Jane Shore
Released제인 쇼어
- Rarity
- Legendary
- Element
- Shadow of Desire
- Faction
- Astania
- Class
- Gunner, dark-element ranged
- Voice Actor
- Lee Eun-jo
- Unique Passive
- Fatal Whisper
- Exclusive Weapon
- Specter's Nightmare
- Ultimate
- Reaper's Magic Bullet
- Original Korean Release Date
- 2024-11-06
- Estimated Release Date
- Live now
Unique Passive
Fatal Whisper [Passive]
| Tier | Effect |
|---|---|
| First Acquisition | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, if the target is male, apply Fatal Seduction 1 and increase critical hit rate by 5% per debuff on the target. On combat attack, if the target is male, critical damage increases by 10%. • Femme Fatale Cannot be removed (stacks 4): Per stack, TP cost of casting Reaper's Magic Bullet -1. Max 4 stacks. Cannot be removed. • Fatal Seduction 1 Cannot be removedDuel (duration 2): Damage taken +5%. Damage dealt when attacking the caster -15%. |
| Max Awakening | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 4 and increase critical hit rate by 7% per debuff on the target. On combat attack, if the target is male, critical damage increases by 20%. • Fatal Seduction 4 Cannot be removedDuel (duration 2): Damage taken +15%. Damage dealt when attacking the caster -30%. When the caster performs a combat attack, grant Preemptive Strike. • Preemptive Strike: When hit by a combat attack on the enemy's turn, attack first. Cannot be removed. |
| Max Manifestation | On combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 7 and increase critical hit rate by 8% per debuff on the target. On combat attack, if the target is male, critical damage increases by 25%. Possesses the Quickdraw 3 effect. • Fatal Seduction 7 Cannot be removedDuel (duration 2): Damage taken +30%. Damage dealt when attacking the caster -40%. When the caster performs a combat attack, grant Preemptive Strike. • Quickdraw 3 Cannot be removed: On critical hit during combat, once per turn gain the Trigger Ready 3 effect. • Trigger Ready 3 Cannot be removed: Max 2 stacks. At max stacks, gain the Quick Shot effect, then remove. • Quick Shot Cannot be removed: Applies to the next normal combat attack skill. In combat, damage -30%; after combat, gain a re-attack and skill use. Cooldown of most recently cast skill -3. Removed after the effect is applied. |
Classes
Tier Chart
- Tier 1: Gunner
- Tier 2: Gunslinger, Agent
- Tier 3: Ace, Specialist, Widowmaker
Common Classes
Gunner [Tier 1] - A basic class that uses a pistol to deal physical damage to enemies from range.
Reload
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +5%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +10%. |
Gunslinger [Tier 2] - A skilled gunfighter who uses a pistol to swiftly and deftly eliminate enemies from range.
Handiwork
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +15%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +20%. |
Agent [Tier 2] - A skilled gunfighter who fights by creating advantageous situations through swift movement.
Nimbleness
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%. |
Ace [Tier 3] - An advanced class with precise shooting technique and tactically honed senses using a pistol.
Honed Sense
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +25%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +30%. |
Specialist [Tier 3] - An advanced class that creates diverse variables using tactical rounds.
Engagement
| Lv | Effect |
|---|---|
| 1 | Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) (Covering Fire: Cannot be removed: Become Half Cover, and attack power +5%.) (Half Cover:: Cannot be critically hit by the enemy's directional attacks, and glancing hits occur so damage taken is reduced by 25%.) |
| 2 | Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%. |
Unique Class
Widowmaker [Tier 3] - An advanced class that aims for the enemy's throat from ultra-long range.
