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Agasi

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아가시

Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Geysir
Class
Pike-type (base class Pike, spear/lance user)
Voice Actor
Jang Min-hyeok
Unique Passive
Wings of the Storm
Exclusive Weapon
Siegfried
Ultimate
Phantom Gale Wave
Original Korean Release Date
2025-08-19
Estimated Release Date
2027-01-06

Unique Passive: Wings of the Storm

TierEffect
First AcquisitionCan move over terrain features and ignores enemy control zones. Base movement 4. At the start of the turn, gains the Wings of the Storm effect. • Wings of the Storm Cannot be removed: Duration 1. When attacking an enemy, gain additional movement and remove this effect. If this effect remains at the end of the action, gain an additional action and remove this effect.
Max AwakeningCan move over terrain features and ignores enemy control zones. Base movement 5. Attack power increases by 10% per 1 movement. At the start of the turn, gains the Wings of the Storm effect.
Max ManifestationCan move over terrain features and ignores enemy control zones. Base movement 5. Max HP increases by 30%. Attack power and physical penetration increase by 10% per 1 movement. At the start of the turn, gains the Wings of the Storm effect.

Classes

Tier layout:

  • Tier 1: Pike
  • Tier 2: Assault Baltan, General
  • Tier 3: Baltan Lord, Dark General, Marshal

Common Classes

Pike - Tier 1 Basic class that performs melee combat with a spear, holding a range advantage over other melee weapons. Vigilance

LvEffect
1When attacking and dealing damage to 2 or more enemies at once, gain the Vigilance 1 effect until the start of the next turn. (Vigilance 1: Attack power +5%. At the end of the character's turn, recover HP equal to 5% of total HP.)
2When attacking and dealing damage to 2 or more enemies at once, gain the Vigilance 2 effect until the start of the next turn. (Vigilance 2: Attack power +10%. At the end of the character's turn, recover HP equal to 10% of total HP.)

General - Tier 2 A battlefield commander skilled in group combat through long training in advanced spearmanship and formal tactics. Tactical Command

LvEffect
1When using an area skill, gain an aura for 1 turn, granting the Tactical Command 1 effect to allies within 3 tiles around. (Tactical Command 1 Cannot be removed: Area skill damage +10%. After using an area skill, recover HP equal to 10% of total HP.)
2When using an area skill, gain an aura for 1 turn, granting the Tactical Command 2 effect to allies within 3 tiles around. (Tactical Command 2 Cannot be removed: Area skill damage +15%. After using an area skill, recover HP equal to 15% of total HP.)

Marshal - Tier 3 A senior commander with advanced spearmanship and the command ability to encourage allies and lead battles to victory. Master of Tactics

LvEffect
1When using an area skill, gain an aura for 1 turn, granting the Master of Tactics 1 effect to allies within 3 tiles around. (Master of Tactics 1 Cannot be removed: Area skill damage +20%. After using an area skill, recover HP equal to 20% of total HP.)
2When using an area skill, gain an aura for 1 turn, granting the Master of Tactics 2 effect to allies within 3 tiles around. (Master of Tactics 2 Cannot be removed: Area skill damage +25%. After using an area skill, recover HP equal to 25% of total HP.)

Unique Classes

Assault Baltan - Tier 2 A class that breaks through enemy lines from the air with a spear, ambushing, pressuring, and crushing enemies. Aerial Vigilance

LvEffect
1Attack power increases by 15% and pincer (joint attack) damage increases by 30%. At the end of the action, if there is an adjacent enemy, gain the Aerial Vigilance 1 effect. (Aerial Vigilance 1 Cannot be removed (Duration 1): Lasts 1 turn. Critical hit chance +15%, damage taken -15%. Adjacent tiles become a control zone that restricts enemy movement.)
2Attack power increases by 20% and pincer damage increases by 40%. At the end of the action, if there is an adjacent enemy, gain the Aerial Vigilance 2 effect. (Aerial Vigilance 2 Cannot be removed (Duration 1): Lasts 1 turn. Critical hit chance +20%, damage taken -20%. Adjacent tiles become a control zone that restricts enemy movement.)

Baltan Lord - Tier 3 A senior class that dominates the sky with a spear, leading allied charges and suppressing enemy movement. Dominion of the Sky

LvEffect
1Attack power increases by 25% and pincer damage increases by 50%. At the end of the action, if there is an adjacent enemy, gain the Dominion of the Sky 1 effect. (Dominion of the Sky 1 Cannot be removed (Duration 1): Lasts 1 turn. Critical hit chance +25%, damage taken -25%. Tiles within 1 ring around become a control zone that restricts enemy movement.)
2Attack power increases by 30% and pincer damage increases by 60%. At the end of the action, if there is an adjacent enemy, gain the Dominion of the Sky 2 effect. (Dominion of the Sky 2 Cannot be removed (Duration 1): Lasts 1 turn. Critical hit chance +30%, damage taken -30%. Tiles within 1 ring around become a control zone that restricts enemy movement.)

