Albertini de Medici
Upcoming알바티니 데 메디치
- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Geysir
- Class
- Slash; base class Fighter
- Voice Actor
- Min Seung-woo
- Unique Passive
- Knight's Oath
- Exclusive Weapon
- Imperial Armada
- Ultimate
- Changcheon-ilseom / Azure Heaven Flash
- Original Korean Release Date
- 2025-04-29
- Estimated Release Date
- 2026-09-30
Unique Passive: Knight's Oath
| Tier | Effect |
|---|---|
| First Acquisition | Each time you gain a buff from a skill, gain 1 stack of the Knight's Oath 1 effect. If remaining TP after using a skill is 0, recover the TP used. (Cooldown: 4) At end of turn, secretly guard Empress Cristina and 1 random ally within 2 tiles around you, and this effect is not revealed to enemies. If Empress Cristina is an ally, once per game, when taking damage that would result in death, revive with 40% HP. • Knight's Oath 1 Cannot be removed (Stack 5): Attack/Defense +2%. • Secret Guard Cannot be removed (Duration 2): Preemptive attack. When the guarded target is attacked, fight in their place. If the ally moves 3 or more tiles away, the effect does not trigger. |
| Max Awakening | Each time you gain a buff from a skill, gain the Knight's Oath 4 effect. If remaining TP after using a skill is 0, recover the TP used. (Cooldown: 3) At end of turn, secretly guard Empress Cristina and 1 random ally within 2 tiles around you, and this effect is not revealed to enemies. If Empress Cristina is an ally, once per game, when taking damage that would result in death, revive with 70% HP. • Knight's Oath 4 Cannot be removed (Stack 5): Attack/Defense +8%. |
| Max Manifestation | Each time you gain a buff from a skill, gain the Knight's Oath 7 effect and reduce the cooldown of the one skill with the longest remaining cooldown by 1. If remaining TP after using a skill is 0, recover the TP used. (Cooldown: 2) At end of turn, secretly guard Empress Cristina and 1 random ally within 2 tiles around you, and this effect is not revealed to enemies. If Empress Cristina is an ally, once per game, when taking damage that would result in death, revive with 100% HP and remove all debuffs. • Knight's Oath 7 Cannot be removed (Stack 5): Attack/Defense +10%. HP +4%. |
Classes
Tier structure: Tier 1 Fighter; Tier 2 Knight / Justica; Tier 3 Royal Knight / Storm Knight / Empress Royal.
Common Classes
Fighter - Tier 1 Basic class that wields a sword and fights enemies in close combat. Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when attacking in combat. |
| 2 | Take 25% less counterattack damage when attacking in combat, and take 50% less counterattack damage when a critical hit triggers. |
Knight - Tier 2 Knight class trained over a long period in advanced swordsmanship and formal tactics, skilled in group combat. Uplift
| Lv | Effect |
|---|---|
| 1 | Damage taken by you and adjacent allies is reduced by 10%, and in combat if there is an adjacent ally, attack increases by 20%. |
| 2 | Damage taken by you and adjacent allies is reduced by 10%, and in combat if there is an adjacent ally, attack increases by 25%. |
Royal Knight - Tier 3 Superior knight who wields a sword and possesses outstanding tactical ability to command allies from the front. Encouragement
| Lv | Effect |
|---|---|
| 1 | You and adjacent allies gain +15% attack and take 15% less damage. In combat if there is an adjacent ally, attack increases by 25%. |
| 2 | You and adjacent allies gain +20% attack and take 15% less damage. In combat if there is an adjacent ally, attack increases by 30%. |
Storm Knight - Tier 3 Special superior class that wields a sword and dominates the battlefield with the power of the storm. Eye of the Storm
| Lv | Effect |
|---|---|
| 1 | If you hold 3 or more buffs, attack increases by 40%. When attacked by an enemy within 2 tiles around you, damage taken and crit chance are reduced by 20%. |
| 2 | If you hold 3 or more buffs, attack increases by 50%. When attacked by an enemy within 2 tiles around you, damage taken and crit chance are reduced by 25%. |
Unique Classes
Justica - Tier 2 Powerful close-combat class that wields a sword and symbolizes justice and power. Power Justice
| Lv | Effect |
|---|---|
| 1 | At the start of turn, gain the Power Justice effect. At the start of turn, if Power Justice is at max stacks, remove 1 of your debuffs. (Power Justice Cannot be removed (Stack 3): Max 3 stacks. Attack +10%. When attacked by an enemy, damage taken is reduced by 10% per stack and this effect's stacks decrease.) |
| 2 | At the start of turn, gain the Power Justice effect. At the start of turn, if Power Justice is at max stacks, remove 2 of your debuffs. |
