Irene Sardes
Released아이린 사르데스
- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Garad
- Class
- Healer / Mage (light-element)
- Voice Actor
- Song Ha-rim
- Unique Passive
- Woman Behind the Veil
- Exclusive Weapon
- Chromatic Rod
- Ultimate
- None (none listed; the profile states she has no ultimate)
- Original Korean Release Date
- 2025-06-10
- Estimated Release Date
- Live now
Unique Passive
Woman Behind the Veil - Passive
| Tier | Effect |
|---|---|
| First acquisition | When granting a beneficial effect to an ally via a skill, grant the target a shield equal to 25% of Spell Power for 2 turns. When dealing damage to an enemy, gain a shield equal to 25% of Spell Power for 2 turns. |
| Max awakening | When granting a beneficial effect to an ally via a skill, grant the target a shield equal to 40% of Spell Power for 2 turns. When dealing damage to an enemy, gain a shield equal to 50% of Spell Power for 2 turns. In combat, if you have a shield, Defense and Resistance increase by 25% of Spell Power. |
| Max manifestation | Spell Power increases by 30% and Max HP by 10%. When granting a beneficial effect to an ally, grant the target the Veil of Purification shield effect. When dealing damage to an enemy, gain the Veil of Protection shield effect. In combat, if you have a shield, Defense and Resistance increase by 25% of Spell Power. • Veil of Purification [Shield] (duration 2): Physical/Magic Penetration +20%. Shield of 40% of Spell Power. On application, removes 1 debuff. • Veil of Protection [Shield] (duration 2): Received crit chance -25%. Shield of 50% of Spell Power. |
Classes
Class tiers:
- Tier 1: Sister, Witch
- Tier 2: Cleric, Dark Mage
- Tier 3: Cabalist, Blood Mage
Common Classes
Sister - Tier 1 A basic class that casts radiance magic to heal and protect allies.
Compassion
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore 10% HP. |
| 2 | When using a skill on an ally, restore 15% HP. |
Witch - Tier 1 A basic class that uses dark magic to damage enemies and inflict harmful effects.
Ill-Gotten Gain
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy via a skill, restore HP equal to 10% of Spell Power. |
| 2 | After applying a debuff to an enemy via a skill, restore HP equal to 15% of Spell Power. |
Cleric - Tier 2 A priest class that casts radiance magic to damage enemies and purify allies' harmful effects.
Purification
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore HP equal to 25% of Spell Power and remove 1 debuff from 1 random ally within 2 tiles. |
| 2 | When using a skill on an ally, restore HP equal to 25% of Spell Power and remove 1 debuff from 2 random allies within 2 tiles. |
Dark Mage - Tier 2 A dark-mage class that uses dark magic to inflict harmful effects on enemies and restore its own life.
Corruption
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy via a skill, remove 1 buff from the enemy and restore HP equal to 30% of Spell Power. |
| 2 | After applying a debuff to an enemy via a skill, remove 1 buff from the enemy and restore HP equal to 40% of Spell Power. |
Cabalist - Tier 3 An advanced priest class specialized in supporting and protecting allies with radiance magic.
Holy Power
| Lv | Effect |
|---|---|
| 1 | When using a radiance-attribute skill, gain the Inner Passion 1 effect, and if there is an ally at 50% HP or below, increase shield effects / received healing effects by 20%. (Inner Passion 1 RadianceCannot be removed (stack 3 / duration 2):: Spell Power +10%. Received damage -10% (regardless of stacks).) |
| 2 | When using a radiance-attribute skill, gain the Inner Passion 1 effect, and if there is an ally at 50% HP or below, increase shield effects / received healing effects by 30%. (Inner Passion 2 RadianceCannot be removed (stack 4 / duration 2):: Spell Power +10%. Received damage -10% (regardless of stacks).) |
Blood Mage - Tier 3 A corrupted dark-mage class that curses enemies with dark magic to satisfy its own desires.
