- Rarity
- Legendary
- Element
- Shadow of Desire
- Faction
- Astania
- Class
- Gunner
- Voice Actor
- Lee Eun-jo
- Unique Passive
- Fatal Whisper
- Exclusive Weapon
- Specter's Nightmare
- Ultimate
- Reaper's Magic Bullet
- Original Korean Release Date
- 2024-11-06
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 368
- ATK
- 137
- M-ATK
- 84
- DEF
- 23
- RES
- 23
Unique Passive
Fatal Whisper Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, if the target is male, apply Fatal Seduction 1 and increase critical hit rate by 5% per debuff on the target. On combat attack, if the target is male, critical damage increases by 10%. | |
| Femme Fatale Cannot be removed Max Stacks: 4 | Per stack, TP cost of casting Reaper's Magic Bullet -1. Max 4 stacks. Cannot be removed. | |
| Fatal Seduction 1 (duration 2) Cannot be removed Duel | Damage taken +5%. Damage dealt when attacking the caster -15%. | |
| Max Awakening | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 4 and increase critical hit rate by 7% per debuff on the target. On combat attack, if the target is male, critical damage increases by 20%. | |
| Fatal Seduction 4 (duration 2) Cannot be removed Duel | Damage taken +15%. Damage dealt when attacking the caster -30%. When the caster performs a combat attack, grant Preemptive Strike. | |
| Preemptive Strike | When hit by a combat attack on the enemy's turn, attack first. Cannot be removed. | |
| Max Manifestation | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 7 and increase critical hit rate by 8% per debuff on the target. On combat attack, if the target is male, critical damage increases by 25%. Possesses the Quickdraw 3 effect. | |
| Fatal Seduction 7 (duration 2) Cannot be removed Duel | Damage taken +30%. Damage dealt when attacking the caster -40%. When the caster performs a combat attack, grant Preemptive Strike. | |
| Quickdraw 3 Cannot be removed | On critical hit during combat, once per turn gain the Trigger Ready 3 effect. | |
| Trigger Ready 3 Cannot be removed | Max 2 stacks. At max stacks, gain the Quick Shot effect, then remove. | |
| Quick Shot Cannot be removed | Applies to the next normal combat attack skill. In combat, damage -30%; after combat, gain a re-attack and skill use. Cooldown of most recently cast skill -3. Removed after the effect is applied. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Gunner |
| Tier 2 | Gunslinger, Agent |
| Tier 3 | Ace, Specialist, Widowmaker |
Common Classes
Gunner [Tier 1]+6 more → - A basic class that uses a pistol to deal physical damage to enemies from range.
Reload
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +5%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +10%. |
Gunslinger [Tier 2]+4 more → - A skilled gunfighter who uses a pistol to swiftly and deftly eliminate enemies from range.
Handiwork
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +15%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +20%. |
Agent [Tier 2]+1 more → - A skilled gunfighter who fights by creating advantageous situations through swift movement.
Nimbleness
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%. |
Ace [Tier 3]+3 more → - An advanced class with precise shooting technique and tactically honed senses using a pistol.
Honed Sense
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +25%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +30%. |
Specialist [Tier 3]+2 more → - An advanced class that creates diverse variables using tactical rounds.
Engagement
| Lv | Effect |
|---|---|
| 1 | Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) (Covering Fire: Cannot be removed: Become Half Cover, and attack power +5%.) (Half Cover:: Cannot be critically hit by the enemy's directional attacks, and glancing hits occur so damage taken is reduced by 25%.) |
| 2 | Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%. |
Unique Class
Widowmaker [Tier 3] - An advanced class that aims for the enemy's throat from ultra-long range.
