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Iyolin the Penitent

Upcoming

속죄의 이올린

Light of Faith
Rarity
Legendary
Element
Light of Faith
Faction
Pandragon
Class
Slash / Melee-slash
Voice Actor
Won Esther
Unique Passive
Yoke of Karma
Exclusive Weapon
Last Oath
Ultimate
Snowtale Soulless / Tale of Snow, Undying Soul
Original Korean Release Date
2026-02-10
Estimated Release Date
2027-05-26

Unique Passive

Yoke of Karma [Passive]

Initial / First Acquisition: When attacked by an enemy, applies the Yoke of Karma 1 effect to the target. When another allied player of the Pendragon faction is attacked, applies the Yoke of Karma 1 effect to the attacking enemy. When attacking an enemy that is not a playable character or that has the Yoke of Karma 1 effect, the crit rate and crit damage that target receives is increased by 10%. When attacking and killing an enemy that is not a playable character or that has the Yoke of Karma 1 effect, gains an extra action. (Cooldown: 3)

  • Yoke of Karma 1 Cannot be removed (Duration 2): Defense/Resistance -10%. At end of turn, loses 1 buff and gains 1 random debuff.
TierEffect
Max AwakeningWhen attacked by an enemy, applies the Yoke of Karma 4 effect to the target. When another allied player of the Pendragon faction is attacked, applies the Yoke of Karma 4 effect to the attacking enemy. When attacking an enemy that is not a playable character or that has the Yoke of Karma 4 effect, the crit rate and crit damage that target receives is increased by 25%. When attacking and killing an enemy that is not a playable character or that has the Yoke of Karma 4 effect, gains an extra action. (Cooldown: 2) • Yoke of Karma 4 Cannot be removed (Duration 2): Defense/Resistance -25%. At end of turn, loses 1 buff and gains 1 random debuff.
Max ManifestationAt game start, gains the Unrusting Glory 3 effect, and if there is an allied Pendragon-faction player other than yourself, gains an additional Unrusting Glory 3 effect. When attacked by an enemy, magic penetration resistance increases by 20% and applies the Yoke of Karma 7 effect to the target. When another allied Pendragon player is attacked, magic penetration resistance increases by 20% and applies the Yoke of Karma 7 effect to the attacking enemy. When attacking an enemy that is not a playable character or that has the Yoke of Karma 7 effect, the crit rate and crit damage that target receives is increased by 40%. When attacking and killing an enemy that is not a playable character or that has the Yoke of Karma 7 effect, gains an extra action. • Yoke of Karma 7 Cannot be removed (Duration 2): Defense/Resistance -25%. At end of turn, loses 1 buff and gains 1 random debuff. • Unrusting Glory 3 Cannot be removed (Stacks 2): Per stack, Attack/Max HP/Assist (co-op) Damage/AoE Skill Damage +20%.

Classes

Tier progression:

  • Tier 1: Fighter
  • Tier 2: Swordman, Hermit Sword
  • Tier 3: Sword Master, Fade Sword, Oblivion

Common Classes

Fighter [Tier 1] Basic class that fights up close using a sword.

Offensive

LvEffect
1When making a combat attack, takes 25% less counterattack damage.
2When making a combat attack, takes 25% less counterattack damage, and when a crit triggers takes 50% less counterattack damage.

Swordman [Tier 2] Warrior class specialized in melee combat through professional swordsmanship training.

Superiority

LvEffect
1When making a combat attack, attack increases by 20% and takes 25% less counterattack damage. When a crit triggers, takes 50% less counterattack damage.
2When making a combat attack, attack increases by 25% and takes 25% less counterattack damage. When a crit triggers, takes 50% less counterattack damage.

Sword Master [Tier 3] A fast and deadly master of swordsmanship who has trained professionally with the blade for a long time.

