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Shakvari of War

ReleasedGlobal BKR B

전쟁의 샤크바리

Flame of Freedom
Rarity
Legendary
Element
Flame of Freedom
Faction
Unaffiliated
Class
Fighter
Voice Actor
Jang Ye-na
Unique Passive
God of War
Exclusive Weapon
Genesis Storm Sword
Ultimate
Storm Sword
Original Korean Release Date
2025-05-13
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
424
ATK
163
M-ATK
84
DEF
26
RES
22

Unique Passive

God of War Passive

TierEffect NameEffect
First AcquisitionAt game start, gain Armored Suit effect at 2 stacks. Before using a skill / before attacking / before being attacked / after gaining a buff, gain Battle Fervor effect. At turn start, if Battle Fervor was not gained during the previous turn or if you are under an action-control effect, stacks decrease by 2. On enemy kill, gain one extra action once every 3 turns. - Battle Fervor Cannot be removed (stacks 8): Attack +4%. Defense/Resistance +4%. - Armored Suit Cannot be removed (stacks 2): When attacked by an enemy, damage taken -15%. Stacks decrease after being attacked.
Max AwakeningAt game start, gain Armored Suit effect at 2 stacks. Before using a skill / before attacking / before being attacked / after gaining a buff, gain Battle Fervor effect. At turn start, if Battle Fervor was not gained during the previous turn or if you are under an action-control effect, stacks decrease by 2. On enemy kill, gain one extra action once every 1 turn. - Battle Fervor Cannot be removed (stacks 8): Attack +5%. Defense/Resistance +5%. At max stacks, once per game, grant War's Authority effect to all allies. - War's Authority Cannot be removed Authority: Attack/HP +10%. On gain, recover HP equal to 80% of Attack and gain TP 1. - Armored Suit Cannot be removed (stacks 2): When attacked by an enemy, damage taken -25%. Stacks decrease after being attacked.
Max ManifestationMax HP increases by 30%, and at game start gain Armored Suit effect at 2 stacks. Before using a skill / before attacking / before being attacked / after gaining a buff, gain Battle Fervor effect. At turn start, if Battle Fervor was not gained during the previous turn or if you are under an action-control effect, stacks decrease by 2. On enemy kill, gain one extra action and Focus effect once every 1 turn. - Focus Cannot be removed: On action end, gain TP 1. - Battle Fervor Cannot be removed (stacks 8): Attack +8%. Defense/Resistance +8%. At max stacks, once per game, grant War's Authority effect to all allies. - War's Authority Cannot be removed Authority: Attack/HP +15%. On gain, recover HP equal to 120% of Attack and gain TP 1. - Armored Suit Cannot be removed (stacks 3): When attacked by an enemy, damage taken -30%. Stacks decrease after being attacked.

Classes

TierClass
Tier 1Fighter
Tier 2Gladiator, Warborn
Tier 3Unbroken, Slasher, Dominator

Common Classes

Fighter [Tier 1]+33 more → - Basic job that uses a sword to close in and fight enemies in melee.

Offensive

LvEffect
1When making a combat attack, take 25% less counterattack damage.
2When making a combat attack, take 25% less counterattack damage, and when a critical hit triggers, take 50% less counterattack damage.

Gladiator [Tier 2]+6 more → - Uses a greatsword; a powerful, valiant battlefield warrior forged in real combat.

Valor

LvEffect
1When making a combat attack, Attack increases by 20%, and if HP is 50% or below, critical rate increases by 10%.
2When making a combat attack, Attack increases by 25%, and if HP is 50% or below, critical rate increases by 15%.

Warborn [Tier 2]+2 more → - A swordsman job born for war. Endures pain and threatens the battlefield with unique survivability.

Battle Bloodline

LvEffect
1Attack increases by 15% and combat-attack damage taken decreases by 30%. At turn end, if you have a debuff, recover HP equal to 30% of Attack.
2Attack increases by 20% and combat-attack damage taken decreases by 40%. At turn end, if you have a debuff, recover HP equal to 40% of Attack.

Unbroken [Tier 3]+2 more → - Uses a sword; dominates the battlefield with unique endurance and indomitable will.

Indomitable Bloodline

LvEffect
1Attack increases by 20% and damage taken decreases by 10%. Combat-attack damage taken decreases by an additional 40%. At turn end, if you have a debuff, recover HP equal to 40% of Attack. When under an action-control effect, recover HP equal to 40% of Attack once per turn.
2Attack increases by 25% and damage taken decreases by 20%. Combat-attack damage taken decreases by an additional 40%. At turn end, if you have a debuff, recover HP equal to 50% of Attack. When under an action-control effect, recover HP equal to 50% of Attack once per turn.

