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Pyeoninmu

**TP cost 2.** Choose to activate either Gyeon-pyeoninmu or Tan-pyeoninmu; effectively 2 skills that share a cooldown. The key difference is whether the enemy is pulled or Gamma approaches; otherwise they are largely the same. This skill cannot be guarded/escorted. **Gyeon-pyeoninmu:** Attack enemies in a straight line for 80% of attack power. Also drags the enemy until blocked by an obstacle; if the enemy is dragged to within 2 tiles of Gamma, deals an additional attack for 40% of attack power. Then applies Heal Reversal (healing enters as half damage) for 2 turns. **Tan-pyeoninmu:** Attack enemies in a straight line for 80% of attack power. Also Gamma advances until blocked by an obstacle; if Gamma closes to within 2 tiles of the enemy, deals an additional attack for 40% of attack power. Then applies Heal Reversal for 2 turns. (Note: the evaluation prose mentions this skill's multiplier as "only 120%" (?), while the skill descriptions above list 80% + 40%.)

Units with this skill (1)