Master of Swordsmanship

LvEffect
1When making a combat attack, attack increases by 40%, crit rate increases by 10%, and damage taken decreases by 30%. In combat, after a crit triggers, recovers HP equal to 20% of attack. (Cooldown 1)
2When making a combat attack, attack increases by 50%, crit rate increases by 15%, and damage taken decreases by 50%. In combat, after a crit triggers, recovers HP equal to 40% of attack. (Cooldown 1)

Unique Classes

Hermit Sword [Tier 2] A pilgrim who treats the battlefield as a path of penance and continues sublime training with the sword.

Path of the Hermit

LvEffect
1If there is no adjacent ally, attack and physical penetration increase by 10%. After using a skill, if there is an enemy within 1 ring around, damage taken decreases by 10% until the start of the next turn.
2If there is no adjacent ally, attack and physical penetration increase by 15%. After using a skill, if there is an enemy within 1 ring around, damage taken decreases by 15% until the start of the next turn.

Fade Sword [Tier 3] An advanced class that roams the battlefield like a ghost, using the sword to exploit enemy openings and deal deadly damage.

Faded Faith

LvEffect
1Per 1 movement, attack and crit rate increase by 5%. If an enemy is attacked but not killed, gains the Faded Faith 1 effect once per turn. At end of action, if you have the Faded Faith 1 effect, once per turn all normal skill cooldowns are reduced by 1 and 1 TP is recovered. (Faded Faith 1: (Duration 2): Immune to stun/skill-control. Damage taken -30%.)
2Per 1 movement, attack and crit rate increase by 10%. If an enemy is attacked but not killed, gains the Faded Faith 2 effect once per turn. At end of action, if you have the Faded Faith 2 effect, once per turn all normal skill cooldowns are reduced by 1 and 1 TP is recovered. (Faded Faith 2: (Duration 2): Immune to stun/skill-control. Damage taken -40%.)

Oblivion [Tier 3] A special class that uses a sword, walks the path of penance, and overwhelms and disables surrounding enemies.

Boundary of Emptiness

LvEffect
1If there is no adjacent ally, attack and physical penetration increase by 20%. After using a skill, if there is an enemy within 2 rings around, damage taken decreases by 20% until the start of the next turn, and gains an aura that applies the Boundary of Emptiness 1 effect to enemies within 2 tiles around. (Boundary of Emptiness 1: Cannot be removed: Physical/Magic penetration -10%. Damage taken +10%.)
2If there is no adjacent ally, attack and physical penetration increase by 30%. After using a skill, if there is an enemy within 2 rings around, damage taken decreases by 30% until the start of the next turn, and gains an aura that applies the Boundary of Emptiness 2 effect to enemies within 2 tiles around. (Boundary of Emptiness 2: Cannot be removed: Physical/Magic penetration -15%. Damage taken +15%.)

Skills

Common Skills

SkillTPRangeCDEffect
Chain Flash [Melee] [Combat]Cost: 11-13 turnsDeals 130% of attack as damage to an enemy, and if counterattacked, a follow-up strike triggers dealing 30% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gunslicer, Axe
Peerless Pierce [Melee] [Heal] [Movement Attack] [Combat]Cost: 21-14 turnsDeals 170% of attack as damage to an enemy, and when a crit triggers, recovers HP equal to 50% of attack. On killing the enemy, advances to the spot where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gunslicer, Axe
DashCost: 11-12 turnsImmediately after using the skill, gains an extra action, and crit rate increases by 15% during this turn.
Single Moon Flash [Ranged] [Directional] [Combat]Cost: 11-22 turnsHurls a Single Moon Flash at an enemy, dealing 150% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield
Fang Flash [Melee] [Combat]Cost: 31-12 turnsDeals 170% of attack as damage to an enemy. On attacking, crit rate increases by 30%. After combat, gains the Gale effect for 2 turns. • Gale (Duration 2): On basic attack, 50% chance to trigger a follow-up strike dealing 30% of attack. • Allowed weapons: Sword, Greatsword, Sword/Shield

