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Silver

Released

실버

Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Unaffiliated
Class
Piercing-type Ranger
Voice Actor
Kim Yeon-woo
Unique Passive
Silver Conviction
Exclusive Weapon
Pirate King's Treasure Sword
Ultimate
JJ!
Original Korean Release Date
2025-02-04
Estimated Release Date
Live now

Unique Passive: Silver Conviction

Passive.

TierEffect
First AcquisitionAt the start of an ally turn, if you have no movement-control debuff, gain the Silver Conviction effect with a 50% chance and grant the Free Wind effect to all other allies with Movement 1 or less. At end of turn, if you have the Silver Conviction effect, gain one additional action once per turn. • Silver Conviction Cannot Be Removed (Duration 1): Attack Power +5% / Critical Rate +20% per 1 Movement. Removed after a combat attack. • Free Wind (Duration 1): Not affected by movement reduction values.
Max AwakeningAt the start of an ally turn, if you have no movement-control debuff, gain the Silver Conviction effect with an 80% chance and grant the Free Wind effect to all other allies with Movement 1 or less. At end of turn, if you have the Silver Conviction effect, gain one additional action once per turn.
Max ManifestationAt the start of an ally turn, if you have no movement-control debuff, gain the Silver Conviction effect and grant the Free Wind effect to all other allies with Movement 2 or less. At end of turn, if you have the Silver Conviction effect, gain one additional action once per turn. When making a combat attack with the additional action, you are not counterattacked.

Classes

Tier List:

  • Tier 1: Ranger
  • Tier 2: Scout, Corsair
  • Tier 3: High Master, Captain, Falconer

Common Classes

Ranger - Tier 1 A basic class that wields a one-handed sword and engages enemies up close with agile movement.

Swiftness

LvEffect
1Ignore the enemy's Control Zone when moving, and take 15% less counterattack damage when making a combat attack against an Isolated enemy. (Control Zone:: Enemies cannot pass through a controlled tile in a single turn.) (Isolated:: State of having no other allies on adjacent tiles.)
2Ignore the enemy's Control Zone when moving, and take 30% less counterattack damage when making a combat attack against an Isolated enemy.

Scout - Tier 2 A battlefield scout who identifies enemy weaknesses and engages up close with agile movement.

Swiftness

LvEffect
1Ignore the enemy's Control Zone when moving. At the end of the character's turn, if there is an enemy within 3 tiles around, inflict See-Through 1 on 1 random enemy for 2 turns. (See-Through 1: (Duration 2): Attack Power / Spell Power / Defense -10%.)
2Ignore the enemy's Control Zone when moving. At the end of the character's turn, if there is an enemy within 3 tiles around, inflict See-Through 2 on 1 random enemy for 2 turns. (See-Through 2: (Duration 2): Attack Power / Spell Power / Defense -15%.)

High Master - Tier 3 An advanced class that uses a one-handed sword and reads the enemy with a wide field of view to lead the battlefield favorably.

Mind's Eye

LvEffect
1Ignore the enemy's Control Zone when moving. At the end of the character's turn, if there is an enemy within 3 tiles around, inflict Mind's Eye 1 on 2 random enemies for 2 turns. (Mind's Eye 1: WeakenDuel (Duration 2): Attack Power / Spell Power / Defense -20%. Chance to receive a critical hit from the caster +25%.)
2Ignore the enemy's Control Zone when moving. At the end of the character's turn, if there is an enemy within 3 tiles around, inflict Mind's Eye 1 on 2 random enemies for 2 turns. (Mind's Eye 2: WeakenDuel (Duration 2): Attack Power / Spell Power / Defense -25%. Chance to receive a critical hit from the caster +30%.)

Unique Classes

Corsair - Tier 2 A class that uses a one-handed sword and a rapier to strike enemy openings with nimble movement.

