- Rarity
- Legendary
- Element
- Light of Faith
- Faction
- Geysir
- Class
- Mage
- Voice Actor
- Kim Yeon-woo / Kim Ye-rim
- Unique Passive
- Beguiling Mirage
- Exclusive Weapon
- Lure Butterfly
- Ultimate
- Hedonic Grab
- Original Korean Release Date
- 2025-03-18
- Estimated Release Date
- 2026-09-15
Base Stats
Lv 1 · KR-server data · Magic- HP
- 409
- ATK
- 84
- M-ATK
- 163
- DEF
- 23
- RES
- 18
Unique Passive
Beguiling Mirage Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | At the start of the ally turn, if there are no enemies within 2 tiles around, gains 1 stack of the | |
| When taking a combat attack from a male character, if there is an adjacent empty tile, leaves a clone and performs Phase Leap, taking no damage and reducing stacks by 1. Max 4 stacks. Cannot be removed. | ||
| Phase Leap (Duration 1) Cannot be removed | Unaffected by damage, skills, or effects, and cannot act. Cannot recover TP. Removed at the start of the ally turn. Cannot be removed. | |
| Max Awakening | At the start of the ally turn, if there are no enemies within 2 tiles around, gains 1 stack of the | |
| Max Manifestation | At game start, gains 2 stacks of the |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Mage |
| Tier 2 | Wizard, Charming Mage |
| Tier 3 | Dark Wizard, Florist, Dream Weaver |
Common Classes
Mage+13 more → Tier 1 - A basic class that casts elemental magic to damage enemies.
Composure
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 5%. |
| 2 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 10%. |
Wizard+2 more → Tier 2 - A skilled mage class that damages enemies with elemental magic and controls the battlefield.
Inspiration
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 20%, and when applying an action-control effect via a skill, gains a shield equal to 20% of spell power for 2 turns. |
| 2 | When attacking an enemy or using a skill, if there is an adjacent ally, spell power increases by 25%, and when applying an action-control effect via a skill, gains a shield equal to 25% of spell power for 2 turns. |
Dark Wizard+2 more → Tier 3 - An advanced mage who fused the power of darkness with elemental magic to build an independent magic system.
Confusion
| Lv | Effect |
|---|---|
| 1 | At the end of the character's turn, applies Magic Vulnerability/Confusion to 1 random enemy within 3 tiles around. (Confusion Cannot be removedAction Control: Falls into confusion and flees randomly within movable range.) (Magic Vulnerability (Duration 2): Resistance -50%.) |
| 2 | At the end of the character's turn, applies Magic Vulnerability/Confusion to 2 random enemies within 3 tiles around. |
Unique Classes
Charming Mage Tier 2 - A mage class that weakens enemy combat power with powerful charm effects and collapses their formation.
Bewitching Charm
| Lv | Effect |
|---|---|
| 1 | If there is an ally male character within 2 tiles around, spell power increases by 15% and area damage taken is reduced by 15%. After using an action-control skill, applies Bewitching Charm 1 to ally male characters for 2 turns. (Bewitching Charm 1 (Duration 2): Chance to be hit by a critical attack / area damage taken -15%. Lasts 2 turns.) |
| 2 | If there is an ally male character within 2 tiles around, spell power increases by 20% and area damage taken is reduced by 20%. After using an action-control skill, applies Bewitching Charm 2 to ally male characters for 2 turns. (Bewitching Charm 2 (Duration 2): Chance to be hit by a critical attack / area damage taken -20%. Lasts 2 turns.) |
Florist Tier 3 - An advanced mage of a unique style who restricts male enemies' actions and deals powerful damage.
Scent of Fantasy
| Lv | Effect |
|---|---|
| 1 | At the start of the turn, sets 1 skill of the nearest enemy male character on cooldown as if it had been used. In combat, spell power increases by 5% and damage taken decreases by 5% per skill on cooldown on the target. |
| 2 | At the start of the turn, sets 1 skill of the nearest enemy male character on cooldown as if it had been used. In combat, spell power increases by 10% and damage taken decreases by 10% per skill on cooldown on the target. |
Dream Weaver Tier 3 - An advanced mage who lulls enemies to sleep with wide-range control and leads the battlefield favorably.
