemies.

Combat Alert

LvEffect
1Attack +15%. Physical Penetration Resistance/Magic Penetration Resistance +5%. Applies the Combat Alert 1 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.) (Combat Alert 1 Cannot be removed: Attack/Spell Power reduced by 10%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 10%.) (Hold Position Cannot be removed: Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.) (Focus Cannot be removed: Gains 1 TP at the end of the action.)
2Attack +30%. Physical Penetration Resistance/Magic Penetration Resistance +10%. Applies the Combat Alert 2 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1.
2Attack/Spell Power reduced by 15%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 15%.

Unique Classes

Warlord [Tier 3]

A strategist who commands the battlefield using various tactics.

Battle Commander

LvEffect
1Immune to Taunt and Fear effects. Attack/Defense/Resistance/Co-op (flanking) Damage +15%. Damage taken -10%. Combat Command skill range increases by 2. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.)
2Immune to Taunt and Fear effects. Attack/Defense/Resistance/Co-op (flanking) Damage +30%. Damage taken -20%. Combat Command skill range increases by 2. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.

Iron Guardian [Tier 3]

A class specialized in protecting allies while wielding a spear and shield. Resists with a powerful will and guards dying comrades.

Will of Steel

LvEffect
1Defense/Resistance +30%. Damage taken -15%. Healing received -10%. Becomes immune to Stun and skill-control effects. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. (Cover: Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.) (Control Zone: Enemies cannot pass through a controlled tile in a single turn, blocking movement.)
2Defense/Resistance +50%. Damage taken -30%. Healing received -20%. Becomes immune to Stun and skill-control effects. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.

Common Skills

SkillTagsTPRangeCDEffect
Defense Posture+1 more →Penetration1Self3 turnsGrants the Comrade Protection effect to allies within 2 tiles around until the start of the next turn, and takes a Defensive Stance itself. Allowed weapons: Spear, Spear/Shield • Defensive Stance Cannot be removed: Defense increases by +20% and chance of being hit by critical attacks -50%. • Comrade Protection Cannot be removed: Shares 50% of the damage taken. Does not trigger if 3 or more tiles away.
Spiral Spear+1 more →Penetration Close-range Directional Combat21-12 turnsAttacks an enemy for 130% of Attack as damage. Deals an additional 50% of Attack as damage to the enemy behind the target. Applies the Armor Break effect to damaged enemies for 2 turns. Allowed weapons: Spear, Spear/Shield • Armor Break (Duration 2): Defense -50%.
Charging Taunt+1 more →Strike Close-range Position Control21-12 turnsDesignates a direction and charges, knocking back the character at that spot. If the target was an enemy, deals physical fixed damage for 60% of Defense. After charging, Taunts enemies within 1 ring around and damage received from those enemies is reduced by 20%. Allowed weapons: Spear/Shield • Taunt Action Control (Duration 1): Forces the taunted target to attack on its own turn. Caster's dealt damage -20% when attacking.
Hold Position+1 more →-2Self2 turnsGains the Hold Position effect until the start of the next turn. Allowed weapons: Spear, Spear/Shield • Hold Position Cannot be removed: Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.
Resolve of Protection-11-23 turnsDesignates an ally, Guards them for 2 turns, and gains a shield equal to 70% of Defense. Allowed weapons: Spear, Spear/Shield • Guard Cannot be removed (Duration 2): When a guarded ally is attacked, fights in their place. Effect does not trigger if the ally is 3 or more tiles away.