Empress Royal - Tier 3 Superior class that wields a sword and moves to solidify the leader's power and authority. Powerful Authority
| Lv | Effect |
|---|---|
| 1 | At the start of turn, gain the Powerful Authority 1 effect. At the start of turn, if Powerful Authority 1 is at max stacks, remove all your debuffs. (Powerful Authority 1 Cannot be removed (Stack 3): Max 3 stacks. Attack +15%. When attacked by an enemy, damage taken is reduced by 15% per stack and this effect's stacks decrease.) |
| 2 | At the start of turn, gain the Powerful Authority 2 effect. At the start of turn, if Powerful Authority 2 is at max stacks, remove all your debuffs. (Powerful Authority 2 Cannot be removed (Stack 3): Max 3 stacks. Attack +20%. When attacked by an enemy, damage taken is reduced by 20% per stack and this effect's stacks decrease.) |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 3 turns | Deal 130% of attack as damage to an enemy, and if counterattacked, an extra hit triggers dealing 30% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 2 | 1-1 | 4 turns | Deal 170% of attack as damage to an enemy, and on critical hit, recover HP equal to 50% of attack. On defeating an enemy, advance to the spot the enemy occupied. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 1 | 1-1 | 2 turns | Immediately after using the skill, gain an extra action and crit chance increases by 15% for this turn. | |
| 4 | Self | 2 turns | Grant the Vigor effect to yourself and adjacent allies for 2 turns. • Vigor Shout (Duration 2): After a melee attack, you can additionally attack or use a skill. Removed upon triggering. | |
| 3 | Self | 3 turns | Strike adjacent enemies for 60% of attack as damage and push them back strongly up to 2 tiles. If a pushed enemy collides with a wall or another enemy, stun them for 1 turn. • Stun Action Control: Cannot act. Lasts 1 turn. • Allowed weapons: Sword, Greatsword, Sword/Shield | |
| 3 | 1-2 | 3 turns | Fire Noejeon-pokyeol-cham at an enemy, dealing 170% of attack as electric damage, and dealing 70% of attack as electric damage to adjacent enemies. Apply the Electrocute effect to damaged enemies for 1 turn. • Electrocute Action Control (Duration 1): Cannot counterattack. • Allowed weapons: Sword, Greatsword #### Unique Skills | |
| - | 1-1 | 3 turns | Gain the Fighting Spirit effect for 2 turns and consume all TP to deal 130% of attack plus an added 25% of attack per TP as damage to an enemy. This attack always triggers a critical hit with a 1% chance. • Fighting Spirit (Duration 2): Attack/Spell Power +20%. • Allowed weapons: Sword, Greatsword | |
| 3 | Self | 3 turns | Taunt enemies within 2 tiles around you for 1 turn and gain the Po di Empress effect for 2 turns. • Taunt Action Control (Duration 1): On their own turn, the target is forced to attack the caster of the taunt. Damage dealt by the caster when attacking -20%. • Po di Empress Cannot be removed (Duration 2): Lasts 2 turns. Defense/Resistance/Counterattack Damage +50%. Immune to movement-hindering and positional-control effects. Adjacent tiles grant cover to allies and the surrounding 1 tile becomes a control zone. |
Ultimate: Changcheon-ilseom / Azure Heaven Flash
Ultimate Slash Ranged Directional Positional Control "O heavens, cry out! Changcheon-ilseom!!"
| Tier | Effect |
|---|---|
| Max Awakening | Designate a direction and deal 130% of attack as damage to enemies within 9 tiles ahead, pushing them 1 tile in a random left/right direction. Tiles within the range become a control zone against enemies for 2 turns. • Control Zone: Enemies cannot move through a controlled tile in a single turn. |
| Max Manifestation | Designate a direction and deal 160% of attack as damage to enemies within 9 tiles ahead, pushing them 1 tile in a random left/right direction. Tiles within the range become a control zone against enemies for 2 turns. • TP: 5 | Range: 1-1 | Area: Wide (AoE) | Cooldown: 5 turns • Allowed weapons: Sword, Greatsword |
Awakening
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhancement 1, Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1, Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2, Artifact Acquired |
| 4 | Unique Passive Enhancement 2, Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3, Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3, Artifact Enhancement 3 |
(Note: The Awakening table lists only which category is upgraded per stage; specific numeric values for each enhancement level appear in the Unique Passive / Ultimate / Artifact sections.)