Long-Range Fire
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +4% per 1 tile of range. (Dark Bullet: Dark: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target and apply a random debuff. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +5% per 1 tile of range. |
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Suppressing Fire+5 more → | Ranged Directional Combat | 1 | 2-4 | 2 turns | Consumes 1 bullet. Fire the gun at an enemy to deal damage equal to 120% of attack power and apply Suppression for 1 turn. Suppression Skill Control (stacks 1): Cannot gain TP. |
| - | 1 | Self | 3 turns | Immediately after using the skill, can attack or use a skill again. Empty all remaining ammo and reload Armor-Piercing Rounds to max. Armor-Piercing Rounds: If consumed to deal damage, deal additional physical fixed damage equal to 25% of Attack to that target and remove 1 TP. Can attack or use skills even with no ammo. | |
| Ranged Directional Combat | 2 | 2-4 | 3 turns | Consumes 2 bullets. Fire the gun at an enemy to deal damage equal to 80% of attack power. Fire one more shot to deal damage equal to 50% of attack power. | |
| Ranged Directional Combat | 1 | 2-4 | 3 turns | Consumes 1 round. When using the skill, if ammo is at maximum, critical hit chance increases by 20%, and if it is the last round, critical hit chance increases by 35%. Fire the gun at an enemy to deal 120% of attack power as damage. This skill cannot be counterattacked and cannot be guarded/escorted. | |
| Ranged Directional Combat | 3 | 2-5 | 3 turns | Consumes 3 rounds. Fire the gun at an enemy to deal 130% of attack power as damage and the effects of all consumed rounds activate. On enemy defeat, empty all remaining ammo and load Magic Bullet to maximum. Magic Bullet: If consumed to deal damage, deal 25% of attack power as additional magic damage to that target. Can attack or use skills even without ammo. | |
| - | 1 | Self | 3 turns | Immediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and choose one of 3 types, Shock Round, Blaze Round, Chill Round, to load to maximum. Shock Round Cannot be removedElectric: If consumed to deal damage, deal additional magic damage equal to 35% of attack power to that target and apply Shock. Can attack or use skills even without bullets. Blaze Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 30% of attack power to that target and apply Blaze. Can attack or use skills even without bullets. Chill Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 20% of attack power to that target and apply Chill Slow. Can attack or use skills even without bullets. | |
| TP Removal | 1 | 1-1 | 3 turns | Designate a direction and move up to the farthest empty tile within 4 tiles ahead, stealing TP along the way. If the stolen TP is 0, get TP back and this skill's cooldown is reduced by 1. Immediately after using the skill, you can additionally attack or use a skill. |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Ranged Directional Combat | 1 | 3-7 | 3 turns | Consumes 1 bullet. Deal damage equal to 60% of attack power to enemies in a straight line, with additional damage equal to 60% of attack power per stack of Focused Sniping, and gain the Focused Sniping effect. Focused Sniping Cannot be removed (stacks 3/duration 1): Movement -1 per stack. |
Ultimate
Reaper's Magic Bullet
Ultimate Ranged Directional Combat "You'll have nightmares! Reaper's Magic Bullet!!"
| Tier | Effect Name | Effect |
|---|---|---|
| Max Awakening | Deal 150% of attack power to an enemy plus additional damage equal to 5% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 120% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets. | |
| Max Manifestation | Deal 180% of attack power to an enemy plus additional damage equal to 8% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 140% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets. |
- ConsumeTP 5Range1-4AreaSingleCooldown5 turns
Artifacts
Overload Loader+4 more → - "More! Stronger! Enhances the wearer's firearm to neutralize enemy defenses and load more bullets."
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +15%. Max bullets +1. |
| 2 | Physical Penetration +30%. Max bullets +1. |
| 3 | Physical Penetration +45%. Max bullets +1. |
| 4 | Physical Penetration +60%. Max bullets +1. |
Initial Armor-Piercing Magazine+2 more → - "Prepares the wearer in optimal condition to gain a strong advantage from the early engagement."
| Lv | Effect |
|---|---|
| 1 | Start the game with armor-piercing rounds loaded. Armor-Piercing Round: if consumed to deal damage, deals additional physical fixed damage equal to 25% of ATK to that target and removes 1 TP. Can attack/use skills even with no bullets. |
| 2 | Crit rate +10%. Start with Armor-Piercing Round loaded. |
| 3 | Crit rate +20%. Start with Armor-Piercing Round loaded. |
| 4 | Crit rate +30%. Start with Armor-Piercing Round loaded. |
Fragment of Chaos+1 more → - "The broken fragment rejects order. Whoever touches its light will be caught in the wheel of unpredictable fate."
| Lv | Effect |
|---|---|
| 1 | On combat attack, crit damage +10% and after combat inflict Random Chaos Debuff on enemy. |
| 2 | crit damage +15% and Random Chaos Debuff after combat. |
| 3 | crit damage +20% and Random Chaos Debuff after combat. |
| 4 | crit damage +25% and Random Chaos Debuff after combat. |
Signature Gear

KR release · gmap.gg
A gunner's weapon that seeds dread in its targets; the more debuffs a foe carries, the more it suffers.
