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Specialist

Tier 3Common class3 units

An advanced class that creates diverse variables using tactical rounds.

  • **Engagement 1:** Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the **Covering Fire** effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +20%.
  • **Magic Bullet:** If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even without bullets.
  • **Covering Fire** [Cannot be removed]: Become **Half Cover**, and attack power +5%.
  • **Half Cover:** Cannot be critically hit by the enemy's directional attacks, and glancing hits occur so damage taken is reduced by 25%.
  • **Engagement 2:** Max bullets: 4. Consumes 1 bullet on basic attack/counter. At the start of the game, gain the Covering Fire effect. At the start of the ally turn, if bullets are 0, load Magic Bullet to maximum. Critical hit rate of attacks that consume a bullet +25%.

Units with this class (3)