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Commander Siren Woodville

Upcoming

사령관 사이렌 우드빌

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Pandragon
Class
/ (Sword/Shield)
Voice Actor
Yu Young
Unique Passive
Oath of Solidarity
Exclusive Weapon
Thunderdome Guardian
Ultimate
Death Chain Wave / Jeolmyeong Yeonswaepa
Original Korean Release Date
2025-12-09
Estimated Release Date
2027-03-31

Unique Passive

Oath of Solidarity [Passive]

TierEffect
First AcquisitionGuards adjacent allied players, and gains Will to Revive effect when taking damage from an enemy that is not persistent damage / counterattack damage. Defense/Resistance increased by 15%. • Guard Cannot be removed: When a guarded allied player is attacked, fights in their place. • Will to Revive Cannot be removed (Stacks 4): At max stacks, recovers HP equal to 45% of Attack, then removed.
Max AwakeningCommander's Leadership - has an aura effect. Guards adjacent allied players, and gains Will to Revive effect when taking damage from an enemy that is not persistent damage / counterattack damage. Defense/Resistance increased by 30%. • Commander's Leadership Cannot be removed: Other allies within 2 tiles gain +10% Attack/Magic Power. • Will to Revive Cannot be removed (Stacks 4): At max stacks, recovers HP equal to 60% of Attack, then removed.
Max ManifestationCommander's Leadership - has an aura effect. Guards allied players within 2 tiles, and gains Will to Revive effect when taking damage from an enemy that is not persistent damage / counterattack damage. Attack/Defense/Resistance increased by 30%. At game start, grants Pledge of Solidarity effect to 2 adjacent allies, and grants self the Pledge Guardian effect. • Commander's Leadership Cannot be removed: Other allies within 3 tiles gain +10% Attack/Magic Power. +10% Defense/Resistance. • Will to Revive Cannot be removed (Stacks 3): At max stacks, recovers HP equal to 80% of Attack, then removed. • Pledge of Solidarity Cannot be removed: If within 4 tiles of the caster, shares 10% of damage taken with the caster. Removed when the caster dies. • Pledge Guardian Cannot be removed Authority: Max HP +15%. Damage taken -10%. Cannot stack with other Authority effects. Classes Tier layout: • Tier 1: Defender • Tier 2: Armor Knight, Light Avenger • Tier 3: Centurion, Sanctum Sentinel, Prime Shield

Common Classes

Defender [Tier 1] A basic class that wields a sword and shield and performs a defensive melee role. Defense Enhancement

LvEffect
1When attacked by an adjacent enemy, Defense increases by 10%. Adjacent tiles give allies Cover and become a Control Zone that restricts enemy movement. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.)
2When attacked by an adjacent enemy, Defense increases by 15%. Adjacent tiles give allies Cover and become a Control Zone that restricts enemy movement.

Armor Knight [Tier 2] Wields a sword and shield; the team's shield, absorbing enemy attacks with high HP and Defense. Indomitable Defense

LvEffect
1When attacked by an adjacent enemy, Defense increases by 20% and resists movement-impairing effects with 50% chance. Adjacent tiles give allies Cover and become a Control Zone. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.)
2When attacked by an adjacent enemy, Defense increases by 30% and resists movement-impairing effects with 50% chance. Adjacent tiles give allies Cover and become a Control Zone.

Centurion [Tier 3] Wields a sword and shield; the team's shield, absorbing enemy attacks with high HP and Defense. Clash

LvEffect
1Defense/Resistance increased by 20%, Attack increased by 20% of Defense. Counterattack damage increased by 20%. Adjacent tiles give allies Cover and become a Control Zone. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.)
2Defense/Resistance increased by 30%, Attack increased by 30% of Defense. Counterattack damage increased by 30%. Adjacent tiles give allies Cover and become a Control Zone.

Unique Classes

Light Avenger [Tier 2] A class that absorbs damage with high defensive ability and delivers powerful retaliation to enemies. Shield of Punishment

LvEffect
1Defense/Resistance increased by 15% and damage taken reduced by 5%. When taking damage from an enemy (excluding persistent/counterattack damage), gains a stack of Grudge of Punishment 1. Adjacent tiles give allies Cover and become a Control Zone. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.) (Grudge of Punishment 1 Cannot be removedRadiance (Stacks 2): Attack +10%. Removed after attacking.)
2Defense/Resistance increased by 20% and damage taken reduced by 10%. When taking damage from an enemy (excluding persistent/counterattack damage), gains a stack of Grudge of Punishment 2. Adjacent tiles give allies Cover and become a Control Zone. (Grudge of Punishment 2 Cannot be removedRadiance (Stacks 2): Attack +15%. Removed after attacking.)

