- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Astania
- Class
- Pike
- Voice Actor
- Kim Myeong-jun
- Unique Passive
- Azure Dragon of the Temple
- Exclusive Weapon
- Dragon Buster
- Ultimate
- Gwangnyongtan / Mad Dragon Shot
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 406
- ATK
- 153
- M-ATK
- 84
- DEF
- 27
- RES
- 23
Unique Passive
Azure Dragon of the Temple Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Attack an enemy and, if you deal damage to 2 or more enemies, you gain the Azure Dragon of the Temple 1 effect. If you take area damage, you gain the Azure Dragon of the Temple 1 effect. - Azure Dragon of the Temple 1 Cannot be dispelled (Stack 3): ATK/Magic/DEF +5%. Max 3 stacks. At 3 stacks, replaced by the Azure Dragon Shuri 1 effect and TP +1. Cannot be dispelled. - Azure Dragon Shuri 1 Cannot be dispelled: ATK/Magic/DEF +20%. When you use a skill to deal damage to enemies, 70% chance to Stun for 1 turn. Cooldown 2 turns. - Stun Action Control (Duration 1): Cannot act. | |
| Max Awakening | On attacking an enemy, gain the Azure Dragon of the Temple 4 effect, and if you deal damage to 2 or more enemies, gain an additional effect. If you take area damage, you gain the Azure Dragon of the Temple 4 effect. - Azure Dragon of the Temple 4 Cannot be dispelled (Stack 3): ATK/Magic/DEF +10%. Max 3 stacks. At 3 stacks, replaced by the Azure Dragon Shuri 4 effect and TP +3. Cannot be dispelled. - Azure Dragon Shuri 4 Cannot be dispelled: ATK/Magic/DEF +40%. When you use a skill to deal damage to enemies, 70% chance to Stun for 1 turn. Cooldown 2 turns. Cannot be dispelled. | |
| Max Manifestation | HP increases by 30% and area damage taken is reduced by 50%. On attacking an enemy, gain the Azure Dragon of the Temple 7 effect, and if you deal damage to 2 or more enemies, gain an additional effect. If you take area damage or debuff damage, you gain the Azure Dragon of the Temple 7 effect. - Azure Dragon of the Temple 7 Cannot be dispelled (Stack 3): ATK/Magic/DEF +20%. At 3 stacks, replaced by the Azure Dragon Shuri 7 effect and TP +3. - Azure Dragon Shuri 7 Cannot be dispelled: ATK/Magic/DEF +60%. When you use a skill to deal damage to enemies, Stun for 1 turn. Cooldown 2 turns. Cannot be dispelled. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Pike |
| Tier 2 | Templar, Lancer |
| Tier 3 | High Templar, Pope Knight, Royal Lancer |
Only Common Classes are present. No Unique Class.
Pike+5 more → Tier 1 - A basic class that fights in melee wielding a spear, which has a range advantage over other melee weapons.
Vigilance
| Lv | Effect |
|---|---|
| 1 | Attack an enemy and, if you damage 2 or more enemies at once, gain the Vigilance 1 effect until the start of the next turn. (Vigilance 1: ATK +5%. At end of character turn, restore HP equal to 5% of total HP.) |
| 2 | Attack an enemy and, if you damage 2 or more enemies at once, gain the Vigilance 2 effect until the start of the next turn. (Vigilance 2: ATK +10%. At end of character turn, restore HP equal to 10% of total HP.) |
Templar+1 more → Tier 2 - A holy paladin who fights in melee with a spear and supports allies with radiance magic.
Celestial Aura
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Celestial Aura 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Celestial Aura 1: Magic/Resistance +10%. Lasts 2 turns. When the effect expires, restore HP equal to 20% of the caster's Magic.) |
| 2 | If you have a shield, grant the Celestial Aura 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Celestial Aura 2: Magic/Resistance +10%. Lasts 2 turns. When the effect expires, restore HP equal to 30% of the caster's Magic.) |
Lancer+1 more → Tier 2 - The vanguard of the battlefield who charges enemies with a spear and deals destructive, powerful physical damage.
- Vanguard 1: If HP is 100%, Movement +1. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 15%.
- Vanguard 1 Tier 2, second entry: If HP is 100%, Movement +1. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 20%.
High Templar+1 more → Tier 3 - An advanced paladin who protects and heals allies with radiance magic. Uses a spear as a weapon.
Proof of Faith
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Proof of Faith 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Proof of Faith 1: Magic/Resistance +20%. Lasts 2 turns. When the effect expires, restore HP equal to 40% of the caster's Magic.) |
| 2 | If you have a shield, grant the Proof of Faith 2 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Proof of Faith 1 as printed in source: Magic/Resistance +20%. Lasts 2 turns. When the effect expires, restore HP equal to 50% of the caster's Magic.) |
Pope Knight Tier 3 - An advanced paladin who borrows the power of god to support allies and suppress enemies. Uses a spear as a weapon.
