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Irus

ReleasedGlobal D

이루스

Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Geysir
Class
Fighter
Voice Actor
Han Bok-hyeon
Unique Passive
Divine Power of Ruin
Exclusive Weapon
Myeongwang Sword / Underworld King Sword
Ultimate
None (absent - no ultimate; the field is listed but empty)
Original Korean Release Date
2024-01-09
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
397
ATK
163
M-ATK
87
DEF
26
RES
25

Unique Passive

Divine Power of Ruin Passive

TierEffect NameEffect
First AcquisitionIf there are no adjacent allies, Attack and Defense increase by 10%, and when an enemy in an adjacent tile ends the character's turn, there is a 40% chance to deal damage equal to 50% of Attack and forcefully knock them back. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn.
Stun (Lasts 1 turn) Action ControlCannot act.
Max AwakeningIf there are no adjacent allies, Attack and Defense increase by 25%, and when an enemy in an adjacent tile ends the character's turn, there is a 70% chance to deal damage equal to 50% of Attack and forcefully knock them back. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn.
Max ManifestationAt the start of the game, gain the Divine Power of Ruin 7 effect. This effect activates if there are no adjacent allies. When an enemy in an adjacent tile ends the character's turn, deal damage equal to 50% of Attack and forcefully knock them back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, they are Stunned for 1 turn. Health increases by 30%.
Divine Power of Ruin 7 Cannot Be RemovedAttack/Defense +60% and damage taken -20%. At the end of the character's turn, restore Health equal to 50% of Attack. Once during the game, when taking damage that would result in death, revive with 100% Health and recover 3 TP. On revival, apply the Taunt effect to enemies within 2 tiles around you and apply the Mark of Ruin 3 effect to the enemy that dealt the lethal damage. On revival, apply the Final Duel effect to yourself.
Final Duel Cannot Be RemovedAt the end of the character's turn, gain an extra action and remove.
Taunt (Lasts 1 turn) Action ControlOn their turn, the taunted target is forced to attack the caster.
Mark of Ruin Cannot Be Removed DuelWhen attacked by Irus, damage taken +50%.

Classes

TierClass
Tier 1Fighter
Tier 2Knight, Gladiator
Tier 3Dark Knight, Striker, Highlander

Common Classes

Fighter+33 more → Tier 1 - A basic class that uses a sword to engage enemies in close combat.

Offensive

LvEffect
1When making a combat attack, take 25% less counterattack damage.
2When making a combat attack, take 25% less counterattack damage, and on critical hit, take 50% less counterattack damage.

Knight+14 more → Tier 2 - A knight class trained over a long period in advanced swordsmanship and formal tactics, skilled in group combat.

Elevation

LvEffect
1Damage taken by yourself and adjacent allies is reduced by 10%, and in combat, if there is an adjacent ally, Attack increases by 20%.
2Damage taken by yourself and adjacent allies is reduced by 10%, and in combat, if there is an adjacent ally, Attack increases by 25%.

Gladiator+6 more → Tier 2 - A powerful and valiant battlefield warrior who wields a greatsword and is hardened by real combat.

Valor

LvEffect
1When making a combat attack, Attack increases by 20%, and if Health is 50% or below, critical hit chance increases by 10%.
2When making a combat attack, Attack increases by 25%, and if Health is 50% or below, critical hit chance increases by 15%.

Dark Knight+4 more → Tier 3 - A hybrid knight who wields a sword and embraces the power of darkness, possessing special abilities and techniques.

Curse of the Abyss

LvEffect
1When using an area skill, Attack increases by 30% and applies the Weaken effect to hit enemies for 2 turns with a 40% chance. At the end of the character's turn, apply Weaken to adjacent enemies for 2 turns. When in combat against an enemy with a debuff, damage taken is reduced by 5%. When in combat against an enemy with the Enfeeble effect, damage taken is reduced by an additional 5%. (Weaken (Lasts 2 turns):: Attack/Magic Power -25%.)
2When using an area skill, Attack increases by 40% and applies the Weaken effect to hit enemies for 2 turns with a 40% chance. At the end of the character's turn, apply Weaken to adjacent enemies for 2 turns. When in combat against an enemy with a debuff, damage taken is reduced by 10%. When in combat against an enemy with the Enfeeble effect, damage taken is reduced by an additional 10%.

Striker+5 more → Tier 3 - A deadly attacker who wields a greatsword and powerfully drives enemies back.

Fighting Spirit

LvEffect
1When attacking an enemy, Physical Penetration/critical hit chance increases by 25%. When using an area skill, Attack increases by 25%.
2When attacking an enemy, Physical Penetration/critical hit chance increases by 30%. When using an area skill, Attack increases by 30%.

