Shuri Stamgard
Released슈리 스탐가르드
- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Astania
- Class
- Not stated as a header field. Only common classes exist (see
- Voice Actor
- Kim Myeong-jun
- Unique Passive
- Azure Dragon of the Temple
- Exclusive Weapon
- Dragon Buster
- Ultimate
- Gwangnyongtan / Mad Dragon Shot
- Estimated Release Date
- Live now
Unique Passive
Azure Dragon of the Temple Passive
| Tier | Effect |
|---|---|
| First Acquisition | Attack an enemy and, if you deal damage to 2 or more enemies, you gain the Azure Dragon of the Temple 1 effect. If you take area damage, you gain the Azure Dragon of the Temple 1 effect. • Azure Dragon of the Temple 1 Cannot be dispelled (Stack 3): ATK/Magic/DEF +5%. Max 3 stacks. At 3 stacks, replaced by the Azure Dragon Shuri 1 effect and TP +1. Cannot be dispelled. • Azure Dragon Shuri 1 Cannot be dispelled: ATK/Magic/DEF +20%. When you use a skill to deal damage to enemies, 70% chance to Stun for 1 turn. Cooldown 2 turns. • Stun Action Control (Duration 1): Cannot act. |
| Max Awakening | On attacking an enemy, gain the Azure Dragon of the Temple 4 effect, and if you deal damage to 2 or more enemies, gain an additional effect. If you take area damage, you gain the Azure Dragon of the Temple 4 effect. • Azure Dragon of the Temple 4 Cannot be dispelled (Stack 3): ATK/Magic/DEF +10%. Max 3 stacks. At 3 stacks, replaced by the Azure Dragon Shuri 4 effect and TP +3. Cannot be dispelled. • Azure Dragon Shuri 4 Cannot be dispelled: ATK/Magic/DEF +40%. When you use a skill to deal damage to enemies, 70% chance to Stun for 1 turn. Cooldown 2 turns. Cannot be dispelled. |
| Max Manifestation | HP increases by 30% and area damage taken is reduced by 50%. On attacking an enemy, gain the Azure Dragon of the Temple 7 effect, and if you deal damage to 2 or more enemies, gain an additional effect. If you take area damage or debuff damage, you gain the Azure Dragon of the Temple 7 effect. • Azure Dragon of the Temple 7 Cannot be dispelled (Stack 3): ATK/Magic/DEF +20%. At 3 stacks, replaced by the Azure Dragon Shuri 7 effect and TP +3. • Azure Dragon Shuri 7 Cannot be dispelled: ATK/Magic/DEF +60%. When you use a skill to deal damage to enemies, Stun for 1 turn. Cooldown 2 turns. Cannot be dispelled. |
Classes
Only Common Classes are present. No Unique Class.
Tier table:
- Tier 1: Pike
- Tier 2: Templar, Lancer
- Tier 3: High Templar, Pope Knight, Royal Lancer
Pike - Tier 1 A basic class that fights in melee wielding a spear, which has a range advantage over other melee weapons. Vigilance
| Lv | Effect |
|---|---|
| 1 | Attack an enemy and, if you damage 2 or more enemies at once, gain the Vigilance 1 effect until the start of the next turn. (Vigilance 1: ATK +5%. At end of character turn, restore HP equal to 5% of total HP.) |
| 2 | Attack an enemy and, if you damage 2 or more enemies at once, gain the Vigilance 2 effect until the start of the next turn. (Vigilance 2: ATK +10%. At end of character turn, restore HP equal to 10% of total HP.) |
Templar - Tier 2 A holy paladin who fights in melee with a spear and supports allies with radiance magic. Celestial Aura
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Celestial Aura 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Celestial Aura 1: Magic/Resistance +10%. Lasts 2 turns. When the effect expires, restore HP equal to 20% of the caster's Magic.) |
| 2 | If you have a shield, grant the Celestial Aura 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Celestial Aura 2: Magic/Resistance +10%. Lasts 2 turns. When the effect expires, restore HP equal to 30% of the caster's Magic.) |
Lancer - Tier 2 The vanguard of the battlefield who charges enemies with a spear and deals destructive, powerful physical damage.
- Vanguard 1: If HP is 100%, Movement +1. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 15%.
- Vanguard 1 Tier 2, second entry: If HP is 100%, Movement +1. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 20%.
