← All classes
Abyss Watcher
Tier 3Unique classAdvanced black-mage class that restricts the opponent's actions and exploits souls.
- **Unknown Scheme 1:** Critical Rate increases by 30% and damage taken decreases by 20%. At game start, or each time an enemy player's actions end 4 times, gain the Foresight Reaction effect.
- **Foresight Reaction [Cannot be removed] (stacks 3):** At turn end, if there is no Unknown Conspiracy effect, gain a random Unknown Conspiracy effect. When an Unknown Conspiracy effect triggers, 1 Foresight Reaction stack is removed, and if Foresight Reaction remains, gain a new Unknown Conspiracy effect.
- **Unknown Conspiracy - Mental Interference [Cannot be removed]:** When another enemy player uses a skill within 4 tiles, with a certain chance, consume 1 TP to deal Resistance-ignoring damage equal to 40% of Spell Power, and apply the Faint effect to the target to interrupt their skill use. Triggers when using a non-ultimate magic-damage skill or a skill that deals no damage. Trigger chance increases with Critical Rate. The target's Critical Rate taken is added to the trigger chance. On trigger, gain the Ventilation effect and remove this effect.
- **Faint [Weaken][Action Control] (lasts 1):** Attack Power / Spell Power -30%. Cannot act. Removed at the start of the next ally turn.
- **Ventilation [Cannot be removed] (stacks 3 / lasts 1):** At the start of the ally turn, gain TP equal to the number of stacks.
- **Unknown Conspiracy - Physical Interference [Cannot be removed]:** When another enemy player uses a skill within 4 tiles, with a certain chance, consume 1 TP to deal Resistance-ignoring damage equal to 40% of Spell Power, and apply the Faint effect to the target to interrupt their skill use. Triggers when using a non-ultimate physical-damage skill or a skill that deals no damage. Trigger chance increases with Critical Rate. The target's Critical Rate taken is added to the trigger chance. On trigger, gain the Ventilation effect and remove this effect.
- **Unknown Scheme 2:** Critical Rate increases by 40% and damage taken decreases by 30%. At game start, or each time an enemy player's actions end 4 times, gain the Foresight Reaction effect.

