- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Geysir
- Class
- Valkyrie
- Voice Actor
- Lee Gye-yun
- Unique Passive
- Strict Enforcer
- Exclusive Weapon
- Imperial Sylphid
- Ultimate
- Storm Fury Fang
- Original Korean Release Date
- 2024-10-08
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 397
- ATK
- 160
- M-ATK
- 84
- DEF
- 24
- RES
- 22
Unique Passive
Strict Enforcer Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Attack +5%. At the start of the ally turn, gain one Special Jurisdiction. | |
| Special Jurisdiction Cannot be removed Max Stacks: 3 | At the end of the character's turn, if Special Jurisdiction is at max stacks, consume Special Jurisdiction to use one of Escort 1, Investigation 1, or Restraint 1. Max 3 stacks. Cannot be removed. | |
| Escort 1 Cannot be removed | On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns; damage dealt increases by 5%. | |
| Restraint 1 Cannot be removed | On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 5% for 2 turns. This skill cannot be guarded. | |
| Investigation 1 Cannot be removed | On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 5% until the end of the character's turn. | |
| Max Awakening | Attack +20%. At the start of the game, hold one Special Jurisdiction, and at the start of the ally turn gain one Special Jurisdiction. | |
| Special Jurisdiction Cannot be removed Max Stacks: 3 | At the end of the character's turn, if Special Jurisdiction is at max stacks, consume Special Jurisdiction to use one of Escort 4, Investigation 4, or Restraint 4. Max 3 stacks. Cannot be removed. | |
| Escort 4 Cannot be removed | On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns; damage dealt increases by 10%. | |
| Restraint 4 Cannot be removed | On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 20% for 2 turns. This skill cannot be guarded. | |
| Investigation 4 Cannot be removed | On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 20% until the end of the character's turn. | |
| Max Manifestation | Attack +50%. At the start of the game, hold one Special Jurisdiction, and at the start of the ally turn gain one Special Jurisdiction. After using Storm Fury Fang, gain one Special Jurisdiction. | |
| Special Jurisdiction Cannot be removed Max Stacks: 3 | At the end of the character's turn, if Special Jurisdiction is at max stacks, remove all debuffs on yourself, gain 1 TP, and consume Special Jurisdiction to use one of Escort 7, Investigation 7, or Restraint 7. | |
| Escort 7 Cannot be removed | On use, consume 1 Special Jurisdiction. Designate an ally within 2 tiles around you and guard them for 2 turns. Damage dealt increases by 20% and you gain preemptive attack (first strike). | |
| Restraint 7 Cannot be removed | On use, consume 2 Special Jurisdiction. Designate an enemy within 2 tiles around you, banish them for 1 turn, and increase defense and resistance by 40% for 2 turns. This skill cannot be guarded. | |
| Investigation 7 Cannot be removed | On use, consume 3 Special Jurisdiction. Gain an extra action and increase critical hit chance by 40% until the end of the character's turn. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Valkyrie |
| Tier 2 | Bifrost Valkyrie, Imperial Valkyrie |
| Tier 3 | Divine Valkyrie, Royal Valkyrie, Security Valkyrie |
Common Classes
Valkyrie+2 more → Tier 1 - A basic class that uses a rapier and performs physical melee combat.
Bias
| Lv | Effect |
|---|---|
| 1 | Ignore the enemy's Control Zone when moving, and in combat have a 20% chance to deflect the enemy's attack once. A deflected attack deals 50% reduced damage and cannot crit. Control Zone: enemies passing through a controlled tile cannot move for one turn. |
| 2 | Ignore the enemy's Control Zone when moving, and in combat have a 30% chance to deflect the enemy's attack once. A deflected attack deals 50% reduced damage and cannot crit. Control Zone: enemies passing through a controlled tile cannot move for one turn. |
Bifrost Valkyrie+1 more → Tier 2 - A special class that uses a rapier to deflect enemy attacks and guards Bifrost.
Sharpness
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 40% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 80% or above, in combat attack increases by 15% and you ignore 15% of the enemy's defense when dealing damage. Control Zone: enemies passing a controlled tile cannot move for one turn. |
| 2 | Ignore Control Zone when moving; in combat 50% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 80% or above, in combat attack increases by 20% and you ignore 20% of the enemy's defense. Control Zone: enemies passing a controlled tile cannot move for one turn. |
Divine Valkyrie+1 more → Tier 3 - An advanced class that uses a rapier and subdues enemies with holy power.
