- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Geysir
- Class
- Warlock/Mage
- Voice Actor
- An Jang-hyeok
- Unique Passive
- Knowledge Inheritance
- Exclusive Weapon
- Timekeeper
- Ultimate
- None (this unit has no Ultimate skill)
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Magic- HP
- 377
- ATK
- 90
- M-ATK
- 139
- DEF
- 23
- RES
- 27
Unique Passive
Knowledge Inheritance Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | When attacking an enemy with an area skill, spell power increases by 15%. At end of turn, if there is an ally whose TP is 0, increase their TP by 1. | |
| Max Awakening | When attacking an enemy with an area skill, spell power increases by 30%. At end of turn, if there is an ally whose TP is 0, increase their TP by 2. | |
| Max Manifestation | Spell power increases by 40% and health increases by 20%. When an ally character ends its turn with TP at 0, increase their TP by 2 and grant a shield equal to 60% of spell power via Finisher Inheritance 3. At end of action, if own TP is 1 or higher, gain one additional action per turn. (Cooldown: 2) | |
| Finisher Inheritance 3 Shield | Spell-power-scaling shield. Ultimate damage +30%. TP cost required to cast the ultimate -2. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Warlock, Mage |
| Tier 2 | Dark Mage, Magician |
| Tier 3 | Occultist, Archmage |
Common Classes
Warlock [Tier 1]+2 more → - Basic class that uses dark magic to deal damage and inflict harmful effects.
Corrupt Gain
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, recover health equal to 10% of spell power. |
| 2 | After applying a debuff to an enemy with a skill, recover health equal to 15% of spell power. |
Mage [Tier 1]+13 more → - Basic class that casts elemental magic to deal damage to enemies.
Composure
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 5%. |
| 2 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 10%. |
Dark Mage [Tier 2]+5 more → - Black-mage class that uses dark magic to inflict harmful effects and recover own life.
Corruption
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 30% of spell power. |
| 2 | After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 40% of spell power. |
Magician [Tier 2]+6 more → - Mage class that boosts spell power with elemental magic to deal powerful damage.
Mana Stack
| Lv | Effect |
|---|---|
| 1 | When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 1. (Mana Stack 1 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 1.) (Mana Spiral 1 (Duration 2): Spell power 25%.) |
| 2 | When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 2. (Mana Stack 2 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 2.) (Mana Spiral 2 (Duration 2): Spell power 30%.) |
Unique Classes
Occultist [Tier 3] - Advanced black-mage class that uses dark magic to inflict harmful effects and cause confusion.
Forgotten Contract
| Lv | Effect |
|---|---|
| 1 | After attacking an enemy, remove 2 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range. (Confusion Cannot DispelAction Control: Fallen into confusion, flees randomly within movement range.) |
| 2 | After attacking an enemy, remove 3 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range. |
Archmage [Tier 3]+3 more → - A powerful, versatile grand mage with deep understanding of magic's essence.
