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Esmeralda

Released

에스메랄다

Flame of Freedom
Rarity
Legendary
Element
Flame of Freedom
Faction
Geysir
Class
Sister (Tier 1 base class); Tier 3 classes: Saint / Minister
Voice Actor
Lee Da-eun
Unique Passive
Saint of Mercy
Exclusive Weapon
Ribera Pretoria
Ultimate
Flight of Abydos
Estimated Release Date
Live now

Unique Passive: Saint of Mercy

TierEffect
First AcquisitionFor each other ally within 2 tiles around, Spell Power increases by 2%. When taking fatal (lethal) damage, enters the Saint of Mercy 1 state for 2 turns, and upon release revives with 25% of max HP. This effect activates once per game. • Saint of Mercy 1 [Cannot be dispelled] (duration 2): Immune to damage, skills, or effects, and cannot act. At turn end, non-full-HP (not 100%) ally characters recover HP equal to 25% of Spell Power.
Max AwakeningFor each other ally within 4 tiles around, Spell Power increases by 8%. When taking fatal damage, enters the Saint of Mercy 4 state for 2 turns, and upon release revives with 50% of max HP. This effect activates once per game. • Saint of Mercy 4 [Cannot be dispelled] (duration 2): Immune to damage, skills, or effects, and cannot act. At turn end, non-full-HP (not 100%) ally characters recover HP equal to 50% of Spell Power and remove 1 debuff.
Max ManifestationFor each other ally within 4 tiles around, Spell Power increases by 15%. When taking fatal damage, enters the Saint of Mercy 7 state for 2 turns, and upon release revives with 70% of max HP. When the Saint of Mercy 7 state is released, recovers 30% of max HP for other allies within 4 tiles around and removes all debuffs. This effect activates once per game. • Saint of Mercy 7 [Cannot be dispelled] (duration 2): Immune to damage, skills, or effects, and cannot act. At turn end, non-full-HP (not 100%) ally characters recover HP equal to 70% of Spell Power and remove 2 debuffs.

Classes

Class tree:

  • Tier 1: Sister
  • Tier 2: Cleric, Healer
  • Tier 3: Saint, Minister, Hygienist

Common Classes

Sister - Tier 1 A basic class that casts radiance magic to heal and protect allies.

Benevolence

LvEffect
1When using a skill targeting an ally, recover 10% HP.
2When using a skill targeting an ally, recover 15% HP.

Cleric - Tier 2 A priest class that casts radiance magic to damage enemies and purify harmful effects on allies.

Purification

LvEffect
1When using a skill targeting an ally, recover HP equal to 25% of Spell Power and remove 1 debuff from 1 random ally within 2 tiles.
2When using a skill targeting an ally, recover HP equal to 25% of Spell Power and remove 1 debuff from 2 random allies within 2 tiles.

Saint - Tier 3 An advanced priest class specialized in purifying harmful effects and healing allies with radiance magic.

Blessing of Light

LvEffect
1When using a skill targeting an ally, remove 1 debuff each from self and 2 random allies within 3 tiles, and recover HP equal to 30% of Spell Power.
2When using a skill targeting an ally, remove 2 debuffs each from self and 2 random allies within 3 tiles, and recover HP equal to 30% of Spell Power.

Unique Classes

Healer - Tier 2 A priest class that casts radiance magic from the rear of battle to support and heal endangered allies.

Devoted Care

LvEffect
1At the start of the ally turn, evenly averages the HP ratio between self and the 1 other ally with the lowest remaining HP ratio. Recovers HP for the target and self equal to 20% of Spell Power.
2At the start of the ally turn, evenly averages the HP ratio between self and the 1 other ally with the lowest remaining HP ratio. Recovers HP for the target and self equal to 25% of Spell Power.

Minister - Tier 3 An advanced priest who casts radiance magic to devote to allies and leads the flow of battle favorably with powerful support skills.

