Empress Christina
Upcoming크리스티나 여제
- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Geysir
- Class
- Gunner, physical ranged
- Voice Actor
- Kim Haru
- Unique Passive
- Empress's Seal
- Exclusive Weapon
- Royal Vermilion
- Ultimate
- Inferno Support Bombardment
- Original Korean Release Date
- 2025-04-16
- Estimated Release Date
- 2026-09-16
Unique Passive: Empress's Seal
| Tier | Effect |
|---|---|
| First Acquisition | After another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 40% of attack power. Ranged damage taken is reduced by 20%. At end of turn, grant Empress's Seal 1 to a random other ally within 2 tiles for 2 turns. • Empress's Seal 1 Cannot be removed (Duration 2): Ranged damage taken -20%. |
| Max Awakening | After another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 55% of attack power. Ranged damage taken is reduced by 35%. At end of turn, grant Empress's Seal 4 to a random other ally within 2 tiles for 2 turns and recover HP equal to 30% of attack power. • Empress's Seal 4 Cannot be removed (Duration 2): Ranged damage taken -35%. |
| Max Manifestation | After another ally within range is hit by a combat attack from an enemy, if you have ammo, fire your gun to deal damage equal to 80% of attack power and reduce critical hit chance by 50%. Ranged damage taken is reduced by 50% and you are immune to buff-removal effects. At end of turn, grant Empress's Seal 7 to a random other ally within 2 tiles for 2 turns and recover HP equal to 80% of attack power. • Empress's Seal 7 Cannot be removed (Duration 2): Ranged damage taken -50%. Immune to buff-removal effects. |
Classes
Tier list: Tier 1: Gunner | Tier 2: Gunslinger, Imperial Gunner | Tier 3: Ace, Specialist, Empress Gunner
Common Classes
Gunner - Tier 1 Basic class using a pistol to deal physical damage to enemies from range.
Reload
| Lv | Effect |
|---|---|
| 1 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +5% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) |
| 2 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +10% crit chance. |
Gunslinger - Tier 2 Skilled gunfighter who uses a pistol to swiftly and expertly kill enemies from range.
Handling
| Lv | Effect |
|---|---|
| 1 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +15% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) |
| 2 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +20% crit chance. |
Ace - Tier 3 Advanced class with precise shooting technique and tactically honed senses.
Honed Sense
| Lv | Effect |
|---|---|
| 1 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +25% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) |
| 2 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max; if ammo is 1, recover 1 TP. Attacks that consume ammo have +30% crit chance. |
Specialist - Tier 3 Advanced class that creates various variables using tactical rounds.
Engagement
| Lv | Effect |
|---|---|
| 1 | Max ammo: 4. Basic attack/counter consumes 1 ammo. At game start, gain Cover Fire effect. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +20% crit chance. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Cover Fire: Cannot be removed: Enter Half Cover, and attack power +5%.) (Half Cover:: Cannot be crit by enemy directional attacks; glancing hits occur, reducing damage taken by 25%.) |
| 2 | Max ammo: 4. Basic attack/counter consumes 1 ammo. At game start, gain Cover Fire effect. At start of ally turn, if ammo is 0, reload Magic Bullets to max. Attacks that consume ammo have +25% crit chance. |
Unique Classes
Imperial Gunner - Tier 2 High-grade class that adapts well to combat situations through precise shooting ability and training.
Responsive Drill
| Lv | Effect |
|---|---|
| 1 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. After using a skill, gain Responsive Drill 1 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Responsive Drill 1: (Duration 2): Preemptive attack. Physical penetration/attack power +15%.) |
| 2 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. After using a skill, gain Responsive Drill 2 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Responsive Drill 2: (Duration 2): Preemptive attack. Physical penetration/attack power +20%.) |
Empress Gunner - Tier 3 High-grade class that adapts well to combat situations through precise shooting ability and training.