Lawless Wave

LvEffect
1Ignore the enemy's Control Zone when moving. When attacking, if there are no allies within 1 ring around, Attack Power increases by 15%. (Control Zone:: Enemies cannot pass through a controlled tile in a single turn.)
2Ignore the enemy's Control Zone when moving. When attacking, if there are no allies within 1 ring around, Attack Power increases by 20%.

Captain - Tier 3 An advanced class that uses a one-handed sword and a rapier to dominate the battlefield with lethal attacks and control.

Naval Blockade

LvEffect
1Ignore the enemy's Control Zone when moving. Tiles within 1 ring around you become a Control Zone that restricts enemy movement, and damage taken is reduced by (number of enemies in the zone * 20%) (max 60%). When attacking, if there are no allies within 1 ring around, Attack Power increases by 20%. (Control Zone:: Enemies cannot pass through a controlled tile in a single turn.)
2Ignore the enemy's Control Zone when moving. Tiles within 1 ring around you become a Control Zone that restricts enemy movement, and damage taken is reduced by (number of enemies in the zone * 20%) (max 60%). When attacking, if there are no allies within 1 ring around, Attack Power increases by 25%.

Falconer - Tier 3 An advanced class that uses a one-handed sword and a rapier and fights alongside a companion in the sky.

Sky Watcher

LvEffect
1Ignore the enemy's Control Zone when moving. Attack Power increases by 20%. When an enemy ends its action within 2 tiles around, the Sky Watcher 1 effect triggers. (Sky Watcher 1: Cannot Be Removed: JJ, patrolling the air, rapidly descends to attack, dealing damage equal to 30% of Attack Power.)
2Ignore the enemy's Control Zone when moving. Attack Power increases by 20%. When an enemy ends its action within 2 tiles around, the Sky Watcher 2 effect triggers. (Sky Watcher 2: Cannot Be Removed: JJ, patrolling the air, rapidly descends to attack, stealing 1 TP and dealing damage equal to 30% of Attack Power.)

Skills

Common Skills

SkillTPRangeCDEffect
Jeshigyeon Melee Heal Combat11-12 turnsDeal damage equal to 130% of Attack Power to an enemy and recover Health equal to 50% of Attack Power. • Allowed weapons: Sword, Greatsword, Rapier
Mugeuk Ilseomhon Melee Directional Movement Attack21-12 turnsDesignate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while piercing through them to the farthest empty tile. Inflict Weakness Detection on the enemies hit for 2 turns. • Weakness Detection Duel (Duration 2): Chance to take a critical hit when in combat with the caster +20%. Damage dealt when in combat with the caster -30%. Lasts 2 turns.
Emergency Treatment Heal1Self2 turnsRecover 30% of your Health and gain the Emergency Treatment effect for 3 turns. • Emergency Treatment Cannot Be Removed (Duration 3): At the end of the character's turn, recover Health equal to 15% of total Health. Lasts 3 turns.
Jamyeolseom Melee Combat21-12 turnsDeal damage equal to 160% of Attack Power to an enemy, and on critical hit inflict Cannot Heal for 2 turns. • Cannot Heal Cannot Be RemovedHeal Block (Duration 2): Healing effect -100%. • Allowed weapons: Sword, Greatsword, Rapier
Iljeomgeukpa Melee Directional31-12 turnsDesignate a direction and deal damage equal to 100% of Attack Power to enemies within 3 tiles ahead, and inflict Cannot Heal for 2 turns. • Cannot Heal Cannot Be RemovedHeal Block (Duration 2): Healing effect -100%. • Allowed weapons: Sword, Greatsword, Rapier #### Unique Skills
Eunroe Ilseom Piercing Melee Directional11-11 turnDesignate a direction and deal damage equal to 50% of Attack Power to enemies within 3 tiles ahead while piercing through them to the farthest empty tile. Also, with a 70% chance, gain the Sharp Blade effect for 2 turns. • Sharp Blade (Duration 2): Piercing damage dealt +20%.
Seonpung Nangeom Piercing Melee Combat21-11 turnDeal damage equal to 140% of Attack Power to an enemy, and on critical hit get TP returned.
Sky Path13-73 turnsMove to a tile within 3-7 tiles around you (outside 3 tiles, within 7 tiles) and grant the Sharp Gaze effect to enemies within 2 tiles around for 2 turns. • Sharp Gaze (Duration 2): Piercing damage received +30%. ---

Ultimate: JJ!

