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Irene Sardes

Released

아이린 사르데스

Light of Faith
Rarity
Legendary
Element
Light of Faith
Faction
Garad
Class
Healer / Mage (light-element)
Voice Actor
Song Ha-rim
Unique Passive
Woman Behind the Veil
Exclusive Weapon
Chromatic Rod
Ultimate
None (none listed; the profile states she has no ultimate)
Original Korean Release Date
2025-06-10
Estimated Release Date
Live now

Unique Passive

Woman Behind the Veil - Passive

TierEffect
First acquisitionWhen granting a beneficial effect to an ally via a skill, grant the target a shield equal to 25% of Spell Power for 2 turns. When dealing damage to an enemy, gain a shield equal to 25% of Spell Power for 2 turns.
Max awakeningWhen granting a beneficial effect to an ally via a skill, grant the target a shield equal to 40% of Spell Power for 2 turns. When dealing damage to an enemy, gain a shield equal to 50% of Spell Power for 2 turns. In combat, if you have a shield, Defense and Resistance increase by 25% of Spell Power.
Max manifestationSpell Power increases by 30% and Max HP by 10%. When granting a beneficial effect to an ally, grant the target the Veil of Purification shield effect. When dealing damage to an enemy, gain the Veil of Protection shield effect. In combat, if you have a shield, Defense and Resistance increase by 25% of Spell Power. • Veil of Purification [Shield] (duration 2): Physical/Magic Penetration +20%. Shield of 40% of Spell Power. On application, removes 1 debuff. • Veil of Protection [Shield] (duration 2): Received crit chance -25%. Shield of 50% of Spell Power.

Classes

Class tiers:

  • Tier 1: Sister, Witch
  • Tier 2: Cleric, Dark Mage
  • Tier 3: Cabalist, Blood Mage

Common Classes

Sister - Tier 1 A basic class that casts radiance magic to heal and protect allies.

Compassion

LvEffect
1When using a skill on an ally, restore 10% HP.
2When using a skill on an ally, restore 15% HP.

Witch - Tier 1 A basic class that uses dark magic to damage enemies and inflict harmful effects.

Ill-Gotten Gain

LvEffect
1After applying a debuff to an enemy via a skill, restore HP equal to 10% of Spell Power.
2After applying a debuff to an enemy via a skill, restore HP equal to 15% of Spell Power.

Cleric - Tier 2 A priest class that casts radiance magic to damage enemies and purify allies' harmful effects.

Purification

LvEffect
1When using a skill on an ally, restore HP equal to 25% of Spell Power and remove 1 debuff from 1 random ally within 2 tiles.
2When using a skill on an ally, restore HP equal to 25% of Spell Power and remove 1 debuff from 2 random allies within 2 tiles.

Dark Mage - Tier 2 A dark-mage class that uses dark magic to inflict harmful effects on enemies and restore its own life.

Corruption

LvEffect
1After applying a debuff to an enemy via a skill, remove 1 buff from the enemy and restore HP equal to 30% of Spell Power.
2After applying a debuff to an enemy via a skill, remove 1 buff from the enemy and restore HP equal to 40% of Spell Power.

Cabalist - Tier 3 An advanced priest class specialized in supporting and protecting allies with radiance magic.

Holy Power

LvEffect
1When using a radiance-attribute skill, gain the Inner Passion 1 effect, and if there is an ally at 50% HP or below, increase shield effects / received healing effects by 20%. (Inner Passion 1 RadianceCannot be removed (stack 3 / duration 2):: Spell Power +10%. Received damage -10% (regardless of stacks).)
2When using a radiance-attribute skill, gain the Inner Passion 1 effect, and if there is an ally at 50% HP or below, increase shield effects / received healing effects by 30%. (Inner Passion 2 RadianceCannot be removed (stack 4 / duration 2):: Spell Power +10%. Received damage -10% (regardless of stacks).)

Blood Mage - Tier 3 A corrupted dark-mage class that curses enemies with dark magic to satisfy its own desires.

Gluttony

LvEffect
1Spell Power / Max HP increase by 10%. After applying a debuff to an enemy via a skill, steal up to 2 buffs from the enemy and restore HP equal to 40% of Spell Power.
2Spell Power / Max HP increase by 20%. After applying a debuff to an enemy via a skill, steal up to 2 buffs from the enemy and restore HP equal to 60% of Spell Power.