Highlander+2 more → Tier 3 - An elite warrior with outstanding survivability who specializes in the greatsword for close combat.

Maintenance

LvEffect
1When making a combat attack, Attack increases by 30%. When making a combat attack, if Health is 50% or below, critical hit chance increases by 15% and restore Health equal to 30% of Attack.
2When making a combat attack, Attack increases by 40%. When making a combat attack, if Health is 50% or below, critical hit chance increases by 15% and restore Health equal to 50% of Attack.

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash+23 more →Melee Battle11-13 turnsDeals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Double Piercing Wave+19 more →Melee Healing Movement Attack Combat21-14 turnsDeal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint+24 more →-11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Vigor Roar+7 more →Shout4Self2 turnsApplies the Vigor effect to self and adjacent allies for 2 turns. Vigor Shout (Duration 2): After a melee attack, you can additionally use an attack or skill. Removed when triggered.
Wind Flame Slash+5 more →Melee2Self3 turnsSweeps with the sword, dealing damage equal to 110% of Attack Power to enemies within 1 tile radius and applying the Rupture effect for 2 turns. Rupture Damage over timeBleed (Duration 2 turns): At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved. Allowed weapons: Sword, Greatsword
Dark Embrace / Dark ImbressMagic Dark Ranged Directional Position Control31-12 turnsDesignate a direction and deal damage equal to 50% of Attack to enemies within 4 tiles ahead, pulling them to the nearest possible tile while dealing damage equal to 50% of Attack.
Pungpayeolseom / Wind Wave Rend FlashMelee Directional Movement Attack31-13 turnsDesignate a direction and deal damage equal to 80% of Attack to enemies within 4 tiles ahead while moving through them to the farthest empty tile. After moving, swing the weapon again, dealing damage equal to 80% of Attack to enemies within a surrounding 1-tile radius. • Allowed weapons: Sword, Greatsword
Reverse Scale Flash+1 more →Melee Battle21-14 turnsDeals damage equal to 170% of Attack Power to an enemy and applies the Weakness Grasp effect for 2 turns. Weakness Grasp Duel (Duration 2): Chance to suffer critical damage when in battle with the caster +20%. Damage dealt when in battle with the caster -30%. Allowed weapons: Sword, Greatsword

Ultimate

None. Irus has no ultimate.


Artifacts

Pulse of Life+3 more → - "In the heat of battle, grants the wearer an endless power of regeneration."

LvEffect
1At turn end, if there is no other ally within a 1-square radius and you have no shield, gain a Pulse of Life 1 shield equal to 4% of total HP per remaining TP, for 2 turns. (buff: Shield of 10% of max HP + 2% of max HP per remaining TP. When an enemy ends its turn within 2 squares, recover HP equal to 2% of total HP per remaining TP. Cannot be dispelled. Shield.)
2At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 2 shield equal to 6% of total HP per remaining TP, for 2 turns. (buff: Shield of 15% of max HP + 3% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 3% of total HP per remaining TP. Cannot be dispelled. Shield.)
3At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 3 shield equal to 8% of total HP per remaining TP, for 2 turns. (buff: Shield of 20% of max HP + 4% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 4% of total HP per remaining TP. Cannot be dispelled. Shield.)
4At turn end, if no other ally within 1-square radius and no shield, gain Pulse of Life 4 shield equal to 10% of total HP per remaining TP, for 2 turns. (buff: Shield of 25% of max HP + 5% of max HP per remaining TP. Enemy ends turn within 2 squares: recover 5% of total HP per remaining TP. Cannot be dispelled. Shield.)

Emblem of Retribution - "That emblem is a cry etched in silence. Insulted justice, excessive patience, and pain that must be returned, hardened into a single form. It fears no one who does not strike first."

LvEffect
1After attacking, gain Emblem of Retribution 1 effect. Cooldown 2. (buff: When attacked, attack power +20%, incoming critical rate -10%, damage taken -10%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
2After attacking, gain Emblem of Retribution 2. Cooldown 2. (buff: When attacked, attack power +30%, incoming crit rate -20%, damage taken -20%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
3After attacking, gain Emblem of Retribution 3. Cooldown 1. (buff: When attacked, attack power +40%, incoming crit rate -25%, damage taken -25%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)
4After attacking, gain Emblem of Retribution 4. Cooldown 1. (buff: When attacked, attack power +50%, incoming crit rate -30%, damage taken -30%. Removed after being attacked. Lasts 1 turn. Cannot be dispelled.)

Shard of Ruin - "This shard is a flame blooming at the edge of existence. In the abyss of pain as life fades, it willingly meets ruin together with the enemy."

