Brought to you by Dev & Sparda of the guild Elysium· join our Discord →
← Game Units

Gishne Driford

ReleasedGlobal CKR B

기쉬네 드리포드(Gishne Dripford)

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Geysir
Class
11-shaped class tree with two base classes, Warlock and Mage
Voice Actor
An Jang-hyeok
Unique Passive
Knowledge Inheritance
Exclusive Weapon
Timekeeper
Ultimate
None (listed but empty; performance section confirms there is no ultimate)
Original Korean Release Date
2024-01-09
Estimated Release Date
Live now

Unique Passive

Knowledge Inheritance Passive

TierEffect
First AcquisitionWhen attacking an enemy with an area skill, spell power increases by 15%. At end of turn, if there is an ally whose TP is 0, increase their TP by 1.
Max AwakeningWhen attacking an enemy with an area skill, spell power increases by 30%. At end of turn, if there is an ally whose TP is 0, increase their TP by 2.
Max ManifestationSpell power increases by 40% and health increases by 20%. When an ally character ends its turn with TP at 0, increase their TP by 2 and grant a shield equal to 60% of spell power via Finisher Inheritance 3. At end of action, if own TP is 1 or higher, gain one additional action per turn. (Cooldown: 2) • Finisher Inheritance 3 [Shield]: Spell-power-scaling shield. Ultimate damage +30%. TP cost required to cast the ultimate -2.

Classes

Tier tree:

  • Tier 1: Warlock, Mage
  • Tier 2: Dark Mage, Magician
  • Tier 3: Occultist, Archmage

Common Classes

Warlock [Tier 1] - Basic class that uses dark magic to deal damage and inflict harmful effects. Corrupt Gain

LvEffect
1After applying a debuff to an enemy with a skill, recover health equal to 10% of spell power.
2After applying a debuff to an enemy with a skill, recover health equal to 15% of spell power.

Mage [Tier 1] - Basic class that casts elemental magic to deal damage to enemies. Composure

LvEffect
1When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 5%.
2When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 10%.

Dark Mage [Tier 2] - Black-mage class that uses dark magic to inflict harmful effects and recover own life. Corruption

LvEffect
1After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 30% of spell power.
2After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover health equal to 40% of spell power.

Magician [Tier 2] - Mage class that boosts spell power with elemental magic to deal powerful damage. Mana Stack

LvEffect
1When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 1. (Mana Stack 1 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 1.) (Mana Spiral 1 (Duration 2): Spell power 25%.)
2When attacking and damaging 2 or more enemies simultaneously, gain Mana Stack 2. (Mana Stack 2 (Stacks 2): Spell power +10%. At 2 stacks, gain 1 TP and replace with Mana Spiral 2.) (Mana Spiral 2 (Duration 2): Spell power 30%.)

Occultist [Tier 3] - Advanced black-mage class that uses dark magic to inflict harmful effects and cause confusion. Forgotten Contract

LvEffect
1After attacking an enemy, remove 2 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range. (Confusion Cannot DispelAction Control: Fallen into confusion, flees randomly within movement range.)
2After attacking an enemy, remove 3 buffs each, and if the enemy's health has dropped to 50% or below, apply Confusion causing it to flee randomly within its movement range.

Archmage [Tier 3] - A powerful, versatile grand mage with deep understanding of magic's essence. Erosion

LvEffect
1At end of turn, if you dealt damage to an enemy this turn, gain Erosion 1. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 1 (Duration 2): Spell power +40%.)
2At end of turn, if you dealt damage to an enemy this turn, gain Erosion 2. After a combat attack, if the enemy did not die, steal 1 TP. (Erosion 2 (Duration 2): Spell power +50%.)

Skills

Common Skills:

