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Eustacia of Ruin

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파멸의 유스타시아

Flame of Freedom
Rarity
Legendary
Element
Flame of Freedom
Faction
Unaffiliated
Class
Fighter
Voice Actor
Han Bok-hyeon
Unique Passive
Dark Blood of Ruin
Exclusive Weapon
Fang of Ruin
Ultimate
Grima Collision
Original Korean Release Date
2026-05-06
Estimated Release Date
2027-06-01

Base Stats

Lv 1 · KR-server data · Physical
HP
495
ATK
167
M-ATK
84
DEF
24
RES
22

Unique Passive

Dark Blood of Ruin Passive Attack power and maximum HP increase by 1020% with no conditions, scaling with Awakening. Holds the Dark Blood of Ruin effect; from 5th Awakening and above, also holds the Power of Ruin effect. After a combat attack, gain the Collision effect. When dealing lethal damage to an enemy, gain an extra action (cooldown 43, improving with Awakening).

  • Dark Blood of Ruin: When taking lethal damage, revive with 40%~70% HP. Limited to 1 time per game. Cannot be removed.
  • Power of Ruin: Physical lifesteal +10%. Critical damage increases by 30% of the lost HP ratio. Removed when the Healing Reversal effect is gained. Cannot be removed.
  • Collision: Per stack, reduces the TP consumption needed to cast Grima Collision by 1 and reduces damage taken by 4%. Removed when Grima Collision is cast. Max 5 stacks. Cannot be removed.

Classes

TierClass
Tier 1Fighter
Tier 2Disruptor
Tier 3Striker, Revenant, Abaddon

Common Classes

Fighter+33 more → Tier 1 - The base job.

GAP NOTE (needs verification against source): Tier 1 Fighter's specific ability effects were not captured in the source data for this unit.

Revenant Tier 3 - A class that teaches Call of Ruin.

  • Maximum HP, physical lifesteal, and critical rate increase by up to 30% with no conditions. Critical rate additionally rises by 60% of the lost HP ratio, up to a maximum of 40%. When maximum HP is not 100%, gains a preemptive attack.

Unique Classes

Disruptor Tier 2 - Eustacia's exclusive Tier 2 class, which teaches Collapsing Thunder Strike.

GAP NOTE (needs verification against source): Disruptor's own passive/ability effects (beyond unlocking Collapsing Thunder Strike) were not captured in the source data.

Striker+5 more → Tier 3 - A class that teaches the exclusive skill Wind-Wave Rending Flash, with an exclusive Gladiator-Striker tree.

  • Physical penetration and critical rate increase by up to 30% with no conditions, and attack power increases by 40% when using an area skill.

Abaddon Tier 3 - Eustacia's exclusive class, which teaches his signature skill Musin Myeolloe-ok (War God's Thunder-Destroying Prison).

  • Attack power and physical penetration increase by up to 25% with no conditions. When fighting an enemy that has a debuff, damage dealt to that enemy increases by 20%. After an attack, increases the duration of all debuffs on the target by 1, except Action Control and Skill Control effects. Before a combat attack, removes 2 of the target's buffs; if there are no buffs to remove, applies the Armor Crack debuff instead.
  • Armor Crack [Debuff] (2 turns): Defense and resistance reduced by 30%. Max 2 stacks.