Sanctum Sentinel [Tier 3] An advanced class that summons a powerful gatekeeper to support allies. Sanctuary Watcher

LvEffect
1Attack/Defense/Resistance increased by 20%. At turn start, gains Bastion of Silence 1 effect. Adjacent tiles give allies Cover and become a Control Zone. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.) (Bastion of Silence 1 Cannot be removed (Duration 2): When this buff is removed, removes 1 debuff. Damage taken -10%. Immune to banishment. Immune to TP removal. Immune to skill control. Removed after being attacked.)
2Attack/Defense/Resistance increased by 30%. At turn start, gains Bastion of Silence 2 effect. Adjacent tiles give allies Cover and become a Control Zone. (Bastion of Silence 2 Cannot be removed (Duration 2): When this buff is removed, removes 1 debuff. Damage taken -15%. Immune to banishment. Immune to TP removal. Immune to skill control. Removed after being attacked.)

Prime Shield [Tier 3] An advanced class that wields a sword and shield, absorbing damage with high defensive ability and delivering powerful retaliation to enemies. Absolute Shield

LvEffect
1Defense/Resistance increased by 30% and damage taken reduced by 10%. When taking damage from an enemy (excluding persistent/counterattack damage), gains a stack of Absolute Grudge 1. Adjacent tiles give allies Cover and become a Control Zone. (Cover: Cannot be critically hit by an enemy's directional attack; a glancing hit occurs and damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in one turn.) (Absolute Grudge 1 Cannot be removed (Stacks 3): Attack +15%. Physical Penetration +7.5%. Removed after attacking.)
2Defense/Resistance increased by 40% and damage taken reduced by 10%. When taking damage from an enemy (excluding persistent/counterattack damage), gains a stack of Absolute Grudge 2. Adjacent tiles give allies Cover and become a Control Zone. (Absolute Grudge 2 Cannot be removed (Stacks 3): Attack +20%. Physical Penetration +10%. Removed after attacking.)

Skills

Common Skills

SkillTPRangeCDEffect
Immovable Flash / Budongseom Melee Combat11-12 turnsDeals damage equal to 130% of Attack to an enemy and applies Bind for 1 turn. • Bind Action ControlMovement ControlImmobilize (Duration 1): Cannot move. Lasts 1 turn.
Advance Flash / Jingyeokseom Strike Melee Movement Attack Position Control Combat21-12 turnsDeals physical fixed damage equal to 80% of Defense to an enemy and knocks it back 2 tiles strongly. If the knocked-back enemy collides with a wall or another enemy, stuns it for 1 turn. When stunned, quickly approaches and deals additional damage equal to 30% of Attack. • Stun Action Control (Duration 1): Cannot act.
Dual Impact Wave / Ichunggongpa Strike Melee Movement Attack31-32 turnsMoves to a designated tile within 3 tiles around and deals physical fixed damage equal to 80% of Defense to enemies within 1 ring around, applying Slow for 2 turns. • Slow Action ControlMovement Control (Duration 1): Movement -1.
Taunting Shout War Cry3Self3 turnsApplies Taunt for 1 turn to enemies within 2 tiles around self, and damage taken from those targets is reduced by 20%. • Taunt Action Control (Duration 1): On its own turn, forced to attack the one who taunted it. When attacking the caster, damage dealt -20%.
Wave-Break Advance Flash / Gongpajinseom Strike Melee Combat21-12 turnsDeals damage equal to 70% of Attack to an enemy and additional damage equal to 50% of Attack to enemies adjacent to the target. Applies Weakness Exposure for 2 turns to the damaged enemies. • Weakness Exposure Exposure (Stacks 3 / Duration 2): Damage taken +10%. Chance to be critically hit +10%. Does not stack with other Exposure effects.

