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Mage

Tier 1Common class14 units

_Light defense · Dealer, CC · Weapons: Staff, Rod_ An entry-level Light elemental mage with Range 3. Combines damage and control, applying AoE Burn with Flame Ball and Chill Slow with Ice Missile (2 turns; when stacked, replaced by Freeze to lock down actions). M-ATK rises when an ally is adjacent (Composure), and Mana Blade grants a Shield for each enemy hit, making it stable when dealing AoE damage beside allies.

  • **Composure 1:** When attacking an enemy or using a skill, if an adjacent ally is present, M-ATK increases by 5%.
  • **Composure 2:** When attacking an enemy or using a skill, if an adjacent ally is present, M-ATK increases by 10%.
  • **Flame Ball** _(TP 2, Range 1-3, Area AoE, CD 3 turns)_: Hurl a Flame Ball at an enemy, dealing fire damage equal to 100% of M-ATK, and dealing fire damage equal to 60% of M-ATK to adjacent enemies. Apply Burn to the damaged enemies for 2 turns.
  • **Ice Missile** _(TP 1, Range 1-3, Area Single, CD 2 turns)_: Hurl an Ice Missile at an enemy, dealing 130% of M-ATK as damage and applying Chill Slow for 2 turns.
  • **Mana Blade** _(TP 3, Range Self, Area AoE, CD 3 turns)_: Deal 80% of M-ATK as damage to enemies within 2 tiles around you, and gain a Shield equal to 40% of M-ATK for each enemy damaged, lasting 2 turns.

Units with this class (14)