Faint Boundary
| Lv | Effect |
|---|---|
| 1 | If there is an ally male character within 2 tiles around, spell power increases by 25% and area damage taken is reduced by 25%. After using an action-control skill, applies Faint Boundary 1 to ally male characters for 2 turns. (Faint Boundary 1 (Duration 2): Chance to be hit by a critical attack / area damage taken -25%. Lasts 2 turns.) |
| 2 | If there is an ally male character within 2 tiles around, spell power increases by 30% and area damage taken is reduced by 30%. After using an action-control skill, applies Faint Boundary 2 to ally male characters for 2 turns. (Faint Boundary 2 (Duration 2): Chance to be hit by a critical attack / area damage taken -30%. Lasts 2 turns.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Fire Ranged Directional | 2 | 1-3 | 3 turns | Hurls a flame ball at an enemy dealing Fire damage equal to 100% of spell power, and deals Fire damage equal to 60% of spell power to adjacent enemies. Applies Burn to damaged enemies for 2 turns. Burn Damage over Time (Duration 2): At the end of the character's turn, deals fixed Fire magic damage equal to 15% of spell power. Allowed weapons: Staff, Rod | |
| Ice Ranged Directional Combat | 1 | 1-3 | 2 turns | Hurl an ice missile at an enemy, dealing damage equal to 130% of Spell Power and applying Cold Slow effect for 2 turns. Cold Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. At max stack, replaced with Freeze. Freeze IceAction Control (Duration 1): Unable to act. Allowed weapons: Staff, Rod | |
| Ranged | 2 | 1-3 | 3 turns | Deals damage equal to 80% of spell power to enemies within 2 tiles around self, and gains a shield equal to 40% of spell power per enemy damaged for 2 turns. Allowed weapons: Staff, Rod | |
| Electric Ranged | 3 | 1-3 | 2 turns | Designates an enemy and triggers an electric explosion, dealing damage equal to 60% of spell power to the target and enemies within 3 tiles around, with a 50% chance to Electrocute for 1 turn. Electrocute ElectricAction Control (Duration 1): Cannot counterattack. Allowed weapons: Staff, Rod | |
| Triple Elemental Blast+2 more → | Fire Ice Electric Ranged | 5 | Self | 3 turns | Uses all 3 magics (Flame, Frost, Lightning) simultaneously on enemies within 3 tiles around yourself, dealing 130% of Spell Power as damage and applying the Cold Slow, Electrocute, and Burn effects for 2 turns. Cold Slow FrostAction ControlMovement Control (stacks 2 / duration 2): Movement -1. On stacking, replaced by Freeze. Freeze FrostAction Control (duration 1): Unable to act. Electrocute LightningAction Control (duration 1): Cannot counterattack. Burn Damage Over Time (duration 2): At the character's turn end, take fixed Flame magic damage equal to 15% of Spell Power. Allowed weapons: Staff, Rod |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Ranged | 1 | 1-3 | 3 turns | Designates an enemy and applies Deadly Charm for 2 turns. This skill cannot be used on large monsters and cannot be guarded. After using the skill, can instantly teleport to an ally's adjacent tile within 7 tiles around. Deadly Charm Action ControlMovement Control (Duration 2): Movement -1. Forced to move toward the caster on its own turn. If it ends its action on a tile adjacent to the caster, this effect is removed and it gains Lingering Attachment for 1 turn. Lingering Attachment Cannot be removed (Duration 1): Cannot counterattack. Damage dealt when attacking the caster -80%. Allowed weapons: Staff, Rod | |
| Ranged Directional Combat | 1 | 1-3 | 3 turns | Attacks an enemy dealing damage equal to 150% of spell power, and if the caster has a debuff, triggers an additional hit dealing damage equal to 100% of spell power. If the target is a male character, triggers an additional hit dealing damage equal to 50% of spell power. Allowed weapons: Staff, Rod | |
| Ranged | 3 | 1-3 | 4 turns | Designates a tile within 3 tiles around, applies Hypnosis for 1 turn to enemies within 2 tiles around that tile and sets 1 skill on cooldown as if it had been used. For male characters, the duration of the Hypnosis effect is increased by 1. Hypnosis Action Control (Duration 1): Falls into hypnosis and cannot act. Removed if damaged. Cannot recover TP. Allowed weapons: Staff, Rod |
Ultimate
Hedonic Grab
Ultimate Magic Ranged Directional
"Come closer, this way. Hedonic Grab."