Skills

Common Skills

SkillTagsTPRangeCDEffect
Collapsing Thunder Strikelearned from Disruptor11-43 turnsDesignate an empty tile within 4 tiles along a straight line in any of the 4 directions, teleport there, then deal 60% of attack power as damage to enemies within 1 ring around, pushing them outward 1 tile each. Also applies the Shock effect. • Shock Action Control (1 turn): Cannot counter.
Call of Ruinlearned from Revenant2Self3 turnsOn use, lose HP equal to 40% of maximum HP (this effect cannot cause death). Then gain the Call of Ruin effect and 3 stacks of Craving of Ruin, and gain an extra action. • Call of Ruin Cannot be removed (2 turns): At the start of the turn, gain 3 stacks of Craving of Ruin. While holding this effect, direct control is impossible and the AI takes control. When using an active skill other than the Ultimate, instead of TP, consume HP equal to (TP consumption) x 10% based on the skill's base TP consumption value. Does not die from this effect. • Craving of Ruin Cannot be removed (stack 3, 1 turn): Damage dealt increases by 20%. Maximum HP and physical lifesteal increase by 15% (does not increase with stacking). When an enemy ends its action within 1 ring around, deal 100% of attack power as damage and reduce a stack.
Wind-Wave Rending Flashcommon skill learned from Striker---GAP NOTE (needs verification against source): noted in the source as "an excellent technique," but no numeric description (cost/range/damage) was given.
Wind Rending FlashGladiator-Striker common tree---GAP NOTE (needs verification against source): mentioned as a usable area skill, but no numeric description was given.

Unique Skills

SkillTagsTPRangeCDEffect
Musin Myeolloe-oklearned from Abaddon Combat31-33 turns(War God's Thunder-Destroying Prison) On use, lose HP equal to 30% of maximum HP, then designate an enemy and inflict 180% of attack power as defense-ignoring damage. This skill cannot be countered and cannot be guarded.

Ultimate

Grima Collision

Ultimate Transformation

A transformation technique that turns Eustacia into Eustacia Grima. The 3x3 space centered on Eustacia must be empty to use this skill. On use, Eustacia is replaced by Eustacia Grima; buffs/debuffs from before the transformation are not removed but do not apply — they are maintained with no change to duration, and are hidden. If Eustacia had the Grima of Ruin effect, generate a Grima Barrier - Ruin field over a 9x9 area centered on Eustacia for 4 turns. Eustacia Grima's base stats become 130%~160% of Eustacia's stats at the time of use, rising up to 220% with full Manifestation (Ultimate Enhancement 3); Critical Rate/Damage and Physical Penetration are calculated separately and rise by 50%~80%. Because Eustacia Grima is Eustacia himself, if he dies in this form he does not revive and is treated as dead.

  • Grima Barrier - Ruin (4 turns): Enemies inside the area: Max HP -20%, healing effects received and shield effects -50%. Allies inside the area: lifesteal +10%, damage dealt +20%.
  • CostTP -RangeSelfAreaSelfCooldown-

Eustacia Grima form details: Classified as both Player (unit the user controls) and Large Monster. Basic Attack, Counter, and Move are all available.

Eustacia Grima's skills:

Crushing Blow Choose front/back/left/right and swing the sword in the chosen direction, dealing 130% of attack power as damage to enemies within range (extends in a fan shape up to 6 tiles) and applying Neutralize / Armor Crack. Pushes the target back 1 tile.

  • CostTP 2RangeSelfAreaFan (6 tiles)Cooldown2 turns

Spell of Ruin Cast a spell on 1 enemy, inflicting 80% of attack power as dark magic damage and applying the Ruin effect. Deal 40% dark fixed damage to enemies within 1 tile around the target and remove barrier-attribute effects.

  • Ruin [Dark] (2 turns): When attacked, explodes and deals dark fixed damage equal to 20% of the caster's attack power to the surrounding 8 tiles.
  • CostTP 2Range1-5AreaSingleCooldown2 turns

Cancel Transformation Release the Grima state and return to human form. States return to those before transformation, but buffs/debuffs are removed, and HP becomes the same ratio as it was while in Grima state. Grima Collision's cooldown increases by 3; if you did not transform this turn, gain an extra turn.

  • CostTP -RangeSelfAreaSelfCooldown-

Geuk Musin Myeolloe-ok (Extreme War God's Thunder-Destroying Prison) On use, lose HP equal to 50% of maximum HP (cannot cause death). Physical penetration increases by 30% and deal 150% of attack power as damage to enemies within a 7x7 range.