Unique Skills

SkillTPRangeCDEffect
Blizzard Sanctuary [Magic] [Cold] [Ranged]Cost: 4Self3 turnsDeals 100% of attack as ice-cold damage to enemies within 3 tiles around yourself and applies Cold Slow. Grants a Glacial Veil shield equal to 100% of attack to allies within range for 2 turns. When attacked by an enemy, the TP cost required to use this skill is permanently reduced by 1. (Max 3 times) • Cold Slow ColdAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. On stack, replaced by Freeze. • Freeze ColdStunAction Control (Duration 1): Cannot act. • Glacial Veil Shield (Duration 2): Attack-proportional shield. Cold resistance +50%. Immune to cold-attribute debuffs.
Soul Flash [Ranged] [Directional]Cost: 2Self2 turnsChoose one of two options, Soul Chain Flash or Soul Flash Wave, to activate. • Soul Chain Flash Cannot be removed: Hurls a Soul Chain Flash at an enemy dealing 30% of attack as damage, then attacks 3 additional times, growing progressively stronger with damage and physical penetration each increasing by 10% per hit. Each time damage is dealt, removes 1 removable buff from the target. This attack cannot be guarded. • Soul Flash Wave Cannot be removed: Gains the Fighting Spirit effect for 2 turns. Deals 100% of attack as damage to enemies within 4 tiles in the designated forward direction and removes 1 removable buff each.
Passion of Thorns [Ranged] [Directional]Cost: -Self2 turnsGains the Passion of Thorns effect until the start of the next turn. • Passion of Thorns: Cannot counterattack. Immune to banishment. Immune to TP removal. When taking a melee attack, damage taken -50%. After taking a melee attack, copies all debuffs on yourself to the target and reflects 100% of attack as physical damage. When this effect is removed, removes all debuffs on yourself and recovers 1 TP. ---
Ultimate----

Snowtale Soulless / Tale of Snow, Undying Soul [Ultimate] [Slash] [Cold] [Melee] [Directional] [Movement Attack]

"This blade shall be my final sin. I will cut down karma, and I too shall fall!"

TierEffect
Max AwakeningDesignate a direction and charge 5 tiles across a 3x5 area, dealing 140% of attack as ice-cold damage and applying Cold Slow. If this skill attacks an enemy but does not kill it, and there is an enemy on an adjacent tile after using the skill, recovers 1 TP and gains an additional attack or skill use. • Cold Slow ColdAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. On stack, replaced by Freeze. • Freeze ColdStunAction Control (Duration 1): Cannot act.
Max ManifestationDesignate a direction and charge 5 tiles across a 3x5 area, dealing 160% of attack as ice-cold damage and applying Cold Slow. If this skill attacks an enemy but does not kill it, and there is an enemy on an adjacent tile after using the skill, recovers 1 TP and gains an additional attack or skill use. • TP Cost: 5 | Range: 1-1 | Area: AoE | Cooldown: 5 turns (Note: the performance section lists the base-to-max damage range as 105%~130%; skill panel shows 140% at Max Awakening and 160% at Max Manifestation.)

Exclusive Weapon

Last Oath [Max Awakening]

  • Rarity: Legendary | Type: Sword / Sword Stick | Exclusive Character: Iyolin the Penitent

Stats: Max HP +136, Attack +360 Additional Stats: Crit Rate +15%, Physical Penetration +15%

Oath of Falling Petals (Iyolin the Penitent exclusive): At game start, if there is at least one Pendragon ally other than yourself, gains the Oath of Falling Petals 6 effect. When attacking an enemy, if the target has a cold-attribute debuff, the crit damage that target receives increases by 15%. When attacking an enemy, if the target has a skill-control or action-control debuff, the AoE damage that target receives increases by 15%.

  • Oath of Falling Petals 6: Pre-emptive attack. On AoE attack, physical penetration/attribute damage +30%. Single-target attack skill damage +50%. Cannot be removed.