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Designates an enemy and applies Hedonic Grab 1 for 1 turn, taking instant control of it. This skill cannot be used on large monsters and cannot be guarded. If the target is Roberto de Medici, the duration of Hedonic Grab 1 is increased by 1. - Hedonic Grab 1 Action Control (Duration 1): Being controlled by Hedonic Grab 1. When this effect is removed, takes fixed damage equal to 40% of the caster's spell power and falls into Confusion, fleeing randomly within movable range. Lasts 1 turn. - Confusion Cannot be removedAction Control: Falls into confusion and flees randomly within movable range. | |
| Max Awakening | Designates an enemy and applies Hedonic Grab 4 for 1 turn, taking instant control of it. This skill cannot be used on large monsters and cannot be guarded. If the target is Roberto de Medici, the duration of Hedonic Grab 4 is increased by 1. - Hedonic Grab 4 Action Control (Duration 1): Being controlled by Hedonic Grab 4. When this effect is removed, takes fixed damage equal to 85% of the caster's spell power and falls into Confusion, fleeing randomly within movable range. Lasts 1 turn. | |
| Max Manifestation | Designates an enemy and applies Hedonic Grab 7 for 1 turn, taking instant control of it. This skill cannot be used on large monsters and cannot be guarded. If the target is Roberto de Medici, the duration of Hedonic Grab 7 is increased by 1. - Hedonic Grab 7 Action Control (Duration 1): Being controlled by Hedonic Grab 7. When this effect is removed, takes fixed damage equal to 140% of the caster's spell power and falls into Confusion, fleeing randomly within movable range. Lasts 1 turn. |
- CostTP 5Range1-3AreaSingleCooldown5 turns
Signature Gear

KR release · gmap.gg
- Stats
- Max HP +122, M-ATK +399
- Additional
- M-ATK +15%
Psychological Domination (Exclusive). After using a skill, if the skill dealt no damage, Skill Range increases by 1 for 3 turns. When attacking an enemy, if the target has a control effect, Magic damage the target takes increases by 30%. When fighting an enemy that has a debuff, Follow-up damage increases by 30% and damage taken from the target decreases by 30%.
Obsession (General). When attacking an enemy, if the target has a control effect, Magic damage the target takes increases by 30%.
Guide
Note: the following is NamuWiki community assessment (KR server), subjective. No explicit S/A/B tier rating is stated.
Performance: Base class Mage. Tier 2 has exclusive class "Charming Mage"; Tier 3 classes are Dark Wizard / Florist / Dream Weaver. Ult is "Hedonic Grab". Unique passive "Beguiling Mirage": when no enemies are nearby, if attacked by a male character and an adjacent empty tile exists, she leaves a clone and moves, entering "Phase Leap" and taking no damage, gaining the Beguiling Mirage buff. During Phase Leap she takes no damage/skills/effects but cannot act. It is removed at the start of the ally turn (so no impact on acting), but she cannot gain TP during it, so be careful there.
Class: Tier 3 options: Dark Wizard (learns Triple Elemental Blast, "TEB"), Florist (disrupts male enemies' skill use), Dream Weaver (supports allied males).
- Dark Wizard: common class that learns the Pandragon mage corps' signature Triple Elemental Blast; passive confuses nearby enemies (making them flee) and cuts resistance at char turn end. Whether inherited from her grandmother, Este (strong survivability vs male enemies) can use it usefully, but confusion/resistance-reduction applying to only 2 enemies is a letdown.
- Florist: exclusive class that learns "Furispore". Puts 1 skill of the nearest 1 enemy on cooldown; in combat, spell power rises and damage taken drops per skill on cooldown on the target. No range limit on the cooldown effect (only proximity priority), so it's quite strong. Furispore is a very strong main skill, so priority leveling is recommended.
- Dream Weaver: exclusive class that learns "Mass Hypnosis", following the Charming Mage - Dream Weaver exclusive tree. Nearby allies gain spell power and reduced AoE damage taken; when Este uses an action-control skill, her chance to be crit and AoE damage taken drop. An ally spell-power support class.
Exclusive skills and ult: three exclusives: Furispore (Florist), Deadly Charm (Charming Mage), Mass Hypnosis (Dream Weaver).
