Theta
Upcoming세타
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Unaffiliated
- Class
- Archer; Tier 2 exclusive class Volt Bomber (
- Voice Actor
- Oroa
- Unique Passive
- Mecha Engineer
- Exclusive Weapon
- Nothing
- Ultimate
- Atomic Bomber
- Original Korean Release Date
- 2026-06-16
- Estimated Release Date
- 2027-09-01
Unique Passive
Mecha Engineer: Unconditional ATK increase and physical penetration, plus the effects "Tactical Drone Control" and "Armored Suit."
- Tactical Drone Control: At game start, summon the directly-uncontrollable summon "Ayas-X." At turn end, if there is no "Ayas-X" drone, gain 1 stack of "Tactical Drone Assembly." Cannot be dispelled.
- Tactical Drone Assembly: At max stacks, if there is an adjacent empty tile, summon an "Ayas-X" drone and remove this buff. This buff is not visible to the enemy. Max 2 stacks. Cannot be dispelled.
- Armored Suit: DEF and RES increased 10
15%. Damage taken reduced 1015%. At game start, gain 1~2 stacks of Reinforced Armor Plate. Cannot be dispelled. - Reinforced Armor Plate: When attacked, damage taken reduced 30%. Stack decreases after being attacked. Max 3 stacks. Cannot be dispelled.
Classes
Base job: Archer. Tier 2 exclusive class: Volt Bomber (teaches Modular Launcher).
Fletcher (teaches Special Explosive Arrow; shared with Cordelia): On attacking an enemy, gain 40% defense penetration; critical hits no longer occur, but in exchange ATK is increased by 60% of critical hit chance.
Arc Cannoneer (exclusive class; teaches Plasma Buster): ATK and physical penetration increased 2030% unconditionally; critical damage taken and critical chance taken reduced 2030%; also, if a character within 5 tiles uses a fire or lightning skill, gain the "Plasma Sync" effect.
- Plasma Sync: ATK and spell power increased 10% per stack. At turn end, if you did not attack an enemy this turn, stacks decrease. Max 6 stacks. Duration permanent.
Automata Tinker (exclusive class; teaches Artillery Drone Summon): ATK and max HP increased 1020% unconditionally; DEF and RES increased by 1015% of ATK; gains "Scrap Engineer" and "Control Module" effects.
- Scrap Engineer: When an allied mecha or machine unit dies, gain "Recovery Armor Plate" and "Continuous Mobility" effects. Cannot be dispelled.
- Recovery Armor Plate: Shield equal to 50% of ATK. DEF and RES increased 30%. Shield attribute. Lasts 2 turns. Cannot be dispelled.
- Continuous Mobility: Gain re-action after attacking. Removed after triggering. Duration permanent. Cannot be dispelled.
- Control Module: When a machine unit you summoned uses a skill, that skill's cooldown is reduced by 2 and that summoned unit gains the "Focus" effect. Cannot be dispelled.
- Focus: Gain 1 TP at action end. Cannot be dispelled.
Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Modular Launcher | 2 | - | 3 | Skill that lets you choose and use one of Shock Grenade / Gas Grenade / Flash Grenade. TP cost 2. Range 1-3. Cooldown 3 turns. • Shock Grenade: Fire a grenade at the target point, dealing 100% of ATK as damage to a 3x3 area and applying "Shock" at max stacks. Shock: lightning resistance reduced 10%. Cannot stack with other Shock-attribute effects. Shock attribute. Max 3 stacks. Lasts 2 turns. Attributes: lightning, heavy weapon, action control, movement control. • Gas Grenade: Fire a grenade at the target point, dealing 100% of ATK as damage with 100% reduced critical chance to a 3x3 area and applying "Slow" to hit targets. Slow: movement -1. Lasts 1 turn. Attributes: action control, movement control. Removes one removable single-tile effect. Forms a "Gas Zone" for 2 turns. Gas Zone: ATK and spell power reduced 30%. Damage taken increased 30%. Duration permanent. Cannot be dispelled. Attributes: dark, heavy weapon, action control, movement control. • Flash Grenade: Fire a grenade at the target point, dealing 80% of ATK as damage with 100% reduced critical chance to a 3x3 area and applying "Blind" and "Slow." Blind: when attacking, 50% chance that damage dealt is reduced 50%. Critical chance taken increased 25%. Cannot counterattack. Action control attribute. Lasts 2 turns. Slow: movement -2. Lasts 1 turn. Attributes: action control, movement control. Attributes: light, heavy weapon, action control, movement control. |
