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Gamma

UpcomingKR A+

감마

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Unaffiliated
Class
Ranger
Voice Actor
Lee Serena
Unique Passive
Cruel Play
Exclusive Weapon
Azure Fleur
Ultimate
Violet Anthem
Original Korean Release Date
2026-06-03
Estimated Release Date
2027-07-13

Base Stats

Lv 1 · KR-server data · Physical
HP
469
ATK
180
M-ATK
84
DEF
27
RES
23

Unique Passive

Cruel Play Passive Has Revive built in by default. When attacking an enemy that does NOT have a heal-block effect, increases the crit chance received by the target by 10% ~ 25%. In that case, or when reviving, gains the buff "Cruel Play".

Cruel Play (buff effect):

  • Physical penetration +10% ~ 25%.
  • Crit chance received -10% ~ 25%.
  • Turns the 8 tiles around the character into a control zone.
  • Lasts 2 turns. Cannot be dispelled.

From 6th Awakening: At end of turn, if the Cruel Play effect is held, recovers HP equal to 50% of attack power and teleports (instant move) to a designated tile within 3 tiles around.

Classes

Gamma's base job is Ranger. Tier 2 class is the exclusive class "Oppressor". Tier 3 classes are Abyssal Viper / Thorns Queen / Briar Queen. Thorns Queen is shared with Mary. All of Gamma's classes can move ignoring control zones. Despite having wings, she is not a flying-type, so has no flying movement.

Abyssal Viper

Exclusive class that can learn "Sadu Geumnapyeon". Passive: Max HP increases by up to 20%, damage received decreases by up to 20%, and at the start of each turn gains one of "Cold Gaze" or "Frenzied Trampling".

Cold Gaze:

  • Single-target damage dealt +50%, single-target damage received -50%.
  • At the start of an allied turn, loses this effect and gains a shield equal to 50% of max HP for 2 turns.
  • Cannot be dispelled. Duration permanent.

Frenzied Trampling:

  • AoE damage dealt +50%, AoE damage received -50%.
  • At the start of an allied turn, loses this effect and recovers HP equal to 50% of max HP.
  • Cannot be dispelled. Duration permanent.

Thorns Queen

Exclusive class that can learn "Erotic Scar". When attacking an enemy, attack power increases by 30%, and after attacking, applies to the damaged enemies the un-dispellable debuff "Yoke of Pain" for 2 turns: at the character's end of turn, if their HP is not 100%, 1 random debuff is applied. Also, when attacked by an enemy that has "Yoke of Pain", returns 30% of the first damage as physical fixed damage.

Briar Queen

Exclusive class that can learn "Royal Execution"; has the exclusive Oppressor-Briar Queen tree. Passive: Damage received decreases by up to 20%, and decreases by an additional 5% per other unit within 2 tiles around (max 50%). After attacking an enemy, if the damaged target is not a large monster and is within 1 tile, applies "Pain of Intimidation".

Pain of Intimidation:

  • Attack power and spell power -25%.
  • When taking non-bleed damage from the caster, takes defense-ignoring damage equal to 25% of max HP.
  • Weaken / Bleed attribute.

Skills

SkillTagsTPRangeCDEffect
Manggeuk Yurin / Ten-Thousand Extreme Trampling-2-3• Designate a direction and pull enemies within a 3x5 range to the nearest possible tile, dealing defense-ignoring damage equal to 50% of attack power. • Directional / ranged / position-control attribute.
Sadu Geumnapyeon-2-3TP cost 2. Teleport to a tile adjacent to 1 designated enemy within 1~3 tiles around, then attack, dealing damage equal to 150% of attack power and applying the "Heal Reversal" effect for 2 turns. Cooldown 3. Heal Reversal: Healing received is converted into damage equal to 50% of the heal amount. Cannot be dispelled. Duration 2 turns.
Royal Execution-4-3TP cost 4. Deal damage equal to 140% of attack power to enemies within 3 tiles around; hit targets move randomly within their movable range, then gain the "Fear" effect. Cooldown 3. Fear: Unable to act. Crit chance received +10%. Lasts 1 turn. Action-control / fear attribute.
Pyeoninmu-2--TP cost 2. Choose to activate either Gyeon-pyeoninmu or Tan-pyeoninmu; effectively 2 skills that share a cooldown. The key difference is whether the enemy is pulled or Gamma approaches; otherwise they are largely the same. This skill cannot be guarded/escorted. Gyeon-pyeoninmu: Attack enemies in a straight line for 80% of attack power. Also drags the enemy until blocked by an obstacle; if the enemy is dragged to within 2 tiles of Gamma, deals an additional attack for 40% of attack power. Then applies Heal Reversal (healing enters as half damage) for 2 turns. Tan-pyeoninmu: Attack enemies in a straight line for 80% of attack power. Also Gamma advances until blocked by an obstacle; if Gamma closes to within 2 tiles of the enemy, deals an additional attack for 40% of attack power. Then applies Heal Reversal for 2 turns. (Note: the evaluation prose mentions this skill's multiplier as "only 120%" (?), while the skill descriptions above list 80% + 40%.)
Erotic Scar+1 more →-1--TP cost 1. Deal 1 damage to 1 ally; in exchange, that ally's movement increases by 1 and, for 1 time only, their next combat attack becomes a guaranteed critical hit, applying the "Erotic Scar" buff which is removed after the crit occurs. Range 2.

