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Veramode of Conspiracy

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음모의 베라모드

Shadow of Desire
Rarity
Legendary
Element
Shadow of Desire
Faction
Unaffiliated
Class
Warlock (base) - mage/caster line
Voice Actor
Kim Young-sun
Unique Passive
Transcendence of Fate
Exclusive Weapon
Maerad's Gaze, Staff type
Ultimate
Hell Gaze
Original Korean Release Date
2025-10-14
Estimated Release Date
2027-03-03

Unique Passive: Transcendence of Fate

Initial Acquisition

Spell Power / Critical Rate increases by 10%. After casting a skill, gains Transcendence Protocol stacks equal to the TP consumed. At turn end, if Transcendence Protocol is at max stacks, you can use the Transcendence: Awakening, Transcendence: Shell Reinforcement, and Transcendence: Stimulus skills.

  • Transcendence Protocol [Cannot be removed] (stacks 5): If at max stacks before turn end, once per turn you can use Transcendence: Awakening, Transcendence: Shell Reinforcement, Transcendence: Stimulus.
  • Transcendence: Awakening [Cannot be removed]: Reduces the normal-skill cooldown of allies within a 3X3 area around the target point by 3 and grants the Vitality effect. On use, removes Transcendence Protocol stacks.
  • Vitality (lasts 1 turn): On attack, Attack Power / Spell Power +20%. After attacking, gains the Focus effect. Removed after triggering.
  • Focus: On action end, gain 1 TP.
  • Transcendence: Shell Reinforcement [Cannot be removed]: Grants the Shell Reinforcement effect to allies within a 3X3 area around the target point. On use, removes Transcendence Protocol stacks.
  • Shell Reinforcement [Barrier] (lasts 2): Barrier equal to 80% of Spell Power.
  • Transcendence: Stimulus [Cannot be removed]: Gain a re-attack and skill-use opportunity, and additionally gain the Mental Stimulus effect. On use, removes Transcendence Protocol stacks.
  • Transcendence Protocol (lasts 3): When casting a skill, once per turn gain the Focus effect.

Max Awakening

Spell Power / Critical Rate increases by 20%. After casting a skill, gains Transcendence Protocol stacks equal to the TP consumed. At turn end, if Transcendence Protocol is at max stacks, you can use Transcendence: Awakening, Transcendence: Shell Reinforcement, Transcendence: Stimulus. At game start, gain 2 stacks of the Dimensional Field effect.

  • Dimensional Field [Cannot be removed] (stacks 3): Pierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.

Max Manifestation

Spell Power / Critical Rate increases by 30%, and Max HP increases by 20%. Basic attack is changed to Dark Blast and its cooldown and TP cost are removed. After casting a skill, gains Transcendence Protocol stacks equal to the TP consumed. At turn end, if Transcendence Protocol is at max stacks, you can use Transcendence: Awakening, Transcendence: Shell Reinforcement, Transcendence: Stimulus. At game start, gain 3 stacks of the Dimensional Field effect. Becomes immune to cooldown-control effects.

  • Dimensional Field [Cannot be removed] (stacks 3): Pierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.
  • Dark Blast [Cannot be removed]: Fires a Dark Blast at the enemy dealing damage equal to 100% of Spell Power and applies the Dark Bomb effect for 1 turn.
  • Dark Bomb (lasts 1): Defense / Resistance -15%. When this effect expires, it explodes dealing fixed damage equal to 40% of caster's Spell Power to units within 1 tile ring around it.

Classes

TierClass
Tier 1Warlock
Tier 2Dark Mage, Void Weaver
Tier 3Xenomancer, Abyss Watcher, Nethermancer

Common Classes

Warlock - Tier 1 Basic class that uses dark magic to damage enemies and apply harmful effects.

Ill-Gotten Gain

LvEffect
1After applying a debuff to an enemy with a skill, recover HP equal to 10% of Spell Power.
2After applying a debuff to an enemy with a skill, recover HP equal to 15% of Spell Power.