Artifacts
Attribute Overload
Puts the wearer's attribute affinity into an overloaded state. Favorable-matchup effects are amplified, gaining an edge in combat.
| Lv | Effect |
|---|---|
| 1 | When at favorable attribute, attribute damage dealt +10%. |
| 2 | When at favorable attribute, attribute damage dealt +15%. |
| 3 | When at favorable attribute, attribute damage dealt +20%. |
| 4 | When at favorable attribute, attribute damage dealt +25%. |
Peak Condition
When body and mind are at their peak, no threat can strike down the wearer in a single blow.
| Lv | Effect |
|---|---|
| 1 | If HP is 100%, critical damage taken -20%. |
| 2 | If HP is 100%, critical damage taken -30%. |
| 3 | If HP is 100%, critical damage taken -40%. |
| 4 | If HP is 100%, critical damage taken -50%. |
Price of Pride Only one who willingly pays the cost of trials with unbending conviction is worthy of glory matching that weight.
| Lv | Effect |
|---|---|
| 1 | In combat, damage taken +15%, but counterattacks deal double damage. |
| 2 | HP +10%. In combat, damage taken +15%, but counterattacks deal double damage. |
| 3 | HP +20%. In combat, damage taken +15%, but counterattacks deal double damage. |
| 4 | HP +30%. In combat, damage taken +15%, but counterattacks deal double damage. |
Signature Gear
A new derivative of the Armada. Even at 1 star it secures around 20% Physical Penetration, making its raw performance notably strong.
- Stats
- Attack %, Physical Penetration
Base Effect. In combat, if the target's HP is 70% or higher, Physical Penetration is increased by 15%.
Ruthless Massacre (Albertini exclusive). When Albertini wields it, additionally when an attack does not land as a critical hit, there is a 25% chance to trigger 'Ruthless Massacre', dealing 50% of the wearer's Attack as damage to enemies within the surrounding 1-tile ring.
- Ruthless Massacre: Triggers even while escorting/guarding, so touching an escorted target can eat a preemptive counter plus Ruthless Massacre as a double counterattack. Attack % bonuses do not apply to its damage.
Release Date
Original Korean release: 2025-04-29. Version 2.5 2.5 latter half.
Estimated global release: 2026-09-30.
Guide
Overview / Performance:
Base class is Fighter. Tier 2 has the exclusive class 'Justica'; Tier 3 classes are Royal Knight / Storm Knight / Empress Royal. Ultimate is 'Changcheon Ilseom'.
Unique passive 'Knight's Oath': each time a buff is gained from a skill, gains 1 stack of the unremovable ATK/DEF buff 'Knight's Oath' (+4%8%). It stacks buffs aggressively; but beware Black Prince's Atomic Blast, which scales damage by number of buffs held (the buffs stacked to build Knight's Oath are removable). If remaining TP is 0 after using a skill, the spent TP is refunded (cooldown 43). TP matters greatly in this game, and this effect was carried over from the father's passive, which was considered a broken passive. Albatini's main skills cost 3+ TP so it's very useful. At turn end, secretly guards a random ally and Empress Christina ('Secret Escort', not exposed): pre-emptive strike, fights in place of the escort target when attacked, does not trigger if allies move 3+ tiles away. A medium-armor slash character that can still escort allies. Faithfully recreates the original by always protecting Empress Christina (funnily, it does NOT protect Chris). Since the effect is hidden, beware in PvP if an enemy team has Albatini. If Empress Christina is on the team, revives once per game (recreates Christina giving Albatini the dark-blood revival in Genesis 3; so he can't revive without Chris).
Classes: Tier 3: Royal Knight (needs adjacent allies), Storm Knight (focuses on personal combat power), Empress Royal (gains ATK-up and damage reduction each turn, clears debuffs at 3 stacks, but loses ATK-up when attacked).
- Royal Knight: shared class that learns 'Wonseompa'; adjacent allies incl. self get ATK +20% and damage taken -15%, +30% ATK if an adjacent ally is present in combat. Wonseompa's performance is mediocre and its condition (ally adjacency) makes it hard to use despite Albatini's escort focus. Whether the class bonus applies when moving via escort needs verification.