Call of Glory
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Call of Glory effect for 2 turns to enemies within 2 tiles around you, and when the shield expires, restore the HP of allies within 2 tiles around you by 40% of your Magic. Magic increases by an amount equal to ATK. (Call of Glory: ATK/Magic -25%. Resistance -30%.) |
| 2 | If you have a shield, grant the Call of Glory effect for 2 turns to enemies within 2 tiles around you, and when the shield expires, restore the HP of allies within 2 tiles around you by 50% of your Magic. Magic increases by an amount equal to ATK. |
Royal Lancer+2 more → Tier 3 - An advanced knight class that charges enemies with a spear and deals destructive, powerful physical damage.
Crushing Advance
| Lv | Effect |
|---|---|
| 1 | If HP is 100%, Movement +2. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 25% and remove 1 buff from the target. |
| 2 | If HP is 100%, Movement +2. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 25% and remove 2 buffs from the target. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Directional | 1 | 1-1 | 2 turns | Designate a direction and deal damage equal to 110% of attack power to enemies within 2 tiles ahead. Allowed weapons: Spear, Spear/Shield | |
| Ranged Directional Position Control Combat | 3 | 1-2 | 3 turns | Fire a spear shot at an enemy, dealing damage equal to 170% of attack power and forcefully knocking it back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, Stun it for 1 turn. Stun Action Control (Duration 1): Cannot act. Allowed weapons: Spear, Spear/Shield | |
| Melee Directional Position Control | 2 | 1-1 | 2 turns | Designate a direction and deal damage equal to 80% of attack power to enemies within 3 tiles ahead and knock them back 1 tile. Allowed weapons: Spear, Spear/Shield | |
| Magic Radiance Ranged | 3 | Self | 3 turns | Deal damage equal to 60% of Spell Power and Defense to enemies within 2 tiles around you, and gain a shield equal to 20% of total HP per enemy damaged for 2 turns. Allowed weapons: Spear, Spear/Shield | |
| Ranged Directional Combat | 1 | 1-3 | 3 turns | Throw a spear at an enemy dealing 100% of ATK as damage. Deal an additional 10% of ATK as damage for each 1 tile moved this turn. Cannot counterattack for 1 turn. Stiffen Action Control (Duration 1): Cannot counterattack. Allowed weapons: Spear, Spear/Shield | |
| Radiance | 2 | Self | 3 turns | Grant allies within 2 tiles around you the God Blessing effect for 2 turns. God Blessing (Duration 2): Immune to healing-obstruction effects. Chance to be hit by a critical attack -25%. At the end of action, recover HP equal to 25% of total HP. Allowed weapons: Spear, Spear/Shield | |
| Magic Radiance Ranged | 2 | 1-3 | 3 turns | Create a Sanctum Spear on a tile within 3 tiles around you, dealing Magic and DEF x 80% as damage to enemies within 1 tile around the tile and Slowing them for 1 turn. Allies within range gain the Light of Abydos effect for 2 turns. Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. Light of Abydos (Duration 2): Chance to be hit by critical attacks -20%. At end of character turn, restore HP equal to 20% of total HP. Lasts 2 turns. Allowed weapons: Spear, Spear/Shield | |
| Melee Directional Combat | 2 | 1-1 | 2 turns | Deal 130% of ATK as damage to an enemy ignoring DEF, and deal 100% of ATK as damage to the enemy behind the target. Allowed weapons: Spear, Spear/Shield |
Unique Skills
The only entry is the Ultimate (see Ultimate section below).
Ultimate
Gwangnyongtan / Mad Dragon Shot Ultimate Piercing Lightning Ranged Directional
"Prepare yourself. With all my might!!"
- Max Awakening: Deal 130% of ATK as damage to enemies within range and Stiffen for 1 turn.
- Stiffen Action Control (Duration 1): Cannot counterattack.
- Max Manifestation: Deal 160% of ATK as damage to enemies within range and Stiffen for 1 turn.
