- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Pandragon
- Class
- Fighter
- Voice Actor
- Ryu Seung-gon
- Unique Passive
- Sword of Conviction
- Exclusive Weapon
- Snow Tale Chaos Shadow / Seolhwa Nanyeong
- Ultimate
- Snow Tale Chaos Shadow Slash / Seolhwa Nanyeong-cham
- Original Korean Release Date
- 2025-01-17
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 397
- ATK
- 160
- M-ATK
- 84
- DEF
- 26
- RES
- 25
Unique Passive
Sword of Conviction Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | If HP is 100%, attack power increases by 15% when performing an area attack. At game start, gain the Sword of Conviction 1 effect. | |
| Sword of Conviction 1 (duration 2) Cannot be removed | Attack Power / Critical Rate +10%. On enemy kill, gain Sole Supremacy 1 effect and remove this effect. On expiration, gain Price of Arrogance effect. Lasts 2 turns. | |
| Sole Supremacy 1 Cannot be removed | Attack Power / Critical Rate +20%. Damage taken -10%. | |
| Price of Arrogance Cannot be removed | Attack Power / Critical Rate -20%. | |
| Max Awakening | If HP is 100%, attack power increases by 30% when performing an area attack. At game start, gain the Sword of Conviction 4 effect. | |
| Sword of Conviction 4 (duration 3) Cannot be removed | Attack Power / Critical Rate +10%. On enemy kill, gain Sole Supremacy 4 effect and remove this effect. On expiration, gain Price of Arrogance effect. Lasts 3 turns. | |
| Sole Supremacy 4 Cannot be removed | Attack Power / Critical Rate +30%. Damage taken -10%. | |
| Max Manifestation | Max HP increases by 30%. If HP is 70%, attack power increases by 40% when performing an area attack and physical penetration increases by 40% in battle. At game start, gain the Sword of Conviction 7 effect. | |
| Sword of Conviction 7 (duration 4) Cannot be removed | Attack Power / Critical Rate +20%. On dealing lethal damage to an enemy, gain Sole Supremacy 7 effect and remove this effect. On expiration, gain Price of Arrogance effect. Lasts 4 turns. Cannot be removed. | |
| Sole Supremacy 7 Cannot be removed | Attack Power / Critical Rate +40%. Damage taken -20%. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Fighter |
| Tier 2 | Swordman, Knight |
| Tier 3 | Arc Knight, Winter Sword, Frost Knight |
Common Classes
Fighter+33 more → Tier 1 - Basic class that uses a sword to close in and fight enemies.
Offensive
| Lv | Effect |
|---|---|
| 1 | Takes 25% less counterattack damage when attacking in battle. |
| 2 | Takes 25% less counterattack damage when attacking in battle, and 50% less counterattack damage when a critical hit triggers. |
Swordman+14 more → Tier 2 - Warrior class specialized in close combat through professional swordsmanship training.
Superiority
| Lv | Effect |
|---|---|
| 1 | When attacking in battle, attack power increases by 20% and takes 25% less counterattack damage. When a critical hit triggers, takes 50% less counterattack damage. |
| 2 | When attacking in battle, attack power increases by 25% and takes 25% less counterattack damage. When a critical hit triggers, takes 50% less counterattack damage. |
Knight+14 more → Tier 2 - Knight class skilled in group combat through long training in advanced swordsmanship and formal tactics.
Uplift
| Lv | Effect |
|---|---|
| 1 | Damage taken by self and adjacent allies is reduced by 10%, and if there are adjacent allies in battle, attack power increases by 20%. |
| 2 | Damage taken by self and adjacent allies is reduced by 10%, and if there are adjacent allies in battle, attack power increases by 25%. |
Arc Knight+5 more → Tier 3 - Advanced knight who leads battles to victory at the vanguard with skilled swordsmanship and strong knightly spirit.
Suppression
| Lv | Effect |
|---|---|
| 1 | Before using a skill, attack power increases by 30%, and gains an aura until the next turn start, applying the Suppress effect to adjacent enemies. (Suppress: Cannot be removedSkill control: Attack Power / Spell Power / Critical Rate -25%. Cannot activate class passives.) |
| 2 | Before using a skill, attack power increases by 40%, and gains an aura until the next turn start, applying the Suppress effect to adjacent enemies. |
Unique Classes
Winter Sword Tier 3 - Advanced class that uses a sword and roams the battlefield with the power of sharp frost.
