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Jane Shore

Released

제인 쇼어

Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Astania
Class
Gunner, dark-element ranged
Voice Actor
Lee Eun-jo
Unique Passive
Fatal Whisper
Exclusive Weapon
Specter's Nightmare
Ultimate
Reaper's Magic Bullet
Original Korean Release Date
2024-11-06
Estimated Release Date
Live now

Unique Passive

Fatal Whisper [Passive]

TierEffect
First AcquisitionOn combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, if the target is male, apply Fatal Seduction 1 and increase critical hit rate by 5% per debuff on the target. On combat attack, if the target is male, critical damage increases by 10%. • Femme Fatale Cannot be removed (stacks 4): Per stack, TP cost of casting Reaper's Magic Bullet -1. Max 4 stacks. Cannot be removed. • Fatal Seduction 1 Cannot be removedDuel (duration 2): Damage taken +5%. Damage dealt when attacking the caster -15%.
Max AwakeningOn combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 4 and increase critical hit rate by 7% per debuff on the target. On combat attack, if the target is male, critical damage increases by 20%. • Fatal Seduction 4 Cannot be removedDuel (duration 2): Damage taken +15%. Damage dealt when attacking the caster -30%. When the caster performs a combat attack, grant Preemptive Strike. • Preemptive Strike: When hit by a combat attack on the enemy's turn, attack first. Cannot be removed.
Max ManifestationOn combat attack, if the target has a debuff, gain the Femme Fatale effect. On combat attack, apply Fatal Seduction 7 and increase critical hit rate by 8% per debuff on the target. On combat attack, if the target is male, critical damage increases by 25%. Possesses the Quickdraw 3 effect. • Fatal Seduction 7 Cannot be removedDuel (duration 2): Damage taken +30%. Damage dealt when attacking the caster -40%. When the caster performs a combat attack, grant Preemptive Strike. • Quickdraw 3 Cannot be removed: On critical hit during combat, once per turn gain the Trigger Ready 3 effect. • Trigger Ready 3 Cannot be removed: Max 2 stacks. At max stacks, gain the Quick Shot effect, then remove. • Quick Shot Cannot be removed: Applies to the next normal combat attack skill. In combat, damage -30%; after combat, gain a re-attack and skill use. Cooldown of most recently cast skill -3. Removed after the effect is applied.

Classes

Tier Chart

  • Tier 1: Gunner
  • Tier 2: Gunslinger, Agent
  • Tier 3: Ace, Specialist, Widowmaker

Common Classes

Gunner [Tier 1] - A basic class that uses a pistol to deal physical damage to enemies from range.

Reload

LvEffect
1Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +5%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.)
2Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +10%.

Gunslinger [Tier 2] - A skilled gunfighter who uses a pistol to swiftly and deftly eliminate enemies from range.

Handiwork

LvEffect
1Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +15%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.)
2Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +20%.

Agent [Tier 2] - A skilled gunfighter who fights by creating advantageous situations through swift movement.

Nimbleness

LvEffect
1Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.)
2Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%.

Ace [Tier 3] - An advanced class with precise shooting technique and tactically honed senses using a pistol.

Honed Sense

LvEffect
1Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +25%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.)
2Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum; if bullets are 1, recover 1 TP. Critical hit rate of attacks that consume a bullet +30%.

Specialist [Tier 3] - An advanced class that creates diverse variables using tactical rounds.

Engagement

LvEffect
1Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.) (Covering Fire: Cannot be removed: Become Half Cover, and attack power +5%.) (Half Cover:: Cannot be critically hit by the enemy's directional attacks, and glancing hits occur so damage taken is reduced by 25%.)
2Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%.

Unique Class

Widowmaker [Tier 3] - An advanced class that aims for the enemy's throat from ultra-long range.

Long-Range Fire

LvEffect
1Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +4% per 1 tile of range. (Dark Bullet: Dark: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target and apply a random debuff. Can attack or use skills even without bullets.)
2Max bullets: 3. Consumes 1 bullet on basic attack/counter. At the start of the ally turn, if bullets are 0, load Dark Bullet to maximum. When attacking by consuming a bullet, critical hit rate +5% per 1 tile of range.