Dark Mage - Tier 2 Black-mage class that uses dark magic to apply harmful effects to enemies and restore its own life.

Corruption

LvEffect
1After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover HP equal to 30% of Spell Power.
2After applying a debuff to an enemy with a skill, remove 1 of the enemy's buffs and recover HP equal to 40% of Spell Power.

Unique Classes

Void Weaver - Tier 2 Black-mage class specialized in dimension-manipulating magic using dark magic.

Void Augment

LvEffect
1Critical Rate increases by 10%. Critical Rate taken decreases by 10%. When casting a skill, gain the Entropy Amplification 1 effect. At turn end, gain the Dimensional Field effect. (Entropy Amplification 1 Cannot be removed (stacks 2 / lasts 2):: Spell Power +10%.) (Dimensional Field Cannot be removed (stacks 3):: Pierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.)
2Critical Rate increases by 20%. Critical Rate taken decreases by 20%. When casting a skill, gain the Entropy Amplification effect. At turn end, gain the Dimensional Field effect. (Entropy Amplification 2 Cannot be removed (stacks 2 / lasts 2):: Spell Power +15%.)

Xenomancer - Tier 3 Advanced black-mage class that uses dark magic to manipulate alien lifeforce.

Modification Protocol

LvEffect
1Spell Power increases by 20%, Max HP increases by 10%. After casting a skill, if the target is an ally, apply the Evolution Protocol effect and remove 1 debuff; if the target is an enemy, apply the Degeneration Protocol effect and remove 1 buff. (Evolution Protocol (stacks 2):: Attack Power / Spell Power / Defense / Resistance +15%. Movement +1 (cannot stack). When this buff is gained, gain the Vitality effect.) (Vitality (lasts 1):: On attack, Attack Power / Spell Power +20%. After attacking, gain the Focus effect. Removed after triggering.) (Focus Cannot be removed:: On action end, gain 1 TP.) (Degeneration Protocol Weaken (stacks 2):: Attack Power / Spell Power / Defense / Resistance -15%.)
2Spell Power increases by 30%, Max HP increases by 20%. After casting a skill, if the target is an ally, apply Evolution Protocol and remove 2 debuffs; if the target is an enemy, apply Degeneration Protocol and remove 2 buffs.

Abyss Watcher - Tier 3 Advanced black-mage class that restricts the opponent's actions and exploits souls.

Unknown Scheme

LvEffect
1Critical Rate increases by 30% and damage taken decreases by 20%. At game start, or each time an enemy player's actions end 4 times, gain the Foresight Reaction effect. (Foresight Reaction Cannot be removed (stacks 3):: At turn end, if there is no Unknown Conspiracy effect, gain a random Unknown Conspiracy effect. When an Unknown Conspiracy effect triggers, 1 Foresight Reaction stack is removed, and if Foresight Reaction remains, gain a new Unknown Conspiracy effect.) (Unknown Conspiracy - Mental Interference Cannot be removed:: When another enemy player uses a skill within 4 tiles, with a certain chance, consume 1 TP to deal Resistance-ignoring damage equal to 40% of Spell Power, and apply the Faint effect to the target to interrupt their skill use. Triggers when using a non-ultimate magic-damage skill or a skill that deals no damage. Trigger chance increases with Critical Rate. The target's Critical Rate taken is added to the trigger chance. On trigger, gain the Ventilation effect and remove this effect.) (Faint WeakenAction Control (lasts 1):: Attack Power / Spell Power -30%. Cannot act. Removed at the start of the next ally turn.) (Ventilation Cannot be removed (stacks 3 / lasts 1):: At the start of the ally turn, gain TP equal to the number of stacks.) (Unknown Conspiracy - Physical Interference Cannot be removed:: When another enemy player uses a skill within 4 tiles, with a certain chance, consume 1 TP to deal Resistance-ignoring damage equal to 40% of Spell Power, and apply the Faint effect to the target to interrupt their skill use. Triggers when using a non-ultimate physical-damage skill or a skill that deals no damage. Trigger chance increases with Critical Rate. The target's Critical Rate taken is added to the trigger chance. On trigger, gain the Ventilation effect and remove this effect.)
2Critical Rate increases by 40% and damage taken decreases by 30%. At game start, or each time an enemy player's actions end 4 times, gain the Foresight Reaction effect.