- Furispore: TP 2. Deals 150% spell power to an enemy within 1-3 tiles. If the caster has a debuff, an extra hit adds 100%. If the target is male, another extra hit adds 50%. When self-debuffed and attacking a male, she can deal a huge 300% spell-power single-target burst.
- Deadly Charm: TP 1. Cuts target movement by 1 and forces it to move toward Este on its turn ("Deadly Charm" debuff). If the enemy ends adjacent to Este, Deadly Charm is removed and replaced by the unremovable "Lingering Attachment" debuff (counter-disabled, damage dealt to Este -80%).
- Mass Hypnosis: TP 3. Designate 1 tile within 3 tiles; enemies within 2 tiles of it get a 1-turn Hypnosis debuff and one skill put on cooldown. Hypnosis = action-disabled + TP-recovery-disabled for 1 turn, removed if damaged; duration +1 turn vs males.
- Ult Hedonic Grab: designates 1 enemy for instant control; when the debuff is removed it deals spell-power-based damage and applies "Confusion". As a Mind Control type ult, it's a tremendous instant-control skill. Este's main skills have low TP cost, so timing it is easy. As a neat original-work nod, Roberto de Medici gets +1 turn debuff duration.
Weapon & recommended gear: Exclusive weapon Lure Butterfly (bonus stat: spell power), a legend staff increasing magic damage to enemies that have an action-control effect; Este's exclusive effect additionally raises extra-hit damage vs debuffed enemies in combat and reduces damage received from the target. Since Furispore triggers extra hits, it's a Furispore-enhancement weapon. Besides the exclusive weapon, Diablo's exclusive "Lord of the Moon" also has action-control-based effects and is usable. Armor: because main skills have long cooldowns, the Pope set (Rubens Heisenberg papal-costume motif, has cooldown reduction) is most recommended; the Chancellor set (Veradin motif) can go all-in on spell power for a Furispore-main build. The Great Sage set (Vishnu Man motif) is not recommended unless dropping single-target for TEB + Electric Wave (Great Sage 2-set is worth considering). TP cost is low, so the Cardinal set (Van Dyke cardinal-costume motif) is also not recommended; at Hero grade give the Dark Mage set (no other choice anyway). Accessory: at Legend grade the Stopwatch is most recommended (spell power + cooldown reduction); at Hero grade give a Whetstone to boost Furispore burst, or Black Dice for survivability.
Evaluation: An action-control specialist tuned against male enemies. The background emphasizes her femme-fatale side and greatly downplays the "competent, well-governing lord" side; via exclusive weapon/skills it establishes an original character trait not in prior lore: a "haraguro (black-hearted) sly-fox villainess who specializes in hypnosis and brainwashing". In PvE most enemies are male so she works well, but she is merely stronger vs males with no penalty vs female/genderless, so she's usable anywhere; with TEB and Furispore (up to 300% spell-power dealing) her damage isn't lacking either. Ignoring efficiency, she can be run as a magic dealer with Dark Wizard + Electric Wave + TEB + Furispore. In PvP, given her concept she performs well even at the name-card (unawakened) stage, and her hypnosis/brainwashing goes through all male characters with no restriction whatsoever, making her a decisive anti-male weapon that can almost certainly take out one targeted male. To counter the opponent's Black Prince and protect one's own, top-tier users unconditionally max Este first. Because of this, although within the realm of gameplay allowance, complaints arose that it might be a setting error.
KR Creator Guide
Character review of Este Dode by 하막군의게임튜브 · 2026-08-04
Este Dode arrived to a lot of "she's another Erica" scepticism and the reviewer came away impressed: a genuine PvP character after a long run of raid units, with an unusually strong M-ATK stat line and a kit built almost entirely around control. He describes her as the hope of the low-investment player for dealing with Black Prince. (21:43)
Her stat line is the thing he keeps returning to. At 5 copies, no runes, wearing Clausewitz's hand-me-down gear, she reads over 2,500 M-ATK where Clausewitz in the same kit read 2,300-2,400. (20:40)
Phase Leap is the survival tool
When attacked in combat, if an adjacent tile is free, she leaves a clone behind and phases out — taking no damage, unaffected by magic. It works exactly like the thief classes' mirror image. She can't recover TP while out, and returns at the start of the next ally turn with an M-ATK boost. (1:04)
Mirage stacks up to 3 and matter more with rank; see the manifestation notes below. (2:05)
Class: both are good, and both target men
Florist puts one skill of the nearest enemy male character on cooldown at
turn start — and there is no range limit. Anywhere on the map. He points out
it will happily burn a Pandragon soldier's taunt, and failing that reaches into
the enemy back line. On defence it disrupts whatever the attacker planned.
