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Guard

Tier 2Common class3 units

The team's shield, wielding a spear and shield and firmly blocking enemy attacks with high HP and Defense.

  • **Defense Mastery 1:** If an adjacent ally is present, Defense increases by 25% and chance of being hit by critical attacks decreases by 25%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.
  • **Cover:** Not hit by critical hits from enemy directional attacks; glancing blows occur, reducing damage taken by 50%.
  • **Control Zone:** Enemies cannot pass through a controlled tile in a single turn, blocking movement.
  • **Defense Mastery 2:** If an adjacent ally is present, Defense increases by 30% and chance of being hit by critical attacks decreases by 30%. Adjacent tiles give allies Cover and become a Control Zone restricting enemy movement.

Units with this class (3)