Skills

Common Skills

SkillTPRangeCDEffect
Heal [Radiance] [Healing]131 turnTarget an ally to restore HP equal to 100% of Spell Power.
Power Up [Radiance]132 turnsTarget an ally to grant the Power Up effect for 2 turns. • Power Up (duration 2): Attack Power / Spell Power +30%. On attacking in combat, remove 1 buff from the enemy.
Heal Wind [Radiance] [Healing]332 turnsTarget an ally to restore HP to that ally and surrounding allies within 3 tiles equal to 70% of Spell Power, and increase Resistance by 20% for 2 turns.
Dark Blast [Dark] [Ranged] [Combat]11-33 turnsHurl Dark Blast at an enemy to deal damage equal to 100% of Spell Power and apply the Dark Bomb effect for 1 turn. • Dark Bomb [Dark] (duration 1): Defense / Resistance -15%. When this effect expires, it explodes, dealing fixed damage equal to 40% of the caster's Spell Power to enemies within 1 ring around it. • Allowed weapons: Staff, Rod
Ecstasy [Dark] [Blood Magic]133 turnsTarget an ally to cast blood magic that grants the Ecstasy effect for 2 turns. • Ecstasy (duration 2): Attack Power / Spell Power +20%. After attacking in combat, if damage was dealt to an enemy, restore HP equal to 20% of Max HP. • Allowed weapons: Staff, Rod
Silent Cloud [Magic] [Dark] [Ranged]333 turnsCreate a Silent Cloud within 3 tiles around you, dealing damage equal to 60% of Spell Power to enemies within 2 tiles around the tile and Silencing them for 1 turn. • Silence [Skill Control][Silence] (duration 1): Cannot use skills. Lasts 1 turn. • Allowed weapons: Staff, Rod
Warrant Barrier [Radiance][Shield]233 turnsTarget an ally to grant Warrant Barrier, which blocks damage equal to 120% of Spell Power, for 2 turns, and increase TP by 1.
Curzbound Soul [Dark] [Ranged] [Blood Magic] [Combat]21-33 turnsHurl Curzbound Soul at an enemy to deal damage equal to 80% of Spell Power and apply the Cursed Soul effect for 2 turns. • Cursed Soul [Dark][Healing Block][Damage over Time] (duration 2): Received healing effect -50%. At the end of the character's turn, deal dark fixed damage equal to 50% of Spell Power and, with a 30% chance, Stun. • Stun [Stun][Action Control] (duration 1): Cannot act. • Allowed weapons: Staff, Rod
Nova Ray [Radiance] [Ranged] [Healing]2Self2 turnsFire holy light in all directions around yourself, dealing radiance damage equal to 80% of Spell Power to enemies touched by the light, and restoring HP equal to 80% of Spell Power to allies.
Essence Drain [Dark] [Ranged] [Blood Magic] [Shield] [Combat]21-33 turnsHurl Essence Drain at an enemy to deal damage equal to 100% of Spell Power and gain the Blood Pact effect equal to 50% of Spell Power for 2 turns. • Blood Pact [Shield] (duration 2): Shield scaling with Spell Power. On attacking in combat, restore HP equal to 40% of Spell Power. • Allowed weapons: Staff, Rod

Ultimate

None. The profile explicitly states she has no ultimate.

Awakening

Progression by stage:

StageUpgrades
1Ultimate enhance 1; Stat enhance 1
2Unique passive enhance 1; Stat enhance 2
3Ultimate enhance 2; Artifact acquired
4Unique passive enhance 2; Artifact enhance 1
5Ultimate enhance 3; Artifact enhance 2
6Unique passive enhance 3; Artifact enhance 3

Note: the Performance section states this unit has no ultimate, which conflicts with the "Ultimate enhance" entries above (?).

Artifacts

Blood-Colored Magic Orb Flavor: Within the blood-red radiance sleeps the echo of a long-forgotten spell.

LvEffect
1When casting blood magic, gain 1 stack of Blood Magic. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. (Blood Magic 1: Spell Power/Magic Penetration +10% (regardless of stacks). At max stacks, gain Overflowing Magic 1 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 1: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 1. Lasts 1 turn. Cannot be dispelled.)
2When casting blood magic, gain 1 stack of Blood Magic 2. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. (Blood Magic 2: Spell Power/Magic Penetration +15% (regardless of stacks). At max stacks, gain Overflowing Magic 2 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 2: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 2. Lasts 1 turn. Cannot be dispelled.)
3When casting blood magic, gain 1 stack of Blood Magic 3. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. (Blood Magic 3: Spell Power/Magic Penetration +20% (regardless of stacks). At max stacks, gain Overflowing Magic 3 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 3: Spell Power/Magic Penetration +20%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 3. Lasts 1 turn. Cannot be dispelled.)
4When casting blood magic, gain 1 stack of Blood Magic 4. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. (Blood Magic 4: Spell Power/Magic Penetration +25% (regardless of stacks). At max stacks, gain Overflowing Magic 1 (?) then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 4: Spell Power/Magic Penetration +25%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 4. Lasts 2 turns. Cannot be dispelled.)

