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Lance Warden
Tier 3Common classA defensive warrior who uses a spear and shield to protect allies and suppress enemies.
- **Combat Alert 1:** Attack +15%. Physical Penetration Resistance/Magic Penetration Resistance +5%. Applies the Combat Alert 1 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1.
- **Cover:** Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.
- **Control Zone:** Enemies cannot pass through a controlled tile in a single turn, blocking movement.
- **Combat Alert 1 [Cannot be removed]:** Attack/Spell Power reduced by 10%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 10%.
- **Hold Position [Cannot be removed]:** Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.
- **Focus [Cannot be removed]:** Gains 1 TP at the end of the action.
- **Combat Alert 2:** Attack +30%. Physical Penetration Resistance/Magic Penetration Resistance +10%. Applies the Combat Alert 2 effect to enemies within a 3-tile range. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement. At the end of the turn, if the Hold Position effect is absent, gains that effect. After casting the Ground Crush / Ground Smash skill, gains the Focus effect and cooldown is reduced by 1.
- **Combat Alert 2:** Attack/Spell Power reduced by 15%. While in combat in an isolated state, Attack/Spell Power reduced by an additional 15%.

