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Irus

Released

이루스

Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Geysir
Class
Slash; base class Fighter
Voice Actor
Han Bok-hyeon
Unique Passive
Divine Power of Ruin
Exclusive Weapon
Myeongwang Sword / Underworld King Sword
Ultimate
None (absent - no ultimate; the field is listed but empty)
Original Korean Release Date
2024-01-09
Estimated Release Date
Live now

Unique Passive

Divine Power of Ruin

TierEffect
First AcquisitionIf there are no adjacent allies, Attack and Defense increase by 10%, and when an enemy in an adjacent tile ends the character's turn, there is a 40% chance to deal damage equal to 50% of Attack and forcefully knock them back. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn. • Stun [Action Control] (Lasts 1 turn): Cannot act.
Max AwakeningIf there are no adjacent allies, Attack and Defense increase by 25%, and when an enemy in an adjacent tile ends the character's turn, there is a 70% chance to deal damage equal to 50% of Attack and forcefully knock them back. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn.
Max ManifestationAt the start of the game, gain the Divine Power of Ruin 7 effect. This effect activates if there are no adjacent allies. When an enemy in an adjacent tile ends the character's turn, deal damage equal to 50% of Attack and forcefully knock them back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn. Health increases by 30%. • Divine Power of Ruin 7 [Cannot Be Removed]: Attack/Defense +60% and damage taken -20%. At the end of the character's turn, restore Health equal to 50% of Attack. Once during the game, when taking damage that would result in death, revive with 100% Health and recover 3 TP. On revival, apply the Taunt effect to enemies within 2 tiles around you and apply the Mark of Ruin 3 effect to the enemy that dealt the lethal damage. On revival, apply the Final Duel effect to yourself. • Final Duel [Cannot Be Removed]: At the end of the character's turn, gain an extra action and remove. • Taunt [Action Control] (Lasts 1 turn): On their turn, the taunted target is forced to attack the caster. • Mark of Ruin [Cannot Be Removed][Duel]: When attacked by Irus, damage taken +50%.

Classes

TierClass
Tier 1Fighter
Tier 2Knight, Gladiator
Tier 3Dark Knight, Striker, Highlander

Common Classes

Fighter - Tier 1 A basic class that uses a sword to engage enemies in close combat.

Offensive

LvEffect
1When making a combat attack, take 25% less counterattack damage.
2When making a combat attack, take 25% less counterattack damage, and on critical hit, take 50% less counterattack damage.

Knight - Tier 2 A knight class trained over a long period in advanced swordsmanship and formal tactics, skilled in group combat.

Elevation

LvEffect
1Damage taken by yourself and adjacent allies is reduced by 10%, and in combat, if there is an adjacent ally, Attack increases by 20%.
2Damage taken by yourself and adjacent allies is reduced by 10%, and in combat, if there is an adjacent ally, Attack increases by 25%.

Gladiator - Tier 2 A powerful and valiant battlefield warrior who wields a greatsword and is hardened by real combat.

Valor

LvEffect
1When making a combat attack, Attack increases by 20%, and if Health is 50% or below, critical hit chance increases by 10%.
2When making a combat attack, Attack increases by 25%, and if Health is 50% or below, critical hit chance increases by 15%.

Dark Knight - Tier 3 A hybrid knight who wields a sword and embraces the power of darkness, possessing special abilities and techniques.

Curse of the Abyss

LvEffect
1When using an area skill, Attack increases by 30% and applies the Weaken effect to hit enemies for 2 turns with a 40% chance. At the end of the character's turn, apply Weaken to adjacent enemies for 2 turns. When in combat against an enemy with a debuff, damage taken is reduced by 5%. When in combat against an enemy with the Enfeeble effect, damage taken is reduced by an additional 5%. (Weaken (Lasts 2 turns):: Attack/Magic Power -25%.)
2When using an area skill, Attack increases by 40% and applies the Weaken effect to hit enemies for 2 turns with a 40% chance. At the end of the character's turn, apply Weaken to adjacent enemies for 2 turns. When in combat against an enemy with a debuff, damage taken is reduced by 10%. When in combat against an enemy with the Enfeeble effect, damage taken is reduced by an additional 10%.

Striker - Tier 3 A deadly attacker who wields a greatsword and powerfully drives enemies back.

Fighting Spirit

LvEffect
1When attacking an enemy, Physical Penetration/critical hit chance increases by 25%. When using an area skill, Attack increases by 25%.
2When attacking an enemy, Physical Penetration/critical hit chance increases by 30%. When using an area skill, Attack increases by 30%.

Highlander - Tier 3 An elite warrior with outstanding survivability who specializes in the greatsword for close combat.

