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Hold Position

2 units

Gains the Hold Position effect until the start of the next turn. Allowed weapons: Spear, Spear/Shield

TP2RangeSelfCooldown2 turns
  • Hold Position [Cannot be removed]: Damage taken -20%. Immune to movement-hindering and position-control effects. When an enemy within 2 tiles around ends the character's turn, attacks for 100% of Attack as damage. Basic-attack damage increase is added to the damage.

Units with this skill (2)