Elemental Mastery: Radiance Flavor: It lets the chosen one grasp truth and awaken inner power. Unshaken even amid chaos, guided by the light, they can carve out their own fate.

LvEffect
1When using a Radiance-attribute skill, gain Seal of Radiance 1. (Seal of Radiance 1: Spell Power/Defense/Resistance 15%. Lasts 2 turns.)
2When using a Radiance skill, gain Seal of Radiance 2. (Seal of Radiance 2: Spell Power/Defense/Resistance 20%. Lasts 2 turns.)
3When using a Radiance skill, gain Seal of Radiance 3. (Seal of Radiance 3: Spell Power/Defense/Resistance 25%. Lasts 2 turns.)
4When using a Radiance skill, gain Seal of Radiance 4. (Seal of Radiance 4: Spell Power/Defense/Resistance 30%. Lasts 2 turns.)

Pilgrim's Overshoes Flavor: One who walks the pilgrim's path must endure bodily pain and undergo the god's trials. These holy boots are the legacy of a cleric whose faith was tested over long years, helping the wearer avoid danger and receive divine guidance.

LvEffect
1Movement +1. Spell Power +3% per tile moved (max +12%), damage taken -2% (max -8%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 55% of Spell Power. Overshoe healing is reduced by 10% per ally beyond 1 target. (minimum healing 30%)
2Movement +1. Spell Power +4% per tile moved (max +16%), damage taken -3% (max -12%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 60% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%)
3Movement +2. Spell Power +4% per tile moved (max +20%), damage taken -3% (max -15%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 65% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%)
4Movement +2. Spell Power +5% per tile moved (max +25%), damage taken -4% (max -20%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 70% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%)

Signature Gear

Chromatic Rod
Chromatic Rodweapon · Rod · Legendary · Irene Sardes exclusive

A staff set with a gem that shines in many colors depending on the viewing angle. It amplifies magical power so mightily that the continent's foremost mages covet it.

Stats
Max HP +136, Spell Power +360. Additional: Healing +10%.

Garad's Will (Irene exclusive). After casting a spell on an ally, increase the shield granted to the target by 50% and apply the Recovery 6 effect.

  • Recovery 6: At the start of the ally turn, heal for 20% of the caster's Spell Power.

Survival Expert (base). After casting a spell on an ally, apply the Recovery 6 effect.

  • Recovery 6: At the start of the ally turn, heal for 20% of the caster's Spell Power.

Release Date

Original Korean release: not stated. Note: the story chapter featuring her (Ch. 41 Garad Conquest) was added 252025-06-10, per the in-story-appearance section, but this is a content-addition date, not her release date.

Global status: Live now.

Guide (Performance / Evaluation)

The following is NamuWiki community assessment (KR server), subjective community opinion.

Performance: Among Legendary characters, she is one of only three who possess the "11-shaped" class tree. Like Morgaina, she has an unusual build that doubles as healer and mage, so her Tier 3 classes are two: Cavalist and Bloodmage. Switching to the mage-side class also changes the class icon. Her unique passive is "Woman Behind the Veil": when granting a beneficial effect to an ally via skill, she gives the target a shield equal to 25-40% of Spell Power for 2 turns; also, dealing damage to an enemy grants herself a shield equal to 25-50% of Spell Power for 2 turns. From 5th awakening, if she holds a shield, in combat her Defense and Resistance increase by 20% of Spell Power. This is the core passive of Irene the shield supporter. She has no ultimate. Her signature weapon is Chromatic Rod, a Legendary Rod; its bonus stat is healing. When she casts a spell on an ally, it grants a "Recovery" buff that heals based on the caster's Spell Power at turn start. When Irene uses it, the shield she grants allies is strengthened by an additional 20%. A very fitting weapon for Irene, who is both a healer and shield supporter; since Irene can also use Warrant Barrier, synergy is even better.

Evaluation: A utility-rich healer plus shield supporter: she can grant AoE shields and healing while also targeting herself, giving her strong self-survivability, and she can even provide silence support via Silent Cloud. Because she learns Heal and Heal Wind she is plenty useful as a healer, and since she learns Warrant Barrier she can become even stronger as a shield supporter. Her magic is debuff-focused, but she learns the debuff-camp staple AoE Silent Cloud in a base class, so just having that alone pulls its weight. Mastering just the two Tier 1 classes completes the Heal-Heal Wind-Silent Cloud skill set, so her low investment burden is another advantage. Morgaina exists in the same 11-shaped tree as a healer+mage with no ultimate, but Irene's passive is so excellent and her skill set so good that comparing them would be rude to Irene.

No S/A/B tier rating stated.

Stats, skills, and art for Irene Sardes are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.