Unique Classes

Slasher [Tier 3] - Uses a greatsword; a berserker job that stains the battlefield with blood.

Crush

LvEffect
1Attack increases by 10% and critical rate on attack increases by 20%. On landing a critical hit with a slash or pierce attribute attack, inflict Bleed effect. (Bleed Damage over timeBleed (duration 3): At turn end, deal defense-ignoring damage equal to 30% of caster's Attack. If hit by a slash or pierce attribute critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of Attack.)
2Attack increases by 15% and critical rate on attack increases by 20%. On landing a critical hit with a slash or pierce attribute attack, inflict Bleed effect.

Dominator [Tier 3] - Uses a greatsword; an advanced job that threatens enemies and destroys the battlefield.

Ferocity

LvEffect
1In combat, when the target has no debuff / has a debuff / has a Weaken effect, Attack increases by 20/30%/50 respectively. Enemies with a Weaken effect within a 2-tile range around you have a 20% chance at turn start to be inflicted with Fear. Gain Overwhelming Defense 1 / Extra Action / Focus effects. (Focus Cannot be removed: On action end, gain TP 1.) (Overwhelming Defense 1 (duration 2): Damage taken -10%.) (Fear (duration 1): Cannot act. Critical rate taken +10%.)
2In combat, when the target has no debuff / has a debuff / has a Weaken effect, Attack increases by 30/50%/80 respectively. Enemies with a Weaken effect within a 2-tile range around you have a 40% chance at turn start to be inflicted with Fear. Gain Overwhelming Defense 2 / Extra Action / Focus effects. (Overwhelming Defense 2 (duration 2): Damage taken -20%.)

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash+23 more →Melee Battle11-13 turnsDeals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Double Piercing Wave+19 more →Melee Healing Movement Attack Combat21-14 turnsDeal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint+24 more →-11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Wind Blaze FlashMelee2Self3 turnsSweep with the sword to deal damage equal to 110% of Attack to enemies within a 1-radius around you, and inflict Rupture effect for 2 turns. Rupture Damage over timeBleed (duration 2): At character's turn end, deal physical fixed damage equal to 5% of Attack per 1 tile moved. Allowed weapons: Sword, Greatsword
Heavy Slam+1 more →Melee Movement Attack Combat2, with 15% increased critical rate and physical penetration, and inflict Weakness Exposure effect. On critical hit, cooldown decreases by 1 and one more Weakness Exposure effect is applied.2 turnsWeakness Exposure Exposure (stacks 3 / duration 2): Damage taken +10%. Chance to be hit by critical +10%. Does not stack with other Exposure effects.

Unique Skills

SkillTagsTPRangeCDEffect
Battle Stance+1 more →-1Self3 turnsGain the Battle Stance effect until the next turn start. If you did not attack an enemy with Battle Stance, gain the Vigor effect that lasts 1 turn at the start of the next ally turn. Battle Stance Cannot be removed: Set a control zone, and attack an enemy that ends its turn within 1-ring range, dealing 150% damage and removing the effect. While the effect is maintained, chance to be hit by critical -50%, damage taken -20%. Removed at the start of the ally turn. Vigor Shout (Duration 1): After a melee attack, can additionally attack or use a skill. Removed on activation.
Omega SwingSlash Melee Movement Attack31-13 turnsChoose a direction and advance 3 tiles, attacking enemies within a 1-radius four times. Each hit deals damage equal to 30% of Attack. Cannot advance through terrain or units. On use, gain Inertia effect. Inertia (duration 1): Defense +30%. Critical rate taken -30%.
Threatening RoarSlash Shout2Self3 turnsThreaten enemies within a 2-tile range, inflicting Tremor of Fear and Confusion effects. Tremor of Fear Weaken (duration 2): Damage taken +15%. Attack/Spell Power -25%. Confusion Cannot be removedAction Control: Flees randomly within the movable range.

Ultimate

Storm Sword

Ultimate Magic Lightning Ranged Cast lines: "You were ready to die, weren't you? Storm! Give me power!! Ha!!" (normal cast line). "I'll show you the power of a god! Storm! Give me power!! Ha!!" (story mode only cast line).

  • Initial Acquisition: Deal magic damage equal to 90% of Attack to enemies within 3 tiles around you and inflict Electrocution effect.
  • Electrocution Action Control (duration 2): Cannot counterattack.
  • Max Awakening: Deal magic damage equal to 120% of Attack to enemies within 3 tiles around you and inflict Electrocution effect.
  • Max Manifestation: Deal magic damage equal to 150% of Attack to enemies within 3 tiles around you and inflict Electrocution effect.
  • CostTP 5RangeSelfAreaAoECooldown5 turns

Release Date

Original Korean release: 2025-05-13.