UltimateSlashRangedDirectionalTP RemovalCombat "There it comes. Go, JJ!!"

TierEffect
First AcquisitionSteal all of the enemy's TP and deal damage equal to 160% of Attack Power. This skill cannot be counterattacked or guarded against.
Max AwakeningSteal all of the enemy's TP and deal damage equal to 190% of Attack Power. This skill cannot be counterattacked or guarded against.
Max ManifestationSteal all of the enemy's TP and deal damage equal to 220% of Attack Power. This skill cannot be counterattacked or guarded against. • Cost: TP 5 | Range: 1-5 | Area: Single | Cooldown: 5 turns

Exclusive Weapon: Pirate King's Treasure Sword

  • Rarity: Legendary | Type: Rapier | Exclusive Character: Silver
  • Stats: Max Health +147, Attack Power +334
  • Additional Stats: Attack Power +15%
Weapon SkillEffect
Unfair Trade (Silver exclusive): Critical Rate increases by 10%. At the start of an ally turn, gain Unfair Trade 6 (Cooldown 2 turns).Unfair Trade 6: In combat, give all of your removable debuffs to the target and steal all of the target's removable buffs. Cannot be removed. Removed on combat.
Sharp Sense (normal skill): Critical Rate increases by 10%.Awakening tiers of Unfair Trade (from performance notes): --- • Base: In combat, give 1 removable debuff on yourself to the enemy and remove Unfair Trade. Cooldown 3 turns. • 2 Awaken: Give 2 removable debuffs to the enemy and remove Unfair Trade. Cooldown 3 turns. • 3 Awaken: Give ALL removable debuffs on yourself to the enemy and remove Unfair Trade. Cooldown 3 turns. • 4 Awaken: Give ALL removable debuffs on yourself to the enemy, steal 1 removable buff the target holds, and remove Unfair Trade. Cooldown 2 turns. • 5 Awaken: Give ALL removable debuffs on yourself to the enemy, steal 2 removable buffs the target holds, and remove Unfair Trade. Cooldown 2 turns. • 6 Awaken: Give ALL removable debuffs on yourself to the enemy, steal ALL removable buffs the target holds, and remove Unfair Trade. Cooldown 2 turns.

Manifestation Artifacts

Wind Step: Makes the wearer's footsteps light as the wind, improving movement speed and making enemy critical attacks miss.

Wind Step

LvEffect
1On action end, gain the Wind Step 1 effect. Effect: Movement +1 (does not stack). Critical rate received -10%. Critical damage +5%. Max 2 stacks. Removed after being attacked.
2On action end, gain the Wind Step 2 effect. Effect: Movement +1 (does not stack). Critical rate received -15%. Critical damage +6.5%. Max 2 stacks. Removed after being attacked.
3On action end, gain the Wind Step 3 effect. Effect: Movement +1 (does not stack). Critical rate received -20%. Critical damage +8%. Max 2 stacks. Removed after being attacked.
4On action end, gain the Wind Step 4 effect. Effect: Movement +1 (does not stack). Critical rate received -25%. Critical damage +10%. Max 2 stacks. Removed after being attacked.

Warrior's Essence: A true warrior fights while looking the enemy in the eye!

Warrior's Essence

LvEffect
1When using a melee skill, Attack Power +15%.
2When using a melee skill, Attack Power +20%.
3When using a melee skill, Attack Power +25%. Physical Penetration +10%.
4When using a melee skill, Attack Power +30%. Physical Penetration +15%.