Ultimate

Violet Anthem

Ultimate

Designate 1 enemy and deal damage equal to 100% ~ 115% of attack power to enemies within 2 tiles around the target. Applies the "Bleed" effect to hit targets, and applies the "Heal Reversal" effect with a 60% chance. AoE skill.

Bleed: At end of turn, deals defense-ignoring damage equal to 30% of the caster's attack power. If hit by a slash- or pierce-attribute critical attack, an over-bleed effect triggers for defense-ignoring damage equal to 30% of attack power. Damage-over-time, bleed attribute. Duration 2 turns.

Signature Gear

Azure Fleur
Azure Fleurweapon · Longsword · Legendary · Gamma exclusive

KR release · gmap.gg

Unlike Marie, who wielded a rapier, Gamma takes the field with a longsword. Its ultimate, in which the blade transforms into a whip to be swung around, marks it as a concealed hidden-blade sword.

6★
Stats
Max HP +147, ATK +334
Additional
Physical Penetration +15%, Max HP +15%

Azure Judgment (Exclusive). On attacking an enemy, gains Azure Judgment 6. At the end of your turn, if there is an enemy within 2 tiles, swings the weapon to deal damage equal to 50% of ATK to all enemies in the Area and recovers TP equal to the number of enemies damaged. When another ally ends their turn, if there is an enemy within 2 tiles without a healing-block effect, swings the weapon to deal damage equal to 50% of ATK to all enemies in the Area and recovers 1 TP.

  • Azure Judgment 6: Crit Rate / Crit Damage +15%. On dealing damage, applies Cannot Heal to 1 random target that does not have a healing-block effect. Lasts 1 turn. Cannot be removed.
  • Healing Block: Cannot Heal, lasts 2 turns. Cannot be removed. Healing-block.

Sarin Trail (General). On attacking an enemy, gains Sarin Trail 6.

  • Sarin Trail 6: Crit Rate / Crit Damage +15%. Lasts 1 turn. Cannot be removed.

Guide

(NamuWiki community assessment, KR server. Subjective community opinion. No explicit S/A/B tier rating is stated.)

A skirmisher specialized in applying heal-block debuffs. Both survivability and firepower are mediocre, she loses utility the more she applies Heal Reversal, and each class passive has a "trip-up" point built in; yet with Heal Reversal alone she secures at least one clear niche, making her a comparatively PVP-oriented, and specifically manual-PvP-oriented, character. Mary was an awkward hybrid dealer/debuffer whose position was unclear, but Gamma is specialized in guerrilla warfare, i.e. area formation-breaking + applying Heal Reversal, then fleeing, so at least her purpose is clear. Pull the whole enemy group in with Ten-Thousand Extreme Trampling, spread Heal Reversal over an area with the dedicated-weapon follow-up hit, then escape with Cruel Play, and her job is done; she is good at sniping sustained-heal characters like Deimos or revive characters. In particular, despite being a collab, she becomes a meaningful counter to Altair, who had been dominating the PvP meta. If you take the weapon to 5th Awakening, you can also aim for area stun with Royal Execution. Lacking flight movement is a shame, but as a Ranger she has high base movement, and at 6th Awakening+ she gains conditional teleport-on-turn-end as a passive, so mobility is also excellent. Thus in actual PvP she ends up paired with Altair + Zad, copy-pasting even the +2 movement-range buff.

However, because she is all-in on that single niche, do not expect her to perform in PVE or raids. In particular, due to the above 6th Awakening+ conditional teleport, if used in a raid she will almost always leave the coordination position, and there is no way to prevent it. Also, while you can build a blue-attribute party with Saint Seed, unlike with Mary she is unaffiliated, so she cannot receive the powerful Pandragon-faction buff support that Saint Seed provides, which is another downside. Do not be dazzled by the design; check her purpose before pulling.

KR Creator Guide

Character review of Gamma by 하막군의게임튜브 · 2026-08-04

This is the bluntest verdict in the whole review series: don't pull her. The reviewer's one-line summary is "walk on by", and he only softens it to say that if you want the figure, or you are speculating on a future Sieg faction buff, he won't stop you.

His reasoning is that Gamma doesn't do anything well enough. The damage isn't high, the utility isn't distinctive, and she isn't durable — which is a problem for a character whose whole design is to stand in the middle of the enemy formation. (23:17)

Cruel Intent, and why it's hard to keep

Gamma revives once per match at 70% HP and gains Cruel Intent — +50% Physical Penetration, -50% Crit Rate taken, Movement +1, and a Control Zone. It is a genuinely strong buff. (2:03)

The other way to get it is by attacking an enemy that does not have a Heal Block effect. And that is the catch: Gamma applies Heal Block constantly, from her weapon and her skills. Once everything in front of her is heal-blocked, there is nothing left to trigger Cruel Intent. (2:33)

Don't equip Dancing Queen

This is his most useful practical warning, and it runs against the obvious read — Dancing Queen was released alongside her and looks tailor-made.