Sacred Oath
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). On killing a target by attacking an enemy, gain the Sacred Oath 1 effect for 2 turns. Control Zone: enemies passing a controlled tile cannot move for one turn. Duration 2: incoming area damage -80%. Effect is removed when you take area damage. |
| 2 | Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). On killing a target by attacking an enemy, gain the Sacred Oath 2 effect for 2 turns. Control Zone: enemies passing a controlled tile cannot move for one turn. Duration 2: incoming area damage -90%. Effect is removed when you take area damage. |
Unique Classes
Imperial Valkyrie Tier 2 - An elite warrior class that uses a rapier and protects the empire's honor and authority.
Sword Guard
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 40% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). In combat, if HP is 100%, unconditionally deflect the enemy's attack once and attack increases by 10%. |
| 2 | Ignore Control Zone when moving; in combat 50% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). In combat, if HP is 100%, unconditionally deflect the enemy's attack once and attack increases by 15%. |
Royal Valkyrie Tier 3 - An advanced class that uses a rapier and exercises absolute command and authority on the battlefield.
Absolute Skill
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 100%, unconditionally deflect the enemy's attack once and attack and critical hit chance increase by 20%. Control Zone: enemies passing a controlled tile cannot move for one turn. |
| 2 | Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). If HP is 100%, unconditionally deflect the enemy's attack once and attack and critical hit chance increase by 30%. |
Security Valkyrie Tier 3 - A special advanced class created to protect the imperial household's honor and peace, using a rapier.
Information Security
| Lv | Effect |
|---|---|
| 1 | Ignore Control Zone when moving; in combat 70% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). At the end of the character's turn, if you have no debuffs, give allies within 1 ring around you the Information Security effect for 2 turns. When fighting an isolated enemy, attack increases by 20%. Control Zone: enemies passing a controlled tile cannot move for one turn. |
| 2 | Ignore Control Zone when moving; in combat 80% chance to deflect an attack once (deflected attack: 50% reduced damage, cannot crit). At the end of the character's turn, if you have no debuffs, give allies within 1 ring around you the Information Security effect for 2 turns. When fighting an isolated enemy, attack increases by 30%. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Void Cleaving Blade+1 more → | Melee Movement Attack Combat | 1 | 1-1 | 2 turns | Deals damage equal to 130% of Attack to an enemy and steps back one tile. This skill cannot be counterattacked. Allowed weapons: Sword, Greatsword, Rapier |
| Wind Fang Slash+2 more → | Piercing Melee Directional Combat | 2 | 1-1 | 3 turns | Deals damage equal to 130% of Attack to an enemy, and additionally deals damage equal to 80% of Attack to enemies up to 2 tiles behind the target. Allowed weapons: Sword, Greatsword, Rapier |
| Lightning Blade+2 more → | Electric Shock | 1 | Self | 3 turns | Immediately after using the skill, you can attack again or use another skill. Gain the Lightning Blade effect for 2 turns. When you attack an enemy and deal damage, convert 1 of the enemy's buffs into a debuff. Lightning Blade+2 more → (Duration 2): Immune to action-control and skill-control effects. |
| Hidden Void Flash+1 more → | Piercing Melee Combat | 2 | 1-1 | 3 turns | Deals damage equal to 130% of Attack to an enemy. If the enemy dies, get 2 TP back and this skill's cooldown is reduced by 2. If the enemy does not die, an extra hit triggers, piercing through and moving past the enemy while dealing damage equal to 30% of Attack and Stunning the target. Allowed weapons: Sword, Greatsword, Rapier |
| Reverse | Melee Combat | 1 | 1-1 | 3 turns | Deliver a preemptive attack to the enemy and Graze their attack. Deal damage equal to 100% of attack power plus bonus damage based on the user's lost HP, and gain a shield equal to 50% of attack power. If a critical hit is triggered, this skill's cooldown is reduced by 2. Graze: Grazed attacks deal 50% less damage and cannot trigger a critical hit. |
| Fair Challenge+2 more → | Melee Position Control | 2 | 1-2 | 2 turns | Designate an enemy within 2 tiles around you, drag them to an adjacent tile, apply Just Challenge, and attack for 100% of attack as damage. This skill cannot be used on large monsters. Just Challenge+2 more → (Duration 2): Movement -2. Chance to be hit by a critical from the caster +30%. |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Shattering Spirit | Ranged TP Removal Combat | 2 | 1-2 | 3 turns | Hurl Pasoehon at an enemy to remove all of the target's TP, dealing 100% of attack plus 20% of attack per removed TP as added damage. If the target's TP is 1 or less, get 2 TP back and apply Suppression for 1 turn. This skill is not affected by cover effects. Suppression Skill Control (Duration 1): Cannot gain TP. Allowed weapons: Rapier |
| Crackdown | Slash Ranged | 3 | 1-1 | 3 turns | Designate a direction and apply the Crackdown effect for 2 turns to enemies within a 5x5 area in front; gain one Special Jurisdiction. Crackdown RadianceExposure (Duration 2): Incoming damage taken +30%. Chance to be hit by a critical +30%. Cannot gain extra movement or extra action. Does not stack with other Exposure effects. |
Ultimate
Storm Fury Fang Ultimate Slash Melee Combat "This is the power of the Valkyrie! Storm Fury Fang!!"
