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Empress Christina

UpcomingKR C

크리스티나 여제

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Geysir
Class
Gunner
Voice Actor
Kim Haru
Unique Passive
Empress's Seal
Exclusive Weapon
Royal Vermilion
Ultimate
Inferno Support Bombardment
Original Korean Release Date
2025-04-16
Estimated Release Date
2026-09-29

Base Stats

Lv 1 · KR-server data · Physical
HP
359
ATK
150
M-ATK
84
DEF
23
RES
20

Unique Passive

Empress's Seal Passive

TierEffect NameEffect
First AcquisitionAfter another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 40% of attack power. Ranged damage taken is reduced by 20%. At end of turn, grant Empress's Seal 1 to a random other ally within 2 tiles for 2 turns.
Empress's Seal 1 (Duration 2) Cannot be removedRanged damage taken -20%.
Max AwakeningAfter another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 55% of attack power. Ranged damage taken is reduced by 35%. At end of turn, grant Empress's Seal 4 to a random other ally within 2 tiles for 2 turns and recover HP equal to 30% of attack power.
Empress's Seal 4 (Duration 2) Cannot be removedRanged damage taken -35%.
Max ManifestationAfter another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 80% of attack power and reduce critical hit chance by 50%. Ranged damage taken is reduced by 50% and you are immune to buff-removal effects. At end of turn, grant Empress's Seal 7 to a random other ally within 2 tiles for 2 turns and recover HP equal to 80% of attack power.
Empress's Seal 7 (Duration 2) Cannot be removedRanged damage taken -50%. Immune to buff-removal effects.

Classes

TierClass
Tier 1Gunner
Tier 2Gunslinger, Imperial Gunner
Tier 3Ace, Specialist, Empress Gunner

Common Classes

Gunner+6 more → Tier 1 - Basic class using a pistol to deal physical damage to enemies from range.

Reload

LvEffect
1Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +5% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.)
2Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +10% crit chance.

Gunslinger+4 more → Tier 2 - Skilled gunfighter who uses a pistol to swiftly and expertly kill enemies from range.

Handling

LvEffect
1Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +15% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.)
2Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +20% crit chance.

Ace+3 more → Tier 3 - Advanced class with precise shooting technique and tactically honed senses.

Honed Sense

LvEffect
1Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +25% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.)
2Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +30% crit chance.

Specialist+2 more → Tier 3 - Advanced class that creates various variables using tactical rounds.

Engagement

LvEffect
1Max ammo: 4. Basic attack/counter consumes 1 ammo. At game start, gain Cover Fire effect. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +20% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Cover Fire: Cannot be removed: Enter Half Cover, and attack power +5%.) (Half Cover:: Cannot be crit by enemy directional attacks; glancing hits occur, reducing damage taken by 25%.)
2Max ammo: 4. Basic attack/counter consumes 1 ammo. At game start, gain Cover Fire effect. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +25% crit chance.

Unique Classes

Imperial Gunner Tier 2 - High-grade class that adapts well to combat situations through precise shooting ability and training.

Responsive Drill

LvEffect
1Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. After using a skill, gain Responsive Drill 1 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Responsive Drill 1: (Duration 2): Preemptive attack. Physical penetration/attack power +15%.)
2Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. After using a skill, gain Responsive Drill 2 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Responsive Drill 2: (Duration 2): Preemptive attack. Physical penetration/attack power +20%.)

Empress Gunner Tier 3 - High-grade class that adapts well to combat situations through precise shooting ability and training.

Imperial Secret Arts

LvEffect
1Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. On killing an enemy with a basic attack, gain an additional attack or skill use; if the enemy did not die, gain 1 TP. After using a skill, gain Imperial Secret Arts 1 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Imperial Secret Arts 1: (Duration 2): Preemptive attack. Physical penetration/attack power +25%.)
2Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. On killing an enemy with a basic attack, gain an additional attack or skill use; if the enemy did not die, gain 1 TP. After using a skill, gain Imperial Secret Arts 2 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Imperial Secret Arts 2: (Duration 2): Preemptive attack. Physical penetration/attack power +30%.)