  • CostTP 5RangeSelfArea7x7Cooldown5 turns

Grima of Ruin Passive — Eustacia Grima's unique passive Immune to Action Control, Position Control, and Silence. Does not receive the Unique Passive / class passive / equipment / artifact / rune effects held before transformation. At the start of the turn, gain 1 stack of Grima Aftereffect.

  • Grima Aftereffect [Cannot be removed] (permanent): Max HP -10% per stack. Max 5 stacks.

Exclusive Weapon

Weapon SkillEffect
Fang of RuinWhen taking damage, or when an enemy ends its action within 2 tiles around Eustacia, receive the following buffs: GAP NOTE (needs verification against source): base stats (Max HP, ATK) for this weapon were not captured in the source data. • Additional stats: Attack power, Physical Penetration. • General Hunger of Destruction (base effect): Per stack, Attack power and Critical Rate increase by 38%. Removed after a combat attack. Lasts 2 turns. Max 4 stacks. • Thirst of Ruin (Eustacia exclusive): Per stack, Attack power and Critical Rate increase by 38%. At the start of the turn, if at max stacks, gain a re-action (cooldown 21). From 5th Awakening: at the start of the turn, if at max stacks, also gain the Thirst's Reserve shield (cooldown 1). Removed after a combat attack. Lasts 2 turns. Max 4 stacks. Cannot be removed. • Thirst's Reserve [Shield] (2 turns): Shield equal to 5080% of attack power. Damage taken reduced by 10%. Cannot be removed.

Artifacts

Filled in from the gmap.gg character record (research/gmap/raw/characters/파멸의-유스타시아.json); the NamuWiki source did not carry them.

Warrior's Essence+11 more →

LvEffect
1On melee skill use, ATK +15%.
2On melee skill use, ATK +20%.
3On melee skill use, ATK +25%. Physical Penetration +10%.
4On melee skill use, ATK +30%. Physical Penetration +15%.

Fragment of Ruin

LvEffect
1Physical Penetration +15%. At game start, gain the Fragment of Ruin 1 effect. Fragment of Ruin 1: ATK +10% while HP is under 100% and at least 60%, +20% while under 60% and at least 20%, +30% while under 20%. Cannot be removed.
2Physical Penetration +20%. At game start, gain the Fragment of Ruin 2 effect. Fragment of Ruin 2: ATK +13% while HP is under 100% and at least 60%, +26% while under 60% and at least 20%, +40% while under 20%. Cannot be removed.
3Physical Penetration +25%. At game start, gain the Fragment of Ruin 3 effect. Fragment of Ruin 3: ATK +16% while HP is under 100% and at least 60%, +32% while under 60% and at least 20%, +50% while under 20%. Cannot be removed.
4Physical Penetration +30%. At game start, gain the Fragment of Ruin 4 effect. Fragment of Ruin 4: ATK +20% while HP is under 100% and at least 60%, +40% while under 60% and at least 20%, +60% while under 20%. Cannot be removed.

Predator's Chalice

LvEffect
1Max HP +10%. Physical lifesteal +10%. At end of action, if a Healing Block effect is present, reduce its duration by 1 turn whether or not it is removable. On defeating an enemy, gain Prey's Blood 1. Prey's Blood 1: Restore 10% of Max HP at the start of the turn. Lasts 3 turns. Cannot be removed.
2Max HP +12%. Physical lifesteal +11%. At end of action, if a Healing Block effect is present, reduce its duration by 1 turn whether or not it is removable. On defeating an enemy, gain Prey's Blood 2. Prey's Blood 2: Restore 15% of Max HP at the start of the turn. Lasts 3 turns. Cannot be removed.
3Max HP +15%. Physical lifesteal +13%. At end of action, if a Healing Block effect is present, reduce its duration by 2 turns whether or not it is removable. On defeating an enemy, gain Prey's Blood 3. Prey's Blood 3: Restore 20% of Max HP at the start of the turn. Lasts 3 turns. Cannot be removed.
4Max HP +20%. Physical lifesteal +15%. At end of action, if a Healing Block effect is present, reduce its duration by 3 turns whether or not it is removable. On defeating an enemy, gain Prey's Blood 4. Prey's Blood 4: Restore 30% of Max HP at the start of the turn. Lasts 3 turns. Cannot be removed.