Unique Skills

SkillTagsTPRangeCDEffect
Combat Command--1-31 turnSelect and use one of the Inspire, Secure Retreat, or Focused Combat skills. On skill use, gains an extra action (ignores "extra action cannot be gained"). This skill is not affected by cooldown-control or cooldown-reduction effects. Allowed weapons: Spear, Spear/Shield • Inspire: Applies the Inspire effect to another ally; cooldown of the skill with the longest cooldown -1. • Inspire Command: Attack +20%. Removes Taunt/Fear and grants immunity. Removed after combat. • Secure Retreat: Applies the Secure Retreat effect to another ally. • Secure Retreat Command: Defense/Resistance +30%. Gains the Withdraw effect after a combat attack. • Withdraw Cannot be removed: Extra movement before the end of the turn. • Focused Combat: Applies the Focused Combat effect to an enemy. • Focused Combat Cannot be removed: Physical damage taken +10%. On being attacked, gains the Weakness Exposure effect. Grants the Focus effect to the attacker. • Focus Cannot be removed: Gains 1 TP at the end of the action. • Weakness Exposure Exposure: Damage taken +10%. Chance of being hit by critical attacks +10%. Does not stack with other Exposure effects.
Ground CrushStrike Close-range21-13 turnsDesignates a direction, removes 2 buffs from enemies within a 3X4 area, deals physical fixed damage for 110% of Defense, and applies the Incapacitate / Slow effects for 2 turns. Not affected by Cover effects. Deals 3 damage to installations. Removes single-tile effects created by characters. Allowed weapons: Spear, Spear/Shield • Incapacitate Weaken (Duration 2): Attack/Spell Power reduced by 20%. Cannot take extra movement or extra actions. • Slow Action ControlMovement Control (Duration 2): Movement -1.
Ironwall Advance-143 turnsMoves to an ally-adjacent tile within range. Deals physical fixed damage for 50 of Defense (?) to enemies within 1 ring around the target point and applies the Slow effect. Additionally gains the Ironwall Advance effect equal to the number of adjacent allies at the arrival point, and applies the Guardian Line effect to allies within a 2-tile range. On skill use, Guards allies within a 2-tile range for 2 turns. Removes all movement-control effects and restores HP equal to 40% of Max HP. --- • Ironwall Advance (Stacks 3 / Duration 3): Physical damage taken -10%. Stacks decrease at the start of the ally's turn. • Guardian Line (Duration 2): Area damage taken -15%. • Guard Cannot be removed: When a guarded ally is attacked, fights in their place.

Ultimate

Sky-Splitting Flash

Ultimate Close-range Directional "Take this spear! Sky-Splitting Flash!! Haah!!"

TierEffect NameEffect
First AcquisitionDesignates a direction and charges 4 tiles through a 3X4 area, dealing damage for 60% of Attack + 60% of Defense. Targets hit are Stunned for 1 turn.
Stun (Duration 1) Action ControlCannot act.
Max AwakeningDesignates a direction and charges 4 tiles through a 3X4 area, dealing damage for 75% of Attack + 75% of Defense. Targets hit are Stunned for 1 turn. Deals 2 damage to installations.
Max ManifestationDesignates a direction and charges 4 tiles through a 3X4 area, dealing damage for 100% of Attack + 10% of Defense. Targets hit are Stunned for 1 turn. Deals 3 damage to installations.
  • CostTP 5Range1-1AreaAreaCooldown5 turns
  • Allowed weapons: Spear, Spear/Shield

Release Date

Original Korean release: 2025-04-01

Estimated global release: 2026-09-15.

Artifacts

Peak Condition+12 more → "When body and mind are at their peak, no threat can strike the wearer down in a single blow."

LvEffect
1Max HP +4%. If HP was 100% before being hit, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP.
2Max HP +6%. If HP was 100% before being hit, crit damage taken -15%. At turn start, if not at max HP, recover 11% of max HP.
3Max HP +8%. If HP was 100% before being hit, crit damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. At 35% HP or below, recovery amount doubled.
4Max HP +10%. If HP was 100% before being hit, crit damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. At 35% HP or below, recovery amount doubled.

Oath of Retribution+2 more → "I will never retreat in fear! This oath makes enemies who point a blade pay the price for their arrogance."

LvEffect
1When hit by a melee combat attack, immune to action-control effects. Counterattack damage +40%.
2When hit by a melee combat attack, immune to action-control effects. Counterattack damage +60%.
3When hit by a melee combat attack, immune to action-control effects. Counterattack damage +80%.
4When hit by a melee combat attack, immune to action-control effects. Counterattack damage +100%.

Resonance of the Shield "A fierce blow makes the shield ring out, and that resonance instills courage in the wearer."

Resonance

LvEffect
1For each other allied unit within 2 tiles, single-target skill damage reduction +3% each (max +12%).
2For each other allied unit within 2 tiles, single-target skill damage reduction +4% each (max +16%).
3For each other allied unit within 2 tiles, single-target skill damage reduction +5% each (max +20%).
4For each other allied unit within 2 tiles, single-target skill damage reduction +6% each (max +24%).

(Note: KR "ring" wording is unusual here, reads as "per ally" scaling (?).)

Wind of Recovery+2 more → "The wind does not turn away from the fallen. A single gust seeping through the cracks of pain breathes in the strength to fight again."