Pulse of Life: Grants the wearer endless regenerative power amid the heat of battle.

  • Pulse of Life 1 (trigger): At end of turn, if there are no other allies within 1 ring around and you have no shield, gain a Pulse of Life 1 shield equal to 4% of total Health per remaining TP for 2 turns.
  • Pulse of Life 1 (effect): Shield of 10% of max Health + 2% of max Health per remaining TP. If an enemy ends its turn within 2 tiles around, recover Health equal to 2% of total Health per remaining TP. Cannot be removed. Shield.
  • Pulse of Life 2 (trigger): At end of turn, if there are no other allies within 1 ring around and you have no shield, gain a Pulse of Life 2 shield equal to 6% of total Health per remaining TP for 2 turns.
  • Pulse of Life 2 (effect): Shield of 15% of max Health + 3% of max Health per remaining TP. If an enemy ends its turn within 2 tiles around, recover Health equal to 3% of total Health per remaining TP. Cannot be removed. Shield.
  • Pulse of Life 3 (trigger): At end of turn, if there are no other allies within 1 ring around and you have no shield, gain a Pulse of Life 3 shield equal to 8% of total Health per remaining TP for 2 turns.
  • Pulse of Life 3 (effect): Shield of 20% of max Health + 4% of max Health per remaining TP. If an enemy ends its turn within 2 tiles around, recover Health equal to 4% of total Health per remaining TP. Cannot be removed. Shield.
  • Pulse of Life 4 (trigger): At end of turn, if there are no other allies within 1 ring around and you have no shield, gain a Pulse of Life 4 shield equal to 10% of total Health per remaining TP for 2 turns.
  • Pulse of Life 4 (effect): Shield of 25% of max Health + 5% of max Health per remaining TP. If an enemy ends its turn within 2 tiles around, recover Health equal to 5% of total Health per remaining TP. Cannot be removed. Shield.

Awakening

The awakening progression has two tracks: Awakening and Inner Cube.

Stage

LvEffect
1Ultimate Enhancement 1 / Stat Enhancement 1
2Unique Passive Enhancement 1 / Stat Enhancement 2
3Ultimate Enhancement 2 / Artifact Acquired
4Unique Passive Enhancement 2 / Artifact Enhancement 1
5Ultimate Enhancement 3 / Artifact Enhancement 2
6Unique Passive Enhancement 3 / Artifact Enhancement 3

Ultimate scaling: Initial 160% -> Max Awakening 190% -> Max Manifestation 220% ATK. Unique passive scaling: Initial 50% chance / move 1 range; Max Awakening 80% chance; Max Manifestation 100% (implied, no % shown), grants Free Wind to allies with move 2 or less, and no counterattack on extra-action combat attacks.

Artifacts

Wind Step: Makes the wearer's steps light as wind, increasing move speed and making enemy critical attacks miss. Gains its buff at end of action.

LvEffect
1Move +1 (does not stack). Received crit chance -10%. Crit damage +5%. Max 2 stacks. Removed after being attacked.
2Move +1 (does not stack). Received crit chance -15%. Crit damage +6.5%. Max 2 stacks. Removed after being attacked.
3Move +1 (does not stack). Received crit chance -20%. Crit damage +8%. Max 2 stacks. Removed after being attacked.
4Move +1 (does not stack). Received crit chance -25%. Crit damage +10%. Max 2 stacks. Removed after being attacked.

Warrior's Essence: "A true warrior fights looking the enemy in the eye!"

LvEffect
1When using melee skill, ATK +15%.
2When using melee skill, ATK +20%.
3When using melee skill, ATK +25%. Physical penetration +10%.
4When using melee skill, ATK +30%. Physical penetration +15%.

Pulse of Life: Grants the wearer ceaseless regenerative power amid the heat of battle. At end of turn, if no other ally within 1 ring and holding no shield, gains a shield for 2 turns based on remaining TP.