- Initial Acquisition: Deal 60% of attack as damage to the enemy, then increase attack and critical hit chance by 15% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
- Max Awakening: Deal 60% of attack as damage to the enemy, then increase attack and critical hit chance by 30% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
- Max Manifestation: Deal 80% of attack as damage to the enemy, then increase attack and critical hit chance by 40% each, growing progressively stronger, attacking an additional 2 times. This attack cannot be guarded and cannot be counterattacked.
- CostTP 5Range1-1AreaSingleCooldown5 turns
- Allowed weapons: Sword, Greatsword, Rapier
Artifacts
Blade Lightning Rod:+1 more → Infuses blade and mind with lightning, freeing wearer from any restraint/control.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +5%. Gain Lightning Blade at game start. |
| 2 | Physical Penetration +20%. Gain Lightning Blade at game start. |
| 3 | Physical Penetration +35%. Gain Lightning Blade at game start. |
| 4 | Physical Penetration +50%. Gain Lightning Blade at game start. |
- Lightning Blade: Immune to action/skill control. Attacking an enemy converts 1 of its buffs to a debuff. Lasts 2 turns.
Elegant Breathing: Keeps wearer's breathing stable and mind clear.
| Lv | Effect |
|---|---|
| 1 | On dodging enemy attack, clear 1 own debuff and gain Elegant Breathing 1. Effect: slash dmg taken -15%, max 2 stacks. |
| 2 | On dodge, clear 1 own debuff, gain Elegant Breathing 2. Effect: slash dmg taken -20%, max 2 stacks. |
| 3 | On dodge, clear 2 own debuffs, gain Elegant Breathing 3. Effect: slash dmg taken -25%, max 2 stacks. |
| 4 | On dodge, clear 1 own debuff, gain Elegant Breathing 4. Effect: slash dmg taken -30%, max 2 stacks. |
Wind Step:+10 more → Makes footsteps light as wind, boosting movement and dodging enemy critical attacks.
| Lv | Effect |
|---|---|
| 1 | At action end, gain Wind Step 1. Effect: Movement +1 (does not stack), crit chance taken -10%, crit dmg +5%, max 2 stacks, removed after being attacked. |
| 2 | At action end, gain Wind Step 2. Effect: Movement +1 (no stack), crit chance taken -15%, crit dmg +6.5%, max 2 stacks, removed after being attacked. |
| 3 | At action end, gain Wind Step 3. Effect: Movement +1 (no stack), crit chance taken -20%, crit dmg +8%, max 2 stacks, removed after being attacked. |
| 4 | At action end, gain Wind Step 4. Effect: Movement +1 (no stack), crit chance taken -25%, crit dmg +10%, max 2 stacks, removed after being attacked. |
Signature Gear

KR release · gmap.gg
The Imperial-refined version of the Sylphid. A precise, well-tuned blade suited to a bruiser like Joan.
- Stats
- Max HP +147, ATK +334
- Additional
- Physical Penetration +15%, Crit Rate +15%
Oath of Justice (Exclusive). In combat against enemies at 75% HP or below, damage dealt increases by 20%. At the end of the character's turn, if HP is 75% or below, gains a shield equal to HP lost for 2 turns. (Cooldown 2 turns)
Blade of Judgment (General). In combat against enemies at 75% HP or below, damage dealt increases by 15%.
Build Guide by Axiom

Guide
Note: The following is subjective NamuWiki community assessment (KR server).
- Overall: "Sara 2.0." Tanking is slightly weakened, but she is considered a superior version of Sara in nearly every other respect. Since Sara was already a top-tier DPS-tank, Joan (her upgrade) is rated as having the best performance of all female characters, especially in 1:1. Burying/applying debuffs pulls its weight and eases the rest of the team's composition. Her Light attribute means no weaknesses, unlike Fire-attribute Sara who was weak to Blue attribute, making her more superior as a DPS-tank.
- However, the power gained per enhancement stage is large, so she can feel weak at 3-star. At full enhancement she grows into a PvP-essential melee DPS; a "late bloomer" growth table, so invest heavily.