Dark General - Tier 3 A senior commander who dominates the battlefield by maximizing distinctive intimidation and fear tactics with a spear. Nightmare of the Battlefield

LvEffect
1When fighting an enemy that has a debuff, attack power increases by 30% and damage taken decreases by 30%. When an enemy ends its action within 2 tiles around, inflict Confusion and apply the Wither effect. (Confusion Cannot be removedAction Control: Flees randomly within movable range.) (Wither Action ControlMovement Control (Stack 2 / Duration 2): Stacks up to 2 times, lasts 2 turns. Movement -2. Damage taken +20%. Until stacking begins, replaced by Paralysis.) (Paralysis ExposureAction ControlMovement Control (Duration 2): Damage taken / critical hit chance received +30%. Cannot move. Cannot take additional movement or additional action. Does not stack with other Exposure effects.)
2When fighting an enemy that has a debuff, attack power increases by 40% and damage taken decreases by 40%. When an enemy ends its action within 2 tiles around, inflict Confusion and apply the Wither effect.

Skills

Common Skills

SkillTPRangeCDEffect
Chain Spear Melee Directional11-12 turnsDesignate a direction and deal damage equal to 110% of attack power to enemies within 2 tiles ahead. • Allowed weapons: Spear, Spear/Shield
Spear Shot Ranged Directional Position Control Combat31-23 turnsFire a spear shot at an enemy, dealing damage equal to 170% of attack power and forcefully knocking it back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, Stun it for 1 turn. • Stun Action Control (Duration 1): Cannot act. • Allowed weapons: Spear, Spear/Shield
Gale Strike Melee Directional Position Control21-12 turnsDesignate a direction and deal damage equal to 80% of attack power to enemies within 3 tiles ahead and knock them back 1 tile. • Allowed weapons: Spear, Spear/Shield
Cry of Command Shout2Self3 turnsGrant the Fighting Spirit effect to allies within 3 tiles around yourself for 2 turns. • Fighting Spirit (Duration 2): Attack power / spell power +20%. • Allowed weapons: Spear, Spear/Shield
Spiral Thrust Melee Directional31-13 turnsDesignate a direction and deal damage equal to 100% of attack power to enemies within 4 tiles ahead. Apply the Armor Break effect to damaged enemies for 2 turns. • Armor Break (Duration 2): Defense -50%. • Allowed weapons: Spear, Spear/Shield ### Unique Skills
Charge Assault Melee Directional Move Attack Position Control Combat11-12 turnsDeal damage equal to 100% of attack power to an enemy while advancing one tile, and forcefully knock the target back 4 tiles, dealing additional damage equal to 20% of attack power per tile knocked back. If the knocked-back enemy collides with a wall or another enemy, Stun it for 1 turn and also Stun the enemy it collided with. After the attack, if the target is not in a Stun state, you can spend 1 TP to use the skill once more. (Max 4 times) • Stun Action Control (Duration 1): Cannot act.
Dread March Shout3Self3 turnsApply the Loss of Morale effect to enemies within 2 tiles around and inflict Confusion. • Loss of Morale DarknessSkill Control (Duration 2): Lasts 2 turns. Attack power / spell power / critical hit chance -25%. Cannot take additional movement or additional action. Cannot trigger class passives. • Confusion Cannot be removedAction Control: Flees randomly within movable range.
High Flight11-13 turnsGain the High Flight effect for 2 turns. • High Flight Cannot be removed: Lasts 2 turns. Damage taken from melee attacks -50%. Can move through enemies. When making a combat attack, is not counterattacked and is not pincer-attacked by enemies.

Ultimate: Phantom Gale Wave

Ultimate Penetration Melee Directional Move Attack "I'll show you the secret art of the Baltan warriors! Phantom Gale Wave!!"