LvEffect
1Shield trigger = remaining-TP x 4% of total HP. Shield = 10% of max HP + 2% of max HP per remaining TP. When enemy ends turn within 2 tiles, heal 2% of total HP per remaining TP. Cannot be removed. Shield.
2Shield trigger = 6% per TP. Shield = 15% max HP + 3% per remaining TP. Heal 3% per remaining TP. Cannot be removed. Shield.
3Shield trigger = 8% per TP. Shield = 20% max HP + 4% per remaining TP. Heal 4% per remaining TP. Cannot be removed. Shield.
4Shield trigger = 10% per TP. Shield = 25% max HP + 5% per remaining TP. Heal 5% per remaining TP. Cannot be removed. Shield.

Release Date

Original Korean release: 2025-02-04 (announced/joined via the February 4, 2025 update as a green-attribute penetration-type Legendary Ranger). The overview also notes the login-reward event ran until 2025-02-18.

Global status: Live now.

Guide

(NamuWiki community assessment, KR server. Subjective community opinion.)

Performance/Overview: Base class Ranger; Tier 2 has the exclusive class Corsair; Tier 3 classes are Highmaster/Captain/Falconier. Ultimate is JJ! (throwing pet hawk J.J.). Unique passive Silver Conviction: at ally turn start with no move-control debuff, 50%~80% chance to gain a 1-turn unremovable buff granting ATK +5% and crit chance +20% per 1 move range. If held at end of action, grants one extra action per turn (removed after a combat attack). Silver's base move is 4, so conditionally once per turn she can gain ATK +20% and crit +80%; since removal is only on combat attacks, using an area skill keeps the buff and yields crit + extra action, making it a very strong passive. Free Wind nullifying move-reduction debuffs for the whole team also has future potential. However Silver Conviction is very RNG-heavy: unlike the old norm where 5-star gave a guarantee, even 6-star tops out at 80%, and only Awakening stage 4's unique skill makes it guaranteed.

Classes: Three Tier 3 classes: Highmaster (weakens 2 random nearby enemies each turn), Captain (focused on solo action), Falconier (focused on ATK and TP steal). All classes have control-zone-ignoring movement. Highmaster learns Single-Point Breaker and can only use "sword"-type weapons, so it cannot use the exclusive weapon (like Ranger Mary who also has a rapier exclusive weapon); it runs a separate Scout-Highmaster tree and its Single-Point Breaker is low priority, so it gets pushed back. Captain learns Whirlwind Blade, has the Naval Blockade passive (ATK up to +25% when no ally within 8 tiles, generates control zone, damage taken reduced by enemy count x20%, max 60%); a tanking-oriented class, differentiated from Valkyries by generating a control zone while also having control-zone-ignore movement; Captain is recommended for priority leveling due to its strong single-target skill. Falconier learns Sky Path, gains up to +25% ATK unconditionally, and its Sky Watcher triggers when an enemy ends action within 2 tiles (steal 1 TP, deal up to 30% ATK damage); good turret-like use with auto-attack + TP steal + ATK up, but has no DEF buff so use carefully, pairing with a guard-capable tank. Green attribute lacked a guard tank, solved by adding Isabelle Lippine; light-attribute tanks like Duran/Joan can also guard.

Exclusive skills and Ultimate: TP 1: charge skill, low damage but low TP cost; being an area skill it does not remove Silver Conviction, so guaranteed extra action after use; 1-turn cooldown plus control-zone-ignore lets her roam enemy lines; low damage is a balance choice for the passive; blade buff being RNG is a downside. TP 2: 140% single-target melee, TP payback on crit; low multiplier but TP payback; crit is easy since Silver Conviction gives +80% crit; 1-turn cooldown; note it is a "combat attack" so it consumes the extra action. TP 1: strong mobility + penetration-support skill; because she rides J.J., ignores obstacles/terrain, one of the best movement skills in the game (can trivialize position-hold clear conditions like Brave's Grave floor 53 or Ice Dragon Castle); applies a debuff (+30% penetration damage taken), can gain extra action with Silver Conviction; absurdly good for a TP 1 skill, but 3-turn cooldown is fairly long. Ultimate JJ! steals all of one enemy's TP within 5 tiles and deals 160%~190% (up to 220% with awakening) uncounterable/unguardable single-target damage; long range and Silver's many TP sources make it usable; refills her own TP, good utility and post-use tempo.