Long-Range Fire
| Lv | Effect |
|---|---|
| 1 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +4% per 1 tile of range. (Dark Bullet: Dark: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target and apply a random debuff. Can attack or use skills even without bullets.) |
| 2 | Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +5% per 1 tile of range. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 2-4 | 2 turns | Consumes 1 bullet. Fire the gun at an enemy to deal damage equal to 120% of attack power and apply Suppression for 1 turn. • Suppression Skill Control (stacks 1): Cannot gain TP. | |
| 1 | Self | 3 turns | Immediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and load | |
| 2 | 2-4 | 3 turns | Consumes 2 bullets. Fire the gun at an enemy to deal damage equal to 80% of attack power. Fire one more shot to deal damage equal to 50% of attack power. | |
| 1 | 2-4 | 3 turns | Consumes 1 bullet. When using the skill, if bullets are at maximum, critical hit rate +20%; if it is the last bullet, critical hit rate +35%. Fire the gun at an enemy to deal damage equal to 120% of attack power. This skill cannot be countered and cannot be guarded. | |
| 3 | 2-5 | 3 turns | Consumes 3 bullets. Fire the gun at an enemy to deal damage equal to 130% of attack power, and the effects of all consumed bullets trigger. On killing the enemy, empty all remaining bullets and load Magic Bullet to maximum. • Magic Bullet: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets. | |
| 1 | Self | 3 turns | Immediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and choose one of 3 types, Shock Round, Blaze Round, Chill Round, to load to maximum. • Shock Round Cannot be removedElectric: If consumed to deal damage, deal additional magic damage equal to 35% of attack power to that target and apply Shock. Can attack or use skills even without bullets. • Blaze Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 30% of attack power to that target and apply Blaze. Can attack or use skills even without bullets. • Chill Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 20% of attack power to that target and apply Chill Slow. Can attack or use skills even without bullets. | |
| 1 | 1-1 | 3 turns | Designate a direction and move up to the farthest empty tile within 4 tiles ahead, stealing TP along the way. If the stolen TP is 0, get TP back and this skill's cooldown is reduced by 1. Immediately after using the skill, you can additionally attack or use a skill. ### Unique Skills | |
| 1 | 3-7 | 3 turns | Consumes 1 bullet. Deal damage equal to 60% of attack power to enemies in a straight line, with additional damage equal to 60% of attack power per stack of Focused Sniping, and gain the Focused Sniping effect. • Focused Sniping Cannot be removed (stacks 3/duration 1): Movement -1 per stack. |
Ultimate
Reaper's Magic Bullet UltimateRangedDirectionalCombat
"You'll have nightmares! Reaper's Magic Bullet!!"
| Tier | Effect |
|---|---|
| Max Awakening | Deal 150% of attack power to an enemy plus additional damage equal to 5% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 120% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets. |
| Max Manifestation | Deal 180% of attack power to an enemy plus additional damage equal to 8% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 140% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets. • Consume: TP 5 | Range: 1-4 | Area: Single | Cooldown: 5 turns |
Signature Gear

A gunner's weapon that seeds dread in its targets; the more debuffs a foe carries, the more it suffers.
- Stats
- Additional: Attack and Crit Rate increase.
Chilling Aura (base). After a combat attack, if the target has a debuff, apply the debuff Chilling Aura, which increases damage taken by 2% per stack.
- 1st awakening: Apply 1 stack, cooldown 3 turns, max 3 stacks.
- 2nd awakening: Apply 1 stack, cooldown 3 turns, max 3 stacks, +2% damage taken per stack.
- 3rd awakening: Apply 1 stack, cooldown 3 turns, max 4 stacks, +2% damage taken per stack.
- 4th awakening: Apply 1 stack, cooldown 3 turns, max 5 stacks, +2% damage taken per stack.
- 5th awakening: Apply 1 stack, cooldown 3 turns, max 6 stacks, +2% damage taken per stack.
- 6th awakening: Apply 1 stack, cooldown 3 turns, max 7 stacks, +2% damage taken per stack.
Nightmare (Jane Shore exclusive). When Jane Shore wields the weapon, Chilling Aura becomes Nightmare, which increases damage taken by 2% per stack. At base (0 awakening) only the cooldown differs, but the gap widens with each awakening.
- 1st awakening: Apply 1 stack, cooldown 2 turns, max 3 stacks.
- 2nd awakening: Apply 1 stack, cooldown 2 turns, max 3 stacks, +2% damage taken per stack.
- 3rd awakening: Apply 1 stack, cooldown 2 turns, max 4 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 30% of Attack.
- 4th awakening: Apply 1 stack, cooldown 2 turns, max 5 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 30% of Attack.
- 5th awakening: Apply 1 stack, cooldown 2 turns, max 6 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 40% of Attack.
- 6th awakening: Apply 2 stacks, cooldown 2 turns, max 7 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 50% of Attack.