Gluttony
| Lv | Effect |
|---|---|
| 1 | Spell Power / Max HP increase by 10%. After applying a debuff to an enemy via a skill, steal up to 2 buffs from the enemy and restore HP equal to 40% of Spell Power. |
| 2 | Spell Power / Max HP increase by 20%. After applying a debuff to an enemy via a skill, steal up to 2 buffs from the enemy and restore HP equal to 60% of Spell Power. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 3 | 1 turn | Target an ally to restore HP equal to 100% of Spell Power. | |
| 1 | 3 | 2 turns | Target an ally to grant the | |
| Heal Wind [Radiance] [Healing] | 3 | 3 | 2 turns | Target an ally to restore HP to that ally and surrounding allies within 3 tiles equal to 70% of Spell Power, and increase Resistance by 20% for 2 turns. |
| 1 | 1-3 | 3 turns | Hurl Dark Blast at an enemy to deal damage equal to 100% of Spell Power and apply the Dark Bomb effect for 1 turn. • Dark Bomb [Dark] (duration 1): Defense / Resistance -15%. When this effect expires, it explodes, dealing fixed damage equal to 40% of the caster's Spell Power to enemies within 1 ring around it. • Allowed weapons: Staff, Rod | |
| 1 | 3 | 3 turns | Target an ally to cast blood magic that grants the | |
| 3 | 3 | 3 turns | Create a Silent Cloud within 3 tiles around you, dealing damage equal to 60% of Spell Power to enemies within 2 tiles around the tile and Silencing them for 1 turn. • Silence [Skill Control][Silence] (duration 1): Cannot use skills. Lasts 1 turn. • Allowed weapons: Staff, Rod | |
| 2 | 3 | 3 turns | Target an ally to grant | |
| 2 | 1-3 | 3 turns | Hurl Curzbound Soul at an enemy to deal damage equal to 80% of Spell Power and apply the Cursed Soul effect for 2 turns. • Cursed Soul [Dark][Healing Block][Damage over Time] (duration 2): Received healing effect -50%. At the end of the character's turn, deal dark fixed damage equal to 50% of Spell Power and, with a 30% chance, Stun. • Stun [Stun][Action Control] (duration 1): Cannot act. • Allowed weapons: Staff, Rod | |
| 2 | Self | 2 turns | Fire holy light in all directions around yourself, dealing radiance damage equal to 80% of Spell Power to enemies touched by the light, and restoring HP equal to 80% of Spell Power to allies. | |
| 2 | 1-3 | 3 turns | Hurl Essence Drain at an enemy to deal damage equal to 100% of Spell Power and gain the Blood Pact effect equal to 50% of Spell Power for 2 turns. • Blood Pact [Shield] (duration 2): Shield scaling with Spell Power. On attacking in combat, restore HP equal to 40% of Spell Power. • Allowed weapons: Staff, Rod |
Ultimate
None. The profile explicitly states she has no ultimate.
Awakening
Progression by stage:
| Stage | Upgrades |
|---|---|
| 1 | Ultimate enhance 1; Stat enhance 1 |
| 2 | Unique passive enhance 1; Stat enhance 2 |
| 3 | Ultimate enhance 2; Artifact acquired |
| 4 | Unique passive enhance 2; Artifact enhance 1 |
| 5 | Ultimate enhance 3; Artifact enhance 2 |
| 6 | Unique passive enhance 3; Artifact enhance 3 |
Note: the Performance section states this unit has no ultimate, which conflicts with the "Ultimate enhance" entries above (?).
Artifacts
Blood-Colored Magic Orb
Flavor: Within the blood-red radiance sleeps the echo of a long-forgotten spell.
| Lv | Effect |
|---|---|
| 1 | When casting blood magic, gain 1 stack of Blood Magic. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. (Blood Magic 1: Spell Power/Magic Penetration +10% (regardless of stacks). At max stacks, gain Overflowing Magic 1 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 1: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 1. Lasts 1 turn. Cannot be dispelled.) |
| 2 | When casting blood magic, gain 1 stack of Blood Magic 2. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. (Blood Magic 2: Spell Power/Magic Penetration +15% (regardless of stacks). At max stacks, gain Overflowing Magic 2 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 2: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 2. Lasts 1 turn. Cannot be dispelled.) |
| 3 | When casting blood magic, gain 1 stack of Blood Magic 3. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. (Blood Magic 3: Spell Power/Magic Penetration +20% (regardless of stacks). At max stacks, gain Overflowing Magic 3 then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 3: Spell Power/Magic Penetration +20%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 3. Lasts 1 turn. Cannot be dispelled.) |
| 4 | When casting blood magic, gain 1 stack of Blood Magic 4. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. (Blood Magic 4: Spell Power/Magic Penetration +25% (regardless of stacks). At max stacks, gain Overflowing Magic 1 (?) then remove. Max 3 stacks. Cannot be dispelled.) (Overflowing Magic 4: Spell Power/Magic Penetration +25%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 4. Lasts 2 turns. Cannot be dispelled.) |
Elemental Mastery: Radiance
Flavor: It lets the chosen one grasp truth and awaken inner power. Unshaken even amid chaos, guided by the light, they can carve out their own fate.