TierEffect
First AcquisitionDesignate a direction and deal damage equal to 100% of attack power to enemies within 7 tiles ahead, moving through enemies to the farthest empty tile. After moving, deal damage equal to 100% of attack power to enemies within 2 tiles around.
Max AwakeningDesignate a direction and deal damage equal to 115% of attack power to enemies within 7 tiles ahead, moving through enemies to the farthest empty tile. After moving, deal damage equal to 115% of attack power to enemies within 2 tiles around.
Max ManifestationDesignate a direction and deal damage equal to 140% of attack power to enemies within 7 tiles ahead, moving through enemies to the farthest empty tile. After moving, deal damage equal to 140% of attack power to enemies within 2 tiles around. • Cost: TP 5 | Range: 1-1 | Area: Wide (area) | Cooldown: 5 turns

Exclusive Weapon: Siegfried

  • Rarity: Legendary | Type: Spear | Exclusive character: Agasi
  • A spear used by the greatest warrior of the Baltan tribe. Its blade is thin and sharp, so it experiences almost no air resistance, exerting great combat power in aerial battles. When Agasi equips it, the weapon's potential can be drawn out.
  • Additional stats: Attack power 10%, Critical hit chance 10%
Weapon SkillEffect
Condensed Fighting Will (Agasi exclusive)At the end of the turn, gain the Condensed Fighting Will 6 effect until the start of the next turn. When an enemy ends its turn within 1 ring around, swing the weapon to deal damage equal to 80% of attack power to enemies within range. • Condensed Fighting Will 6: Critical hit chance / critical hit damage +205 (?). When dealing damage to an enemy, this effect's stack increases, and if the stack increased, gain 1 TP. Max 4 stacks. Cannot be removed.
Armed Vigilance (normal skill)When an enemy ends its turn within 1 ring around, swing the weapon to deal damage equal to 80% of attack power to enemies within range. --- Character: Agassi - Legendary, Shadow of Desire attribute, Gaisir faction. Unique passive: Wings of the Storm. Signature weapon: Siegfried. Ultimate: Phantom Gale Wave.

Awakening

Progression track. "Manifestation" column and "Inner Cube" column, by stage:

Stage

LvEffect
1Ultimate Enhancement 1 / Stat Enhancement 1
2Unique Passive Enhancement 1 / Stat Enhancement 2
3Ultimate Enhancement 2 / Artifact Acquired
4Unique Passive Enhancement 2 / Artifact Enhancement 1
5Ultimate Enhancement 3 / Artifact Enhancement 2
6Unique Passive Enhancement 3 / Artifact Enhancement 3

Note on scaling from the passive/ult text:

  • Unique Passive "Wings of the Storm": base move 4; at max Awaken base move 5 and +10% ATK per 1 move; at max Manifestation base move 5, +30% max HP, and +10% ATK and +10% physical penetration per 1 move.
  • Ultimate "Phantom Gale Wave" damage: base 100% / max Awaken 115% / max Manifestation 140% (both the pierce hit and the post-move AoE hit).

Artifacts

Columns: Name / Effect.

Meticulous Preparation Flavor: "Victory comes to those who are prepared, but people call it luck."

LvEffect
1On game start, recover 1 TP and gain "Meticulous Preparation 1" effect. (Effect: ATK/Magic +15%. Removed after attacking an enemy.)
2On game start, recover 1 TP and gain "Meticulous Preparation 2" effect. (Effect: ATK/Magic +20%. Removed after attacking an enemy.)
3On game start, recover 1 TP and gain "Meticulous Preparation 3" effect. (Effect: ATK/Magic +25%. Removed after attacking an enemy.)
4On game start, recover 1 TP and gain "Meticulous Preparation 4" effect. (Effect: ATK/Magic +30%. Removed after attacking an enemy.)

Spiral Crest Flavor: "An ancient wraith swirls and becomes one with the user's will, granting power to pierce enemies and shatter formations."

LvEffect
1Physical penetration +10%. On landing a penetration-attribute attack, applies Bleed. Bleed: at turn end, deals defense-ignoring damage equal to 30% of caster's ATK. If hit by a slash- or penetration-attribute critical attack, "Excessive Bleed" triggers, dealing defense-ignoring damage equal to 30% of ATK. Lasts 3 turns.
2Physical penetration +20%. On landing a penetration-attribute attack, applies Bleed.
3Physical penetration +30%. On landing a penetration-attribute attack, applies Bleed.
4Physical penetration +40%. On landing a penetration-attribute attack, applies Bleed.

High Gaze Flavor: "A true soldier fights not because they hate the enemy in front, but because they love those behind them."

LvEffect
1Coordinated-attack damage +20%, counterattack damage +40%.
2Coordinated-attack damage +30%, counterattack damage +60%.
3Coordinated-attack damage +40%, counterattack damage +80%.
4Coordinated-attack damage +50%, counterattack damage +100%.