Erosion
| Lv | Effect |
|---|---|
| 1 | At end of turn, if you dealt damage to an enemy this turn, gain Erosion 1. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 1 (Duration 2): Spell power +40%.) |
| 2 | At end of turn, if you dealt damage to an enemy this turn, gain Erosion 2. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 2 (Duration 2): Spell power +50%.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Dark Ranged Combat | 1 | 1-3 | 3 turns | Launch Dark Blast at an enemy dealing 100% of spell power as damage and apply Dark Bomb for 1 turn. Dark Bomb Dark (Duration 1): Defense/Resistance -15%. When this effect expires it explodes, dealing fixed damage equal to 40% of the caster's spell power within 1 tile around the target. | |
| Dark Blood Magic | 1 | 3 | 3 turns | Cast blood magic on a designated ally, granting Ecstasy for 2 turns. Ecstasy (Duration 2): Attack/Spell power +20%. After a combat attack, if you dealt damage to an enemy, recover health equal to 20% of max health. | |
| Dark Ranged | 3 | 3 | 3 turns | Create a Silent Cloud within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and Silencing them for 1 turn. Silence Skill ControlSilence (Duration 1): Cannot use skills. Lasts 1 turn. | |
| Fire Ranged Directional | 2 | 1-3 | 3 turns | Hurls a flame ball at an enemy dealing Fire damage equal to 100% of spell power, and deals Fire damage equal to 60% of spell power to adjacent enemies. Applies Burn to damaged enemies for 2 turns. Burn Damage over Time (Duration 2): At the end of the character's turn, deals fixed Fire magic damage equal to 15% of spell power. Allowed weapons: Staff, Rod | |
| Ice Ranged Directional Combat | 1 | 1-3 | 2 turns | Hurl an ice missile at an enemy, dealing damage equal to 130% of Spell Power and applying Cold Slow effect for 2 turns. Cold Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. At max stack, replaced with Freeze. Freeze IceAction Control (Duration 1): Unable to act. Allowed weapons: Staff, Rod | |
| Ranged | 2 | 1-3 | 3 turns | Deals damage equal to 80% of spell power to enemies within 2 tiles around self, and gains a shield equal to 40% of spell power per enemy damaged for 2 turns. Allowed weapons: Staff, Rod | |
| Dark Ranged Blood Magic Combat | 2 | 1-3 | 3 turns | Launch Cursebound Soul at an enemy dealing 80% of spell power as damage and apply Cursed Soul for 2 turns. Cursed Soul DarkHealing BlockDamage over Time (Duration 2): Healing effects received -50%. At character's end of turn, deal fixed dark damage equal to 50% of spell power and 30% chance to Stun. Stun StunAction Control (Duration 1): Cannot act. | |
| Ranged Directional Combat | 2 | 1-3 | 2 turns | Hurls a magic spear at an enemy dealing 150% of Spell Power as damage and Silencing for 1 turn. On killing an enemy, gain a shield that blocks damage equal to 60% of Spell Power for 2 turns. Silence Skill ControlSilence (duration 1): Cannot use skills. Lasts 1 turn. Allowed weapons: Staff, Rod | |
| Dark Ranged | 2 | 3 | 3 turns | Create a Despair Zone within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and applying Magic Vulnerability for 2 turns to damaged enemies. Magic Vulnerability (Duration 2): Resistance -50%. | |
| Electric Ranged Directional | 3 | 1-1 | 2 turns | Designates a direction and uses magic to deal 60% of Spell Power as Lightning damage to enemies within range and Electrocute for 1 turn. With 50% chance, deals an additional 50% of Spell Power as fixed Lightning damage to enemies adjacent to the hit enemy and Electrocutes them for 1 turn. Electrocute LightningAction Control (duration 1): Cannot counterattack. Allowed weapons: Staff, Rod |
Ultimate
None. The ultimate slot is listed in the source data but has no content, and the performance section explicitly states this unit has no Ultimate skill.
Artifacts
Simple Protection Charm+4 more → - Even a great mage borrows a charm's power on a dangerous battlefield; keep it on you against possible threat of death.
Charm
| Lv | Effect |
|---|---|
| 1 | At game start, gain a shield equal to +40% of spell power. |
| 2 | At game start, gain a shield equal to +60% of spell power. |
| 3 | At game start, gain a shield equal to +80% of spell power. |
| 4 | At game start, gain a shield equal to +100% of spell power. |
Flickering Orb+3 more → - Resonates with the wearer's magic energy to momentarily open a rift in time and space; unpredictable, sometimes it does not activate.
Orb
| Lv | Effect |
|---|---|
| 1 | After using a skill, 30% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 2 | After using a skill, 50% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 3 | After using a skill, 70% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
| 4 | After using a skill, 90% chance to activate, selecting a tile within 2 tiles nearby to teleport. |
Spell Acceleration+1 more → - In fierce combat, relentless spells warp the flow of time.
| Lv | Effect |
|---|---|
| 1 | After using a skill, gain Spell Acceleration 1. (Spell power +3%. Damage taken -3%. At character's end of turn, if Spell Acceleration 1 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 2 | After using a skill, gain Spell Acceleration 2. (Spell power +7%. Damage taken -7%. At character's end of turn, if Spell Acceleration 2 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 3 | After using a skill, gain Spell Acceleration 3. (Spell power +11%. Damage taken -11%. At character's end of turn, if Spell Acceleration 3 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
| 4 | After using a skill, gain Spell Acceleration 4. (Spell power +15%. Damage taken -15%. At character's end of turn, if Spell Acceleration 4 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.) |
Signature Gear

KR release · gmap.gg
An antique staff long stored in the Imperial Academy. Holding it is said to clear the mind and aid in logically interpreting objects and phenomena. When Gishne equips it, the weapon's full potential is drawn out.