Skills

Common Skills

SkillTagsTPRangeCDEffect
Suppressing Fire+5 more →Ranged Directional Combat12-42 turnsConsumes 1 bullet. Fire the gun at an enemy to deal damage equal to 120% of attack power and apply Suppression for 1 turn. Suppression Skill Control (stacks 1): Cannot gain TP.
Armor-Piercing Reload+4 more →-1Self3 turnsImmediately after using the skill, can attack or use a skill again. Empty all remaining ammo and reload Armor-Piercing Rounds to max. Armor-Piercing Rounds: If consumed to deal damage, deal additional physical fixed damage equal to 25% of Attack to that target and remove 1 TP. Can attack or use skills even with no ammo.
Double Down+5 more →Ranged Directional Combat22-43 turnsConsumes 2 bullets. Fire the gun at an enemy to deal damage equal to 80% of attack power. Fire one more shot to deal damage equal to 50% of attack power.
Rapid Fire+4 more →Ranged Directional Combat12-43 turnsConsumes 1 round. When using the skill, if ammo is at maximum, critical hit chance increases by 20%, and if it is the last round, critical hit chance increases by 35%. Fire the gun at an enemy to deal 120% of attack power as damage. This skill cannot be counterattacked and cannot be guarded/escorted.
Bullseye+3 more →Ranged Directional Combat32-53 turnsConsumes 3 rounds. Fire the gun at an enemy to deal 130% of attack power as damage and the effects of all consumed rounds activate. On enemy defeat, empty all remaining ammo and load Magic Bullet to maximum. Magic Bullet: If consumed to deal damage, deal 25% of attack power as additional magic damage to that target. Can attack or use skills even without ammo.
Tactical Round Reload+2 more →-1Self3 turnsImmediately after using the skill, you can additionally attack or use a skill. Empty all remaining bullets and choose one of 3 types, Shock Round, Blaze Round, Chill Round, to load to maximum. Shock Round Cannot be removedElectric: If consumed to deal damage, deal additional magic damage equal to 35% of attack power to that target and apply Shock. Can attack or use skills even without bullets. Blaze Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 30% of attack power to that target and apply Blaze. Can attack or use skills even without bullets. Chill Round Cannot be removedFire: If consumed to deal damage, deal additional magic damage equal to 20% of attack power to that target and apply Chill Slow. Can attack or use skills even without bullets.

Unique Skills

SkillTagsTPRangeCDEffect
Precision ShotRanged Directional Combat22-42 turnsConsumes 1 ammo. Fire your gun at an enemy to deal damage equal to 130% of attack power, and on killing the enemy you can attack or use a skill again. If the enemy did not die, recover 1 TP and apply Daze for 2 turns. Daze Action Control Movement Control (Duration 2): Movement -2. Cannot make additional moves or additional actions. Cannot guard.
Empress's Banner-2Self3 turnsWhen used, reduce the cooldown of all normal skills of allies within 2 tiles by 1. Plant Empress's Banner on the tile you are standing on, granting an aura effect to allies within 2 tiles, and gain an additional move. The banner is removed when Empress's Banner is recast or when an enemy ends its action on the tile where Empress's Banner is placed. Empress's Banner Cannot be removed: Per 1 basic attack range, crit chance/crit damage +5%.

Ultimate

Inferno Support Bombardment

Ultimate Penetration Ranged "You'd best watch your heads. Airship Inferno! Begin the bombardment!!"