Unique Skills

SkillTPRangeCDEffect
Shield of Retribution Radiance1Self3 turnsOn skill use, gains Aura of Punishment / Shield of Retribution barrier effect. One random adjacent ally also receives the Shield of Retribution barrier effect. Gains a re-action after using the skill. • Aura of Punishment Cannot be removed (Duration 3): Attack +30%. Guards allies within 2 tiles. After being attacked by / after a single attack on / after a joint attack on an enemy within 4 tiles, delivers Strike of Punishment to the target. • Strike of Punishment Cannot be removed: Deals defense-ignoring damage equal to 60% of Attack. Counterattack damage increase is additionally applied to the damage. • Guard Cannot be removed: When a guarded allied player is attacked, fights in their place. • Shield of Retribution barrier Radiance (Duration 2): Barrier equal to 100% of Attack.
Summon Radiant Gatekeeper Radiance233 turnsSummons a Radiant Gatekeeper at the target point that lasts 3 turns. • Radiant Gatekeeper: Provides adjacent-tile Cover / guards allied players / holds a Control Zone. Has Sanctum Healer / Sanctum Avenger effects. Applies 70% of the summoner's base stats (excluding Magic Power). Does not take action turns; dies when the summoner dies. Immune to buffs/debuffs. Immune to movement control. • Sanctum Avenger Radiance: Deals defense-ignoring damage equal to 100% of Attack to an enemy that ends its action within 2 tiles. • Sanctum Healer Radiance: On summon, heals 2 random allies within 2 tiles for 100% of Attack. When an ally ends its turn within 2 tiles, heals that ally for 50% of Attack.
God Hammer Radiance Ranged333 turnsSummons a Holy Hammer in a 3x3 area at the target point, applying Slow effect to enemies and dealing 140% of Attack damage while removing 2 buffs. Targets not affected by Slow take stronger damage of 200%. Creates a Sanctified Zone within the area with 60% chance. • Sanctified Zone RadianceCannot be removedPersistent Damage: When a character enters or ends its turn, if an enemy, deals physical fixed damage equal to 30% of the caster's Attack and removes 1 buff. If an ally, recovers 30% of Attack and removes 1 debuff. Lasts 2 turns. • Slow Action ControlMovement Control (Duration 1): Movement -1.
Ultimate----

Death Chain Wave / Jeolmyeong Yeonswaepa [Ultimate][Slash][Melee][Movement Attack]

"We are Pendragon's shield! For Pendragon!!"

TierEffect
First AcquisitionMoves to a designated tile within 3 tiles around and deals damage equal to 60% of Attack + 60% of Defense to enemies within 2 tiles around the target point, and stuns with 50% chance. Deals 2 damage to installations/structures. • Stun Action Control (Duration 1): Cannot act.
Max AwakeningMoves to a designated tile within 3 tiles around and deals damage equal to 75% of Attack + 75% of Defense to enemies within 2 tiles around the target point, and stuns with 50% chance. Deals 2 damage to installations/structures.
Max ManifestationMoves to a designated tile within 3 tiles around and deals damage equal to 100% of Attack + 100% of Defense to enemies within 2 tiles around the target point, stuns with 50% chance, and applies Armor Crack effect. Deals 2 damage to installations/structures. • Armor Crack (Stacks 2 / Duration 2): Defense/Resistance -35% • Cost: TP 5 | Range: 3 | Area: AoE | Cooldown: 5 turns Exclusive Weapon

Thunderdome Guardian [Max Awakening]

  • Rarity: Legendary
  • Type: Sword/Shield
  • Exclusive Character: Commander Siren Woodville

Stats:

  • Base Stats: Max HP +145, Attack +339, Defense +29
  • Additional Stats: Max HP +15%, Damage taken reduction +10%

Iron-Wall Guard (Commander Siren exclusive): Physical/Magical Penetration Resistance increased by 5%, and gains 20% of Defense as Attack, increasing Physical Penetration / counterattack damage by 30%. While guarding, damage taken reduced by 15%. When casting a skill that consumes 2 TP or more, gains Focus effect (cooldown 1). Movement +1.

  • Focus Cannot be removed: Gains 1 TP when ending action.

Iron-Wall Defense (general skill): Gains 15% of Defense as Attack, increasing Physical Penetration / counterattack damage by 20%.


Release Date

Original Korean release: 2025-12-09.

Estimated global release: 2027-03-31.

Awakening

Each stage grants two enhancements:

Stage

LvEffect
1Ultimate Enhancement 1 + Stat Enhancement 1
2Unique Passive Enhancement 1 + Stat Enhancement 2
3Ultimate Enhancement 2 + Artifact Acquired
4Unique Passive Enhancement 2 + Artifact Enhancement 1
5Ultimate Enhancement 3 + Artifact Enhancement 2
6Unique Passive Enhancement 3 + Artifact Enhancement 3

Ultimate scaling by rank: First acquire = ATK 60% + DEF 60% dmg, 50% Stun chance, 2 dmg to installations. Max Awakening = ATK 75% + DEF 75%. Max Manifestation = ATK 100% + DEF 100%, 50% Stun, plus Armor Crack.