Maintenance

LvEffect
1When making a combat attack, Attack increases by 30%. When making a combat attack, if Health is 50% or below, critical hit chance increases by 15% and restore Health equal to 30% of Attack.
2When making a combat attack, Attack increases by 40%. When making a combat attack, if Health is 50% or below, critical hit chance increases by 15% and restore Health equal to 50% of Attack.

Skills

Common Skills

SkillTPRangeCDEffect
Yeonseom / Chain Flash Melee Combat11-13 turnsDeal damage equal to 130% of Attack to an enemy, and if counterattacked, a follow-up attack triggers dealing damage equal to 30% of Attack. • Allowed weapons: Sword, Greatsword, Sword/Shield
Musseonggwanpa / Peerless Piercing Melee Healing Combat21-14 turnsDeal damage equal to 170% of Attack to an enemy, and on critical hit, restore Health equal to 50% of Attack. On defeating the enemy, advance to the tile where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield
Jilju / Dash11-12 turnsImmediately after using the skill, gain an extra action and critical hit chance increases by 15% for this turn.
Hwalgiui Hamseong / Shout of Vigor Shout4Self2 turnsApply the Vigor effect to yourself and adjacent allies for 2 turns. • Vigor [Shout] (Lasts 2): After a melee attack, you may make an additional attack or use a skill. Removed on activation.
Pungyeolseom / Wind Rend Flash Melee2Self3 turnsSweep with the sword, dealing damage equal to 110% of Attack to enemies within a surrounding 1-tile radius and applying the Rupture effect for 2 turns. • Rupture [Damage over Time][Bleed] (Lasts 2 turns): At the end of the character's turn, deal physical fixed damage equal to 5% of Attack per 1 tile moved. • Allowed weapons: Sword, Greatsword
Dark Embrace / Dark Imbress Magic Dark Ranged Directional Position Control31-12 turnsDesignate a direction and deal damage equal to 50% of Attack to enemies within 4 tiles ahead, pulling them to the nearest possible tile while dealing damage equal to 50% of Attack.
Pungpayeolseom / Wind Wave Rend Flash Melee Directional Movement Attack31-13 turnsDesignate a direction and deal damage equal to 80% of Attack to enemies within 4 tiles ahead while moving through them to the farthest empty tile. After moving, swing the weapon again, dealing damage equal to 80% of Attack to enemies within a surrounding 1-tile radius. • Allowed weapons: Sword, Greatsword
Yeongrinseom / Reverse Scale Flash Melee Combat21-14 turnsDeal damage equal to 170% of Attack to an enemy and apply the Weakness Detection effect for 2 turns. • Weakness Detection [Duel]: When in combat with the caster, chance to take critical damage +20%. When in combat with the caster, damage dealt -30%. Lasts 2 turns. • Allowed weapons: Sword, Greatsword, Sword/Shield ---

Ultimate

None. Irus has no ultimate.


Exclusive Weapon

Myeongwang Sword / Underworld King Sword - Max Awakening

  • Grade: Legendary | Type: Greatsword | Exclusive Character: Irus

A greatsword of death from which the energy of darkness emanates. It is said that any living being feels its life threatened before the tip of the Myeongwang Sword.

  • Stats: Max Health +128, Attack +382
  • Additional Stats: Physical Penetration +20%, Defense +15%

Battle Frenzy (Irus exclusive): When you deal damage to an enemy, gain a stack of Battle Frenzy 2 for 2 turns. Additionally, when taking a ranged combat attack, damage taken is reduced by 20%.

  • Battle Frenzy 2: Attack +4%. Physical Lifesteal +5%. (Max 5 stacks)

Battle Instinct (normal skill): When you deal damage to an enemy, gain a stack of Battle Instinct 2 for 2 turns. Additionally, when taking a ranged combat attack, damage taken is reduced by 10%.

  • Battle Instinct 2: Attack +3%. (Max 5 stacks)

Awakening

Progression track shown as Manifestation and Inner Cube:

  • 1Stage 1: Ultimate enhancement 1; Stat enhancement 1
  • 2Stage 2: Unique passive enhancement 1; Stat enhancement 2
  • 3Stage 3: Ultimate enhancement 2; Artifact acquired
  • 4Stage 4: Unique passive enhancement 2; Artifact enhancement 1
  • 5Stage 5: Ultimate enhancement 3; Artifact enhancement 2
  • 6Stage 6: Unique passive enhancement 3; Artifact enhancement 3

Artifacts

Pulse of Life - "In the heat of battle, grants the wearer an endless power of regeneration."