Release Date

Original Korean release: not stated. The version-history chart lists Agassi alongside version 2.9, but this is outside the overview and the exact date for Agassi is not pinned in the text.

Estimated global release: 2027-01-06.

Guide

Performance: Base class Pike; Tier 3 classes are Marshal / Dark General / Baltan Lord; ultimate is Phantom Gale Wave. Unique passive "Wings of the Storm" grants flying movement over terrain features, ignores enemy control zones, base move 4 (5 at 6-star). From 4-star, +5% ATK per 1 move, scaling to +10% ATK per 1 move at 6-star; also gains the "Wings of the Storm" buff for 1 turn at turn start. Wings of the Storm: attacking an enemy grants extra movement and removes the buff; ending action while it remains grants an extra action and removes it (unremovable, 1-turn duration). Called a passive that leverages the Baltan-race lore; very superior in high-difficulty content full of obstacles and impassable terrain. At 6-star, base move 5 means an unconditional +50% ATK. In World Boss raids Agassi can move onto footing-less spaces to attack, letting you place a melee dealer at coordinated-attack positions instead of a ranged one, or circle behind a footing-less Diene, so Agassi can pull coordinated-attack damage even from a frontal (non-coordinated) position. Wings of the Storm is a highly strategic buff (spread buffs/debuffs then attack, or hit-and-run). Broken-tier passive gained unconditionally every turn. Caveat: not stated in the tooltip, but Agassi cannot receive "cover" directional damage reduction near walls/obstacles or sword/spear shield troops; and Agassi is already weak to ranged attacks, so remember this.

Classes:

  • Marshal: shared class that learns "Spiral Thrust". After using a range skill, for 1 turn gives allies within 3 tiles up to +25% range-skill damage and up to 25% HP heal. Good synergy with the General's "Cry of Command". Works with the spear-line shared range skills Chain Spear, Gale Strike, Spiral Thrust.
  • Dark General: the original-work class, learns "Dread March". +40% ATK and -40% damage taken when fighting debuffed enemies; when an enemy ends its action within 2 tiles, applies debuffs (Confusion / Shrink / Paralysis). Very usable in the current debuff-stacking meta (mid-2025); good fit with a weapon whose manual attack is a weapon skill. Considered viable as an endgame class.
  • Baltan Lord: the class Sad had in Genesis War 2; learns "High Flight", with the exclusive Assault Baltan-to-Baltan Lord tree. Unconditional +30% ATK, +60% coordinated-attack damage, and gains "Sky Dominion" buff when ending action next to an enemy (crit rate +30%, damage taken -30%, control zone in 1 ring around). Firepower-focused; recommended as first priority to raise. High Flight ignores counter/coordinated attacks, lets you move through enemies, and reduces melee damage taken by 50%. With +60% coordinated damage, also considered as an endgame class.

Key skills and ultimate:

  • Charge Assault: TP 2, cooldown 3. Single-target damage + stun. Deals 100% ATK and advances 1 tile; target is knocked back up to 4 tiles, +20% ATK extra damage per tile knocked (so 4 tiles = +80% ATK extra). If the knocked enemy hits a wall or another enemy, both stunned 1 turn. If the target is not stunned after the attack, spend 1 TP to reuse the skill up to 4 times. Core dealing skill; enables ping-pong plays and up to 5 coordinated-attack hits. With extra actions (e.g. Vigor buff), the extra Charge Assault is gained after the extra action. Raid bosses are often action-control immune (no stun), so pour in as many casts as TP allows. With weapon 3-star, end action first to gain Condensed Fighting Spirit then take a re-action. Combined with Isabel's "Concentrated Combat" you can guarantee a 5-hit Charge Assault chain, and with cooldown supporters can fire the 5-hit chain every turn. Caution: attacks draw counters, so a 5-hit chain takes 5 counters; Charge Assault advances 1 tile so keeping distance is hard. Best to slot an ally between boss and Agassi, or stack DEF/RES or self-heal.
  • Dread March: TP 3, cooldown 3. Applies "Loss of Morale" and "Confusion" to enemies within 2 tiles. Loss of Morale: ATK/Magic/crit rate -25%, no extra move/action, class passive can't trigger. Strong debuff; great for a paratrooper-style deployment into enemy lines to aid survival.
  • High Flight: TP 1, cooldown 3. Self-buff: melee damage taken -50%, move through enemies, no counter/coordinated attack received; lasts 2 turns. Strong defensive skill; essential for deep deployment. Note cooldown 3 with 2-turn duration leaves a 1-turn gap.
  • Phantom Gale Wave: pick direction, deals 100%~120% (?) ATK to enemies within 7 tiles ahead while piercing through to the farthest empty tile, then deals 100% ATK to enemies within 2 tiles after moving. (The text here says "100%~120%"; the ultimate table lists 100/115/140% per stage - flagged (?).) A super-charged version of Gale Rend Flash. Long travel risks going deep into enemy lines, so best used under High Flight. Notably the first ultimate with a 3-turn cooldown, so with TP it can be used more often than others. In World Boss raids at a coordinated-attack position it can move to the opposite coordinated position.