Nethermancer - Tier 3 Advanced black-mage class that has transcended the boundaries of dimensions.

Void Frenzy

LvEffect
1Critical Rate increases by 20%. Critical Rate taken decreases by 20%. When casting a skill, gain the Entropy Frenzy 1 effect. At turn end, gain the Dimensional Field effect, and if no skill was cast this turn, Entropy Frenzy 1 stacks decrease. When casting the Dimensional Cut skill, that skill's cooldown is reduced by 1. (Entropy Frenzy 1 Cannot be removed (stacks 4):: Spell Power +10%.) (Dimensional Field Cannot be removed (stacks 3):: Pierce damage taken / DoT damage taken -20%. When hit by a combat attack, 30% chance to reduce damage taken by -50%. Trigger chance increases in proportion to Critical Rate (max 80%). Stacks decrease after triggering.)
2Critical Rate increases by 30%. Critical Rate taken decreases by 30%. When casting a skill, gain the Entropy Frenzy 2 effect. At turn end, gain the Dimensional Field effect, and if no skill was cast this turn, Entropy Frenzy 2 stacks decrease. When casting the Dimensional Cut skill, that skill's cooldown is reduced by 1. (Entropy Frenzy 2 Cannot be removed (stacks 4):: Spell Power +15%.)

Skills

Common Skills

SkillTPRangeCDEffect
Dark Blast [Shadow] [Ranged] [Combat]11-33 turnsFires a Dark Blast at the enemy dealing damage equal to 100% of Spell Power and applies the Dark Bomb effect for 1 turn. • Dark Bomb [Shadow] (lasts 1): Defense / Resistance -15%. When this effect expires, it explodes dealing fixed damage equal to 40% of caster's Spell Power to units within 1 tile ring around it. • Allowed weapons: Staff, Rod
Ecstasy [Shadow] [Blood Magic]133 turnsCasts blood magic on a designated ally, applying the Ecstasy effect for 2 turns. • Ecstasy (lasts 2): Attack Power / Spell Power +20%. After a combat attack, if it damaged an enemy, recover HP equal to 20% of Max HP. • Allowed weapons: Staff, Rod
Silent Cloud [Shadow] [Ranged]333 turnsCreates a Silent Cloud within 3 tiles nearby, dealing damage equal to 60% of Spell Power to enemies within 2 tiles around the tile and Silencing them for 1 turn. • Silence [Skill Control][Silence] (lasts 1): Cannot use skills. Lasts 1 turn. • Allowed weapons: Staff, Rod
Curse-Bound Soul [Shadow] [Ranged] [Blood Magic] [Combat]21-33 turnsFires a Curse-Bound Soul at the enemy dealing damage equal to 80% of Spell Power and applies the Cursed Soul effect for 2 turns. • Cursed Soul [Shadow][Heal Block][DoT] (lasts 2): Healing effects received -50%. At the character's turn end, deal Shadow fixed damage equal to 50% of Spell Power and 30% chance to Stun. • Stun [Stun][Action Control] (lasts 1): Cannot act. • Allowed weapons: Staff, Rod ### Unique Skills
Banish133 turnsStuns the target enemy and applies the Banish effect. The target has all buff effects removed, and when the Banish effect expires the Dark Bomb effect is applied. While this skill is equipped, if you take lethal damage, once per game you gain the Phase Escape effect and Phase Barrier effect and remove all debuffs. • Phase Escape [Cannot be removed][Action Control][Banishment] (lasts 1): Not affected by damage, skills, or effects, and cannot act. Removed at the start of the ally turn. • Phase Barrier [Cannot be removed][Action Control][Banishment] (lasts 2): Barrier equal to 80% of Spell Power. Damage taken -30%. DoT damage taken -50%. • Stun [Action Control] (lasts 1): Cannot act. • Banish [Cannot be removed][Action Control][Banishment] (lasts 1): Not affected by damage, skills, or effects, and cannot act. When this buff expires, apply the Dark Bomb effect. • Dark Bomb [Shadow]: Defense / Resistance -15%. When this effect expires, it explodes dealing Shadow-magic fixed damage equal to 40% of caster's Spell Power to units within 1 tile ring around it. • Allowed weapons: Staff, Rod
Replication Protocol11-23 turnsDesignates another allied player character to create a Replica. The Replica, after creation, receives a buff or debuff based on Critical Rate; if you have the Xenomancer class it does not receive the Replication Debuff. • Replica [Cannot be removed]: Copies the target's base stats and active skills, retaining TP. Passive skills and ultimate are not copied. Cannot naturally regenerate TP. Lasts 2 turns. Vanishes at the start of the ally turn if TP is 0. • Imperfect Replication [Cannot be removed]: Damage dealt -10%. Max HP -10%. • Superior Replication [Cannot be removed]: Damage dealt +15%. • Transcendent Replication [Cannot be removed]: Damage dealt +30%. Movement +1.
Spirit-Particle Absorption [Shadow] [Ranged] [Blood Magic] [TP Removal] [Combat]11-33 turnsSteals 1 buff and 1 TP from the target enemy, and deals 130% of Spell Power as damage. On hit, applies the Exhaustion effect, and if the enemy is killed you gain an additional action. • Exhaustion [Weaken] (lasts 2): Attack Power / Spell Power -30%. Damage taken 30%. • Allowed weapons: Staff, Rod
Dimensional Cut [Ranged] [Directional]21-12 turnsDesignates a direction to deal damage equal to 100% of Spell Power to enemies within a 3x4 area. On use, applies the Call of the Void effect to yourself, this attack can hit enemies in a Banished state, and when the target has a barrier or is in a Banished or Action-Controlled state it deals stronger damage of 130%. • Call of the Void [Cannot be removed] (lasts 2): Magic Penetration +25%.