Pulse of Life

LvEffect
1At turn end, if there is no other ally within a 1-square radius and you have no shield, gain a Pulse of Life 1 shield equal to 4% of total HP per remaining TP, for 2 turns. (buff: Shield of 10% of max HP + 2% of max HP per remaining TP. When an enemy ends its turn within 2 squares, recover HP equal to 2% of total HP per remaining TP. Cannot be dispelled. Shield.)
2At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 2 shield equal to 6% of total HP per remaining TP, for 2 turns. (buff: Shield of 15% of max HP + 3% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 3% of total HP per remaining TP. Cannot be dispelled. Shield.)
3At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 3 shield equal to 8% of total HP per remaining TP, for 2 turns. (buff: Shield of 20% of max HP + 4% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 4% of total HP per remaining TP. Cannot be dispelled. Shield.)
4At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 4 shield equal to 10% of total HP per remaining TP, for 2 turns. (buff: Shield of 25% of max HP + 5% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 5% of total HP per remaining TP. Cannot be dispelled. Shield.)

Emblem of Retribution - "That emblem is a cry etched in silence. Insulted justice, excessive patience, and pain that must be returned, hardened into a single form. It fears no one who does not strike first."

Emblem of Retribution

LvEffect
1After attacking, gain Emblem of Retribution 1 effect. Cooldown 2. (buff: When attacked, attack power +20%, incoming critical rate -10%, damage taken -10%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
2After attacking, gain Emblem of Retribution 2. Cooldown 2. (buff: When attacked, attack power +30%, incoming crit rate -20%, damage taken -20%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
3After attacking, gain Emblem of Retribution 3. Cooldown 1. (buff: When attacked, attack power +40%, incoming crit rate -25%, damage taken -25%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
4After attacking, gain Emblem of Retribution 4. Cooldown 1. (buff: When attacked, attack power +50%, incoming crit rate -30%, damage taken -30%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)

Shard of Ruin - "This shard is a flame blooming at the edge of existence. In the abyss of pain as life fades, it willingly meets ruin together with the enemy."

Shard of Ruin

LvEffect
1Physical penetration +15%. At game start, gain Shard of Ruin 1 effect. (buff: When HP is 90% or below and above 60%, attack power +10%. When HP 60% or below and above 20%, +20%. When HP 20% or below, +30%. Cannot be dispelled.)
2Physical penetration +20%. At game start, gain Shard of Ruin 2 effect. (buff: HP 90%-below/60%-above: attack +13%. HP 60%-below/20%-above: +26%. HP 20% or below: +40%. Cannot be dispelled.)
3Physical penetration +25%. At game start, gain Shard of Ruin 3 effect. (buff: HP 90%-below/60%-above: attack +16%. HP 60%-below/20%-above: +32%. HP 20% or below: +50%. Cannot be dispelled.)
4Physical penetration +15% (as written in source (?), lower than tier 3's +25%). At game start, gain Shard of Ruin 4 effect. (buff: HP 90%-below/60%-above: attack +20%. HP 60%-below/20%-above: +40%. HP 20% or below: +60%. Cannot be dispelled.)

Release Date

Original Korean release: Not stated in overview only says he joined at launch as a Legendary-grade dark-attribute slash character. The character-list header notes the game launched 2024/1/9 and Irus is a launch Legendary; release date "not stated" in the overview text itself. Verbatim launch reference: 2024/1/9.

Global status: Live now.

Guide

Labeled: NamuWiki community assessment (KR server), subjective community opinion. No explicit S/A/B tier rating is present.

  • Base job is Fighter. Tier 3 classes are Dark Knight / Striker / Highlander. He has no ultimate, and his signature weapon is the Myeongwanggeom, faithful to the source lore.
  • Unique passive is Divine Power of Ruin. When no ally is adjacent, ATK/DEF rise; when an enemy ends its turn in an adjacent square, a set chance deals ATK-based damage and pushes it away; if it hits a wall or another enemy, it is stunned 1 turn.
  • He has a high-power single-target skill, Reverse Scale Flash, his signature Myeongwanggeom carries defensive buffs, and his exclusive Highlander class has conditional HP recovery on its passive, so overall his durability is excellent.
  • However, he lacks the ultimate War God Annihilation Prison, and along with Vincent Bernstein he doesn't even have the official intro video everyone else has, so he was treated poorly overall. Only players who found the passive fun used him, and like ? and Hanzo he badly needed a rework. In the end, being a niche character had its limits, and since his Seopung-era appearance is due to release anyway, it was wrapped up by giving him only Inner Break, no ultimate.
  • After Inner Break, the Awakening-skill-enhanced Irus is rated as a walking formation-breaker + stun machine with a revive. Depending on terrain and character placement, infinite stun footnote is possible. On top of that, after reviving he applies a "damage-from-me increased" debuff to the enemy that killed him and spreads taunt to nearby foes. So although he lacks War God Annihilation Prison, the assessment is that his enhancement itself was very well done. As the game passes 2 years of service and power creep accelerates, Irus, thanks to firepower but especially large utility-side enhancement, holds strength that sidesteps firepower inflation. If well raised, there is room for him to shine in PVP and similar.

Trivia

Stats, skills, and art for Irus are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.