Global status: Live now.

Artifacts

Peak Condition+12 more → - "In a state where body and mind are at their peak, no threat can strike down the wearer in a single blow."

LvEffect
1Max HP +4%; if HP was 100% before being hit, crit damage taken -10%; at turn start if not at max HP, restore 9% of max HP.
2Max HP +6%; crit damage taken -15% (if HP 100% before hit); restore 11% of max HP at turn start if not full.
3Max HP +8%; crit damage taken -20%; restore 13% of max HP; recovery doubled at 35% HP or below.
4Max HP +10%; crit damage taken -25%; restore 15% of max HP; recovery doubled at 35% HP or below.

Warrior's Essence+11 more → - "A true warrior fights while looking the enemy in the eye!"

LvEffect
1On melee skill use, ATK +15%.
2On melee skill use, ATK +20%.
3On melee skill use, ATK +25%; physical penetration +10%.
4On melee skill use, ATK +30%; physical penetration +15%.

Chalice of Blood+1 more → - "One who drinks blood gains the cursed power to make wounded enemies moan in eternal agony."

LvEffect
1Bleed damage +20%; bleed damage additionally increased by half of crit damage bonus; on hit, if target is not bleeding, apply Bleed. Bleed: at end of turn deal 30% of caster ATK as defense-ignoring damage; if hit by a slash/pierce crit, Excessive Bleed triggers for another 30% of ATK defense-ignoring damage; lasts 3 turns; DoT; bleed.
2Bleed damage +30%; on hit apply Bleed if target not bleeding.
3Bleed damage +40%; on hit apply Bleed if target not bleeding.
4Bleed damage +50%; on hit apply Bleed if target not bleeding.

Signature Gear

Genesis Storm Sword
Genesis Storm Swordweapon · Greatsword · Legendary · Shakvari of War exclusive

KR release · gmap.gg

6★
Stats
Max HP +128, ATK +382
Additional
ATK +10%, Crit Rate +10%

Might of the Storm (Exclusive). On triggering a Crit with a combat attack, calls down lightning that deals Lightning damage equal to 50% of ATK and gains Vortex Rush 6.

  • Vortex Rush 6: Physical Penetration +15%. Crit Rate taken -20%. Movement +1. Lasts 2 turns.

Call of the Storm (General). On triggering a Crit with a combat attack, gains Storm Surge 6 and has a 100% chance to call down lightning that deals Lightning damage equal to 40% of ATK.

  • Storm Surge 6: Physical Penetration +10%. Crit Rate taken -10%. Lasts 1 turn.

Guide

Note: the following is NamuWiki community assessment (KR server), subjective community opinion.

