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Ace
Tier 3Common class4 unitsAn advanced class with accurate shooting technique and tactically honed senses, using a pistol as a weapon.
- Honed Sense 1: Max ammo: 3. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum, and if ammo is 1, recover 1 TP. Critical hit chance of an attack that consumed ammo increases by 25%.
- Magic Bullet: If consumed to deal damage, deal 25% of attack power as additional magic damage to that target. Can attack or use skills even without ammo.
- Honed Sense 2: Max ammo: 3. Basic attack/counterattack consumes 1 round. At the start of the ally turn, if ammo is 0, load Magic Bullet to maximum, and if ammo is 1, recover 1 TP. Critical hit chance of an attack that consumed ammo increases by 30%.




