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Sister

Tier 1Common class5 units

A basic class that casts radiance magic to heal and protect allies. Mage [Tier 1] - A basic class that casts elemental magic to deal damage to enemies. Priest [Tier 2] - A clergy class specialized in casting radiance magic to support and protect allies. Wizard [Tier 2] - A skilled mage class that deals damage to enemies with elemental magic and controls the battlefield. High Priest [Tier 3] - An advanced clergy class that casts radiance magic to deal damage to enemies and heal allies. Dark Wizard [Tier 3] - An advanced mage who grafted the power of darkness onto elemental magic to build a unique magic system.

  • Benevolence 1: When using a skill on an ally, recover 10% health.
  • Benevolence 2: When using a skill on an ally, recover 15% health.
  • Composure 1: When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 5%.
  • Composure 2: When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 10%.
  • Blessing 1: If there is an adjacent ally, spell power and resistance increase by +10%, and at end of action, apply Blessing 1 effect for 2 turns to 1 ally within 2 tiles.
  • Blessing 1 (duration 2): Defense +10%. At end of action, recover health equal to 15% of total health.
  • Blessing 2: If there is an adjacent ally, spell power and resistance increase by +15%, and at end of action, apply Blessing 2 effect for 2 turns to 1 ally within 2 tiles.
  • Blessing 2 (duration 2): Defense +15%. At end of action, recover health equal to 15% of total health.
  • Inspiration 1: When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 20%, and when applying an action-control effect via skill, gain a shield equal to 20% of spell power for 2 turns.
  • Inspiration 2: When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 25%, and when applying an action-control effect via skill, gain a shield equal to 25% of spell power for 2 turns.
  • Holy Armor 1: If there is an adjacent ally, spell power and resistance increase by +25%, and at end of action, apply Holy Armor 1 effect for 2 turns to 1 ally within 2 tiles.
  • Holy Armor 1 (duration 2): Defense/Resistance +20%. At end of action, recover health equal to 20% of total health.
  • Holy Armor 2: If there is an adjacent ally, spell power and resistance increase by +30%, and at end of action, apply Holy Armor 2 effect for 2 turns to 1 ally within 2 tiles.
  • Holy Armor 2 (duration 2): Defense +25%. At end of action, recover health equal to 25% of total health.
  • Confusion 1: At the end of the character's turn, apply Magic Vulnerability / Confusion effects to 1 random enemy within 3 tiles nearby.
  • Confusion [Cannot be removed][Action Control]: Falls into confusion and flees randomly within movable range.
  • Magic Vulnerability (duration 2): Resistance -50%.
  • Confusion 2: At the end of the character's turn, apply Magic Vulnerability / Confusion effects to 2 random enemies within 3 tiles nearby.

Units with this class (5)