Cold Will: When attacking an enemy, if the target has a cold-attribute debuff, the crit damage that target receives increases by 15%. When attacking an enemy, if the target has a skill-control or action-control debuff, the AoE damage that target receives increases by 15%.

(Note: performance section gives the pre-awakening ranges: crit damage +10%~15%, AoE damage +10%~15%; Oath of Falling Petals: physical penetration +20%~30%, attribute damage +20%~30%, single-target skill damage +25%~50%.)


Unit: Iyolin the Penitent

Release Date

Original Korean release: 2026-02-10. Released as a Light-attribute Legendary slash-type character in the Rhapsody of the West Wind version.

Estimated global release: 2027-05-26.

Awakening

Inner Cube progression:

StageUpgrades
1Ultimate Enhancement 1; Stat Enhancement 1
2Unique Passive Enhancement 1; Stat Enhancement 2
3Ultimate Enhancement 2; Artifact Obtained
4Unique Passive Enhancement 2; Artifact Enhancement 1
5Ultimate Enhancement 3; Artifact Enhancement 2
6Unique Passive Enhancement 3; Artifact Enhancement 3

Artifacts

Wind Step - "Makes the wearer's steps light as the wind, boosting movement speed and making the enemy's critical attacks miss."

LvEffect
1At end of action, gain Wind Step 1. Wind Step 1: Movement +1 (does not stack). Received crit rate -10%. Crit damage +5%. Max 2 stacks. Removed after being attacked.
2Wind Step 2: Movement +1 (no stack). Received crit rate -15%. Crit damage +6.5%. Max 2 stacks. Removed after being attacked.
3Wind Step 3: Movement +1 (no stack). Received crit rate -20%. Crit damage +8%. Max 2 stacks. Removed after being attacked.
4Wind Step 4: Movement +1 (no stack). Received crit rate -25%. Crit damage +10%. Max 2 stacks. Removed after being attacked.

Crystal Ball of Insight - "The truth its eye reflects is not always sweet. Only those who dare to look can bear its weight."

LvEffect
1Crit rate +10%. Received crit rate -10%. If not action-controlled, before combat applies Keen Gaze 1 to enemy. Keen Gaze 1: Received damage +10%, lasts 2 turns.
2Crit rate +15%. Received crit rate -15%. Keen Gaze 2: Received damage +15%, 2 turns.
3Crit rate +20%. Received crit rate -20%. Keen Gaze 3: Received damage +20%, 2 turns.
4Crit rate +25%. Received crit rate -25%. Keen Gaze 4: Received damage +30%, 2 turns.

Veil of Grief - "Mourning that wholly devoured the rest of her life, and an endless funeral... Bearing that meaning, she draped eternal night over her face."

LvEffect
1At game start, gain Veil of Grief effect. If an ally player is attacked and dies or drops to 10% HP or below, gain Veil of Grief (cooldown 2). When attacking an enemy, if you hold Veil of Grief, recover 10% of max HP once per turn. Veil of Grief: Received ranged damage -100%. Stack decreases after taking a ranged attack. Lasts 2 turns. Max 3 stacks. Cannot be removed.
2HP threshold 20% or below; recover 15% of max HP.
3HP threshold 40% or below; recover 25% of max HP.
4HP threshold 50% or below; recover 30% of max HP.

Guide

Note: The following is NamuWiki community opinion (KR server). No explicit S/A/B tier rating is present in the text.

Overall: A Frost-type front-line supporter for Pandragon parties who can provide damage, support, and debuffs all at once. Playstyle varies greatly by class, but she is a Pandragon-party-exclusive supporter: she needs Pandragon party members and shows her full potential the more Pandragon members are present. Awakening her unique-skill enhancement grants the "Undying Glory" buff that raises stats greatly with more Pandragon party members, so she supports while also dealing excellent damage, becoming a self-sufficient "deal-porter."