High Templar - Tier 3 An advanced paladin who protects and heals allies with radiance magic. Uses a spear as a weapon. Proof of Faith
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Proof of Faith 1 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Proof of Faith 1: Magic/Resistance +20%. Lasts 2 turns. When the effect expires, restore HP equal to 40% of the caster's Magic.) |
| 2 | If you have a shield, grant the Proof of Faith 2 effect for 2 turns to allies within 2 tiles around you. Magic increases by an amount equal to ATK. (Proof of Faith 1 as printed in source: Magic/Resistance +20%. Lasts 2 turns. When the effect expires, restore HP equal to 50% of the caster's Magic.) |
Pope Knight - Tier 3 An advanced paladin who borrows the power of god to support allies and suppress enemies. Uses a spear as a weapon. Call of Glory
| Lv | Effect |
|---|---|
| 1 | If you have a shield, grant the Call of Glory effect for 2 turns to enemies within 2 tiles around you, and when the shield expires, restore the HP of allies within 2 tiles around you by 40% of your Magic. Magic increases by an amount equal to ATK. (Call of Glory: ATK/Magic -25%. Resistance -30%.) |
| 2 | If you have a shield, grant the Call of Glory effect for 2 turns to enemies within 2 tiles around you, and when the shield expires, restore the HP of allies within 2 tiles around you by 50% of your Magic. Magic increases by an amount equal to ATK. |
Royal Lancer - Tier 3 An advanced knight class that charges enemies with a spear and deals destructive, powerful physical damage. Crushing Advance
| Lv | Effect |
|---|---|
| 1 | If HP is 100%, Movement +2. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 25% and remove 1 buff from the target. |
| 2 | If HP is 100%, Movement +2. When making a combat attack, if you moved this turn, ATK and Critical Chance increase by 25% and remove 2 buffs from the target. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 2 turns | Designate a direction and deal 110% of ATK as damage to enemies within 2 tiles in front. • Allowed weapons: Spear, Spear/Shield | |
| 3 | 1-2 | 3 turns | Fire a spear shot at an enemy dealing 170% of ATK as damage and forcefully knock them back up to 2 tiles. If the knocked-back enemy collides with a wall or another enemy, Stun them for 1 turn. • Stun Action Control (Duration 1): Cannot act. • Allowed weapons: Spear, Spear/Shield | |
| 2 | 1-1 | 2 turns | Designate a direction and deal 80% of ATK as damage to enemies within 3 tiles in front and knock them back 1 tile. • Allowed weapons: Spear, Spear/Shield | |
| 3 | Self | 3 turns | Deal Magic and DEF x 60% as damage to enemies within 2 tiles around yourself, and for each enemy damaged, gain a shield equal to 20% of total HP for 2 turns. • Allowed weapons: Spear, Spear/Shield | |
| 1 | 1-3 | 3 turns | Throw a spear at an enemy dealing 100% of ATK as damage. Deal an additional 10% of ATK as damage for each 1 tile moved this turn. Cannot counterattack for 1 turn. • Stiffen Action Control (Duration 1): Cannot counterattack. • Allowed weapons: Spear, Spear/Shield | |
| 2 | Self | 3 turns | Grant the God Blessing effect for 2 turns to allies within 2 tiles around yourself. • God Blessing (Duration 2): Immune to healing-block effects. Chance to be hit by critical attacks -25%. At end of action, restore HP equal to 25% of total HP. • Allowed weapons: Spear, Spear/Shield | |
| 2 | 1-3 | 3 turns | Create a Sanctum Spear on a tile within 3 tiles around you, dealing Magic and DEF x 80% as damage to enemies within 1 tile around the tile and Slowing them for 1 turn. Allies within range gain the Light of Abydos effect for 2 turns. • Slow Action ControlMovement Control (Duration 1): Movement -2. Cannot make additional moves or additional actions. • Light of Abydos (Duration 2): Chance to be hit by critical attacks -20%. At end of character turn, restore HP equal to 20% of total HP. Lasts 2 turns. • Allowed weapons: Spear, Spear/Shield | |
| 2 | 1-1 | 2 turns | Deal 130% of ATK as damage to an enemy ignoring DEF, and deal 100% of ATK as damage to the enemy behind the target. • Allowed weapons: Spear, Spear/Shield #### Unique Skills The only entry is the Ultimate (see Ultimate section below). |
Ultimate
Gwangnyongtan / Mad Dragon Shot Ultimate Piercing Lightning Ranged Directional
"Prepare yourself. With all my might!!"
- Max Awakening: Deal 130% of ATK as damage to enemies within range and Stiffen for 1 turn.
- Stiffen Action Control (Duration 1): Cannot counterattack.
- Max Manifestation: Deal 160% of ATK as damage to enemies within range and Stiffen for 1 turn.