TierEffect NameEffect
First AcquisitionDesignate a tile within 5 tiles, dealing damage equal to 80% of attack power to enemies within 4 around it, with a 30% chance to deal additional damage equal to 40% of attack power. Apply Daze for 2 turns to the enemies damaged.
Daze (Duration 2) Action Control Movement ControlMovement -2. Cannot make additional moves or additional actions. Cannot guard.
Max AwakeningDesignate a tile within 5 tiles, dealing damage equal to 95% of attack power to enemies within 4 around it, with a 35% chance to deal additional damage equal to 45% of attack power. Apply Daze for 2 turns to the enemies damaged.
Max ManifestationDesignate a tile within 5 tiles, dealing damage equal to 120% of attack power to enemies within 4 around it, with a 50% chance to deal additional damage equal to 50% of attack power. Apply Daze for 2 turns to the enemies damaged.
  • CostTP 2RangeSelfAreaSingleCooldown3 turns

Release Date

Original Korean release: 2025-04-16 (entered as a blue/water-attribute Gunner). Verbatim from the Overview: "She entered as a blue-attribute Gunner on April 16, 2025."

Estimated global release: 2026-09-29.

Artifacts

Overload Loader+5 more → "More! Stronger!" Enhances the wearer's firearm to nullify enemy defense and load more bullets.

LvEffect
1Physical penetration +15%. Max bullets +1.
2Physical penetration +30%. Max bullets +1.
3Physical penetration +45%. Max bullets +1.
4Physical penetration +60%. Max bullets +1.

Initial Armor-Piercing Magazine+3 more → Prepares the wearer for a strong early-engagement advantage.

LvEffect
1Start the game with Armor-Piercing Rounds loaded. Armor-Piercing Round: if consumed to deal damage, deal extra fixed physical damage of 25% of ATK to that target and remove 1 TP; can attack/use skills even with no bullets.
2Crit rate +10%; start with Armor-Piercing Rounds loaded.
3Crit rate +20%; start with Armor-Piercing Rounds loaded.
4Crit rate +30%; start with Armor-Piercing Rounds loaded.

Meticulous Preparation+11 more → Victory comes to the prepared, though people call it luck.

LvEffect
1Recover 1 TP at game start, gain Meticulous Preparation 1. Effect: ATK/Magic Power +15%. Removed after attacking an enemy.
2Recover 1 TP at game start, gain Meticulous Preparation 2. Effect: ATK/Magic Power +20%. Removed after attacking an enemy.
3Recover 1 TP at game start, gain Meticulous Preparation 3. Effect: ATK/Magic Power +25%. Removed after attacking an enemy.
4Recover 1 TP at game start, gain Meticulous Preparation 4. Effect: ATK/Magic Power +30%. Removed after attacking an enemy.

Signature Gear

Royal Vermilion
Royal Vermilionweapon · Pistol · Legendary · Empress Christina exclusive

KR release · gmap.gg

6★
Stats
Max HP +122, ATK +382
Additional
ATK +15%

Imperial Privilege (Exclusive). At the start of the game, the wearer's max bullet count increases by 2. Dealing damage to an enemy grants Imperial Privilege 6. After a combat attack, if bullets remain, a Follow-up triggers, dealing damage equal to 30% of ATK.

  • Imperial Privilege 6: Crit Rate/Crit Damage +10%. Max 3 stacks. Removed on defeating an enemy. Max 3 stacks. Cannot be dispelled.

Auto-Fire (General). At the start of the game, the wearer's max bullet count increases by 1. After a combat attack, if bullets remain, a Follow-up triggers, dealing damage equal to 30% of ATK.

Guide

No explicit S/A/B tier rating is present in the text.

Performance:

  • Base class Gunner; Tier 3 classes are Ace/Specialist/Empress Gunner; ultimate is Inferno Support Bombing.
  • Unique passive "Empress's Seal" is described as an upgraded active-type turret: it now shoots after an ally is hit (earlier than the old "enemy ends turn" timing), and at Manifestation Stage 2 it even fires before the ally is hit, plus gains buff-removal immunity. Range-damage reduction makes it strong against AoE. The buff-removal immunity at Manifestation 2 is widely seen as a sniper counter to Black Prince's buff-removing AoE "Atomic Blast," since buff removal fails and range damage is reduced, greatly cutting Atomic's damage. Self-heal based on ATK at 6-awakening is called a nice touch since Gunners are squishy.
  • Classes: Ace goes all-in on crit rate (max bullets 3; +30% crit on bullet-consuming attacks per its passive) and learns Bullseye; near-always applies crit boost since only the ultimate does not consume bullets, and learns two strong nukes (Rapid Fire and Bullseye). Specialist learns "Tactical Round Reload," max bullets 4, gets Cover Fire at stage start, up to +25% crit; described as nearly a strict upgrade over Ace (loses 5% crit but gains ATK buff and half-cover). Empress Gunner learns "Empress's Banner"; on a basic-attack kill gains extra attack/skill, on non-kill gains 1 TP, and skill use grants the 2-turn "Imperial Secret Arts" buff (preemptive strike, physical penetration +30%, ATK +30%).
  • Key skills: all gun attacks +25% damage; multi-shot skills greatly boosted. Bullseye. electric/blazing/cold rounds; pairing cold round with Double Down can instantly freeze; Bullseye's 3-shot can stack 3 debuffs. TP refund on kill-fail, low usage burden. cooldown reduction + ranged-dealer buff area zone, also useful as a self-buff.
  • Ultimate Inferno Support Bombardment: tile-targeted AoE (very wide, easy to use), 80%~95% of ATK to enemies within 4 tiles of the chosen tile within 5, 30%~35% chance of +40% ATK, plus 2-turn move -2, no extra move/action/escort. AoE move -2 nearly turns enemies into sluggards; escort-cutting can neutralize escort-tank formations. Noted as not yet needed in PvE (no maps stack escort tanks), but useful in PvP against strong tank lines like Dunamis and Durant. Comment: her switch to blue attribute was for sniping Dunamis.

Recommended gear:

  • Signature weapon Royal Vermilion: pistol with bonus ATK stat; weapon skill +1 max bullets and 40%~100% chance of an extra hit for 30% of ATK after combat attacks; Empress-exclusive effect grants "Imperial Privilege" buff (+5%~10% crit rate/crit damage on dealing damage), stacks to 3, easy to max, no other effects so not mandatory.
  • Armor: since most skills scale on ATK, ATK sets like Chivalrous or Assassin/Slayer are suitable; with a high-awakening signature weapon and Ace/Specialist going crit, Assassin or Crow sets are also viable.
  • Accessory: Wolf Fang for ATK is suitable; a legendary Goyeongban could be given, but Gunners are too squishy to survive-and-heal a crit, so it is a bit wasteful just to patch survivability.

Evaluation:

  • A flexible position-swapping character: can be a supporter (cooldown reduction, range-damage reduction, ranged-dealer buffs for allies; move-down and escort-ban debuffs on enemies), a dealer, or a dedicated debuffer. ATK-based self-heal at high awakening helps in world-boss raids where all attacks are AoE.
  • At full Manifestation, with range-damage reduction and buff-removal immunity, she can be used as a Black Prince counter; shooting before allies are hit also helps protect them.
  • As a ranged dealer she is squishy, but her lover Albatini later released as an escort-capable Fighter, and Empress Christina came with a passive that always escorts him, so pairing them patches this weakness. Albatini also gains a revive on his passive when Christina is present, so their synergy is excellent; Albatini is also light attribute, making them well suited to combine.

Awakening/Manifestation progression: Two tracks per stage: Manifestation and Inner Cube. - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1. - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2. - Stage 3: Ultimate Enhancement 2 / Artifact Acquired. - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1. - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2. - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3. Numeric effects referenced by these enhancements (from passive/ult text): - Passive "Empress's Seal" scales First Acquisition -> Max Awakening -> Max Manifestation: gun hit 40% -> 55% -> 80% of ATK; ranged damage taken reduced 20% -> 35% -> 50%; buff on random ally Empress's Seal 1 -> 4 -> 7 (2 turns); healing added at 30% -> 80% of ATK; crit rate -50% and buff-removal immunity added at Max Manifestation. - Ultimate "Inferno Support Bombardment": 80% -> 95% -> 120% of ATK; extra-hit chance 30% -> 35% -> 50% for 40% -> 45% -> 50% of ATK.