Ultimate: Hell Gaze

Ultimate Magic Shadow Ranged "This is the power of Grima. Face the terror of the abyss."

Max Awakening

Deals damage equal to 125% of Spell Power within 3 tiles around the target and applies the Mark of Doom effect to the cast target. Creates a Black Flame Zone that lasts 1 turn with a 25% chance on tiles within the area.

  • Black Flame Zone: At the character's turn end, deal fixed damage equal to 20% of Spell Power and apply the Fear effect.
  • Fear [Action Control][Fear] (lasts 1): At the character's turn end, deal fixed damage equal to 20% of Spell Power and apply the Fear effect.
  • Mark of Doom (lasts 3): Damage taken +30%.

Max Manifestation

Deals damage equal to 140% of Spell Power within 3 tiles around the target and applies the Mark of Doom effect to the cast target. Creates a Black Flame Zone that lasts 1 turn with a 35% chance on tiles within the area and gains 2 TP.

  • CostTP 5Range3AreaAoECooldown5 turns
  • Allowed weapons: Staff, Rod

Signature Gear

Maerad's Gaze
Maerad's Gazeweapon · Staff · Legendary · Veramode of Conspiracy exclusive

A staff. Through 2nd awakening it focuses on raw stat increases and durability; at higher awakenings it grows into a powerful weapon that buffs every stat the wielder needs, supplies TP, and reinforces survivability.

Stats
Additional: Crit Rate and HP.

Maerad's Gaze (base). Through 2nd awakening, increases raw stats and durability. Before casting, it raises raw stats, and it also adds Spell Power and Spell Penetration, which the weapon's own stats lack.

  • At 3rd awakening: If TP is empty, immediately supplies 1 TP.
  • At 5th awakening: Debuff duration reduced by 1.
  • At 6th awakening: When there are no adjacent allies and no Shield, gains a Phase Shield.
Stats, skills, and art for Veramode of Conspiracy are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.