Guide

Note: the following is NamuWiki community assessment (KR server), subjective community opinion. No S/A/B tier rating is stated in this article.

  • Overview: A crit-focused DPS that is a "glass cannon" but endures via high HP, lifesteal, and revive, and can transform into a monster (Grima). In PVE, especially raids, just equipping Call of Ruin and War God's Thunder-Destroying Prison lets you watch a DPS show every cooldown: HP drops to 1%, then a 100% crit lands defense-ignoring 180% damage, HP returns to 100%, then extra actions (from passive and the exclusive weapon) deal further burst.
  • Weakness: still a glass cannon. Damage-reduction lines (defense, damage reduction) are absent at low awakening and only decorative at high awakening, so treat it as effectively none. The design intends him to get hit hard and recover via lifesteal; if you want survivability, invest in HP increase. HP scaling is efficient because passives carry big HP and strong lifesteal but almost no def/res/damage-reduction.
  • PVP: Call of Ruin is hard to pick because it hands control to AI, but not using it leaves him short on firepower and TP, which is a downside. With 2-awakening passive strengthening, a viable play is to rush in turn 1, land one War God's Thunder-Destroying Prison, die, gain Collision, then with TP 1 do Grima Collision -> Crushing Blow and die again.
  • Class recommendation: Revenant is recommended as the endgame class (grants HP/lifesteal, up to +70% crit rate via lost-HP condition, plus preemptive attack; best synergy with his passive and best survivability among his classes). Striker is passable but rarely adopted (exclusive skills mismatch his kit). Abaddon is a support-type class (buff strip, def/res-down debuff, debuff duration +1) worth using in special situations; it teaches his signature War God's Thunder-Destroying Prison so its raising priority is #1.
  • Equipment (community): Armor - since Revenant needs only 30% crit rate, the Crow set plus stacking crit damage is cost-effective; watch not to overshoot 100% crit rate. Alternatively the Assassin set to secure ATK + crit dmg while getting crit rate elsewhere. Accessory - as Revenant, crit rate is very high so the Sawtooth Arrowhead is most suitable; the usual Ancient Shadow Plate is also a good choice.
  • Awakening scaling: at 5-awakening and above, the Unique Passive gains the Power of Ruin effect, and the exclusive weapon's Thirst of Ruin gains the Thirst's Reserve shield at turn start when at max stacks. At full Awakening with Ultimate Enhancement 3, Eustacia Grima's base stats rise to 220% (from a base of 130%~160%).

KR Creator Guide

Character review of Eustacia of Ruin by 하막군의게임튜브 · 2026-08-04

The portrait drew complaints for being ugly; the reviewer's position is that it's a dark god and the concept was the point. He didn't pull, so his copy is 3★ and he reads the higher tiers off the manifestation screen. His first real observation is a relief: after a run of characters whose passives read like academic papers, this one is short. (0:00, 0:31, 1:02)

Dark Blood of Ruin: the plan is to die

Attack and Max HP up, a combat attack grants a Collision stack, and dealing lethal damage grants an extra action — and because the wording is lethal damage, it still fires when the target is revived afterwards.

The two held effects are the character:

  • Dark Blood of Ruin — one revive per match, at 40% HP rising to 90%. From the first manifestation stage, dying also Fears everything within 2 tiles; Fear scatters a unit and then locks it out of acting.
  • Power of Ruin — physical lifesteal, and critical damage scaling with the ratio of health he has lost, up to 50% of it at full manifestation. It's removed by Healing Reversal.

Collision reduces Grima Collision's TP cost by 1 per stack and cuts damage taken by 4% per stack, five stacks maximum — so at five stacks the ultimate is free. And reviving grants Collision at maximum stacks immediately.