- CostTP 5Range1-1AreaWide (area)Cooldown5 turns
Awakening
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhancement 1; Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1; Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2; Artifact Acquired |
| 4 | Unique Passive Enhancement 2; Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3; Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3; Artifact Enhancement 3 |
Artifacts
Peak Condition
Flavor: When body and mind are at their peak, no threat can bring the wearer down in a single blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before being attacked, critical damage taken -10%. At turn start, if not at max HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before being attacked, critical damage taken -15%. At turn start, if not at max HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before being attacked, critical damage taken -20%. At turn start, if not at max HP, recover 13% of max HP. Recovery doubled when HP is 35% or below. |
| 4 | Max HP +10%. If HP is 100% before being attacked, critical damage taken -25%. At turn start, if not at max HP, recover 15% of max HP. Recovery doubled when HP is 35% or below. |
Spiral Crest
Flavor: An ancient specter swirls and becomes one with the user's will, granting the power to pierce enemies and shatter formations.
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +10%. On hit with a penetration-type attack, applies Bleed. Bleed: at turn end, deals defense-ignoring damage equal to 30% of caster's attack. If hit by a slash- or penetration-type critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of attack. Lasts 3 turns. |
| 2 | Physical Penetration +20%. On hit with a penetration-type attack, applies Bleed. |
| 3 | Physical Penetration +30%. On hit with a penetration-type attack, applies Bleed. |
| 4 | Physical Penetration +40%. On hit with a penetration-type attack, applies Bleed. |
Frenzied Wave
Flavor: Suppressed power erupts as if convulsing, wielding a primal fury that splits the earth and tears the sky.
| Lv | Effect |
|---|---|
| 1 | AoE skill damage +15%. Gains extra movement after using an AoE skill. |
| 2 | AoE skill damage +20%. Gains extra movement after using an AoE skill. |
| 3 | AoE skill damage +25%. Gains extra movement after using an AoE skill. |
| 4 | AoE skill damage +30%. Gains extra movement after using an AoE skill. |
Signature Gear

A colossal spear forged from a dragon's scales and fangs. It is said that a certain hero who long ago severed a dragon's throat favored this weapon.
- Stats
- Max HP +133, Attack +365. Additional: Attack +20%.
Azure Dragon Fang (Shuri exclusive). After dealing damage to an enemy, 40% chance to apply Shock. At the start of the game, gains a Shield equal to 100% of Attack for 2 turns.
- Shock: Cannot counterattack. Lasts 1 turn.
Shock Strike (base). After dealing damage to an enemy, 20% chance to apply Shock.
- Shock: Cannot counterattack. Lasts 1 turn.
Release Date
Original Korean release: Not stated.
Global status: Live now.
Guide
Note: The following is NamuWiki community assessment (KR server), subjective community opinion.
A character who, after stacking self-buffs 3 times to gain the "Cheongryong's Shuri" buff, gets greatly boosted stats and turns all skills into stun tools. Exclusive weapon is Dragon Buster.
Being an early-release character, she has no unique skill and her classes are not very special, but she has Sinsalchang, a powerful defense-ignoring damage skill, so there is plenty of room to run her as a "jukchang" (glass-cannon spear). Fortunately Sinsalchang is also an AoE hitting 2 targets, so it's a plus that it triggers the passive. Her ultimate Gwangryongtan applies not Shock, nor Shock-Stun, but a "Stiffen" counter-blocking debuff as an AoE; it has the same effect as the Shock debuff but a different name only because the exclusive weapon Dragon Buster has a Shock-applying effect. It would be nice if Shock and Stiffen overlapping turned into Shock-Stun, but that is not the case (footnote: Shock-Stun stuns when stacked 2 times).
In this game, ordinary AoE skills have poor damage multipliers, so she is mediocre at low awakening; but from 5-awakening the passive is greatly enhanced so she gains self-buffs on every attack and extra when hitting 2+ enemies, and from 6-awakening the stun granted by the Cheongryong's Shuri buff becomes guaranteed. So depending on enemy placement she can gain Cheongryong's Shuri on turn 1 and then run wild, which is why 6-awakening-and-above Shuri is rated as very strong. If high awakening, give her a try.
Dragon Buster is a spear that applies the Shock debuff by chance. Its bonus stat is attack. When Shuri wields it, Shock chance rises and she gains an attack-based shield for 2 turns by chance. The Shock debuff's effect is only counter-block, and even at 6-awakening it's just 40%, so it's not worth awakening (the weapon). The shield acquisition, at least, becomes 100%.
No explicit S/A/B tier rating is present.