LvEffect
1ATK/Physical Penetration/DEF/RES +10%. When hit by an action-control effect, gain the Wind of Recovery 1 buff. (Wind of Recovery 1 (buff): Damage taken -8%. At turn start, recover HP equal to 35% of the higher of DEF or ATK. At max stacks, remove this buff and clear action-control effects. Lasts 2 turns. Max 2 stacks.)
2ATK/Phys Pen/DEF/RES +15%. When hit by action-control, gain Wind of Recovery 2 buff. (Buff: Damage taken -12%. At turn start, recover HP equal to 40% of higher of DEF or ATK. At max stacks, remove buff and clear action-control. 2 turns. Max 2 stacks.)
3ATK/Phys Pen/DEF/RES +20%. When hit by action-control, gain Wind of Recovery 3 buff. (Buff: Damage taken -16%. At turn start, recover 45% of higher of DEF or ATK. At max stacks, remove buff and clear action-control. 2 turns. Max 2 stacks.)
4ATK/Phys Pen/DEF/RES +25%. When hit by action-control, gain Wind of Recovery 4 buff. (Buff: Damage taken -20%. At turn start, recover 50% of higher of DEF or ATK. At max stacks, remove buff and clear action-control. 2 turns. Max 2 stacks.)

Signature Gear

Longinus's Armament
Longinus's Armamentweapon · Spear/Shield · Legendary · Isabel Ripine exclusive

KR release · gmap.gg

A weapon once wielded by Longinus, the legendary ancient spearman. Though ages have passed since its forging, the relic still emanates a mysterious power. When Isabel equips it, she can draw out the weapon's full potential.

6★
Stats
Max HP +143, ATK +339, DEF +30
Additional
Max HP +15%, Damage Taken Reduction +10%

Divine Judgment (Exclusive). Gains 25% of DEF as ATK, and before combat, 100% chance to deal Physical fixed damage equal to 50% of ATK and remove 2 buffs.

Holy Judgment (General). Gains 20% of DEF as ATK, and after combat, 100% chance to deal Physical fixed damage equal to 30% of ATK and remove 1 buff.

Guide

  • Performance overview: Base class Soldier. Tier 3 classes are Warlord / Lanceward / Iron Guardian, all unique classes, a big deal since she is the first spear-and-shield unit in a long while (since Vincent Bernstein). Ultimate "Heavenly Sky Single Slash" comes from the Longinus spear; her exclusive weapon is the Longinus armament (spear/shield). Unique passive "Woman of Steel" unconditionally raises DEF and RES, guards adjacent allies with reduced damage while guarding, very simple but solid. From 5-awakening, counterattack range +1.

  • Classes: All three Tier 3 classes create control zones granting cover to adjacent tiles, and all are unique classes.

  • Warlord: gains the main exclusive skill 'Battle Command'; has an OP passive (taunt immunity, +assist damage, ATK/DEF/RES +30% in combat when allies nearby, on Battle Command use cooldown reduction + TP 1 recovery). "Basically built to be the main pick." Raise Warlord first, no question.

  • Lanceward: gains 'Ground Crush'; unconditionally gains ATK-up and applies ATK-down to enemies within 3 tiles. Isabel goes all-in on DEF so the class itself is mediocre, but Ground Crush is a DEF-based AoE that debuffs ATK/spell power, worth securing.

  • Iron Guardian: follows the Guardian to Iron Guardian tree, gains 'Iron Wall Advance'; passive unconditionally gives DEF-up, physical damage reduction, and stun + skill-control immunity. A top-tier defensive class. If you only want a guard-tank, this class alone is enough.

  • Key skills & ultimate: Battle Command is the "flower" of Isabel, a powerful main skill choosing one of three effects (like three skills merged into one), costing only TP 2 with cooldown 2; with Warlord it becomes TP 1 / cooldown 1 usable every turn. Must-have.

  • Inspire: to one non-self ally, ATK +20% buff, removes/immunizes taunt, and reduces the longest-cooldown skill by 1 turn; removed after combat.

  • Secure Retreat: to one non-self ally, DEF/RES +30% and grants 'Withdraw' (extra move before action ends after a combat attack).

  • Focused Combat: to one enemy, physical damage taken +10%; when the enemy is attacked it gains Weakness Exposure (+10% damage taken, +10% crit chance) and the attacker gains 'Concentration' (TP 1 on action end).

  • Ground Crush: 3x4 AoE ignoring cover, 110% of DEF as physical fixed damage, -20% ATK/spell power and 'Neutralize' debuff (move -1, no extra move/action). Deals 3 to installations, excellent for destroying them. TP 2, cooldown 3.