  • Base class Fighter. Tier 2 has unique class Warbone; Tier 3 is Slasher / Dominator / Unbroken, all unique classes, fitting the God of War. Ultimate is Storm Sword, evoking her Genesis 3 Part 2 era.
  • Passive God of War: builds 2 stacks, -15% dmg, consumes 1 stack when hit at game start; gains Battle Fervor, un-dispellable, up to 8 stacks, buffs ATK/DEF/RES before skill use / before attacking / before being attacked / after gaining a buff. If no Battle Fervor was gained last turn or she is under action-control, stacks drop by 2 at turn start. On kill, gains an extra action once every 3~1 turns. Strong scaling passive: grows the longer combat lasts, gives extra action every turn at 6-star, and at 5-awaken+ supports the whole team via War's Authority once per game.
  • Slasher: learns Omega Swing; +15% ATK unconditionally, +30% crit chance on attack, applies 3-turn Bleed on slash/pierce crit. All-in on damage; bleed DoT also triggers off allies' attacks so contributes significant damage. High firepower and teaches the main skill Omega Swing, so it is generally recommended as the 1st priority build.
  • Dominator: learns Cry of Threat; ATK buff scales with target's debuff state (no debuff +30% / has debuff +50% / has Enfeeble-type debuff +80%); 40% chance to apply Fear: cannot act, +10% crit taken at turn start to enfeebled enemies within 2 tiles; gains extra action + Focus + -20% dmg 2 turns after using a shout. Reaches up to +80% ATK and can self-apply the required debuff. Caveat: only one shout skill in the tree, and unlike Medici there is no TP-return passive, so TP consumption is heavy; alternatively just use Cursed Eye accessory and settle for the 50% tier. At launch, enfeeble-appliers to pair with were only dark-attr Bernstein or G.S (neither top-tier), so reception was lukewarm; by mid-2025, dark-attr healer Deimos and fire-attr assassin Omega, given out free enable the full +80% ATK swings.
  • Unbroken: learns Heavy Slam; +25% ATK unconditionally, -20% dmg taken, additional -40% dmg on combat attacks, heals 50% of ATK at end of turn if debuffed, heals 50% of ATK once/turn when under action-control. Survival-focused but its ATK boost is not small and conditions are not harsh; relatively underrated only because the other classes' ATK boosts are so strong.
  • Skills: Omega Swing. Cry of Threat. Battle Stance. Heavy Slam. Ultimate Storm Sword: AoE 100% electric magic damage within 3 tiles + no-counter debuff; combos with Christian's Satellite Attack (which stuns electrocuted enemies) for an AoE stun.
  • Dedicated weapon greatsword: +ATK/+crit, on combat-attack crit triggers Lightning Strike for electric damage + Vortex Rush/Storm Surge buff (phys pen up, crit taken down). For Shakvari, Storm Surge becomes Vortex Rush (stronger, 2-turn duration, guaranteed lightning; +1 move at 3-star+). Good color match and gives needed phys pen/crit/ATK, but only Heavy Slam among her main skills is a combat-attack and Vortex Rush needs warmup, so the weapon itself is rated weak; Albatini's Imperial Armada is often given instead for its reliable phys pen.
  • Recommended gear: crit-focused is essential (Slasher passive, Heavy Slam, dedicated weapon all reward crits). Armor: Assassin set at Hero grade; Crow/Raven set at Legendary. Accessory: Ancient Hero's Ring; arrowhead has limited use since only Heavy Slam is a combat attack; Hero grade Golden Dice.
  • Evaluation: A slash dealer requiring a choice between AoE (Slasher + Bleed + Omega Swing) and single-target, or defensive (Unbroken + Omega Swing + Battle Stance). But going survival cuts the already-mediocre firepower and cannot match all-rounder Albatini; going single-target loses to Karls. Main skills only scale 120%~140%, which is seen as the problem. Still, passive extra-action-on-kill plus Battle Stance vigor makes trash-clearing strong; in raids the bleed debuff gives solid damage contribution; at 5-awaken+ she can support the whole team with a once-per-game buff+heal. Versatile rather than specialized, with a stable and reliable strength and a dependable floor. In PVP, picking Unbroken means clumsy attacks or status effects actually heal her a lot, making opponents wary. No verbatim S/A/B tier rating is present in this article.

Awakening/Manifestation progression: Two tracks per stage: Inner Break and Inner Cube. - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquired - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3 Ultimate scaling by awakening: initial 90% magic dmg, Max Awakening 120%, Max Inner Break 150%. Passive key awakening breakpoints: - Initial: Battle Fervor at 8 stacks = ATK +4%, DEF/RES +4%; Armored Suit, 2 stacks = -15% damage taken; extra action once every 3 turns on kill. - Max Awakening (5-awaken+): Battle Fervor = ATK +5%, DEF/RES +5%, at max stacks grants War Authority to all allies once per game (ATK/HP +10%, on gain heal for 80% of ATK and gain 1 TP); Armored Suit = -25% dmg; extra action once every 1 turn on kill. - Max Inner Break: Max HP +30%; Battle Fervor = ATK +8%, DEF/RES +8%, grants ATK/HP +15%, heal 120% of ATK, +1 TP; 3 stacks = -30% dmg; on kill gain extra action + Focus: gain 1 TP at end of action once per turn.

KR Creator Guide

Character review of Shakvari of War by 하막군의게임튜브 · 2026-08-04

Shakvari of War is the first genuinely new character — not a returning face from the source games — and as the god with the highest combat power in the setting, expectations were high. The reviewer says she lives up to them: a jack-of-all-trades who can be built as a bleed dealer, a lane-blocker, or a straight damage-reduction wall. (21:12)

Same caveat as several others: the AI plays her badly, so she's an attack-team unit rather than a defence-team one.

War Fervour builds faster than it looks

She gains a stack of War Fervour before using a skill, before attacking, before being attacked, and after gaining a buff — four separate triggers, so a single action often banks two or three at once.