It applies Heal Block before attacking. Which means every target she hits is permanently heal-blocked, which means Cruel Intent can only ever be obtained by dying. The accessory is good, and he recommends it on Heidelun or other area attackers, just not on Gamma. (15:34)

Class: Briar Queen

He starts the section preferring Abyssal Viper and openly changes his mind partway through, which is worth reading as written.

Abyssal Viper alternates Cold Gaze (single-target) and Frenzied Ravaging (area) each turn. He clarifies the confusing wording: at the next turn start the current one falls off, granting a shield or restoring up to 50% of Max HP, and then one of the two is re-rolled at random. (4:39)

Briar Queen reduces damage taken by 20% plus 5% per other unit within 2 tiles, to a maximum of 70% — so the more enemies surround her, the tougher she gets. Since her entire game plan is to stand inside the enemy formation, that is the class that matches the character, and he concludes as much. (6:43)

The skills

The pull is the interesting one: a 3x5 line — the same footprint as Heidelun's

SkillTagsTPRangeCDEffect
Astral Blade+1 more →Electric Ranged Directional31-13 turnsChoose a direction and deal 90% of attack power to enemies in range and inflict Shock. Additionally apply 1 random effect from Collapse, Daze, Suppress, or Banish. Collapse Darkness (duration 2): When attacked, explode dealing dark fixed damage equal to 25% of caster's attack power within a 1-tile radius. Shock Action ControlElectric (duration 2): Cannot counter. Daze Action ControlMovement Control (duration 2): Movement -2. Cannot take additional movement or additional actions. Cannot guard. Suppress Skill Control (duration 1): Cannot gain TP. Lasts 1 turn. Banish+1 more → Cannot be removedAction ControlBanish (duration 1): Unaffected by normal damage, skills, or effects, and cannot act.
Royal Execution----TP cost 4. Deal damage equal to 140% of attack power to enemies within 3 tiles around; hit targets move randomly within their movable range, then gain the "Fear" effect. Cooldown 3. Fear: Unable to act. Crit chance received +10%. Lasts 1 turn. Action-control / fear attribute.
Fear-3--. Wide, and the crowd control matters. It costs 3 TP, which is why the weapon's TP refund is important. (11:24) Erotic Scar is worth knowing for a trick rather than for itself: apply it to herself, then do nothing, and she also gains Scar Barrier — -50% Slash damage taken and Heal Block immunity. Because both are removable buffs, an Altair can then copy the pair onto the whole team. (12:34) The teleport-strike is one he says he has never seen anyone use, and the ultimate he rates below Marie Pandragon's equivalent: even at full manifestation the Heal Reversal is only 90% likely, where Marie's is guaranteed and adds immobilise. (13:27) Standard loadout: Erotic Scar, the pull, and Royal Execution. (14:28)

Gear

Envoy of the Storm with Black Banner is what he runs, but he thinks Noble Sword Emperor is just as reasonable. On the accessory, see the Dancing Queen warning above. (15:01)

The weapon is required, at ★3

At end of turn with an enemy within 2 tiles she sweeps everything nearby for 25-50% of ATK — and separately does it again whenever another ally ends their turn. That is her main source of damage.

★3 adds 1 TP back on those sweeps, and ★5 makes it 1 TP per enemy hit. Because her plan depends on standing in the enemy line with enough TP to keep casting, ★3 is the minimum. (18:38)

Both sweeps require an enemy without Heal Block nearby — another reason Dancing Queen hurts her. (18:08)

Runes

Nothing special: the standard sword-user setup of Chaos, Sun, Chaos, Sun, Chaos. Her penetration is already fine as long as Cruel Intent is up. (19:10)

Artifacts

Thorn of Jealousy+1 more → is his pick, and by a distance. Refreshing or removing a debuff she applied stacks it up to 3, adding Crit Rate and penetration damage; at 3 stacks she gets an extra action at end of turn. Given how many debuffs she throws out, reaching 3 is easy.

Pulse of Life+4 more → helps her sit inside the enemy line but is redundant against her own turn-end healing. Attachment Doll is awkward: it only applies when no enemy already has it, so it sticks to one target until that target dies, and it expires at the next turn start. Ultimate Countermeasure he dismisses outright. (20:11)

One mechanical trap

Heal Block and Heal Reversal overwrite each other. Applying Heal Block onto a target carrying Heal Reversal removes the reversal, and applying Heal Reversal to a heal-blocked target simply fails. Since her weapon applies Heal Block automatically, her signature mechanic keeps cancelling itself. (23:48)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Gamma’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

No Reworks

Trivia

Release Date

Original Korean release: 2026-06-03. Note: the version banner lists 2026/6/2 (3.5 first half), but the overview text states June 3, 2026.

Estimated global release: 2027-07-13.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-06-02 → 2026-06-16 · 2 weeksDebut
Stats, skills, and art for Gamma are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.