Artifacts

Three artifacts, each with 4 levels.

1. Flash Combo Secret Manual Flavor: "One thrust pierced three lines, and wherever the spear tip grazed, the war cries fell silent."

LvEffect
1ATK / Physical Penetration / Crit Chance +10%. After using a melee-range skill, gain Focus effect (cooldown 1).
2same +13%. (Focus, cooldown 1)
3same +16%. (Focus, cooldown 1)
4same +20%. (Focus, cooldown 1)

2. Wind of Recovery Flavor: "The wind does not turn away from the fallen. A single breath seeping through the crack of pain breathes in the strength to fight again."

LvEffect
1ATK / Physical Penetration / DEF / RES +10%. When hit by an action-control (CC) effect, gain Wind of Recovery 1 effect: dmg taken -8%; at turn start recover HP equal to 35% of the higher of DEF or ATK; at max stack this buff and the action-control effect are removed. Lasts 2 turns, max 2 stacks.
2stats +15%. Effect: dmg taken -12%; recover 40%. 2 turns, max 2 stacks.
3stats +20%. Effect: dmg taken -16%; recover 45%. 2 turns, max 2 stacks.
4stats +25%. Effect: dmg taken -20%; recover 50%. 2 turns, max 2 stacks.

3. Peak Condition Flavor: "When body and mind are at their peak, no threat can strike down the wearer in a single blow."

LvEffect
1Max HP +4%. If HP was 100% before being attacked, crit dmg taken -10%. At turn start, if not at max HP, recover 9% of max HP.
2Max HP +6%. Crit dmg taken -15%. Recover 11% of max HP.
3Max HP +8%. Crit dmg taken -20%. Recover 13% of max HP. Below 35% HP, recovery is doubled.
4Max HP +10%. Crit dmg taken -25%. Recover 15% of max HP. Below 35% HP, recovery is doubled.

Guide

Note: This is NamuWiki community assessment (KR server), subjective community opinion.

Overview: Base class Defender; Tier 3 classes Centurion / Sanctum Sentinel / Prime Shield; ultimate Absolute Chain Wave. Unique passive Oath of Solidarity: escorts adjacent allies, and when taking non-DoT/non-counter damage stacks Will to Revive; at 4 stacks triggers ATK-based self-heal. She is already tanky, self-heal is baseline, and the Radiant Gatekeeper adds pseudo self-heal, so survivability is excellent. Awakening skills add an ally support aura, letting her also act as an ATK/spell-power buffer, but the aura is a Power attribute so it does not stack with other Power effects.

Classes:

  • Centurion: Counter-focused. DEF/RES +20%~30%, ATK gains 20%~30% of DEF, counter dmg +20%~30%. The higher DEF goes, the stronger ATK and counters, a "porcupine" that punishes attackers. Since Siren stacks DEF heavily, well-built Centurion Siren often becomes the endgame class; note no RES gain, so watch magic attacks. Learns useful but low priority.
  • Sanctum Sentinel: ATK/DEF/RES +20%~30% unconditionally; at turn start gains Silence Bulwark: dmg taken -10%~15%, banish immune, TP-removal immune, skill-control immune, removes 1 debuff when the buff ends, 2 turns, cannot be dispelled, but removed when attacked. Balanced/plain; teaches the essential Radiant Gatekeeper Summon. More PvP-oriented (better with fewer enemies). Less flashy than the other two but a solid pick when immunity is needed.
  • Prime Shield: Most defensive; highest DEF/RES gain (30%~40%) plus dmg taken -10%. On taking non-DoT/non-counter damage, stacks Absolute Grudge: ATK +20%, Physical Pen +10%, consumed after attacking, max 3 stacks, permanent duration (max stack immediately if the attacker is large-size). Counters can reach ATK +60% + Phys Pen 30%. Good for throwing into the enemy line to soak hits then unload, or for big single hits via God Hammer / ultimate. Teaches God Hammer (a strong main skill), so it must be taken. Also a favored endgame class for players wanting survivability plus burst.