SkillTPRangeCDEffect
Dark Blast+4 more → Dark Ranged Combat11-33 turnsLaunch Dark Blast at an enemy dealing 100% of spell power as damage and apply Dark Bomb for 1 turn. Dark Bomb Dark (Duration 1): Defense/Resistance -15%. When this effect expires it explodes, dealing fixed damage equal to 40% of the caster's spell power within 1 tile around the target.
Ecstasy+4 more → Dark Blood Magic133 turnsCast blood magic on a designated ally, granting Ecstasy for 2 turns. Ecstasy (Duration 2): Attack/Spell power +20%. After a combat attack, if you dealt damage to an enemy, recover health equal to 20% of max health.
Silent Cloud+3 more → Dark Ranged333 turnsCreate a Silent Cloud within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and Silencing them for 1 turn. Silence Skill ControlSilence (Duration 1): Cannot use skills. Lasts 1 turn.
Flame Ball+9 more → Fire Ranged Directional21-33 turnsHurls a flame ball at an enemy dealing Fire damage equal to 100% of spell power, and deals Fire damage equal to 60% of spell power to adjacent enemies. Applies Burn to damaged enemies for 2 turns. Burn Damage over Time (Duration 2): At the end of the character's turn, deals fixed Fire magic damage equal to 15% of spell power. Allowed weapons: Staff, Rod
Ice Missile+9 more → Ice Ranged Directional Combat11-32 turnsHurl an ice missile at an enemy, dealing damage equal to 130% of Spell Power and applying Cold Slow effect for 2 turns. Cold Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. At max stack, replaced with Freeze. Freeze IceAction Control (Duration 1): Unable to act. Allowed weapons: Staff, Rod
Mana Blade+9 more → Ranged21-33 turnsDeals damage equal to 80% of spell power to enemies within 2 tiles around self, and gains a shield equal to 40% of spell power per enemy damaged for 2 turns. Allowed weapons: Staff, Rod
Cursebound Soul+4 more → Dark Ranged Blood Magic Combat21-33 turnsLaunch Cursebound Soul at an enemy dealing 80% of spell power as damage and apply Cursed Soul for 2 turns. Cursed Soul DarkHealing BlockDamage over Time (Duration 2): Healing effects received -50%. At character's end of turn, deal fixed dark damage equal to 50% of spell power and 30% chance to Stun. Stun StunAction Control (Duration 1): Cannot act.
Magic Spear+7 more → Ranged Directional Combat21-32 turnsHurls a magic spear at an enemy dealing 150% of Spell Power as damage and Silencing for 1 turn. On killing an enemy, gain a shield that blocks damage equal to 60% of Spell Power for 2 turns. Silence Skill ControlSilence (duration 1): Cannot use skills. Lasts 1 turn. Allowed weapons: Staff, Rod
Despair Zone Dark Ranged233 turnsCreate a Despair Zone within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and applying Magic Vulnerability for 2 turns to damaged enemies. Magic Vulnerability (Duration 2): Resistance -50%.
Thunderbolt+4 more → Electric Ranged Directional31-12 turnsDesignates a direction and uses magic to deal 60% of Spell Power as Lightning damage to enemies within range and Electrocute for 1 turn. With 50% chance, deals an additional 50% of Spell Power as fixed Lightning damage to enemies adjacent to the hit enemy and Electrocutes them for 1 turn. Electrocute LightningAction Control (duration 1): Cannot counterattack. Allowed weapons: Staff, Rod

Manifestation

Inner Cube stages:

StageUpgrades
1Ultimate Enhancement 1, Stat Enhancement 1
2Unique Passive Enhancement 1, Stat Enhancement 2
3Ultimate Enhancement 2, Artifact Acquisition
4Unique Passive Enhancement 2, Artifact Enhancement 1
5Ultimate Enhancement 3, Artifact Enhancement 2
6Unique Passive Enhancement 3, Artifact Enhancement 3

Artifacts

Simple Protection Charm+3 more → Charm

LvEffect
1At game start, gain a shield equal to +40% of spell power.
2At game start, gain a shield equal to +60% of spell power.
3At game start, gain a shield equal to +80% of spell power.
4At game start, gain a shield equal to +100% of spell power.

Flickering Orb+3 more → Orb

LvEffect
1After using a skill, 30% chance to activate, selecting a tile within 2 tiles nearby to teleport.
2After using a skill, 50% chance to activate, selecting a tile within 2 tiles nearby to teleport.
3After using a skill, 70% chance to activate, selecting a tile within 2 tiles nearby to teleport.
4After using a skill, 90% chance to activate, selecting a tile within 2 tiles nearby to teleport.

Spell Acceleration+1 more →

LvEffect
1After using a skill, gain Spell Acceleration 1. (Spell power +3%. Damage taken -3%. At character's end of turn, if Spell Acceleration 1 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.)
2After using a skill, gain Spell Acceleration 2. (Spell power +7%. Damage taken -7%. At character's end of turn, if Spell Acceleration 2 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.)
3After using a skill, gain Spell Acceleration 3. (Spell power +11%. Damage taken -11%. At character's end of turn, if Spell Acceleration 1 (?) is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.)
4After using a skill, gain Spell Acceleration 4. (Spell power +15%. Damage taken -15%. At character's end of turn, if Spell Acceleration 4 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot dispel.)

Ultimate

None. The ultimate slot is listed in the header but has no content, and the performance section explicitly states this unit has no ultimate.

Source: GenesisWar Mobile: Asura Project, Gishne Driford. Legendary, Intellect Crystal, Geisir faction, blue-attribute mage.

Awakening

Two-track manifestation: Inner Cube column shown below.

StageUpgrades
1Ultimate enhancement 1; Stat enhancement 1
2Unique passive enhancement 1; Stat enhancement 2
3Ultimate enhancement 2; Artifact acquired
4Unique passive enhancement 2; Artifact enhancement 1
5Ultimate enhancement 3; Artifact enhancement 2
6Unique passive enhancement 3; Artifact enhancement 3

Artifacts

Simple Protection Charm+3 more → - flavor: even a great mage borrows a charm's power on a dangerous battlefield; keep it on you against possible threat of death. Charm

LvEffect
1at game start, gain shield equal to +40% of spell power.
2at game start, gain shield equal to +60% of spell power.
3at game start, gain shield equal to +80% of spell power.
4at game start, gain shield equal to +100% of spell power.