Winter Blade
| Lv | Effect |
|---|---|
| 1 | Attack power increases by 30% when using an area skill. If an enemy that took damage possesses a frost-type debuff, applies the Chill effect. (Chill: FrostAction controlMovement controlDamage over time (stack 3 / duration 2): At the character's turn end, deals fixed frost magic damage equal to 10% of attack power. Per stack, movement -1 and damage dealt -5%.) |
| 2 | Attack power increases by 40% when using an area skill. If an enemy that took damage possesses a frost-type debuff, applies the Chill effect. |
Frost Knight Tier 3 - Advanced class that uses a sword and dominates the battlefield with the power of solid frost.
Frost Ice Wall
| Lv | Effect |
|---|---|
| 1 | When casting a frost-type skill, attack power increases by 20% and gains the Frost Ice Wall effect. (Frost Ice Wall: FrostCannot be removed (stack 2): Physical damage taken -40% (does not stack). Frost resistance +40% (does not stack). After being attacked, removes the effect and deals fixed frost magic damage equal to 30% of attack power to enemies within 1 tile around, applying the Chill effect.) (Chill: FrostAction controlMovement controlDamage over time (stack 3 / duration 2): At the character's turn end, deals fixed frost magic damage equal to 10% of attack power. Per stack, movement -1 and damage dealt -5%.) |
| 2 | When casting a frost-type skill, attack power increases by 25% and gains the Frost Ice Wall effect. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| Melee Healing Movement Attack Combat | 2 | 1-1 | 4 turns | Deal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. | |
| Ranged Directional Battle | 1 | 1-2 | 2 turns | Launches a crescent moon flash at an enemy, dealing damage equal to 150% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield | |
| Shout | 4 | Self | 2 turns | Applies the Vitality effect to self and adjacent allies for 2 turns. Vitality Shout (duration 2): After a melee attack, can additionally use an attack or skill. Removed when triggered. | |
| Melee Healing TP Removal | 2 | Self | 2 turns | Sweeps with the sword, dealing damage equal to 60% of attack power to enemies within 1 tile around and lowering their TP by 1 each. Recovers HP equal to 10% of attack power per enemy that took damage. Allowed weapons: Sword, Greatsword, Sword/Shield |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Slash Frost Melee | 2 | 4-4 | 2 turns | Designate an empty tile 4 spaces away in a straight line in any direction, move there, then deal 70% of attack power damage to enemies along the path. If the target has a frost-type debuff, applies the Freeze effect; if no frost-type debuff, applies the Cold Slow effect. • Cold Slow FrostAction controlMovement control (stack 2 / duration 2): Movement -1. When stacked, replaced by Freeze. • Freeze FrostAction control (duration 1): Cannot act. • Allowed weapons: Sword, Greatsword | |
| Slash Frost Melee | 3 | 1-3 | 3 turns | Move to a designated tile within 3 spaces around, then deal damage equal to 180% of attack power to enemies within 1 tile around, split according to the number of struck characters, and apply Ice Bind. • Ice Bind FrostAction controlMovement controlCannot move (duration 1): Cannot move. Cannot take additional movement or additional actions. • Allowed weapons: Sword, Greatsword |
Ultimate
Seolhwa Nanyeong-cham / Snow Tale Chaos Shadow Slash
Ultimate Slash Frost Ranged "I'll show you the ultimate swordsmanship! Seolhwa Nanyeong-cham!!"
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Move to a designated tile within 3 spaces around, then deal damage equal to 110% of attack power to enemies within 3 spaces around and, with a 20% chance, apply the Cold Slow effect for 2 turns. | |
| Cold Slow (duration 2) Frost Action control Movement control Max Stacks: 2 | Movement -1. When stacked, replaced by Freeze. | |
| Freeze (duration 1) Frost Action control | Cannot act. | |
| Max Awakening | Move to a designated tile within 3 spaces around, then deal damage equal to 125% of attack power to enemies within 3 spaces around and, with a 35% chance, apply the Cold Slow effect for 2 turns. | |
| Max Manifestation | Move to a designated tile within 3 spaces around, then deal damage equal to 140% of attack power to enemies within 3 spaces around and, with a 100% chance, apply the Cold Slow effect for 2 turns. |
- CostTP 5Range1-3AreaWideCooldown5 turns
- Allowed weapons: Sword, Greatsword
Release Date
Original Korean release: Implemented after the 2025-01-17 update (as a Blue-attribute slash character), tied to the Black Prince release window. First previewed in the Black Prince 1st PV. Stated in-game: "After the January 17, 2025 update."