| Plasma Buster | 2 | - | 2 | Choose a direction and deal 110% of ATK as damage to enemies within a 3x5 range, applying "Plasma Collapse." • Plasma Collapse: When hit by a fire or lightning attack, take additional damage equal to 30% of the caster's ATK. Critical can trigger. Half of any follow-up hit's damage is added to this effect's damage. Area damage taken increased 10%. Ignores damage reduction. Fire, lightning attribute. Cannot be dispelled. Max 2 stacks. Lasts 2 turns. • If the "Arc Cannoneer" class is selected, cooldown reduced 1 after casting. Attributes: fire, lightning, penetration, ranged, directional, heavy weapon. TP cost 2. Cooldown 2 turns. |
| Artillery Drone Summon | 2 | - | 3 | Summon an "Inaris9" drone on an empty tile within 2 tiles. If the "Automata Tinker" class is selected, grant "Overclocking" to the summoned "Inaris9" and reduce this skill's cooldown by 1. Overclocking: base stats increased 20%. TP cost 2. Cooldown 3 turns. |
| Special Explosive Arrow | 3 | - | 3 | (shared with Cordelia): TP cost 3. Target 1 enemy within 2~5 tiles and deal 50% of ATK as fire damage, then trigger an explosion dealing 60% of ATK as fire damage to the target and enemies within 2 tiles, and push adjacent enemies 1 tile away. Afterward, create "Debris" on an empty tile within the post-explosion area; when obtained it grants 1 TP and reduces the cooldown of the skill with the longest remaining cooldown by 1. Attributes: fire, ranged, directional, position control. Cooldown 3. |
Summons
Drone "Ayas-X" (summoned by the passive)
- Performance: Directly-uncontrollable summon that inherits 100% of summoner ATK and 70% of max HP. Movement 4.
- Passive "Ayas-X": Damage taken reduced 25%. Immune to damage over time. Immune to weaken/fear-attribute effects. Ignores control zones. Received shield effects reduced 100%. When taking lethal damage or when the summoner dies, deal 80% of ATK to enemies within 3 tiles and remove 1 TP, then die.
- Restore Protocol: TP cost 1. Range 1~2. No cooldown. Heal an ally other than itself for 80% of ATK and remove 1 debuff. On cast, healing received is increased by half of the target's lost HP ratio.
- Support Protocol: TP cost 1. Range 1~2. Cooldown 3 turns. Grant an ally other than itself the "Support Protocol" effect and 1 TP, and remove 1 debuff. Support Protocol (effect): ATK, spell power, and RES increased 30%. Shield equal to 100% of ATK. Shield attribute. Cannot be dispelled. Lasts 2 turns.
- Discharge Protocol: TP cost 2. Range self. Cooldown 3 turns. Lightning attribute. Remove 2 buffs from enemies within a 1~2 tile range, deal 70% of ATK, then apply "Shock" 1 stack and "Silence." Shock: lightning resistance reduced 10%. Cannot stack with other Shock-attribute effects. Shock attribute. Max 3 stacks. Lasts 2 turns. Silence: cannot use skills. Lasts 1 turn. Attributes: skill control, silence.
Artillery Drone "Inaris9" (summoned by Artillery Drone Summon)
- Performance: Summon that inherits 100% of summoner ATK, max HP, physical penetration, and critical chance. Base attack range 1~3, movement 3, has flight movement. Only 1 can be summoned.
- Passive "Inaris9": Damage taken reduced 25%. Immune to damage over time. Immune to weaken/fear-attribute effects. Ignores control zones. Received shield effects reduced 100%. Dies when the summoner dies.
- Starfall: TP cost 2. Range 1~5. Cooldown 2 turns. Lightning, slash attribute. Target 1 tile within range and deal 110% of ATK as damage to 5 tiles in each of the up/down/left/right directions.
- Lightning Burst: TP cost 2. Range 1. Cooldown 3 turns. Lightning, slash attribute. Remove 2 buffs from enemies within a forward 3x5 range, deal 110% of ATK as damage, then apply "Shock." Shock: lightning resistance reduced 10%. Cannot stack with other Shock-attribute effects. Shock attribute. Max 3 stacks. Lasts 2 turns.
Ultimate
Atomic Bomber: Target 1 enemy within a range of 14 tiles and deal 110140% of ATK as damage within a 4-tile-range area, with a 30% chance to create a "Burning Earth" tile that lasts 2 turns; additionally deal 40% of ATK as extra damage to enemies within a 2-tile range and apply "Incineration." Fire attribute.
- Burning Earth: On entering or at action end, deal 20% of ATK as fixed damage and apply "Incineration."
- Incineration: At the character's turn end, deal resistance-ignoring magic damage equal to 20% of the higher of ATK or spell power. DEF and RES reduced 25%. Damage-over-time attribute. Lasts 2 turns.
