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Blood-Colored Magic Orb

Artifact
LvEffect
1When casting blood magic, gain 1 stack of Blood Magic. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. Blood Magic 1: Spell Power/Magic Penetration +10% (regardless of stacks). At max stacks, gain Overflowing Magic 1 then remove. Max 3 stacks. Cannot be dispelled. Overflowing Magic 1: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 1. Lasts 1 turn. Cannot be dispelled.
2When casting blood magic, gain 1 stack of Blood Magic 2. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. Blood Magic 2: Spell Power/Magic Penetration +15% (regardless of stacks). At max stacks, gain Overflowing Magic 2 then remove. Max 3 stacks. Cannot be dispelled. Overflowing Magic 2: Spell Power/Magic Penetration +10%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 2. Lasts 1 turn. Cannot be dispelled.
3When casting blood magic, gain 1 stack of Blood Magic 3. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. Blood Magic 3: Spell Power/Magic Penetration +20% (regardless of stacks). At max stacks, gain Overflowing Magic 3 then remove. Max 3 stacks. Cannot be dispelled. Overflowing Magic 3: Spell Power/Magic Penetration +20%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 3. Lasts 1 turn. Cannot be dispelled.
4When casting blood magic, gain 1 stack of Blood Magic 4. After casting blood magic, if you did not attack this turn, gain an additional stack before turn end. After casting blood magic, that skill's cooldown -1. Blood Magic 4: Spell Power/Magic Penetration +25% (regardless of stacks). At max stacks, gain Overflowing Magic 1 (?) then remove. Max 3 stacks. Cannot be dispelled. Overflowing Magic 4: Spell Power/Magic Penetration +25%. On gaining this buff, gain extra action and Focus effect. Cannot gain Blood Magic 4. Lasts 2 turns. Cannot be dispelled.

Units that can equip this (1)