Imperial Secret Arts
| Lv | Effect |
|---|---|
| 1 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. On killing an enemy with a basic attack, gain an additional attack or skill use; if the enemy did not die, gain 1 TP. After using a skill, gain Imperial Secret Arts 1 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Imperial Secret Arts 1: (Duration 2): Preemptive attack. Physical penetration/attack power +25%.) |
| 2 | Max ammo: 3. Basic attack/counter consumes 1 ammo. At start of ally turn, if ammo is 0, reload Magic Bullets to max. On killing an enemy with a basic attack, gain an additional attack or skill use; if the enemy did not die, gain 1 TP. After using a skill, gain Imperial Secret Arts 2 effect for 2 turns. (Magic Bullet:: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo.) (Imperial Secret Arts 2: (Duration 2): Preemptive attack. Physical penetration/attack power +30%.) |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 2-4 | 2 turns | Consumes 1 ammo. Fire your gun at an enemy to deal damage equal to 120% of attack power and apply Suppression for 1 turn. • Suppression Skill Control (Stack 1): Cannot gain TP. | |
| 1 | Self | 3 turns | Immediately after using this skill, you can attack or use a skill again. Empty all remaining ammo and reload Armor-Piercing Rounds to max. • Armor-Piercing Round: If consumed to deal damage, deal additional physical fixed damage equal to 25% of attack power to that target and remove 1 TP. Can attack or use skills even with no ammo. | |
| 2 | 2-4 | 3 turns | Consumes 2 ammo. Fire your gun at an enemy to deal damage equal to 80% of attack power. Fire one more shot to deal damage equal to 50% of attack power. | |
| 1 | 2-4 | 3 turns | Consumes 1 ammo. When used, if ammo is at max, crit chance increases by 20%; if it is the last bullet, crit chance increases by 35%. Fire your gun at an enemy to deal damage equal to 120% of attack power. This skill cannot be countered and cannot be guarded against. | |
| 3 | 2-5 | 3 turns | Consumes 3 ammo. Fire your gun at an enemy to deal damage equal to 130% of attack power, and the effects of all consumed bullets trigger. On killing the enemy, empty all remaining ammo and reload Magic Bullets to max. • Magic Bullet: If consumed to deal damage, deal additional magic damage equal to 25% of attack power to that target. Can attack or use skills even with no ammo. | |
| 1 | Self | 3 turns | Immediately after using this skill, you can attack or use a skill again. Empty all remaining ammo and choose one of 3 rounds - Shock Round, Blaze Round, Frost Round - to reload to max. • Shock Round Cannot be removed Electric: If consumed to deal damage, deal additional magic damage equal to 35% of attack power to that target and apply Shock. Can attack or use skills even with no ammo. • Blaze Round Cannot be removed Fire: If consumed to deal damage, deal additional magic damage equal to 30% of attack power to that target and apply Blaze. Can attack or use skills even with no ammo. • Frost Round Cannot be removed Fire (?): If consumed to deal damage, deal additional magic damage equal to 20% of attack power to that target and apply Frost Slow. Can attack or use skills even with no ammo. #### Unique Skills | |
| 2 | 2-4 | 2 turns | Consumes 1 ammo. Fire your gun at an enemy to deal damage equal to 130% of attack power, and on killing the enemy you can attack or use a skill again. If the enemy did not die, recover 1 TP and apply Daze for 2 turns. • Daze Action Control Movement Control (Duration 2): Movement -2. Cannot make additional moves or additional actions. Cannot guard. | |
| 2 | Self | 3 turns | When used, reduce the cooldown of all normal skills of allies within 2 tiles by 1. Plant Empress's Banner on the tile you are standing on, granting an aura effect to allies within 2 tiles, and gain an additional move. The banner is removed when Empress's Banner is recast or when an enemy ends its action on the tile where Empress's Banner is placed. • |
Ultimate: Inferno Support Bombardment
Ultimate Penetration Ranged "You'd best watch your heads. Airship Inferno! Begin the bombardment!!"
| Tier | Effect |
|---|---|
| First Acquisition | Designate a tile within 5 tiles, dealing damage equal to 80% of attack power to enemies within 4 around it, with a 30% chance to deal additional damage equal to 40% of attack power. Apply Daze for 2 turns to the enemies damaged. • Daze Action Control Movement Control (Duration 2): Movement -2. Cannot make additional moves or additional actions. Cannot guard. |
| Max Awakening | Designate a tile within 5 tiles, dealing damage equal to 95% of attack power to enemies within 4 around it, with a 35% chance to deal additional damage equal to 45% of attack power. Apply Daze for 2 turns to the enemies damaged. |
| Max Manifestation | Designate a tile within 5 tiles, dealing damage equal to 120% of attack power to enemies within 4 around it, with a 50% chance to deal additional damage equal to 50% of attack power. Apply Daze for 2 turns to the enemies damaged. • Cost: TP 2 | Range: Self | Area: Single | Cooldown: 3 turns |
Release Date
Original Korean release: 2025-04-16 (entered as a blue/water-attribute Gunner). Verbatim from the Overview: "She entered as a blue-attribute Gunner on April 16, 2025."
Estimated global release: 2026-09-16.
