Iron Mask
Outer OneUpcoming철가면
- Rarity
- Outer One
- Element
- Light of Faith
- Faction
- Unaffiliated
- Class
- Light-attribute Outer One, Slash type
- Voice Actor
- Hong Si-ho / Kim Hye-seong
- Unique Passive
- Light Guide
- Exclusive Weapon
- Lightblinger
- Ultimate
- Asura Pacheonmu
- Original Korean Release Date
- 2026-07-07
- Estimated Release Date
- 2027-09-15
Unique Passive
- Light Guide: name only. The passive section is empty in the source; no effect text or tiers are provided. (Effect absent.)
Classes
Tier layout:
- Tier 1: Fighter
- Tier 2: Swordman, Admin
- Tier 3: Dualmaster, King, Systemmaster
Common Classes
Fighter - Tier 1 Basic class that uses a sword to close in and fight enemies in melee. Offense
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, take 25% less counterattack damage. |
| 2 | When making a combat attack, take 25% less counterattack damage, and when a critical hit triggers, take 50% less counterattack damage. |
Swordman - Tier 2 Warrior class specialized in melee combat through dedicated swordsmanship training. Superiority
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, attack power increases by 20% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage. |
| 2 | When making a combat attack, attack power increases by 25% and take 25% less counterattack damage. When a critical hit triggers, take 50% less counterattack damage. |
Unique Class
Section is empty in the source; no unique class name or effect provided. (Absent.)
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 3 turns | Deals 130% of attack power as damage; if counterattacked, an additional hit triggers dealing 30% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 2 | 1-1 | 4 turns | Deals 170% of attack power as damage, and on a critical hit restores HP equal to 50% of attack power. On killing an enemy, advances to the spot where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 1 | 1-1 | 2 turns | Immediately after use, gain an additional action, and critical hit chance increases by 15% during this turn. | |
| 1 | 1-2 | 2 turns | Fires a Danwolseom at the enemy, dealing 150% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield ### Unique / Manifestation Skill | |
| Sanctuary of Thirteen Wings | - | 3 | 4 turns | • Initial Acquisition: When this skill is equipped, become immune to the Heal Block effect. Designate a tile within the surrounding 3 tiles, move there, then create a Sanctuary of Thirteen Wings area in a 5x5 range that lasts for 3 turns. After using the skill, gain an additional attack or skill use. This skill is not affected by cooldown control or reduction effects. • Sanctuary of Thirteen Wings Undispellable: When a critical hit occurs on allies inside the area, the cooldown of the skill with the longest cooldown is reduced by -1 (cooldown 1). At the end of the turn, heal 10% of max HP and grant Sanctuary Shield. Enemies inside the area: received critical hit chance / received critical hit damage +10%, radiance resistance -10%. • Sanctuary Shield Shield (duration 1): Shield proportional to max HP. • Max Manifestation: Max HP increases by 20%, and when this skill is equipped, become immune to the Heal Block effect. Designate a tile within the surrounding 3 tiles, move there, then create a Sanctuary of Thirteen Wings area in a 5x5 range that lasts for 3 turns. After using the skill, remove all debuffs on self and gain a re-action. This skill is not affected by cooldown control or reduction effects. • Sanctuary of Thirteen Wings Undispellable: When a critical hit occurs on allies inside the area, the cooldown of the skill with the longest cooldown is reduced by -1 (cooldown 1). At the end of the turn, heal 15% of max HP and grant Sanctuary Shield. If not an Outer One or Collaboration character, penetration resistance +15%. Enemies inside the area: received critical hit chance / received critical hit damage +20%, radiance resistance -30%. If an Outer One or Collaboration character, received damage +20%. • Sanctuary Shield Shield (duration 1): Shield proportional to max HP. |
Ultimate
Asura Pacheonmu Ultimate Strike Long-range Banish-State Attack "Come forth, Asura! Asura Pacheonmu!!"
- Initial Acquisition: Deals 150% of attack power as damage to enemies within the surrounding 3 rings and applies the Soul Damage effect. HP becomes 1, but takes no damage until the end of the turn.
- Soul Damage Undispellable (duration 1): When Iron Mask attacks, that attack's damage is set to 0 and the effect is removed.
- Max Awakening: Deals 165% of attack power as damage to enemies within the surrounding 3 rings and applies the Soul Damage effect. HP becomes 1, but takes no damage until the end of the turn.
- Max Manifestation: Deals 190% of attack power as damage to enemies within the surrounding 3 rings and applies the Soul Damage / Despair effects. Applies Sun Light 3 to self, then HP becomes 1 but takes no damage until the end of the turn.
- Despair Undispellable Skill Control (duration 2): Cannot gain dispellable buffs.
- Sun Light 3 Undispellable: When attacked by an enemy, deal 60% of attack power as radiance magic damage to enemies within the surrounding 3 tiles and remove 2 buffs. Heal allies within the surrounding 3 tiles by 60% of attack power and remove 2 debuffs. Removed after casting. Immune to damage-over-time.
- CostTP 5RangeSelfAreaWideCooldown5 turns
- Allowed weapons: Sword, Greatsword
Signature Gear