- Stats
- Max HP +122, ATK +382
- Additional
- ATK +10%, Crit Rate +10%
Nightmare (Exclusive). After a combat attack, if the enemy has any debuffs, apply 2 stacks of Nightmare 6 per enemy debuff. (Cooldown 2 turns)
- Nightmare 6: Damage taken +2% per stack. When a debuff expires, apply a random debuff and deal Dark fixed damage equal to 50% of ATK. Max 7 stacks.
Chilling Aura (General). After a combat attack, if the enemy has any debuffs, apply 1 stack of Chilling Aura 6 per enemy debuff. (Cooldown 3 turns)
- Chilling Aura 6: Damage taken +2% per stack. Max 7 stacks.
Guide
- Overall: A dark-attribute raid-only Gunner mainly for whales or borderline-recruits. The passive's male-only condition is partly lifted at 5 awakenings, and the weapon is openly recommended at high awakening, so she is treated as a whale character. Marketed as usable as a sniper, but the bizarre spec of only being able to attack in a straight line (a "fixed turret") makes her hard to use. Her male-only passive drew attention for PVP use, but she is not exceptionally strong, so she struggles to meaningfully dent the PvP tier-1 comps and was quickly buried. Design intent points to inserting her into raids needing dark-attribute ranged damage, so the debuff-important Cerberus dark-attribute raid is her only real job, though she isn't especially strong even there. At the time of Jane's update, the tier-1 comp had no de-facto fixed female character except Esmeralda, and even Cerberus is treated as genderless.
- A critical bug where runes set on characters vanished right after Jane's update prevented normal team setups and blocked further research. Only the discovery of "mobile Ascending" via combo with Silver (released Feb 2025) came of it.
- Skill build differs by role: as a tactical-round debuffer, take Specialist with Tactical Round Load and Double Down, plus Bullseye if possible; as a sniper, take Widowmaker with Ascending Kiss, Tactical Maneuver, Armor-Piercing Load.
- Class notes: Specialist is nearly a straight upgrade over Ace (loses 5% crit rate but gains ATK buff and a cover-state buff, a strong return for 5% crit). Widowmaker is the sniper class enabling Dark Round with attached debuff.
- Ultimate Reaper's Magic Bullet: single-target dealing 130~160% ATK plus 3% max-HP extra damage per enemy debuff (HP-based capped at 100% ATK), no counter, no bullet cost; passive can cut its TP cost to as low as 1, giving many use cases.
- No explicit S/A/B tier letter rating is present in the text.
Awakening/Manifestation progression: Two parallel tracks progress per stage: "Awakening" and "Inner Cube". - 1Stage 1: Awakening = Ultimate Enhancement 1. Inner Cube = Stat Enhancement 1. - 2Stage 2: Awakening = Unique Passive Enhancement 1. Inner Cube = Stat Enhancement 2. - 3Stage 3: Awakening = Ultimate Enhancement 2. Inner Cube = Artifact Acquired. - 4Stage 4: Awakening = Unique Passive Enhancement 2. Inner Cube = Artifact Enhancement 1. - 5Stage 5: Awakening = Ultimate Enhancement 3. Inner Cube = Artifact Enhancement 2. - 6Stage 6: Awakening = Unique Passive Enhancement 3. Inner Cube = Artifact Enhancement 3.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break awakening adds two enhancement tracks.
- Stages 1/3/5 enhance ultimate [Death God's Magic Bullet]: at max, deals 180% ATK plus 8% Max HP per debuff on the enemy (HP-based portion capped at 140% of caster ATK); cannot be countered and consumes no ammo.
- Stages 2/4/6 enhance unique passive [Fatal Whisper]: at max, on combat attack against a debuffed enemy gain Femme Fatale; applies Fatal Temptation 7 and Crit Rate +8% per enemy debuff; Crit Damage +25% vs male targets; grants Quick Draw 3.
- Femme Fatale (4 stacks, permanent, cannot be dispelled): -1 TP cost to cast Death God's Magic Bullet per stack.
- Fatal Temptation 7 (2 turns, cannot be dispelled): target takes +30% damage, deals -40% damage, and grants the caster preemptive strike on its combat attacks.
Trivia
Release Date
Original Korean release: 2024-11-06.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