Exclusive weapon and recommended gear: Exclusive weapon Pirate King's Treasure Sword; extra stat ATK up; weapon skill is unconditional crit chance up; exclusive effect grants unremovable buff Unfair Trade at ally turn start, scaling greatly with weapon awakening level:

  • Base: give 1 removable debuff on self to enemy in combat, remove Unfair Trade. Cooldown 3 turns.
  • 2 Awaken: give 2 removable debuffs. Cooldown 3 turns.
  • 3 Awaken: give all removable debuffs on self to enemy. Cooldown 3 turns.
  • 4 Awaken: give all removable debuffs, steal 1 removable buff from target. Cooldown 2 turns.
  • 5 Awaken: give all removable debuffs, steal 2 removable buffs. Cooldown 2 turns.
  • 6 Awaken: give all removable debuffs, steal all removable buffs. Cooldown 2 turns.

At 6 Awaken it becomes insane, dumping all debuffs on the enemy and stealing all their buffs (including shields/defensive buffs) before attacking, so a 4 Awaken+ Silver's attack effectively hits the enemy bare. Unconditional crit up is also good, buff-ignoring attacks possible, buff-lottery possible; but low awakening is somewhat mediocre. Non-exclusive recommended weapon: Moonlight Sword, since +0.1% ATK per 1% crit means Silver's +80% crit yields +8% ATK, so the damage ceiling is Moonlight Sword (rapiers have low ATK). Armor depends on build: base crit is so high that crit can exceed 100% needlessly, so rather than crit/crit-dmg sets, prefer ATK/crit-dmg Assassin set (Hanzo motif), Nangcheon motif, phys penetration + flat ATK, or Windstorm set (G.S motif) for tanking. Accessory also varies: Arrowhead for damage ceiling, or balanced Solitary Shadow Plate for both tanking and damage.

Evaluation: A nimble, sturdy pirate lady who steals things even better than a thief. Extra actions from her passive plus her skills give excellent mobility, good at hit-and-run yet usable as a tank; TP steal/payback on skills and ultimate enable tricky play. With a vigor buff, combos like TP1 enter -> extra action -> TP2 refund -> vigor -> TP1 retreat or the reverse are possible. Multipliers look low but with the exclusive weapon, the basic Silver Thunder Flash -> extra-action Whirlwind Blade combo lands Whirlwind Blade as a guaranteed crit on a de-buffed target; using Sky Path -> Silver Thunder Flash -> Whirlwind Blade, if RNG hits you can also apply +50% penetration damage taken. Even better with an Arknight-type ally nullifying the class passive. However, since the enter-the-enemy Captain class learns the damage skill while the offense-heavy Falconier learns the movement skill, you must level both classes to use her properly; guaranteed passive activation is at Awakening stage 4 and the exclusive weapon favors high awakening, so she needs significant investment. Also the AI rarely uses the Silver Thunder Flash-Whirlwind Blade combo, so manual control is needed for full potential. Surprisingly capable of sniping Black Prince: the 2 TP skill Latent Heat Flash applies a 2-turn heal-block on crit, and Silver with the Crow 4-set can crit almost guaranteed after Silver Conviction activates, suppressing Black Prince's extreme recovery.

(No explicit S/A/B tier rating is stated in the text.)

Trivia

Stats, skills, and art for Silver are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.