Skills

Common Skills

SkillTPRangeCDEffect
Suppressive Fire Ranged Directional Combat12-42 turnsConsumes 1 bullet. Fire the gun at an enemy to deal damage equal to 120% of attack power and apply Suppression for 1 turn. • Suppression Skill Control (stacks 1): Cannot gain TP.
Armor-Piercing Reload1Self3 turnsImmediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and load Armor-Piercing Round to maximum. • Armor-Piercing Round: If consumed to deal damage, deal additional physical fixed damage equal to 25% of attack power to that target and remove 1 TP. Can attack or use skills even without bullets.
Double Down Ranged Directional Combat22-43 turnsConsumes 2 bullets. Fire the gun at an enemy to deal damage equal to 80% of attack power. Fire one more shot to deal damage equal to 50% of attack power.
Rapid Fire Ranged Directional Combat12-43 turnsConsumes 1 bullet. When using the skill, if bullets are at maximum, critical hit rate +20%; if it is the last bullet, critical hit rate +35%. Fire the gun at an enemy to deal damage equal to 120% of attack power. This skill cannot be countered and cannot be guarded.
Bullseye Ranged Directional Combat32-53 turnsConsumes 3 bullets. Fire the gun at an enemy to deal damage equal to 130% of attack power, and the effects of all consumed bullets trigger. On killing the enemy, empty all remaining bullets and load Magic Bullet to maximum. • Magic Bullet: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.
Tactical Round Reload1Self3 turnsImmediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and choose one of 3 types, Shock Round, Blaze Round, Chill Round, to load to maximum. • Shock Round Cannot be removedElectric: If consumed to deal damage, deal additional magic damage equal to 35% of attack power to that target and apply Shock. Can attack or use skills even without bullets. • Blaze Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 30% of attack power to that target and apply Blaze. Can attack or use skills even without bullets. • Chill Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 20% of attack power to that target and apply Chill Slow. Can attack or use skills even without bullets.
Tactical Maneuver TP Removal11-13 turnsDesignate a direction and move up to the farthest empty tile within 4 tiles ahead, stealing TP along the way. If the stolen TP is 0, get TP back and this skill's cooldown is reduced by 1. Immediately after using the skill, you can additionally attack or use a skill. ### Unique Skills
Ascending Kiss Ranged Directional Combat13-73 turnsConsumes 1 bullet. Deal damage equal to 60% of attack power to enemies in a straight line, with additional damage equal to 60% of attack power per stack of Focused Sniping, and gain the Focused Sniping effect. • Focused Sniping Cannot be removed (stacks 3/duration 1): Movement -1 per stack.

Ultimate

Reaper's Magic Bullet UltimateRangedDirectionalCombat "You'll have nightmares! Reaper's Magic Bullet!!"

TierEffect
Max AwakeningDeal 150% of attack power to an enemy plus additional damage equal to 5% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 120% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets.
Max ManifestationDeal 180% of attack power to an enemy plus additional damage equal to 8% of max HP per debuff on the enemy. The HP-proportional damage cannot exceed 140% of the caster's attack power. This attack cannot be countered. This skill does not consume bullets. • Consume: TP 5 | Range: 1-4 | Area: Single | Cooldown: 5 turns

Signature Gear

Specter's Nightmare
Specter's Nightmareweapon · Legendary · Jane Shore exclusive

A gunner's weapon that seeds dread in its targets; the more debuffs a foe carries, the more it suffers.

Stats
Additional: Attack and Crit Rate increase.

Chilling Aura (base). After a combat attack, if the target has a debuff, apply the debuff Chilling Aura, which increases damage taken by 2% per stack.

  • 1st awakening: Apply 1 stack, cooldown 3 turns, max 3 stacks.
  • 2nd awakening: Apply 1 stack, cooldown 3 turns, max 3 stacks, +2% damage taken per stack.
  • 3rd awakening: Apply 1 stack, cooldown 3 turns, max 4 stacks, +2% damage taken per stack.
  • 4th awakening: Apply 1 stack, cooldown 3 turns, max 5 stacks, +2% damage taken per stack.
  • 5th awakening: Apply 1 stack, cooldown 3 turns, max 6 stacks, +2% damage taken per stack.
  • 6th awakening: Apply 1 stack, cooldown 3 turns, max 7 stacks, +2% damage taken per stack.

Nightmare (Jane Shore exclusive). When Jane Shore wields the weapon, Chilling Aura becomes Nightmare, which increases damage taken by 2% per stack. At base (0 awakening) only the cooldown differs, but the gap widens with each awakening.

  • 1st awakening: Apply 1 stack, cooldown 2 turns, max 3 stacks.
  • 2nd awakening: Apply 1 stack, cooldown 2 turns, max 3 stacks, +2% damage taken per stack.
  • 3rd awakening: Apply 1 stack, cooldown 2 turns, max 4 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 30% of Attack.
  • 4th awakening: Apply 1 stack, cooldown 2 turns, max 5 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 30% of Attack.
  • 5th awakening: Apply 1 stack, cooldown 2 turns, max 6 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 40% of Attack.
  • 6th awakening: Apply 2 stacks, cooldown 2 turns, max 7 stacks, +2% damage taken per stack. When 1 debuff expires, apply a random debuff and deal Dark fixed damage at 50% of Attack.
Stats, skills, and art for Jane Shore are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.