Contribution

LvEffect
1At the start of the ally turn, evenly averages the HP ratio between self and the 1 other ally with the lowest remaining HP ratio. Recovers HP for the target and self equal to 30% of Spell Power and removes 1 debuff.
2At the start of the ally turn, evenly averages the HP ratio between self and the 1 other ally with the lowest remaining HP ratio. Recovers HP for the target and self equal to 40% of Spell Power and removes 1 debuff.

Hygienist - Tier 3 An advanced priest who weakens and removes enemy damage with powerful radiance magic to protect allies.

Quarantine

LvEffect
1When using a radiance-attribute skill, Spell Power increases by 30%. When granting a beneficial effect to an ally via a skill, remove all damage-over-time and dark-attribute debuffs and grant the Quarantine effect for 2 turns. (Quarantine Cannot be dispelled (duration 2):: Immune to damage-over-time effects and dark-attribute debuffs.)
2When using a radiance-attribute skill, Spell Power increases by 40%. When granting a beneficial effect to an ally via a skill, remove all damage-over-time and dark-attribute debuffs and grant the Quarantine effect for 2 turns.

Skills

Common Skills

SkillTPRangeCDEffect
Heal [Radiance] [Healing]131 turnDesignate an ally and recover HP equal to 100% of Spell Power.
Power Up [Radiance]132 turnsDesignate an ally and grant the Power Up effect for 2 turns. • Power Up (duration 2): Attack Power / Spell Power +30%. On battle attack, remove 1 enemy buff.
Heal Wind [Radiance] [Healing]332 turnsDesignate an ally and recover HP for the target and allies within 3 tiles around equal to 70% of Spell Power, and increase Resistance by 20% for 2 turns.
Warrant Barrier [Radiance] [Shield]233 turnsDesignate an ally and grant a Warrant Barrier that blocks damage equal to 120% of Spell Power for 2 turns, and increase TP by 1. #### Unique Skills
Recovery [Radiance] [Healing]132 turnsDesignate an ally and recover HP equal to 100% of Spell Power and remove 2 debuffs.
Second Wind [Radiance] [Healing]21-23 turnsDesignate another ally within 2% (?) tiles around and recover HP equal to 80% of Spell Power; if the target has ended its turn, allow it to act once more.
Sterilize [Radiance] [Ranged] [Directional] [Healing]21-13 turnsDesignate a direction and deal radiance damage equal to 70% of Spell Power to enemies within a 3X4 forward area. Recover HP for allies within the area and self equal to 70% of Spell Power and remove 1 debuff each. • Allowed weapons: Staff, Rod ---

Ultimate: Flight of Abydos [Ultimate]

"Grant your mercy... Flight of Abydos!"

TierEffect
First AcquisitionRecover 1 TP for all allies with a 70% chance and grant the Flight of Abydos 1 shield, which blocks damage equal to 70% of Spell Power, for 2 turns. • Flight of Abydos 1 [Shield] (duration 2): Spell-Power-scaling shield. While the shield persists, damage dealt +10%, damage taken -10%.
Max AwakeningRecover 1 TP for all allies and grant the Flight of Abydos 4 shield, which blocks damage equal to 120% of Spell Power, for 2 turns. • Flight of Abydos 4 [Shield] (duration 2): Spell-Power-scaling shield. While the shield persists, damage dealt +25%, damage taken -25%.
Max ManifestationRecover 1 TP for all allies and grant the Flight of Abydos 7 shield, which blocks damage equal to 150% of Spell Power, for 2 turns. • Flight of Abydos 7 [Shield] (duration 2): Spell-Power-scaling shield. While the shield persists, damage dealt +40%, damage taken -40%. • Cost: TP 2 | Range: 1-1 | Area: AoE | Cooldown: 3 turns • Allowed weapons: Staff, Rod