Put together, the reviewer's summary is that walking into the enemy line and getting killed on purpose is a legitimate opening: you come back at high health, you Fear everything nearby, and you can transform for nothing. (1:32, 2:02, 2:33, 3:05, 4:38, 5:09)

At the fourth stage he flags one more line worth having: below 20% HP he takes no fixed damage at all. (3:36)

Class: Revenant to hold ground, Abaddon to kill

Revenant is Max HP and physical lifesteal +30%, Crit Rate +30%, and critical damage scaling with lost health for up to another 60% — plus Preemptive Strike whenever he isn't at full health, which he essentially always is. Stacked with the passive that's around +70% critical damage from class alone. He expects most players to run this on a defence deck.

Abaddon is +25% attack and physical penetration, strips two buffs before combat (applying Armour Crack if there are none), +20% damage dealt against a debuffed enemy — he stresses that damage-dealt is a much bigger multiplier than attack — and after attacking, extends every debuff on the target by a turn except action- and skill-control ones.

That last clause makes him a genuine raid pick: the fire attribute had nobody who could stretch debuff durations. Abaddon is fragile enough that he doesn't recommend it on defence, though he allows that people may simply refuse to attack into it. (5:09, 5:40, 6:10, 6:42, 7:14)

The +25% penetration matters more than it looks, because the ultimate carries Crit Rate, critical damage and physical penetration across into the transformed form. He has 55% on gear and says 100% is reachable with the artifact. (7:45)

Skills

SkillTagsTPRangeCDEffect
Collapsing Thunder Strikelearned from Disruptor11-43 turnsDesignate an empty tile within 4 tiles along a straight line in any of the 4 directions, teleport there, then deal 60% of attack power as damage to enemies within 1 ring around, pushing them outward 1 tile each. Also applies the Shock effect. • Shock Action Control (1 turn): Cannot counter.
Call of Ruinlearned from Revenant2Self3 turnsOn use, lose HP equal to 40% of maximum HP (this effect cannot cause death). Then gain the Call of Ruin effect and 3 stacks of Craving of Ruin, and gain an extra action. • Call of Ruin Cannot be removed (2 turns): At the start of the turn, gain 3 stacks of Craving of Ruin. While holding this effect, direct control is impossible and the AI takes control. When using an active skill other than the Ultimate, instead of TP, consume HP equal to (TP consumption) x 10% based on the skill's base TP consumption value. Does not die from this effect. • Craving of Ruin Cannot be removed (stack 3, 1 turn): Damage dealt increases by 20%. Maximum HP and physical lifesteal increase by 15% (does not increase with stacking). When an enemy ends its action within 1 ring around, deal 100% of attack power as damage and reduce a stack.
Musin Myeolloe-ok----itself is 180% ignoring defence, counterattackable but not guardable. He calls it simply a very strong hit and moves on. (11:51, 12:21)

Grima Collision is a field, not a robot

The transformation works like Lacid Pandragon summoning Arondight, with differences that change how you use it:

  • Buffs and debuffs carry over hidden and inactive, but their durations keep ticking, so they can expire while transformed.
  • If he holds Grima of Ruin going in, it lays a Grima Barrier - Ruin over a 9×9 for four turns: enemies inside lose 20% Max HP and take halved healing and shields, allies inside gain lifesteal and +20% damage dealt. He rates the field very highly.
  • Grima's stats are 130–160% of his own, up to 220% at full manifestation, with Crit Rate, critical damage and penetration carried across at 50%, up to 100%.
  • Unlike Arondight, which drops itself after two turns, Grima stays until you cancel it.
  • Grima counts as both a player and a Large Monster, and dying as Grima counts as Eustacia dying — the revive does not fire. He notes this makes him very weak to Cyrano Bernstein, on top of the attribute matchup.
  • Each turn as Grima adds a stack of Grima Aftereffect: -10% Max HP per stack, permanent, five stacks.