(2:35)
Dream Weaver gives +30% M-ATK and -30% area damage taken while an allied
male character is within 2 tiles, and casting an Action Control skill grants
Blurred Boundary to all allied male characters, again with no range limit.
He flags a probable bug: using
Mass Hypnosis's big brother, the ultimate,
means the mind-controlled enemy briefly counts as an ally and picks up Blurred
Boundary too. (4:10)
Deadly Charm turns one enemy off
Deadly Charm cuts Movement by 1 and then forces the target to walk toward
her on its own turn, unable to do anything else. When it finally reaches an
adjacent tile the effect clears and leaves Lingering — during which it cannot
counterattack and takes 80% less damage.
The line he demonstrates: walk forward, apply Deadly Charm, then use the skill's own 7-tile reposition to retreat to safety. The target spends its turns marching toward her and eating hits the whole way. (5:41)
Mass Hypnosis is the best area control in the game
3-tile targeting, everything within 2 tiles of the marked tile gets Hypnosis for a turn plus a skill put on cooldown — and male characters get an extra stack.
Hypnosis is Sleep with a difference: it also blocks TP recovery. The usual counterplay against a Sleep — wait it out and then unload an ultimate — doesn't work here. He demonstrates putting an entire enemy team of four to sleep at once. (8:20)
Nemesis can hit for 300%
Nemesis deals 150% of M-ATK, adds a 100% follow-up if Este Dode herself has a debuff, and another 50% if the target is male. Against a male target with a debuff on herself, that is 300% — enough to kill outright.
Getting a debuff on herself is the awkward part, so an enemy Iyolin actually helps her. And he names Crow as the ideal victim: male, and his own weapon applies a debuff to her as it hits. (10:22)
The ultimate, and its one hard counter
Hedonic Grab mind-controls the target immediately. Against de Medici it
lasts two turns instead of one — which the reviewer finds almost funny, because
de Medici is precisely the counter to her.
Every control skill she has is Action Control, and de Medici's shout both clears Action Control and prevents it. He tested it: mind-control de Medici, cast that shout while controlling him, and it clears everything Este Dode has applied. Her debuffs are removable, which is the kit's real weakness. (11:25)
What makes the ultimate frightening anyway is the fixed damage on expiry — 70% at his rank, 140% at full awakening. He describes using it on Black Prince, killing an enemy with him, and having the expiry damage trigger his revive. (12:57)
Gear
Chancellor of Darkness with Necronomicon — the standard mage kit. (14:28)
Weapon: good, not required
+30% magic damage taken on Action-Controlled targets — a damage increase, not an M-ATK increase, so much bigger than it looks — plus +30% follow-up damage against debuffed enemies, which stacks directly into the Nemesis combo above.
There is a correction here he is unhappy about: the weapon originally read Range +2 and was silently patched to Range +1, which he says he specifically awakened it for. If you take it, ★4 or better. (14:28, 15:31)
Runes
Cloud, Cloud, Ultimate, Ultimate, Lightning, Lightning. Swap to Cloud/Lightning/Sun repeating if you want Crit-damage-taken reduction for survivability. (17:22)
Manifestation
2 starts her with an extra Mirage and adds area-damage reduction per stack against male attackers. 4 drops the TP-recovery cooldown to 2 turns. 6 starts her with two extra Mirages — three total, i.e. -45% area damage taken from male characters before the match begins.
The reviewer notes how pointed all of this is: "almost every one of these looks designed with Black Prince in mind." (18:35)
Artifacts
Attribute Overload+9 more → — more damage on a favourable elemental matchup — is another one he reads as aimed at Black Prince.
Mana Pulse he rates well and it suits how she is actually played: it builds a stack whenever she waits, and she waits often. His caveat is that he hasn't tested whether applying a debuff counts as attacking for the purpose of clearing it; he suspects not. Peak Condition+13 more → is the survivability option. (20:08)
Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Este Dode’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.
Reworks
No Reworks
Trivia
Release Date
Original Korean release: 2025-03-18.
Estimated global release: 2026-09-15.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
