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Ironwall Advance

Moves to an ally-adjacent tile within range. Deals physical fixed damage for 50 of Defense (?) to enemies within 1 ring around the target point and applies the Slow effect. Additionally gains the Ironwall Advance effect equal to the number of adjacent allies at the arrival point, and applies the Guardian Line effect to allies within a 2-tile range. On skill use, Guards allies within a 2-tile range for 2 turns. Removes all movement-control effects and restores HP equal to 40% of Max HP. ---

TP1Range4AreaSingleCooldown3 turns
  • Ironwall Advance (Stacks 3 / Duration 3): Physical damage taken -10%. Stacks decrease at the start of the ally's turn.
  • Guardian Line (Duration 2): Area damage taken -15%.
  • Guard [Cannot be removed]: When a guarded ally is attacked, fights in their place.

Units with this skill (1)