The sword of the one who leads all humanity to the light. Originally Scharnhorst's Stormblinger, reborn as a sword of light the moment it resonated with the awakening of Lucifer's power; Iron Mask draws out its full potential.
- Stats
- Max HP +128, Attack +382
- Additional
- Physical Penetration +20%, Critical Chance +20%
Judgment of Dawn (Iron Mask exclusive). After dealing damage on attack or counter, 50% chance to hit 4 random enemies within 5 tiles for 60% of Attack as resistance-ignoring Radiance magic damage and apply Rift (cooldown 1). 100% chance if the hit was a critical. Counter range +1.
- Rift: Radiance Resistance -10%, single-target skill damage -10%, 2 turns, up to 3 stacks.
Lightning of Dawn (Normal Skill). After dealing combat damage, 50% chance to hit 2 random enemies within 3 tiles for 60% of Attack as resistance-ignoring lightning magic damage (cooldown 2). Counter range +1.
The black cloak Iron Mask wears, woven from a special material infused with Pendragon Kingdom's techno-magic for high magic resistance; said to have been made in memory of a former comrade.
2-set: Max HP +15%, Attack +15%.
4-set: Physical Penetration / Critical Chance +20%. On landing a critical hit, gain the Veil of Radiance shield after attacking (cooldown 2 turns).
Veil of Radiance: Shield equal to 0.2% of Max HP per 1% Critical Chance. Cannot be removed.
Per-piece: Guide's Mask: received critical damage -10%. Guide's Cloak: Max HP +10%. Guide's Guard: Physical Penetration +10%. Guide's Boots: received Critical Chance -10%.

The feather of an angel that existed in the distant past — in truth a special feather holding the power of an archangel who commanded countless angels, deliberately crafted and kept in permanent preservation.
- Stats
- Max HP +128, Attack +93, Spell Power +93
- Additional
- Critical Damage +15%, Critical Chance +15%, Max HP +10%
Archangel's Protection. On casting a non-attack skill, at a chance equal to Critical Chance, once per turn gain Archangel's Blessing 6 / Focus. On casting the Ultimate, gain Archangel's Salvation 2.
- Archangel's Salvation 2: Shield for 60% of lost HP, 1 turn, cannot be removed.
- Archangel's Blessing 6: Attack/Spell Power/Defense/Resistance +15%, Physical & Magic Penetration Resistance +15%, 2 turns, cannot be removed.
- Focus: Gain 1 TP at end of action, cannot be removed.

- Stats
- 2-set: Attack +3%
- Additional
- I: Attack 10%, Critical Damage 2.7%. II: Critical Damage 7.2%, AoE skill damage 2.7%. III: Max HP 5%, received critical damage -9%. IV: Max HP 5%, received critical damage -9%. V: shield given 6%, Max HP 5%. VI: healing received 4.5%, shield received 4.5%, skill damage 3%.