Global status: Live now.
Artifacts
Attribute Overload+9 more → Overloads the wearer's attribute affinity; favorable matchups become extreme, gaining combat advantage.
| Lv | Effect |
|---|---|
| 1 | When at attribute advantage, attribute dmg dealt +10%. |
| 2 | +15%. |
| 3 | +20%. |
| 4 | +25%. |
Mark of Slaughter+4 more → Repeated slaughter progressively strengthens the wearer into the ruler of the battlefield; must constantly fight not to fall into violence and the abyss.
| Lv | Effect |
|---|---|
| 1 | On kill, gain ATK +10%, max 4 stacks. |
| 2 | On kill, gain ATK +15%, max 4 stacks. |
| 3 | On kill, gain ATK +20%, max 4 stacks. |
| 4 | On kill, gain ATK +25%, max 4 stacks. |
Warrior's Essence+12 more → A true warrior fights facing the enemy's eyes.
| Lv | Effect |
|---|---|
| 1 | On melee skill use, ATK +15%. |
| 2 | ATK +20%. |
| 3 | ATK +25%, physical penetration +10%. |
| 4 | ATK +30%, physical penetration +15%. |
Frost Throne The owner of the hard, cold throne grants extreme chill to all who step into their domain.
- Lv1: At game start gain Frost Throne 1 = Half Cover; ice resistance +25%; has aura reducing enemies' ice resistance/defense/resistance -25% within 2 tiles; cannot be dispelled.
- Lv4: At game start gain Frost Throne 4 = Half Cover; ice resistance +50%; aura enemies' ice resistance/defense/resistance -50% within 2 tiles; cannot be dispelled.
- Half Cover: Not crit by enemy directional attacks; glancing blows occur, reducing dmg taken by 25%.
Signature Gear

KR release · gmap.gg
A sword newly forged by order of the Pandragon 3rd Prince, modeled after Barisada. Shaped like a blade to unleash a more powerful Snowflake Dancing Shadow Slash, with reinforced durability.
- Stats
- Max HP +128, ATK +382
- Additional
- ATK +15%
Frost Blade (Exclusive). When casting an Ice-type skill, damage increases by 15%. When casting an Ice-type skill, gain 1 TP and an extra attack or skill use. Also gain Ice Crystal. (Cooldown 3 turns)
- Ice Crystal: Ice-type skills other than the Ultimate cost 2 less TP. Removed when an Ice-type skill other than the Ultimate is used. Cannot be dispelled.
Cold Breath (General). Ice-type skill damage increases by 15%.
Guide
Overall verdict, verbatim label "S/A/B tier": (no explicit letter tier stated). Summary: "A pretty piece of trash that was barely saved by an artifact."
Classes (7.1): Tier 3 options are Winter Sword, area, Arc Knight, all-round offense/defense, Frost Knight, ice + defense. Arc Knight's passive: +40% ATK before skill use and debuffs adjacent enemies (ATK/spell power/crit reduction + passive-nullify), so best-balanced; considered the safe, strongest pure-damage brainless pick. Winter Sword passive applies only to area skills; Frost Knight only to ice skills, so both have generality flaws. Frost Knight learns core skill Snow Tale Chaos Strike, gains "Frost Ice Wall" buff (physical dmg -40%, ice resist +40% after casting; deals 30% ATK ice dmg to enemies within 8 tiles and applies Chill debuff on being hit once), praised for good tanking. Winter Sword learns Ice Strike Flash and can stack Chill via the Double Snowflake technique - strong in that case, but lowest priority since it needs Snow Tale Chaos Strike.
Signature/Ultimate (7.2): Snow Tale Chaos Strike is the core skill - move within 3 tiles then hit 8 surrounding tiles, applying Ice Bind; 180% multiplier but dmg is split among those hit, so with only 1 target the full 180% lands (very strong). Core to the Double Snowflake technique. Ice Strike Flash: move to an empty tile 4 tiles away in a straight line, 70% ATK dmg along the path; low multiplier, acts as a supporting debuff skill - use combined with ice skills, not alone. Ultimate Pandragon royal signature move, identical to Crow: move within 3 tiles, AoE dmg to enemies within 3 tiles, applies Cold Slow; synergizes with ice-skill siblings (Lacid, Iyolin), himself, and also Veradin.