| Lv | Effect |
|---|---|
| 1 | When using a Radiance-attribute skill, gain Seal of Radiance 1. (Seal of Radiance 1: Spell Power/Defense/Resistance 15%. Lasts 2 turns.) |
| 2 | When using a Radiance skill, gain Seal of Radiance 2. (Seal of Radiance 2: Spell Power/Defense/Resistance 20%. Lasts 2 turns.) |
| 3 | When using a Radiance skill, gain Seal of Radiance 3. (Seal of Radiance 3: Spell Power/Defense/Resistance 25%. Lasts 2 turns.) |
| 4 | When using a Radiance skill, gain Seal of Radiance 4. (Seal of Radiance 4: Spell Power/Defense/Resistance 30%. Lasts 2 turns.) |
Pilgrim's Overshoes
Flavor: One who walks the pilgrim's path must endure bodily pain and undergo the god's trials. These holy boots are the legacy of a cleric whose faith was tested over long years, helping the wearer avoid danger and receive divine guidance.
| Lv | Effect |
|---|---|
| 1 | Movement +1. Spell Power +3% per tile moved (max +12%), damage taken -2% (max -8%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 55% of Spell Power. Overshoe healing is reduced by 10% per ally beyond 1 target. (minimum healing 30%) |
| 2 | Movement +1. Spell Power +4% per tile moved (max +16%), damage taken -3% (max -12%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 60% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%) |
| 3 | Movement +2. Spell Power +4% per tile moved (max +20%), damage taken -3% (max -15%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 65% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%) |
| 4 | Movement +2. Spell Power +5% per tile moved (max +25%), damage taken -4% (max -20%). At turn end, if no healing skill was used this turn, heal all other allies within 1 ring for 70% of Spell Power. Reduced by 10% per ally beyond 1 target. (minimum healing 30%) |
Signature Gear

A staff set with a gem that shines in many colors depending on the viewing angle. It amplifies magical power so mightily that the continent's foremost mages covet it.
- Stats
- Max HP +136, Spell Power +360. Additional: Healing +10%.
Garad's Will (Irene exclusive). After casting a spell on an ally, increase the shield granted to the target by 50% and apply the Recovery 6 effect.
- Recovery 6: At the start of the ally turn, heal for 20% of the caster's Spell Power.
Survival Expert (base). After casting a spell on an ally, apply the Recovery 6 effect.
- Recovery 6: At the start of the ally turn, heal for 20% of the caster's Spell Power.
Release Date
Original Korean release: not stated. Note: the story chapter featuring her (Ch. 41 Garad Conquest) was added 252025-06-10, per the in-story-appearance section, but this is a content-addition date, not her release date.
Global status: Live now.
Guide (Performance / Evaluation)
The following is NamuWiki community assessment (KR server), subjective community opinion.
Performance: Among Legendary characters, she is one of only three who possess the "11-shaped" class tree. Like Morgaina, she has an unusual build that doubles as healer and mage, so her Tier 3 classes are two: Cavalist and Bloodmage. Switching to the mage-side class also changes the class icon. Her unique passive is "Woman Behind the Veil": when granting a beneficial effect to an ally via skill, she gives the target a shield equal to 25-40% of Spell Power for 2 turns; also, dealing damage to an enemy grants herself a shield equal to 25-50% of Spell Power for 2 turns. From 5th awakening, if she holds a shield, in combat her Defense and Resistance increase by 20% of Spell Power. This is the core passive of Irene the shield supporter. She has no ultimate. Her signature weapon is Chromatic Rod, a Legendary Rod; its bonus stat is healing. When she casts a spell on an ally, it grants a "Recovery" buff that heals based on the caster's Spell Power at turn start. When Irene uses it, the shield she grants allies is strengthened by an additional 20%. A very fitting weapon for Irene, who is both a healer and shield supporter; since Irene can also use Warrant Barrier, synergy is even better.
Evaluation: A utility-rich healer plus shield supporter: she can grant AoE shields and healing while also targeting herself, giving her strong self-survivability, and she can even provide silence support via Silent Cloud. Because she learns Heal and Heal Wind she is plenty useful as a healer, and since she learns Warrant Barrier she can become even stronger as a shield supporter. Her magic is debuff-focused, but she learns the debuff-camp staple AoE Silent Cloud in a base class, so just having that alone pulls its weight. Mastering just the two Tier 1 classes completes the Heal-Heal Wind-Silent Cloud skill set, so her low investment burden is another advantage. Morgaina exists in the same 11-shaped tree as a healer+mage with no ultimate, but Irene's passive is so excellent and her skill set so good that comparing them would be rude to Irene.
No S/A/B tier rating stated.