Key skills & ultimate:

  • Shield of Retribution: TP 1. Choose Punishment Aura or Retribution Barrier; 1 adjacent ally also gets the barrier; gain re-action after use; cooldown 3. Core skill; extends escort range and Punishment Strike fires separately from counters with no range limit. Cooldown 3 = effectively permanent uptime.
  • Radiant Gatekeeper Summon: TP 2, cooldown 3. Summons a gatekeeper for 3 turns with 70% of summoner stats (excl. spell power): provides cover, escorts allies, holds a control zone; has Sanctum Healer (heals 2 random allies within 2 tiles for 100% ATK on summon, 50% ATK when an ally ends turn within 2 tiles) and Sanctum Avenger (100% ATK defense-ignore dmg to enemies ending turn within 2 tiles). No separate turn; dies if summoner dies; buff/debuff/move-control immune. An all-in-one escort tank + healer + turret + assist damage. With Siren adjacent, a single enemy attack can trigger Siren counter + Punishment Strike + Sanctum Avenger (triple hit).
  • God Hammer: TP 3, cooldown 3. Targets a 3x3 area within 3 tiles: Slow debuff + 140% ATK dmg, removes 2 buffs; enemies not afflicted by Slow take 200% dmg; 60% chance to create a Sanctification Zone. Considered high-value: 200% at TP 3 is unrivaled (even Black Prince's ultimate needs max enhancement to reach 200%). Zone combines heal-damage plus buff-strip/debuff-clear.
  • Charge Flash: TP 2, cooldown 2. 80% DEF physical fixed dmg, knock back 2 tiles; if the target hits a wall/enemy, Stun + quick approach for 30% ATK extra dmg. Useful attack/stun/mobility skill.
  • Dual Impact Wave: TP 3, cooldown 2. Leap-attack, 60% DEF physical fixed dmg to enemies within surrounding 8 tiles, 2-turn Slow (move -1). Can leap over terrain/obstacles.
  • Taunt Shout: TP 3. Taunt enemies within 2 tiles 1 turn; dmg taken from targets -20%. Taunt forces basic attacks on caster and reduces their dmg dealt by 20% (combined 40% reduction). High value for tank play but not essential since she is already an escort tank.
  • Wave-Break Advance Flash: TP 2, cooldown 1. 75% ATK dmg + 75% ATK splash to nearby enemies; applies Weakness Exposed 2 turns (dmg taken +10%, crit-received chance +10%, max 3 stacks, does not stack with other Exposed). Good for raids.
  • Ultimate Absolute Chain Wave: Move to a tile within 3, ATK 80% + DEF 80% dmg to enemies within 2 tiles of target, 100% Stun, applies Armor Crack; 2 dmg to installations. (Note: guide text lists Armor Crack as DEF/RES -25%, max 2 stacks, 2 turns; the skill table lists -35% (?).) Super-enhanced Dual Impact Wave; scales off both ATK and DEF, so raise both.

Recommended gear notes: Dedicated weapon Thunderdoom Guardian is a must (DEF-to-ATK conversion, escort dmg reduction, TP payback, penetration resist, +1 movement); a copy alone is strong, 3-star adds +1 move. Armor: Centurion -> Ferocity 4-set to maximize ATK for counters; Prime Shield -> Endurance 4-set to maximize HP + dmg reduction. Accessories vary: Savior's Tablet (well-matched), Dragon Scale / Steel Greaves, Golden Apple Hairpin (crit-dmg reduction), Healing Censer, Cursed Eye, Ancient Hero's Ring.

Evaluation: An all-in-one tank doing escort-tank + heal + damage + debuff-clear + ATK buffer alone. Called a top-tier tank succeeding Dunamis and Isabel. Both bruiser (Prime Shield + Endurance) and offensive (Centurion + Ferocity, recommended only at full awakening) builds are excellent. Said to shine in PvP (Isabel is stronger in PvE), but she is not weak in PvE either. Though she came after Isabel she is not a strict upgrade; the fairer view is mutual-compatibility / trade-offs. Isabel gets strong dmg-reduction on escort and CC immunity but cannot heal allies; Siren has no CC self-resistance (her biggest weakness) but heals via Will to Revive, buffs multiple allies evenly, strikes lightning after combat, and her ultimate benefits from counter-dmg bonuses. Siren relies on the summoned gatekeeper (which has full CC immunity) to handle CC. Neither dominates the meta. Best synergy partners: Beramode, Dicus Rockwood, and Saint-King Rasid Pendragon (same faction/attribute, strong Pendragon buffs, easy for newbies). Note: at Max Manifestation, the Oath Guardian buff is a Power effect so it does not stack with the Saint-King's buff (Saint-King takes priority).

Trivia

Stats, skills, and art for Commander Siren Woodville are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.