Signature weapon and recommended gear:

  • Signature weapon Siegfried: extra stats ATK and crit rate. Weapon skill: when an enemy ends its turn within 1 ring, swing the weapon for 30%~80% ATK to enemies in range. Agassi-exclusive: at turn end gains "Condensed Fighting Spirit" until next turn start. Condensed Fighting Spirit: crit rate/crit damage +10%20%, stacks on dealing damage, max 24 stacks, unremovable; from 3-star, gain 1 TP when a stack increases. Focused on manual attacks; spears counter in a straight 2-tile line, so deployment forces continuous Bleed. Basically applies on enemy turns only; not gained from Vigor extra actions, but Second Wind re-action lets you attack with it on ally turns and gain stacks normally. From 3-star, TP gain on stack enables the guaranteed 5-hit Charge Assault; raising Agassi 3-star is worth considering.
  • Alternative weapon Gae Bolg recommended: coordinated attacks can't crit so raw ATK contributes more; TP payback via Isabel; crit-triggered fire damage adds firepower. Community says raw cumulative firepower makes Gae Bolg arguably stronger than the signature weapon; more than sufficient if not interested in manual attacks.
  • Armor (Legendary): Assassin 4-set for ATK/crit-damage dealing; Envoy 4-set optimal for deploy-into-enemy-lines (ATK% + survivability); Enemy Wind 4-set for survival/coordinated attacks; War God 4-set for self-heal/basic-attack support. Hero-grade: Chivalrous 4-set for counter builds, Senior Scout 4-set for survivability, Assassin 4-set for high crit. Wide selection depending on dealer vs paratrooper playstyle.
  • Accessory: Ring of the Ancient Hero optimal for the dealer; fits the paratrooper style. Alternatively Cursed Pupil with Dark General class for constant ATK% and damage reduction; with High Flight added, reduces melee damage taken by 90%+ note 2: High Flight 50% + Dark General passive 40% + Cursed Pupil ATK-reduction 10%. For more survivability, an incense/censer like Joan's works. Hero-grade options include Wolf Fang, Wound Aggravation Charm, Rift Generator, Golden Dice, Black Dice (survival).

Evaluation: A near-counter-proof paratrooper with flight, powerful mobility, and effectively 2 actions. Can hit-and-run in group fights, deploy into enemy lines to run wild with counters and manual attacks, and in boss raids secure free coordinated-attack positions and 5-hit Charge Assault for shocking self- and coordinated-attack firepower. Has flying movement ignoring terrain and control zones; High Flight ignores enemy presence too; at high star base move reaches 5 with 2 moves/turn, giving the best mobility of all playable characters in the game. Class passives/actives make defense strong too, allowing aggressive deployment; can be run as a manual-attack turret. With weapon 3-star + re-action or with Isabel, pulls a different tier of firepower via guaranteed 5-hit Charge Assault + coordinated attacks; also a strong coordinated-attack dealer. Pairing with Isabel in the World Boss raid Diene fight changes the damage digits, so a Charge-Assault-only setup is recommended in raids. Being Dark attribute it isn't attribute-checked except vs Light. Trivializes puzzle-grade Simulation Training stages and endure-type PvE maps via flight + 2 actions. Caveat: as a flying unit it's relatively weak to range/ranged attacks ("flying units are traditionally weak to ranged dealers in SRPGs"). AI issue: sometimes AI won't use Charge Assault (its base damage is 100%, same as a normal attack, so AI saves TP), instead using basic attacks then the ultimate and flying to the far side; setting rune #6 (Wind rune) and #5 (Chaos rune) to raise skill damage reportedly prevents this, but keep rune levels adequately high or the AI may still spam basic attacks. Across the whole Genesis War series no Baltan-race named character appears from after Agassi through Seopung to Genesis War 3 P2, so flying-movement playable characters are likely unique to Agassi (unless an ESP/magic-flight type is added); worth securing for its uniqueness.

(No explicit S/A/B tier letter grade is present in the text.)

Trivia

Stats, skills, and art for Agasi are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.