  • Iron Wall Advance: move to a tile within range 3; gain 'Iron Wall Advance' buff (physical damage taken -10% for 3 turns, per adjacent ally at destination) and grant 'Guardian Formation' (AoE damage taken -15% for 2 turns) to allies within 2 tiles; also guards allies within 2 tiles for 2 turns. A defensive skill expanding guard range to 2 tiles and reducing AoE damage.

  • Ultimate Heavenly Sky Single Slash: charge in a chosen direction, ATK-based + DEF-based damage, stunning hit enemies for 1 turn; excellent guaranteed AoE 1-turn stun. Since Isabel stacks DEF, the ATK-based component feels like a balance adjustment, but the exclusive weapon's DEF-based ATK-up gives good synergy.

  • Exclusive weapon & recommended gear: Longinus armament, the first spear/shield exclusive weapon since Bernstein, appearing past the 1-year service mark. Originally the Longinus spear in the source but renamed because it now includes a shield. Weapon skill: DEF-proportional ATK-up and post-combat ATK-based physical damage; with Isabel the multiplier rises and the ATK-based physical damage timing shifts from post-combat to pre-combat. Extra stats are HP and damage-reduction (good for tanks), though HP-increase instead of DEF feels like a strong balance adjustment since her kit is mostly DEF-based. Armor: go all-in on DEF. Consider the "Lord of Fierce Strike" set (Dycus Rockwood motif) for DEF and DEF-proportional ATK-up, or the "Commander of Reversal" set (Vincent Bernstein motif) for some RES. Accessories: hero/legendary greaves for DEF, censer for HP recovery, or Cursed Eye for ATK-down; any tank accessory works.

  • Evaluation: A guard-tank specialized in nullifying physical damage with strong buff/debuff skills. Because the 'Focused Combat' debuff from Battle Command provides both damage-up and TP supply, she is described as performing at the level of Landam Kelvins and Gishne Driford combined; since she shares Landam's attribute she can fully replace him. Both were once meta-defining characters, so "combining the two" means truly insane performance.

  • As of mid-2026, she is rated one of the tank "Big Three" alongside Dunamis Rembrandt and Commander Siren Woodville. A well-built Isabel is considered nearly essential to clear the hardest current stage, Hero's Grave Challenge Floor 65; on selective banners it is said to invest heavily in Isabel beyond just securing her (needing high awakening / high manifestation).

  • After the "Investment-Return Battle" implementation she was used only in PvE for a while, but the June 16, 2026 update buffed her overall so she can be used in PvP again. Battle Command's TP cost was removed and cooldown reduced to 1, so it can be used every turn even outside Warlord. As of mid-2026, the Lanceward class she shares with Riddel gives cooldown reduction and Concentration on Ground Crush/Smash use, enabling spamming, and the Iron Guardian class became extremely durable.

  • (No explicit S/A/B tier letter present; community frames her as tank "Big Three" tier.)

Awakening/Manifestation progression: Two parallel tracks: Manifestation and Inner Cube. - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquired - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3

KR Creator Guide

Character review of Isabel Ripine by 하막군의게임튜브 · 2026-08-04

Isabel Ripine is a tank whose offence keeps surprising the reviewer. She scales attack off defence, her weapon fires lightning before every fight, and she deals a lot of fixed damage — so attacking her is genuinely unpleasant. He rates her good at everything: raids, PvP and tanking. His one reservation is that she doesn't yet displace Dunamis Rembrandt at the top, and like all tanks she is softer against strong mages. (18:54)

How to fight her, and how not to

The counter-intuitive part first. Her passive reduces damage taken by up to 30% while guarding, so hitting a protected ally to force the guard is the worst way to attack her.