He demonstrates it: Omega Swing grants one for the skill, one for the attack, and one for the Inertia buff it applies — three stacks from one cast. Then Battle Stance+1 more → adds two more (skill, plus the buff it grants itself). (3:08)

At 8 stacks she applies Authority of War to the entire team: ATK and Max HP up, HP restored, TP restored — permanent and unremovable. Crucially, reaching 8 doesn't consume the stacks, so she keeps the whole stack bonus as well. (5:15)

Stacks drop by 2 if she goes a turn without gaining any, or if she's hit by Action Control. (1:01)

Armored Suits is a counter, not a percentage

There was an argument at announcement that 3 stacks of 30% meant 90% damage reduction. The reviewer tested it: it is 20-30% reduction applied a set number of times, not a stacked percentage. Two stacks means the reduction fires twice, then it's gone. Much more reasonable than it read. (2:37)

Class

Slasher is the bleed build: +15% ATK, +30% Crit Rate on attack, and Slash or Pierce criticals apply Bleed (30% of ATK at end of turn).

The finding he demonstrates: the text implies Bleed lands first and Excessive Bleeding needs a second critical hit later. In practice both fire on the same hit — the crit applies Bleed and immediately counts as a critical against a bleeding target — so an ordinary attack effectively lands at about 130%. (7:16)

Dominator is the control build. Threatening Roar applies Fear-Tremor with the Weaken tag, and her passive scales damage by the target's debuff state: +30% with none, +50% with any debuff, +80% if that debuff is a Weaken. Casting a shout also grants Overwhelming Defence, an extra action and Focus (TP back at end of turn).

He went looking for other Weaken-tagged debuffs and found exactly one: Incapacitate, from Isabel Ripine's Ground Crush+1 more →. He asks viewers to comment if they know of others. (11:25, 12:26)

Unbroken+2 more → is the defensive build: +25% ATK, -20% damage taken, and a further 40% reduction "when making a combat attack" — which he clarifies means counterattack damage she receives is cut, demonstrating 617 versus 912. (13:27)

The skills

SkillTagsTPRangeCDEffect
Omega SwingSlash Melee Movement Attack31-13 turnsChoose a direction and advance 3 tiles, attacking enemies within a 1-radius four times. Each hit deals damage equal to 30% of Attack. Cannot advance through terrain or units. On use, gain Inertia effect. Inertia (duration 1): Defense +30%. Critical rate taken -30%.
Heavy Slam+1 more →Melee Movement Attack Combat-, with 15% increased critical rate and physical penetration, and inflict Weakness Exposure effect. On critical hit, cooldown decreases by 1 and one more Weakness Exposure effect is applied.-Weakness Exposure Exposure (stacks 3 / duration 2): Damage taken +10%. Chance to be hit by critical +10%. Does not stack with other Exposure effects.
Battle Stance+1 more →-1Self3 turnsGain the Battle Stance effect until the next turn start. If you did not attack an enemy with Battle Stance, gain the Vigor effect that lasts 1 turn at the start of the next ally turn. Battle Stance Cannot be removed: Set a control zone, and attack an enemy that ends its turn within 1-ring range, dealing 150% damage and removing the effect. While the effect is maintained, chance to be hit by critical -50%, damage taken -20%. Removed at the start of the ally turn. Vigor Shout (Duration 1): After a melee attack, can additionally attack or use a skill. Removed on activation.

Gear

Black Crow with Ancient Hero's Ring — the standard Slash-dealer kit. He notes Crit matters on some of her classes and not others, so One Against a Thousand is also fine. (17:32)

Weapon: ★3 and stop

Critical hits on combat attacks call down lightning (the same effect as Stormbringer) and grant Vortex Rush. ★3 adds Movement +1, which is the reason to take it — and there is no reason to go past ★3. Below ★3 he says Stormbringer is about as good. (18:05)

Runes

Chaos, Chaos, Ultimate, Ultimate, Conspiracy, Conspiracy. All-Chaos or Conspiracy in slots 1-2 for Crit are both fine. (17:32)

Manifestation

2 adds Max HP. 4 raises Armored Suits to 30% reduction. 6 takes it to 3 stacks with more Max HP. (19:38)

Artifacts

Warrior's Essence+11 more → is what most players will run — ATK on melee skills.

Chalice of Blood+1 more → is the bleed-dealer option: +50% bleed damage, which he estimates puts Bleed around 45% of ATK, though he flags he hasn't tested the exact interaction. Peak Condition+12 more → is the survivability pick. (20:09)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Shakvari of War’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

No Reworks

Trivia

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-06-02 → 2026-06-16 · 2 weeksSolo
2026-01-13 → 2026-01-27 · 2 weeksSelection
2025-05-13 → 2025-05-27 · 2 weeksDebut
Stats, skills, and art for Shakvari of War are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.