- CostTP 5Range1-1AreaWide (area)Cooldown5 turns
Artifacts
Peak Condition+12 more →
Flavor: When body and mind are at their peak, no threat can bring the wearer down in a single blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before being attacked, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before being attacked, critical damage taken -15%. At turn start, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before being attacked, critical damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. Recovery doubled when HP is 35% or below. |
| 4 | Max HP +10%. If HP is 100% before being attacked, critical damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. Recovery doubled when HP is 35% or below. |
Spiral Crest+1 more →
Flavor: An ancient specter swirls and becomes one with the user's will, granting the power to pierce enemies and shatter formations.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +10%. On hit with a penetration-type attack, applies Bleed. Bleed: at turn end, deals defense-ignoring damage equal to 30% of caster's attack. If hit by a slash- or penetration-type critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of attack. Lasts 3 turns. |
| 2 | Physical Penetration +20%. On hit with a penetration-type attack, applies Bleed. |
| 3 | Physical Penetration +30%. On hit with a penetration-type attack, applies Bleed. |
| 4 | Physical Penetration +40%. On hit with a penetration-type attack, applies Bleed. |
Frenzied Wave
Flavor: Suppressed power erupts as if convulsing, wielding a primal fury that splits the earth and tears the sky.
| Lv | Effect |
|---|---|
| 1 | AoE skill damage +15%. Gains extra movement after using an AoE skill. |
| 2 | AoE skill damage +20%. Gains extra movement after using an AoE skill. |
| 3 | AoE skill damage +25%. Gains extra movement after using an AoE skill. |
| 4 | AoE skill damage +30%. Gains extra movement after using an AoE skill. |
Signature Gear

KR release · gmap.gg
A colossal spear forged from a dragon's scales and fangs. It is said that a certain hero who long ago severed a dragon's throat favored this weapon.
- Stats
- Max HP +133, ATK +365
- Additional
- ATK +20%
Azure Dragon Fang (Exclusive). After dealing damage to an enemy, has a 40% chance to apply Shock to it. At the start of the game, gains a shield equal to 100% of ATK for 2 turns.
- Shock: Cannot Counter. Lasts 1 turn. Action control.
Shocking Strike (General). After dealing damage to an enemy, has a 20% chance to apply Shock to it.
- Shock: Cannot Counter. Lasts 1 turn. Action control.
Guide
Note: The following is NamuWiki community assessment (KR server), subjective community opinion.
A character who, after stacking self-buffs 3 times to gain the "Cheongryong's Shuri" buff, gets greatly boosted stats and turns all skills into stun tools. Exclusive weapon is Dragon Buster.
Being an early-release character, he has no unique skill and his classes are not very special, but he has Sinsalchang, a powerful defense-ignoring damage skill, so there is plenty of room to run him as a "jukchang" (glass-cannon spear). Fortunately Sinsalchang is also an AoE hitting 2 targets, so it's a plus that it triggers the passive. His ultimate Gwangryongtan applies not Shock, nor Shock-Stun, but a "Stiffen" counter-blocking debuff as an AoE; it has the same effect as the Shock debuff but a different name only because the exclusive weapon Dragon Buster has a Shock-applying effect. It would be nice if Shock and Stiffen overlapping turned into Shock-Stun, but that is not the case (footnote: Shock-Stun stuns when stacked 2 times).
In this game, ordinary AoE skills have poor damage multipliers, so he is mediocre at low awakening; but from 5-awakening the passive is greatly enhanced so he gains self-buffs on every attack and extra when hitting 2+ enemies, and from 6-awakening the stun granted by the Cheongryong's Shuri buff becomes guaranteed. So depending on enemy placement he can gain Cheongryong's Shuri on turn 1 and then run wild, which is why 6-awakening-and-above Shuri is rated as very strong. If high awakening, give him a try.
Dragon Buster is a spear that applies the Shock debuff by chance. Its bonus stat is attack. When Shuri wields it, Shock chance rises and he gains an attack-based shield for 2 turns by chance. The Shock debuff's effect is only counter-block, and even at 6-awakening it's just 40%, so it's not worth awakening (the weapon). The shield acquisition, at least, becomes 100%.
No explicit S/A/B tier rating is present.
Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1; Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1; Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2; Artifact Acquired - Stage 4: Unique Passive Enhancement 2; Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3; Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3; Artifact Enhancement 3
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Added Inner Break awakening. Stages 1/3/5 enhance ultimate 'Radiant Dragon Bolt': at max, deals 160% ATK AoE damage and applies 1-turn Stagger (target cannot Counter).
- Stages 2/4/6 enhance unique passive 'Azure Dragon of the Shrine': at max, Max HP +30%, AoE damage taken -50%; gain Azure Dragon 7 on attack (extra stack when hitting 2+ enemies) and when taking AoE or debuff damage.
- Azure Dragon 7 (3 stacks, permanent, cannot be dispelled): ATK/M-ATK/DEF +20%; at 3 stacks converts to Shuri the Azure Dragon 7 and grants +3 TP.
- Shuri the Azure Dragon 7 (permanent, cannot be dispelled): ATK/M-ATK/DEF +60%; dealing skill damage stuns enemies 1 turn (Cooldown 2).
- Stage 3 awakening instantly equips the artifact.
Trivia
Release Date
Original Korean release: Not stated.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