- Stats
- Max HP +122, M-ATK +399
- Additional
- AoE Skill Damage +20%
Keeper of Lore (Exclusive). When casting a skill, gain M-ATK +20% for 2 turns. Additionally, when an allied character within 2 tiles of the wearer casts a skill, the wearer gains Time Manipulation 6 stacks equal to the TP that ally spent.
- Time Manipulation 6: Max 15 stacks. At max stacks, reduce the Cooldown of each ally's active skill with the longest remaining Cooldown by 1, then remove this effect and enter Time Manipulation Backlash for 2 turns.
- Time Manipulation Backlash: Cannot gain Time Manipulation stacks. Lasts 2 turns. Cannot be dispelled.
Spell Support (General). When the wearer casts a skill, if there is another ally with 0 TP, the wearer's M-ATK increases by 15% for 2 turns.
Build Guide by Axiom

Guide
Note: the following is NamuWiki community assessment (KR server), subjective community opinion.
Performance: Unusually for a legendary, he has an "11-shape" (parallel two-track) class tree with two base classes: Warlock and Mage. The Tier 3 classes are Occultist (Warlock track) and Archmage (Mage track), and he has no ultimate. Dedicated weapon is "Time Recorder": it has an additional stat that raises AoE skill damage, and when the wearer uses a skill while another ally has 0 TP, spell power rises for 2 turns. Also, when allies within 2 tiles use a skill, the wearer gains Time Manipulation stacks equal to the TP they consumed. When Time Manipulation reaches a set number of stacks, for each ally it reduces by 1 the cooldown of the active skill with the longest remaining cooldown, then the Time Manipulation stacks vanish and he gets the "Time Manipulation Rebound" un-removable debuff that blocks gaining stacks for 2 turns. The stack requirement is high, but it is an excellent weapon that shortens the whole team's cooldowns. Unique passive is "Knowledge Inheritance": attacking an enemy with an AoE skill raises spell power 20%, and when Gishne ends his action, if an ally has 0 TP he increases TP by 1~2 (base 1, becomes 2 from 5th awakening).
Evaluation: In the game's early days he was a regular deployment member alongside Diablo, then was benched for a long time, and returned with Inner Break as a top-grade supporter. Whether full-awakened or full-manifested he pays back 2TP the same, but he gained the ability to lay down a Necessary Inheritance shield. At full manifestation he returns as an ultra-strong supporter, cutting the ultimate's required TP by -2 while also boosting its power by +30%. If you can spend 3TP in one turn, in theory you can always fire the ultimate on turn 2, and since he lays a shield at the same time you gain a little extra survivability. His support is so strong he will likely never drop out of the top-tier supporters until GenesisWar Mobile shuts down. He also gained a re-action so he can serve as a sub-dealer, but only as a sub, so it needs careful play. With his dedicated weapon he can also provide cooldown reduction to the whole team. He is valuable in many ways and can deploy anywhere, so raising him is never a loss. For skills, at full manifestation the AoE restrictions are gone so easy combos are possible, but do not expect much dealer output. In PVP the Occultist (deletes 3 buffs) is appropriate; in PVE the Archmage is also usable. Generally you take Despair Zone or Silent Cloud.
No explicit S/A/B letter tier stated; text places him in the first-team supporter tier per KR-server community opinion.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Exclusive weapon 'Time Recorder' reworked: M-ATK +15% for 2 turns now triggers on any skill cast (previously required another ally at 0 TP).
- Retained: allies within 2 tiles who consume TP after casting grant the wearer Time Manipulation 1 stacks equal to the TP spent.
Trivia
Release Date
Original Korean release: Not stated in the overview. Version table lists launch as 2024/1/9 (2024-01-09), with Gishne among the launch legendary 16.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