- Storm Knight: learns the father's Noejeon Pokyeolcham; if enemies are within 2 tiles, damage/crit-chance taken -25%, and ATK +50% if holding 3+ buffs. Albatini easily reaches 3 buffs via passive and escort range is also 2 tiles, so good synergy.
- Empress Royal: exclusive Justica-Empress tree; learns key exclusive skills Saildo and Por di Empress. Grants ATK +20% each turn start and -20% damage taken when attacked, at cost of losing 1 stack ('Powerful Authority', max 3 stacks; at 3 stacks clears all self debuffs at turn start). Recommended as first priority to raise since it grants main active skills, but though ATK can rise up to +60%, stacks are easily lost due to Albatini's escort passive and taunt skill, making the peak hard to sustain.
Key Skills & Ultimate: Two exclusive skills (Saildo, Por di Empress) plus the father's Noejeon Pokyeolcham as a key skill.
- Saildo: single-target from Justica; like a mix of Cals's Yeolsalseom and the father's Nakildo. First consumes all held TP, then deals ATK 130% + 25% ATK per TP spent. Crit chance fixed at 1% like Nakildo. At TP 5, a mighty 255% peak; even at TP 3, 205% (rivaling Nakildo's 210%). Since typical single-target skills are 150~170%, this is very strong. Easier to use than Cals/Sharn who have similar full-TP skills, because Albatini has a TP-refund passive. Cooldown 3.
- Por di Empress: buff skill from Empress Royal. Costs TP 3, taunts enemies within 2 tiles for 1 turn, and grants the unremovable 'Por di Empress' buff for 2 turns (DEF/RES/counter damage all +50%, grants cover/control-zone in surrounding 1 tile). An upgraded 'Cry of Taunt'. Turns medium-armor Fighter Albatini into a strong tank. Taunt is a very strong status, plus counter-damage boost, so a must-take.
- Noejeon Pokyeolcham: AoE from Storm Knight. Costs TP 3, deals 170% electric damage to a single target and 70% to adjacent enemies, applying the counter-block debuff Shock. Cooldown 3. Excellent skill with good multiplier, debuff, and AoE.
- Ultimate Changcheon Ilseom: directional forward AoE hitting enemies within 9 tiles, knocks 1 tile in a random left/right direction, then makes the hit tiles a control zone for 2 turns. A long-range formation-breaker; the damage area becomes a control zone, hampering movement. But the range is narrow despite the long reach, and Saildo eats all the TP, so openings to use it won't come easily.
Exclusive Weapon & Recommended Gear: Exclusive weapon is 'Imperial Armada', a new derivative of Armada. Bonus stats: ATK% and physical penetration. In combat, if target's HP is 70%+, physical penetration +15% (note: performance text says +15% here, while the weapon spec section says +40%; discrepancy in source (?)). Since the weapon itself grants physical penetration, even at 1-star you get 20% penetration, so the weapon is regarded as clearly strong. When Albatini uses it, additionally, if no crit occurred, 25% chance to trigger 'Merciless Slaughter' dealing 50% of wearer's ATK to enemies in surrounding 1 ring. This is why you shouldn't raise Albatini's crit chance; Merciless Slaughter also triggers on escort, so attacking an escort target can eat a pre-emptive strike + Merciless Slaughter as a double counter. A high-awakening Albatini with the 'Price of Pride' artifact counters twice, so an attacker can eat a 3-hit counter (double pre-emptive counter + Merciless Slaughter) before even acting and get wiped.
- Armor: despite the escort passive, pre-emptive counter and Por di Empress give decent defense, so the trend is to go all-in on ATK and physical penetration ('kill before dying'). Ilgidangcheon is usually recommended; Pungun set if prioritizing survival. But Merciless Slaughter doesn't gain from ATK-up, so trade-offs apply.
- Accessories: offensive accessories recommended like armor. Neuksong or Matan (ATK-up + physical penetration) recommended. Goyeongban (a dealer staple) is also viable for both firepower and survivability.
Evaluation: A slash-type Light-attribute dealer capable of tanking. Notably the first Light-attribute slash character since Iolin, and armed with strong active skills thanks to recent power inflation, so as a matchup-neutral tank/dealer he'll pull his weight in any party. However, the escort target can't be chosen, and however strong Por di Empress's buff is, medium armor has limits, so he's more of a "dealer who can tank" than a true tank. He'll occasionally get taken out suddenly while escorting. So the standard is to pair him with Empress Christina to get the revive; if you have Empress Christina, he's worth getting.
(No explicit S/A/B tier rating present in the source.)