Recommended gear (7.3): Exclusive weapon has ATK% option, +dmg on ice skills, and TP payback of +1 TP on ice skill cast. Key are the awakening-added exclusive effects: 3-star adds extra attack/skill after ice skills; 6-star adds "Ice Crystal" buff. Enables the "Double Snowflake" technique: T1 fill 1 TP via Warrant Barrier, T2 at 5 TP cast Snow Tale Chaos Shadow Slash then use payback 1 TP for Snow Tale Chaos Strike; especially strong on Winter Sword. Heavily depends on high-star weapon skills. Armor: Crow set mainly recommended; based on Nangcheon for penetration; Haidellune set is best if shared - Haidellune + Frost Throne + Saint King Lacid's Pandragon faction buff yields huge dmg on Double Snowflake. Accessories: Golden Dice or Ancient Hero's Ring. Artifact: Frost Throne is essential.
Overall (8): Very popular fandom character; big attention from the pre-Black-Prince PV. But awkward design: an early-burst AoE character that only performs after killing 1 enemy, and if it fails to kill in time gets the Price of Arrogance debuff; needs full exclusive-weapon awakening to work. Went to the warehouse just 2 weeks after release when Inner Break was introduced with Black Prince. Fans waited for Ice's Inner Break, but it did not fix Price of Arrogance, and being an AoE character whose skills lack the Combat tag yet oddly having "+40% physical penetration in combat," plus an artifact structure that could not do Double Snowflake, blew up the community lounge. Developer stayed silent; finally in the 3rd week of Sept 2025 the new artifact Frost Throne was added, raising performance to usable/active-roster level. Combined with Saint King Lacid's Pandragon faction buff (base stats up to +30% and movement +1), it can finally function. Note: still cannot run raids due to Price of Arrogance, and Double Snowflake needs 1 turn of warm-up. For rush: T1 throw into enemy lines with Ice Strike Flash + Snow Tale Chaos Strike then combo with Lacid's Xavier Breath or ice magic; Frost Knight is better here for survivability, while Double Snowflake favors Winter Sword or Arknight. Full weapon awakening requirement means low raising priority unless you love Ice. (Community aside: "newer characters are better" is the trap.)
Awakening/Manifestation progression: Track: Manifestation / Inner Cube. - Stage 1: Ultimate enhance 1; Stat enhance 1. - Stage 2: Unique passive enhance 1; Stat enhance 2. - Stage 3: Ultimate enhance 2; Artifact acquired. - Stage 4: Unique passive enhance 2; Artifact enhance 1. - Stage 5: Ultimate enhance 3; Artifact enhance 2. - Stage 6: Unique passive enhance 3; Artifact enhance 3. Reference for what each level enhances (from passive/ult sections): - Passive Sword of Conviction: initial: at 100% HP, +15% ATK on area attacks; start with Sword of Conviction 1. Max Awakening: at 100% HP, +30% ATK on area attacks; start Sword of Conviction 4. Max Manifestation: Max HP +30%; at 70% HP, +40% ATK on area attacks and +40% physical penetration in combat; start Sword of Conviction 7. - Ultimate "Snow Tale Chaos Shadow Slash": First Acquisition: 110% ATK dmg, 20% chance to apply Cold Slow for 2 turns. Max Awakening: 125% ATK dmg, 35% chance. Max Manifestation: 140% ATK dmg, 100% chance.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break awakening added.
- Ultimate Snowflake Chaos Slash (Inner Break 1/3/5) enhanced; at max awakening, move to a target tile within 3 tiles, deal 140% ATK to enemies within 3 tiles, and 100% chance to apply Frost Slow for 2 turns.
- Unique passive Sword of Conviction (Inner Break 2/4/6) enhanced; at max awakening, Max HP +30%. At 70%+ HP, AoE attacks gain ATK +40% and battle Physical Penetration +40%. Start with Sword of Conviction 7.
- Sword of Conviction 7 (4 turns, cannot be dispelled): ATK/Crit Rate +20%; dealing lethal damage grants Supreme Ego 7 (ATK/Crit Rate +40%, damage taken -20%) and clears this effect; on expiry gain Price of Arrogance (ATK/Crit Rate -20%).
- Artifact Elemental Overload (Inner Break 3, then enhanced at 4/5/6): elemental damage on advantage +10% initial, +25% at max awakening.
Trivia
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