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Nothing , a crossbow. Additional stats: ATK and physical penetration. | --- • Common effect: After using a skill, gain the "Firepower Focus" effect. • At 5-star awakening: area damage increased 5%. • At 6-star awakening: area damage increased 10%. • Firepower Focus: ATK and physical penetration increased 5%~10%. Lasts 2 turns. Max 2 stacks. Cannot be dispelled. • Exclusive effect: After using a skill, gain the "Output Amplification" effect. • Output Amplification, base: ATK and physical penetration increased 5%~15%. Lasts 2 turns. Max 2 stacks. Cannot be dispelled. • At 2-star awakening: gain the "Resource Recovery 1" effect. Resource Recovery 1: When a player character dies, increase "Reinforced Armor Plate" stacks and recover HP equal to 80% of ATK. Cannot be dispelled. Reinforced Armor Plate: When attacked, damage taken reduced 30%. Stack decreases after being attacked. Max 3 stacks. Cannot be dispelled. • At 3-star awakening: gain the "Resource Supply 1" effect. Resource Supply 1: After using a skill, if TP is 2 or less, gain the "Focus" effect once per turn. Cannot be dispelled. Focus: Gain 1 TP at action end. Cannot be dispelled. • At 5-star awakening: Resource Recovery 1 is replaced by Resource Recovery 2. Resource Recovery 2: When a player character dies, increase "Reinforced Armor Plate" stacks, recover HP equal to 80% of ATK, and recover 1 TP. Cannot be dispelled. • At 6-star awakening: Resource Supply 1 is replaced by Resource Supply 2. Resource Supply 2: After using a skill, if TP is 2 or less, gain the "Focus" effect once per turn; after being attacked, if HP is 40% or less, recover HP equal to 100% of ATK (cooldown 3). Cannot be dispelled. |
Release Date
Original Korean release: 2026-06-16.
Estimated global release: 2027-09-01.
Guide
Note: the following is NamuWiki community assessment (KR server), subjective community opinion, translated faithfully.
- A one-woman army who can do the work of three by herself. Fittingly for an Inner-Break character released on pickup right before Outer One, she came out with power strong enough to say the balance is completely broken; a broken-tier character who can single-handedly handle heal / DPS / tank / buff / debuff / status-cleanse together with her summons.
- Passively she summons a support drone that can heal + shield + cleanse debuffs + buff firepower + use an area debuff skill. Actively, if you just match the class, she can fire a 3x5 area skill every turn and summon a ranged DPS drone capable of sniping; she herself can pump out area firepower, debuffs, or support as she likes, active in both PVE and PVP.
- Unlike Gamma (a specialized enhanced version of Meri), she is not just a different character from the original Cordelia (a trap+buffer position), but is so insanely strong it becomes embarrassing to compare them.
- PVP: She is extremely strong and has lots of physical-penetration lines, so she shows firepower fully in PVP too. With just a little control you can dump her own and the artillery drone's two consecutive 3x5 area skills plus the support drone's silence in one turn; in Fighting Tournament, where opponents typically bunch up in a single column, if this combo lands the opponent may as well declare themselves dead. So opponents want to remove her as fast as possible, but she is a ranged attacker whose skills are summons or long-range and stay in the back row, so you must break through the drones and other characters to deal damage. All drones have 25% damage reduction, are immune to weaken/fear and ignore damage-over-time, so they don't crumble to formation-breaking, stun, or DoT; the support drone has heal + debuff-cleanse + shield, making other characters' durability higher too, so front-line breakthrough is hard. Even if you break through, with the passive Reinforced Armor Plate effect she is no glass cannon, and if she picked the "endgame-rated" Automata Tinker class she also gains attack-scaled def/res, gets another Reinforced Armor Plate when a drone dies, and has HP-recovery options stacked on the passive and high-awakening dedicated weapon, so her durability is excellent and she is extremely hard to kill.
- As a result, in the top-tier PvP meta of mid-to-late June 2026 (when Theta released), the so-called "Al-Gam-ja-Pong-Se" comp of Altair + Gamma + Zard + Frederick (Pongpong-i) + Theta dominates, chewing through even Outer One comps.
Recommended gear: dedicated weapon is a crossbow named "Nothing" (added stats: attack and physical penetration); its awakenings scale up strongly, with the 3rd awakening (TP-gain effects) being the key one, enabling the combo Artillery Drone Summon -> Lightning Burst -> extra turn -> Plasma Buster. For armor, prioritize sets that raise attack/HP/crit-rate (which transfer to summoned robots); best fit is Cirano's dedicated "Successor" set, with Salsu 2 (attack) plus Milsa 2 or Myeonggye 2 (HP), or Ilgi 2 for PVP. Accessory: Cirano's dedicated "Changse-birok"; otherwise Goyeongban for PvP or Necronomicon for PvE, and Whetstone if focusing firepower via Plasma Buster's added-hit Plasma Collapse.