- Passive: ATK increases unconditionally; gain 1 Special Judicial Authority stack at game start, max 3. Guard: dmg dealt +5
10%, preemptive strike, guard 1 ally within 2 tiles for 2 turns. Restraint: DEF/RES +520% for 2 turns, banish 1 enemy within 2 tiles. Investigation: crit chance +5~20% until turn end, gain extra action ("the flower of Joan's passive"). Feels like an updated version of Sara's passive; less tanky but superior due to extra action. - Class: Divine Valkyrie (defense-oriented, shared class, not recommended). Royal Valkyrie - recommended as the #1 priority raise and endgame class. Security Valkyrie - "isolated enemy" condition is unclear and rarely triggers, so class not recommended, but Crack Down is nearly broken-tier, making it the #2 raise priority.
- Signature skills (all 3 considered core): Pasoehon (removes all enemy TP, 100%+(removed TP)x20% dmg ignoring cover; TP max 5 = up to 200% dmg; range 1-2; learned at Tier 2) - core damage skill, "broken." Bigong-seom-in (grants enemy preemptive strike, dodges their counter at reduced dmg, then hits for 100%+(lost HP ratio), gains 50% ATK shield; crit during cooldown reduces cooldown by 2). Crack Down - considered the most broken of her signature skills.
- Ultimate Storm Fury Fang: single-target burst. ATK multiplier totals 225% at 3-star, 270% at 6-star. Cannot be countered; gains extra move after. Identical performance to Sara's Storm Fury Fang.
- Signature weapon: Imperial Sylphid, empire-improved Sylphid. Added stats changed to Physical Penetration 10% + crit 10%. Weapon skill: dmg dealt to enemies at 50
75% HP or below +1520%. Joan's exclusive effect: at 50~75% HP or below, gain shield equal to lost HP for 2 turns. Weapon acquisition strongly recommended since heroic-grade-or-lower rapiers perform poorly. - Recommended gear: Senior Scout set for HP/recovery (Sara-like DPS-tank), or Legendary Poongun set (G.S costume motif) which is similar but stronger and adds ATK buff. Accessory: Healing Censer standard for survivability; Blade of Balance is iffy since Joan out-damages Sara; heroic-grade Wound Aggravation Amulet also good for tanking.
Awakening/Manifestation progression: Progression via Inner Cube stages: - Stage 1: Ultimate enhancement 1, Stat enhancement 1 - Stage 2: Unique Passive enhancement 1, Stat enhancement 2 - Stage 3: Ultimate enhancement 2, Artifact acquired - Stage 4: Unique Passive enhancement 2, Artifact enhancement 1 - Stage 5: Ultimate enhancement 3, Artifact enhancement 2 - Stage 6: Unique Passive enhancement 3, Artifact enhancement 3 Passive scaling (Special Judicial Authority stacks, max 3): - First acquired: ATK +5%. Guard/Investigation/Restraint effects at 5%. - Max Awakening: ATK +20%. Start game with 1 Special Judicial Authority. Effects at 20%. - Max Manifestation: ATK +50%. Start with 1 stack; gain 1 at ally turn start; gain 1 after using Storm Fury Fang. At max stack: clear all own debuffs and gain 1 TP. Guard 7 gives +20% dmg dealt + preemptive strike; Restraint 7 gives DEF/RES +40%; Investigation 7 gives crit chance +40%. Ultimate scaling: - First: 60% dmg, ATK & crit chance +15% each per extra hit, 2 extra hits. - Max Awakening: 60% dmg, +30% each, 2 extra hits. - Max Manifestation: 80% dmg, +40% each, 2 extra hits.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Added Inner Break awakening. Stages 1/3/5 enhance ultimate 'Wind Fang Rending Slash': at max, deals 80% ATK damage then 2 extra escalating hits (ATK and Crit Rate +40% each); cannot be guarded or countered.
- Stages 2/4/6 enhance unique passive 'Strict Executioner': at max, ATK +50%; gain a Special Jurisdiction at game start, at ally turn start, and after using the ultimate.
- Special Jurisdiction (3 stacks, permanent, cannot be dispelled): at max stacks on turn end, clear all own debuffs, gain 1 TP, and consume stacks to use Guard 7, Investigation 7, or Restraint 7.
- Guard 7 (1 stack): guard a nearby ally within 2 tiles for 2 turns, +20% damage dealt, gain pre-emptive attack.
- Restraint 7 (2 stacks): banish a nearby enemy within 2 tiles for 1 turn; grants +40% DEF and RES for 2 turns; cannot be guarded.
- Investigation 7 (3 stacks): gain an extra action and +40% Crit Rate until turn end.
Trivia
Release Date
Original Korean release: Added as a Light-attribute Legendary Valkyrie on 2024-10-08. (Crisitian added 10-22 as a Fire-attribute Legendary Gunner.)
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