Flickering Orb+3 more → - flavor: resonates with the wearer's magic energy to momentarily open a rift in time and space; unpredictable, sometimes it does not activate. Orb

LvEffect
1after skill use, 30% chance to trigger, teleport to a chosen tile within 2 tiles around you.
2after skill use, 50% chance, teleport within 2 tiles.
3after skill use, 70% chance, teleport within 2 tiles.
4after skill use, 90% chance, teleport within 2 tiles.

Spell Acceleration+1 more → - flavor: in fierce combat, relentless spells warp the flow of time. Accel

LvEffect
1after skill use, gain "Spell Acceleration 1". Effect: spell power +3%, damage taken -3%. At character turn end, if Spell Acceleration 1 is at max stacks, reduce cooldown of all normal skills by 1. Max 3 stacks. Cannot be removed.
2after skill use, gain "Spell Acceleration 2". Effect: spell power +7%, damage taken -7%. At turn end, if at max stacks, reduce all normal skill cooldowns by 1. Max 3 stacks. Cannot be removed.
3after skill use, gain "Spell Acceleration 3". Effect: spell power +11%, damage taken -11%. At turn end, if "Spell Acceleration 1" (?) is at max stacks, reduce all normal skill cooldowns by 1. Max 3 stacks. Cannot be removed.
4after skill use, gain "Spell Acceleration 4". Effect: spell power +15%, damage taken -15%. At turn end, if Spell Acceleration 4 is at max stacks, reduce all normal skill cooldowns by 1. Max 3 stacks. Cannot be removed.

Signature Gear

Time Recorder
Time Recorderweapon · Staff · Legendary · Gishne Driford exclusive

An antique staff long stored in the Imperial Academy. Holding it is said to clear the mind and aid in logically interpreting objects and phenomena. When Gishne equips it, the weapon's full potential is drawn out.

Stats
Max HP +122, Spell Power +399. Additional: Area skill damage +20%.

Keeper of Legacy (Gishne exclusive). On skill cast, gain +20% Spell Power for 2 turns. Additionally, whenever an allied character within 2 tiles of the wearer casts a skill, the wearer gains Time Manipulation 6 stacks equal to the TP that ally spent.

  • Time Manipulation 6: Max 15 stacks. At max stacks, reduce the cooldown of each ally's active skill with the longest remaining cooldown by 1 and clear it, then enter Time Manipulation Recoil for 2 turns.
  • Time Manipulation Recoil: Cannot gain Time Manipulation stacks. Lasts 2 turns. Cannot be dispelled.

Spell Support (base). When the wearer casts a skill, if another ally has 0 TP, the wearer's Spell Power increases by 15% for 2 turns.

Release Date

Original Korean release: Not stated in the overview. Version table lists launch as 2024/1/9 (2024-01-09), with Gishne among the launch legendary 16.

Global status: Live now.

Guide - NamuWiki community assessment, KR server

Performance: Unusually for a legendary, she has an "11-shape" (parallel two-track) class tree with two base classes: Warlock and Mage. The Tier 3 classes are Occultist (Warlock track) and Archmage (Mage track), and she has no ultimate. Dedicated weapon is "Time Recorder": it has an additional stat that raises AoE skill damage, and when the wearer uses a skill while another ally has 0 TP, spell power rises for 2 turns. Also, when allies within 2 tiles use a skill, the wearer gains Time Manipulation stacks equal to the TP they consumed. When Time Manipulation reaches a set number of stacks, for each ally it reduces by 1 the cooldown of the active skill with the longest remaining cooldown, then the Time Manipulation stacks vanish and she gets the "Time Manipulation Rebound" un-removable debuff that blocks gaining stacks for 2 turns. The stack requirement is high, but it is an excellent weapon that shortens the whole team's cooldowns. Unique passive is "Knowledge Inheritance": attacking an enemy with an AoE skill raises spell power 20%, and when Gishne ends her action, if an ally has 0 TP she increases TP by 1~2 (base 1, becomes 2 from 5th awakening).

Evaluation: In the game's early days she was a regular deployment member alongside Diablo, then was benched for a long time, and returned with Inner Break as a top-grade supporter. Whether full-awakened or full-manifested she pays back 2TP the same, but she gained the ability to lay down a Necessary Inheritance shield. At full manifestation she returns as an ultra-strong supporter, cutting the ultimate's required TP by -2 while also boosting its power by +30%. If you can spend 3TP in one turn, in theory you can always fire the ultimate on turn 2, and since she lays a shield at the same time you gain a little extra survivability. Her support is so strong she will likely never drop out of the top-tier supporters until GenesisWar Mobile shuts down. She also gained a re-action so she can serve as a sub-dealer, but only as a sub, so it needs careful play. With her dedicated weapon she can also provide cooldown reduction to the whole team. She is valuable in many ways and can deploy anywhere, so raising her is never a loss. For skills, at full manifestation the AoE restrictions are gone so easy combos are possible, but do not expect much dealer output. In PVP the Occultist (deletes 3 buffs) is appropriate; in PVE the Archmage is also usable. Generally you take Despair Zone or Silent Cloud.

No explicit S/A/B letter tier stated; text places her in the first-team supporter tier per KR-server community opinion.

Stats, skills, and art for Gishne Driford are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.