LvEffect
1Physical penetration +15%. At game start, gain Shard of Ruin 1 effect. (buff: When HP is 90% or below and above 60%, attack power +10%. When HP 60% or below and above 20%, +20%. When HP 20% or below, +30%. Cannot be dispelled.)
2Physical penetration +20%. At game start, gain Shard of Ruin 2 effect. (buff: HP 90%-below/60%-above: attack +13%. HP 60%-below/20%-above: +26%. HP 20% or below: +40%. Cannot be dispelled.)
3Physical penetration +25%. At game start, gain Shard of Ruin 3 effect. (buff: HP 90%-below/60%-above: attack +16%. HP 60%-below/20%-above: +32%. HP 20% or below: +50%. Cannot be dispelled.)
4Physical penetration +15% (as written in source (?), lower than tier 3's +25%). At game start, gain Shard of Ruin 4 effect. (buff: HP 90%-below/60%-above: attack +20%. HP 60%-below/20%-above: +40%. HP 20% or below: +60%. Cannot be dispelled.)

Signature Gear

Netherking Sword
Netherking Swordweapon · Greatsword · Legendary · Irus exclusive

KR release · gmap.gg

A greatsword of death radiating dark energy. It is said that no living creature can stand before the tip of the Netherking Sword without feeling its life threatened.

Stats
Max HP +128, Attack +382. Additional: Physical Penetration +20%, Defense +15%.

Battle Instinct (base). When dealing damage to an enemy, gain 2 stacks of Battle Instinct 2 for 2 turns. Additionally, when hit by a ranged combat attack, damage taken is reduced by 10%.

  • Battle Instinct 2: Attack +3% (max 5 stacks).

Battle Frenzy (Irus exclusive). When dealing damage to an enemy, gain 2 stacks of Battle Frenzy 2 for 2 turns. Additionally, when hit by a ranged combat attack, damage taken is reduced by 20%.

  • Battle Frenzy 2: Attack +4%, Physical Lifesteal +5% (max 5 stacks).

Guide

Labeled: NamuWiki community assessment (KR server), subjective community opinion. No explicit S/A/B tier rating is present.

  • Base job is Fighter. Tier 3 classes are Dark Knight / Striker / Highlander. He has no ultimate, and his signature weapon is the Myeongwanggeom, faithful to the source lore.
  • Unique passive is Divine Power of Ruin. When no ally is adjacent, ATK/DEF rise; when an enemy ends its turn in an adjacent square, a set chance deals ATK-based damage and pushes it away; if it hits a wall or another enemy, it is stunned 1 turn.
  • He has a high-power single-target skill, Reverse Scale Flash, his signature Myeongwanggeom carries defensive buffs, and his exclusive Highlander class has conditional HP recovery on its passive, so overall his durability is excellent.
  • However, he lacks the ultimate War God Annihilation Prison, and along with Vincent Bernstein he doesn't even have the official intro video everyone else has, so he was treated poorly overall. Only players who found the passive fun used him, and like ? and Hanzo he badly needed a rework. In the end, being a niche character had its limits, and since his Seopung-era appearance is due to release anyway, it was wrapped up by giving him only Inner Break, no ultimate.
  • After Inner Break, the Awakening-skill-enhanced Irus is rated as a walking formation-breaker + stun machine with a revive. Depending on terrain and character placement, infinite stun footnote is possible. On top of that, after reviving he applies a "damage-from-me increased" debuff to the enemy that killed him and spreads taunt to nearby foes. So although he lacks War God Annihilation Prison, the assessment is that his enhancement itself was very well done. As the game passes 2 years of service and power creep accelerates, Irus, thanks to firepower but especially large utility-side enhancement, holds strength that sidesteps firepower inflation. If well raised, there is room for him to shine in PVP and similar.

Awakening/Manifestation progression: Progression track shown as Manifestation and Inner Cube: - 1Stage 1: Ultimate enhancement 1; Stat enhancement 1 - 2Stage 2: Unique passive enhancement 1; Stat enhancement 2 - 3Stage 3: Ultimate enhancement 2; Artifact acquired - 4Stage 4: Unique passive enhancement 2; Artifact enhancement 1 - 5Stage 5: Ultimate enhancement 3; Artifact enhancement 2 - 6Stage 6: Unique passive enhancement 3; Artifact enhancement 3

Reworks

No Reworks

Trivia

Release Date

Original Korean release: Not stated in overview only says he joined at launch as a Legendary-grade dark-attribute slash character. The character-list header notes the game launched 2024/1/9 and Irus is a launch Legendary; release date "not stated" in the overview text itself. Verbatim launch reference: 2024/1/9.

Global status: Live now.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2025-12-23 → 2026-01-13 · 3 weeksSolo
2024-03-26 → 2024-04-09 · 2 weeksSolo
Stats, skills, and art for Irus are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.