KR Creator Guide

Character review of Empress Christina by 하막군의게임튜브 · 2026-08-04

The reviewer calls Empress Christina an ultimate-first character, and the ultimate is what caused all the argument when she was announced. Everything else — the banner, the self-buffs, the free extra attacks — is real but gets overshadowed. Her ATK is decent for a gunner and her follow-up damage adds up, so she isn't only a one-trick unit. (12:43)

His expectation was that she would appear on a lot of defence teams, because the opening play is simply to walk her forward and fire the ultimate on turn one or two. (13:31)

The ultimate has absurd range

Inferno Support Fire designates a tile up to 5 away and hits everything within 4 tiles of it. Combined with 3 Movement, the reviewer works it out: she can reach a target 12 tiles away in a single action. In guild battle, standing her at the front means bombarding the enemy's whole formation from where she starts.

The damage is not small either — 120% plus a 50% chance of more at full manifestation, so up to 170%. At his own 3 copies it already kills most 1,000-point characters outright. (5:49)

Because it's a tile target with that footprint, there is no dodging it. His counterplay suggestions are to eat it behind an Isabel Ripine wall or a Horn of Glory and clear the debuffs afterwards. (14:32)

Daze is the reason the ultimate hurts so much

Daze is Movement -2 plus no extra moves, no extra actions, and — new — cannot be guarded. The reviewer tested the guard clause carefully: it has to be applied to the tank. A protected ally carrying Daze can still be guarded; it's the guardian who must be dazed for the protection to fail. (3:11)

So the line is: open with the ultimate, freeze the enemy group with Daze, and have the rest of your team clean up. (6:51)

Class: Empress Gunner

Empress Gunner is straightforward and good. Killing with a basic attack grants an extra attack or skill use; failing to kill returns 1 TP instead. Casting any skill grants Imperial Secret for two turns: Preemptive Attack, +30% ATK and +30% Physical Penetration.

He flags the important bit: the kill-triggered extra attack has no cap. Keep killing with basic attacks and she keeps going. (2:08)

Empress's Banner

Empress's Banner cuts the cooldowns of all normal skills for allies within 2 tiles and plants a flag on her tile, granting her an extra move.

The flag grants allies inside it +5% Crit Rate and Crit damage per point of their attack range. He works an example: Erica, with 4 range, gains +20% of each just by standing near it.

Two things worth knowing: the flag persists until Christina re-casts it elsewhere or an enemy steps onto it — and it survives her death. (3:41)

Gear

Black Crow for the armour. Accessory: Serrated Arrowhead, since everything she does bar the ultimate is a combat attack; Ancient Hero's Ring if her Crit isn't yet where it needs to be. (7:31)

The weapon wants full awakening

+1 max ammo, Royal Privilege stacking +5% Crit Rate and Crit damage up to 3, and a 25% chance of a 30% follow-up after a combat attack with ammo remaining. That follow-up chance climbs to 100% at ★6.

Royal Privilege stacks very easily — a multi-target skill applies all 3 at once, and even a basic attack banks 2 because the shot and the round both count. But his verdict is honest: excellent at ★6, and not really needed below that. (7:52)

Runes

All Chaos. Ultimate in slots 3 and 4 if you feel short on health. (9:55)

Manifestation

2 adds buff-removal immunity — the most useful single step. 4 adds Crit-Rate-taken reduction, rising to 50% at 6. His pick for general use is 2; 4 if you want everything. (10:25)

Artifact: Meticulous Preparation, and it isn't close

Meticulous Preparation+11 more → starts her at 4 TP with +30% ATK — which means the ultimate goes off on turn one. Given how much of her value is in that ultimate, he expects nearly everyone to run it. (11:57)

Overload Loader+5 more → adds penetration and ammo. Initial Armor-Piercing Magazine+3 more → starts her with armour-piercing rounds, which is a real tactical option since firing all three costs 3 TP. Both lose to opening with the ultimate. (11:27)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Empress Christina’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

No Reworks

Trivia

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2025-04-15 → 2025-04-29 · 2 weeksDebut
Stats, skills, and art for Empress Christina are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.