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Gunner

Tier 1Common class7 units

A basic class that uses a pistol as a weapon to deal physical damage to enemies from range.

  • Reload 1: Max ammo: 3. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum. Critical hit chance of an attack that consumed ammo increases by 5%.
  • Magic Bullet: If consumed to deal damage, deal 25% of attack power as additional magic damage to that target. Can attack or use skills even without ammo.
  • Reload 2: Max ammo: 3. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum. Critical hit chance of an attack that consumed ammo increases by 10%.

Units with this class (7)