So his recommended line is not to fight as Grima at all. Transform as early as possible, lay the field, attack once, then cancel next turn — cancelling returns his health ratio, keeps the revive intact, and grants an extra turn if the transformation wasn't this turn. The ultimate's cooldown goes up by 3 on cancel, which he accepts: the field is already down and the rest of the team fights on it. (12:51, 13:21, 13:53, 14:23, 14:54, 15:26, 19:04, 19:34, 20:04)

Of the Grima skills, Crushing Blow is 130% in a fan with Neutralize and Armour Crack — modest on paper but respectable once the stat multiplier is applied, and unlike Arondight it inherits crit, so it can spike. Spell of Ruin applies Ruin, which he describes as behaving like Heidelun's Collapse: hit it and it detonates.

Geuk Musin Myeolloe-ok costs 50% of Max HP for +30% penetration and 150% across a 7×7 — and he's blunt that it's a finisher you don't come back from. Grima carries none of his passive, class, gear, artifact or rune effects, so there's no lifesteal to refill him and no revive if he dies. The one way to get lifesteal is to be standing in his own field, which gives 10%. He also checked whether the 50% is taken from the original Max HP or the Aftereffect-reduced one: it's the reduced one. (15:26, 15:58, 16:29, 17:01, 17:31, 18:02, 18:33)

Gear

He runs One Against a Thousand with Envoy of the Storm and calls it taste — full One Against a Thousand is fine too. The alternative is Noble Sword Emperor, taken defensively: fire is a bad attribute right now, with Cyrano Bernstein, Commander Siren Woodville and a freshly updated Roberto de Medici all pointed at it.

Accessory: Black Banner, essentially for the physical penetration. (20:34, 21:04, 26:12, 26:43)

The weapon wants ★5

Fang of Ruin stacks Thirst of Ruin when he takes damage or when an enemy ends its action within 2 tiles: attack and Crit Rate per stack, and at maximum stacks at the start of the turn, a re-action.

The awkward part he demonstrates: a combat attack clears the stacks. You can't realistically avoid attacking, so you need all four stacks in one go — which means being approached and hit, since an enemy that steps adjacent and attacks gives two at once. Two attackers is enough. Anything hitting him from three tiles away gives nothing.

★3 drops the re-action cooldown to 1 and ★5 adds a shield with damage reduction attached, which is where he says it becomes properly worth using. He also points out that the suicide opening feeds it: die in the enemy line, Fear everything, and as the Feared units end their actions within 2 tiles the stacks build for free. (21:04, 21:34, 22:05, 22:36, 23:08)

Runes

All Chaos. He specifically advises against Wind for penetration — take it from the weapon's specialisation instead. (23:08, 23:38)

Artifacts

Warrior's Essence+11 more → carries physical penetration and is a perfectly fine default. Fragment of Ruin is the attacking pick: up to 30% penetration, and an unremovable effect that scales attack as his health drops — which is exactly what the rest of the kit is doing to him anyway. Predator's Chalice is the defensive one: Max HP, physical lifesteal, a heal on kill, and it strips healing blocks outright, since nothing in the game applies one lasting more than three turns.

Attack build takes the Fragment, defence build takes the Chalice. (23:38, 24:08, 24:39, 25:10)

Verdict

At low star levels, lay the field and die — that's the whole plan, and it works. At high star levels players run him differently: charge in, guarantee a kill, die on the spot, and revive with a Fear that locks the area down. Call of Ruin giving up manual control matters less on an attack deck, because the AI will reliably kill something.

Not a must-pull. Worth it if you're short of attackers; skippable if you're saving for the next collaboration, and he notes fire is a poor attribute to be buying into right now. (25:41, 26:12, 26:43)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Eustacia of Ruin’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

No Reworks

Trivia

Release Date

Original Korean release: Not stated in the overview. Per the version banner, Eustacia of Ruin released in version 3.4 first half dated 2026/5/6 = 2026-05-06 (KR).

Estimated global release: 2027-06-01.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-03-24 → 2026-04-07 · 2 weeksDebut
Stats, skills, and art for Eustacia of Ruin are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.