Exclusive Weapon: Ribera Pretoria

  • Max Awakening | Rarity: Legendary | Type: Rod | Exclusive Character: Esmeralda
  • Stats: Max HP +136, Spell Power +360
  • Additional Stat: Spell Power +15%
Weapon SkillEffect
It'll Sting a Bit (Esmeralda exclusive)At the start of the turn, the wearer gains Emergency Response 6 for 2 turns. (Cooldown 2 turns) Additionally, at the start of each turn, adjacent other allies lose 1% HP each, and grants a shield equal to 20% of the wearer's Spell Power for 1 turn. • Emergency Response 6: Healing +15%, healing skill range +1.
Medic (normal skill)At the start of the turn, if there is an ally at 75% HP or below, the wearer's healing dealt increases by 10% for 2 turns. (Cooldown 4 turns) ---

Awakening

Two tracks per stage: Awakening effect and Inner Cube.

StageUpgrades
1Ultimate enhancement 1 / Stat enhancement 1
2Unique Passive enhancement 1 / Stat enhancement 2
3Ultimate enhancement 2 / Artifact acquired
4Unique Passive enhancement 2 / Artifact enhancement 1
5Ultimate enhancement 3 / Artifact enhancement 2
6Unique Passive enhancement 3 / Artifact enhancement 3

Artifacts

Ultimate-Response Guard Description: A mysterious hidden power that normally lies dormant and reacts only to the enemy's most powerful attack to protect the wearer.

LvEffect
1Ultimate damage taken -30%.
2Ultimate damage taken -45%.
3Ultimate damage taken -60%.
4Ultimate damage taken -75%.

Beacon of Revelation Description: A mystical signal fire said to be used by ancient commanders to foresee victory on the battlefield. It grants a revelation that sees through the flow of battle, and when the light burns, allied morale rises.

LvEffect
1After casting a healing skill, gains an aura for 1 turn so allies within 2 tiles of the caster take -8% magic damage. Additionally grants Focus to the caster.
2Same, -12% magic damage; grants Focus.
3Same, -16% magic damage; grants Focus.
4Same, -20% magic damage; grants Focus.
  • Focus cannot dispel: Gain 1 TP at end of action.

Elemental Mastery: Radiance Description: Makes the chosen one grasp truth and awaken inner power. Unshaken even amid chaos, guided by light to carve out one's destiny.

LvEffect
1On using a Radiance-attribute skill, gain Seal of Radiance 1 effect. (Seal of Radiance 1: Spell power/Defense/Resistance 15%. Lasts 2 turns.)
2On Radiance skill use, gain Seal of Radiance 2. (Seal of Radiance 2: Spell power/Defense/Resistance 20%. Lasts 2 turns.)
3On Radiance skill use, gain Seal of Radiance 3. (Seal of Radiance 3: Spell power/Defense/Resistance 25%. Lasts 2 turns.)
4On Radiance skill use, gain Seal of Radiance 4. (Seal of Radiance 4: Spell power/Defense/Resistance 30%. Lasts 2 turns.)

Release Date

Original Korean release: Not stated in the overview.

Global status: Live now.

Guide

The following is subjective NamuWiki community opinion (KR server).

Performance: Base class is Sister; Tier 3 classes are Saint/Minister/Hyginist; ultimate is Abydos Ascension. Unique passive "Saint of Mercy" increases spell power based on number of other allies within 3 tiles; on death, once per battle, gives a 2-turn action-locked invincible state then revives at some HP. Higher awakening raises the spell-power gain, and from 5-star adds dispelling 1 debuff on revive.

Among Tier 3, Minister is the top priority. Its passive removes 1 debuff from the lowest-HP-ratio ally, averages their HP with Esmeralda's, then heals 3040% (a so-called "Wi-Fi heal"). Because it targets "lowest HP ratio ally" there is no range limit and no TP cost. It also learns "Second Wind" (heal 1 ally + grant re-action), so it is a flawless endgame class. Reaching Minister level 23 essentially finishes her build.