  • If highly awakened enough to run Veil of Grief while playing broadly: Sword Master
  • If prioritizing PvE raids and firepower: Fade Sword
  • If throwing her into enemy lines as a damage-increase totem in PvP: Oblivion
  • Since she is Light attribute (attribute-agnostic), she fits anywhere in a Pandragon party, but pairing with Frost-type siblings to stack Cold Slow into Freeze is ideal. Best is teaming with SungSeed for the strong Pandragon buff, so a Blue-attribute party is most fitting. Blue has the Frost burst dealer Ice and heal-tank Commander Siren, so 4 best members are locked; the last slot is Crow (also Blue), or other Blue chars (Catherine, Mary, Light-Iolin, Duran, Dark-Ophelia). Best last picks are Crow (high base stat, has a revive) or Ophelia (supplements magic-power damage, provides Frost debuffs via Ice Missile/Moonlight/Glacial Meteor). There is no Pandragon-attribute healer aside from roughly Commander Siren, so if a dedicated healer is essential pick one of Rina/Nina/Morgana.
  • Usable outside Pandragon parties too, but potential drops sharply; since the dedicated weapon's trait needs to be used, keep at least 1 Pandragon member. Best to treat SungSeed + Iyolin + Commander Siren as a 3-member set. In a party with no Pandragon members, better not to run her at all.

Passive: A passive that applies unremovable def/resist reduction with no cost, gains crit advantage against enemies holding the debuff, and grants an extra action on kill. It is somewhat reactive (she or a Pandragon ally must be attacked first) but the guaranteed extra action on killing a Yoke-marked enemy is strong. Does not trigger on counterattacks (same as her youthful version). Compared to the youthful passive, the Geissir-only condition for applying the debuff is gone and it now works when Pandragon allies are attacked, greatly improving versatility; the extra action is now guaranteed (vs probability at low awakening before). Against PvE mobs she gets an extra action on every kill even without the Yoke, aiding story stages. The extra action gained a cooldown (age), but awakening reduces it, and full awakening (completing unique-skill enhancement) removes the cooldown entirely; in PvE this means an extra action on every kill ("still my turn"), so on stages where a basic attack one-shots enemies, fully-awakened Iyolin can solo-clear all enemies in one turn.

  • Undying Glory buff (via awakening): max 2 stacks, permanent, unremovable. 2-awakening passive: per stack ATK +10%, max HP +10%. 4-awakening: per stack ATK/max HP/co-op damage +15% each. 6-awakening: per stack ATK/max HP/co-op damage/AoE skill damage +20%.
  • Veil of Grief artifact is a huge highlight: it grants a stackable buff cutting ranged damage 100% and heals while held, forcing opponents into the close combat where she shines. It can be pierced by added-damage attacks like a gunner's magic bullet, but otherwise it is a very powerful artifact.

Classes:

  • Sword Master (soul-master): a common class (also had in youth) that gives ATK up, crit-rate up, damage reduction, and self-heal, but only during combat. Weak to AoE, though high-awakening Iyolin's Veil of Grief (limited-use 100% ranged reduction) makes her strong even against AoE (ranged-judged). Most melee/ranged attacks in this game are "combat"-type, feeding the class passive, so it synergizes well.
  • Fade Sword: learns the main damage skill Soul-Reaping Flash. Movement 1 grants +10% ATK and crit rate; gains "Faded Faith" buff when attacking but not killing an enemy. Faded Faith: stun/skill-control immunity, up to -40% received damage; if held at end of action, once per turn reduces all normal skill cooldowns by 1 and gains 1 TP; 2 turns. Sword-user classes have base movement 3, so effectively +30% ATK/crit. Very good buff, but downside is you must NOT kill the enemy; great in raids/world bosses where bosses don't die, so it's PvE-leaning. No unremovable tag, so weak to buff-strip. Recommended #1 to raise since it holds the main damage skill.
  • Oblivion: learns Blizzard Sanctuary; needs no adjacent allies for up to +30% ATK/phys-pen; after using a skill with an enemy within 2 tiles, up to -30% received damage until next turn and spreads a "Void Boundary" aura within 2 tiles. Void Boundary: phys/magic pen -15%, received damage +15%, unremovable. Only class without crit-rate up, gets phys-pen instead. Aura only forms on the turn a skill is used and vanishes next turn, so she must move first and use a skill amid the enemy line.