He demonstrates the difference on camera: forcing a guard lands about 2,616 damage, while hitting Isabel Ripine directly lands 3,120. If you have to remove her, hit her. (1:35)

Class: Warlord, and Combat Command is the point

Warlord brings taunt immunity, more flanking damage, +30% ATK/DEF/RES with allies within 3 tiles, and — the part that matters — reduces Combat Command's cooldown and returns 1 TP when it is used. (2:37)

Combat Command offers three options:

  • Encourage — cooldown reduction on the longest skill, ATK up, taunt-clear immunity
  • Secure Retreat — DEF/RES up and Withdraw after attacking. Note: Withdraw only triggers if she actually makes a combat attack afterwards
  • Focused Combat — the one to know. Applied to an enemy: more physical damage taken, Weak Point Exposure, and Focus for the attacker

Focused Combat is why raid players are talking about her. Weak Point Exposure stacks each time the target is hit, and every ally who attacks that target gets 1 TP. Because Combat Command also grants an extra attack or skill afterwards, she can loop command → attack → command → attack indefinitely, holding the debuff up and feeding the whole team TP. He says she is being discussed as a Landam replacement for raids. (3:39, 5:12)

Lance Warden is the debuff-stacking alternative: Combat Alert cuts enemy ATK/M-ATK within 3 tiles, and Ground Crush — 110% of defence as fixed physical damage in a 3x4 — adds Incapacitate on top. Between the two he shows an enemy's ATK falling from 2,046 to 1,600. Worth taking when you specifically need the enemy made weak. (6:15, 8:19)

Iron Guardian is the pure-defence route: +10% physical damage reduction plus Stun and Skill Control immunity, and Ironwall Advance stacks another 10% physical reduction per nearby ally, up to 30%. That is 40% physical reduction before anything else — and stacked with Clausewitz's Solid Front, he says physical attacks essentially stop working. (9:22)

He also flags a probable bug: Ironwall Advance's 2-tile guard range is written as lasting two turns and in practice never expires. (10:04)

The ultimate

A 3x4 charge for 70% of ATK plus 70% of DEF, stunning everything it hits and dealing heavy damage to installations. One geometry note: Ground Crush's area starts on her own tile, the ultimate's starts on the tile in front — a one-tile difference that matters when lining it up. (10:55)

The weapon does a lot

It grants ATK worth 15% of DEF and a 50% chance before combat of 50% of ATK as fixed physical damage. At ★5 that becomes a guaranteed proc plus a buff strip; at ★6 it strips two.

Because "before combat" applies whether she attacks or is attacked, the lightning fires and the buffs come off every single fight. (12:28)

A timing detail he tested, for anyone who wondered: the resolution order is in-combat → before-combat → after-combat. So Silver's buff theft resolves first, then Isabel Ripine's weapon strips buffs, then the actual fight happens. (13:32)

Gear

Personal taste more than anything — he runs a defence-oriented set, and notes others build purely for maximum DEF. Accessory: Healing Censer, because she has no self-healing at all; a defence accessory if you want to push her armour higher instead. (14:05)

Runes

Boar, Boar, Ultimate, Ultimate, Boar, Boar is the baseline. All-Boar or a Boar/Conspiracy mix both work if you want to maximise defence. (15:10)

Manifestation

2 adds Steel Penetration — ATK and Physical Penetration. 4 improves the penetration. 6 is the big one: her guard range extends to 2 tiles. (15:43)

Artifacts

Oath of Retribution+2 more → is his expectation for most players: Action Control immunity when hit in melee, plus a large counterattack damage increase.

Peak Condition+12 more → he doesn't expect to see used. Resonance of the Shield reduces skill damage per nearby ally, which is good in isolation — but she already has so much damage reduction stacked that he questions spending the slot on more. (16:47)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Isabel Ripine’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Balance2026-06-16

Adjusted the Iron Lady tiered effects and active-skill usage

  • Unique passive 'Steel Lady' reworked: now guards adjacent ally players (within 2 tiles at rank 12) and reduces damage taken while guarding by 10/15/20% (down from 15/20/30% across ranks). Guard cannot be dispelled.
  • DEF/RES bonus retuned to +20/25% (rank 3-4), +30% (5-6), +35% (8), +40% (10), +45% (12); adds Max HP +10% at rank 10 and +20% at rank 12.
  • Counter range +1 from rank 5-6 onward.
  • Steel Penetration reworked to a dispel-immune stacking buff (2 turns): ATK +10%, Physical Penetration +10%, gained on skill cast / basic attack / counter (was combat-only ATK + DEF Penetration).
  • Class passive 'Battle Commander' buffed: now grants ATK/DEF/RES/Flanking damage +15/30% AND damage taken −10/20%, with combat command skill range +2 (replacing the old cooldown −1 / TP recovery); still immune to Taunt and Fear.
June Week 3 Update Notice ↗

Trivia

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-06-16 → 2026-07-07 · 3 weeksSolo
2025-04-01 → 2025-04-15 · 2 weeksDebut
Stats, skills, and art for Isabel Ripine are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.