Hyginist focuses on spell-power amplification and debuff removal. Its passive debuff-defense buff only blocks damage-over-time and dark-attribute debuffs, so it is somewhat awkward. The up-to-40% spell-power amp is good, but being unable to block or cleanse silence/stun is critically limiting, making it nearly a Diablo-sniping pick. However the AoE HP-recovery + debuff-removal skill Sterilize learned here is excellent, so Hyginist ranks 2nd. The endgame build is considered: go Minister first, then use Opal to pull Sterilize from Hyginist, running Recovery/Sterilize/Second Wind.

Saint is a shared class specialized in recovery and debuff removal, but its Cure Light lags behind other classes, so it tends to be deprioritized.

Also notable is Recovery (learned from Healer): same heal amount as Heal but with debuff removal attached, making it a full upgrade of "Heal." Note its cooldown is a longer 2.

Signature skills: Second Wind (from Minister) and Sterilize (from Hyginist).

  • Second Wind: TP cost 2. Targets 1 ally within 2 tiles, heals 80% of spell power, and if the target has ended its turn, grants an extra action. Cooldown 3. This re-action-granting skill is her core; before her, ally re-action buffs were basically only Vigor Shout (extra attack/skill chance), so Second Wind's status is very high. This is why she is considered irreplaceable.
  • Sterilize: TP cost 2. Aim a direction; front 3x4 area deals 70% spell-power Radiance damage to enemies, while allies and herself get 70% spell-power heal and 1 debuff removed. Cooldown 3. Excellent AoE that also heals/cleanses Esmeralda herself even though she is outside the area.

Ultimate Abydos Ascension: restores 1 TP to all allies and grants a spell-power-scaling shield for 2 turns. It costs 5 TP yet the TP restore is chance-based, which is slightly disappointing. Still very useful: it shields all allies with no range limit, and while the shield holds gives +15% damage dealt / -15% damage taken.

Dedicated weapon and recommended gear: Weapon is Ribera Pretoria. It shaves 1% HP off adjacent allies in exchange for a 1-turn spell-power-scaling barrier, and grants the "Emergency Response" buff (heal-amount up + heal-skill range up) for 2 turns when an ally is below a certain HP. Excellent because it can shield right at start for the cost of 1% HP, preventing allies from being bursted down; a cross-formation with Esmeralda at center shields the whole team at start. Extra stat is spell power +10%, which is ideal. From 5-star the buff's HP condition disappears and it becomes a permanent passive, so high awakening is worth considering. The 1% HP loss is useful for triggering skills conditioned on being not at 100% HP; conversely, keep full-HP-conditioned characters non-adjacent.

Armor: sets aiding survival and skill use are recommended. Generally the Cardinal set (Van Dyke Cardinal outfit motif, aiming for TP recovery) is 1st priority, and the Pope set (Rubens Heisenberg Pope outfit motif, aiming for cooldown reduction) roughly 2nd. Since options include revival and most performance is spell-power dependent, focusing on spell power is recommended. As a variant, all-in spell power via Chancellor 2 (Beradin outfit motif) + Dark 2 (hero-grade outfit) combo exists.

Accessories: Stopwatch (Legendary, cooldown-reduction option), the healer staple Echo Gem (Legendary), and Chalice of Devotion (Hero) are recommended. Since Recovery, Second Wind, and Sterilize all have long cooldowns, Stopwatch's cooldown reduction helps considerably.

Evaluation: A perfect upgrade over Rina, the previous top healer; as of early 2025 considered a top-tier healer. Having an easy-to-use re-action skill already wins; even at "business-card" (no dupes) stage performance is decent, and enhancement efficiency is good, so at full-dupe/full-enhance no recovery unit could replace Esmeralda even into early 2025. Even people who used fully-invested Rina were stunned by Esmeralda's performance. Despite huge enhancement costs, she is considered a Top 3 "human-rights character", the kind you must full-dupe/full-enhance first at any cost if you keep playing this game.

No tier letter (S/A/B) rating is given in the text; wording used is "top-tier healer," "upgrade," and "Top 3 human-rights character."

Trivia

Stats, skills, and art for Esmeralda are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.