Key skills / Ultimate:

  • Blizzard Sanctuary: TP 4, cooldown 3. AoE Frost damage + Glacial Veil shields; applies Cold Slow. TP cost permanently -1 each time attacked (max 3 times), eventually usable at TP 1. Highly recommended if you have the dedicated weapon.
  • Soul-Reaping Flash: TP 2, cooldown 2. Main damage skill; choose Soul-Reaping Chain-Flash or Soul-Reaping Flash-Wave. Neither has combat attribute. Note: "additional attacks" are not "extra hits," so not affected by whetstone.
  • Passion of Thorns: no TP cost, cooldown 2. Gain the effect until next turn: counter-immune, banish-immune, TP-removal-immune, -50% received damage from melee; after taking a melee hit, copies all own debuffs onto attacker and reflects 100% ATK physical damage; on removal, clears all own debuffs and +1 TP. A reflect-type counter; best used loaded with debuffs and paired with Oblivion. Weak against buff-removal. AI likes it (no TP), but it wastes a turn in boss raids, so do not run it there.
  • Sprint: TP 1, cooldown 2. Extra action + crit rate +15% this turn. Worth taking with Oblivion+Passion of Thorns to reach the enemy line. Not a movement-boost skill, so does not combo with Fade Sword's passive.
  • Musang Piercer: TP 2, cooldown 4. 170% single-target, heal 50% ATK on crit, advance into enemy's spot on kill. Only self-heal skill, high multiplier, high value in raids.
  • Ultimate Snowtale Soulless: a "soul"-type ultimate, the Frost-type equivalent of Flying-Swallow Slash. Charge 5 tiles in a chosen direction over a 3x5 range dealing 105%-130% Frost damage and applying Cold Slow; if it hits but does not kill and an enemy is adjacent after, +1 TP and gain an extra attack or skill use. Her only charge skill; strong synergy with the dedicated weapon (Frost AoE + action-control + Frost debuff triple set).

Dedicated weapon & recommended gear:

  • Last Oath, a Sword Stick. Extra stats: crit rate + phys pen. When attacking an enemy with a Frost debuff, crit damage +10%-15%; with a skill-control or action-control debuff, received AoE damage +10%-15%. If used by Iyolin with at least 1 non-self Pandragon ally, grants Vow of Falling Petals: preemptive attack; on AoE, phys pen +20%-30% and attribute damage +20%-30%; single-target skill damage +25%-50%; unremovable. Awakening only raises numbers (notably the single-target damage bonus), no new effects.
  • Armor: choices vary by class/build; favor ATK-scaling armor since many skills scale on ATK. Problem: dedicated skills lack combat attribute, so 4-set Windcloud or 4-set Ilgidangcheon aren't auto-picks. Sword Master -> Windcloud 4-set (HP + in-combat ATK + heal); high-awakening w/ Veil of Grief -> Assassin 4-set or Ilgidangcheon 4-set, or Assassin 2-set + Ilgidangcheon 2-set for firepower. Fade Sword for raid burst -> Assassin 4-set / Ilgidangcheon 4-set / Assassin 2-set + Ilgidangcheon 2-set. Oblivion -> Windcloud 4-set (needs survival), or Myeonggye 4-set since pen is covered.
  • Accessory: ATK accessories and defensive/survival accessories both good. Baseline is the usual "Go-Young-Ban"; also Guardian's Amulet and Cursed Eye for survival. Hero-grade: Golden Dice, Wolf Fang, or even Steel Greaves for survival. Note: the "Penitent's Hairband" does not suit her at all since she can apply no duel-attribute debuffs.

Trivia

Stats, skills, and art for Iyolin the Penitent are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.