Awakening
Two tracks per stage: Manifestation and Inner Cube.
| Stage | Upgrades |
|---|---|
| 1 | Ultimate Enhancement 1 / Stat Enhancement 1. |
| 2 | Unique Passive Enhancement 1 / Stat Enhancement 2. |
| 3 | Ultimate Enhancement 2 / Artifact Acquired. |
| 4 | Unique Passive Enhancement 2 / Artifact Enhancement 1. |
| 5 | Ultimate Enhancement 3 / Artifact Enhancement 2. |
| 6 | Unique Passive Enhancement 3 / Artifact Enhancement 3. |
Numeric effects referenced by these enhancements (from passive/ult text):
- Passive "Empress's Seal" scales First Acquisition -> Max Awakening -> Max Manifestation: gun hit 40% -> 55% -> 80% of ATK; ranged damage taken reduced 20% -> 35% -> 50%; buff on random ally Empress's Seal 1 -> 4 -> 7 (2 turns); healing added at 30% -> 80% of ATK; crit rate -50% and buff-removal immunity added at Max Manifestation.
- Ultimate "Inferno Support Bombardment": 80% -> 95% -> 120% of ATK; extra-hit chance 30% -> 35% -> 50% for 40% -> 45% -> 50% of ATK.
Artifacts
Overload Loader "More! Stronger!" Enhances the wearer's firearm to nullify enemy defense and load more bullets.
| Lv | Effect |
|---|---|
| 1 | Physical penetration +15%. Max bullets +1. |
| 2 | Physical penetration +30%. Max bullets +1. |
| 3 | Physical penetration +45%. Max bullets +1. |
| 4 | Physical penetration +60%. Max bullets +1. |
Initial Armor-Piercing Magazine Prepares the wearer for a strong early-engagement advantage.
| Lv | Effect |
|---|---|
| 1 | Start the game with Armor-Piercing Rounds loaded. Armor-Piercing Round: if consumed to deal damage, deal extra fixed physical damage of 25% of ATK to that target and remove 1 TP; can attack/use skills even with no bullets. |
| 2 | Crit rate +10%; start with Armor-Piercing Rounds loaded. |
| 3 | Crit rate +20%; start with Armor-Piercing Rounds loaded. |
| 4 | Crit rate +30%; start with Armor-Piercing Rounds loaded. |
Meticulous Preparation Victory comes to the prepared, though people call it luck.
| Lv | Effect |
|---|---|
| 1 | Recover 1 TP at game start, gain Meticulous Preparation 1. Effect: ATK/Magic Power +15%. Removed after attacking an enemy. |
| 2 | Recover 1 TP at game start, gain Meticulous Preparation 2. Effect: ATK/Magic Power +20%. Removed after attacking an enemy. |
| 3 | Recover 1 TP at game start, gain Meticulous Preparation 3. Effect: ATK/Magic Power +25%. Removed after attacking an enemy. |
| 4 | Recover 1 TP at game start, gain Meticulous Preparation 4. Effect: ATK/Magic Power +30%. Removed after attacking an enemy. |
Signature Gear

- Stats
- Additional stat: Attack.
Weapon Skill (base). Increases the wielder's maximum bullets by 1. After a combat attack, if bullets remain, there is a 40-100% chance to trigger an additional strike dealing 30% of Attack as damage.
Royal Privilege (Empress Christina exclusive). When dealing damage to an enemy, gain the 'Royal Privilege' buff, raising Crit Rate and Crit Damage by 5-10%.
- Stacking: Stacks up to 3 times; conditions are generous, so the max is easy to reach.
Guide
No explicit S/A/B tier rating is present in the text.
Performance:
- Base class Gunner; Tier 3 classes are Ace/Specialist/Empress Gunner; ultimate is Inferno Support Bombing.
- Unique passive "Empress's Seal" is described as an upgraded active-type turret: it now shoots after an ally is hit (earlier than the old "enemy ends turn" timing), and at Manifestation Stage 2 it even fires before the ally is hit, plus gains buff-removal immunity. Range-damage reduction makes it strong against AoE. The buff-removal immunity at Manifestation 2 is widely seen as a sniper counter to Black Prince's buff-removing AoE "Atomic Blast," since buff removal fails and range damage is reduced, greatly cutting Atomic's damage. Self-heal based on ATK at 6-awakening is called a nice touch since Gunners are squishy.
- Classes: Ace goes all-in on crit rate (max bullets 3; +30% crit on bullet-consuming attacks per its passive) and learns Bullseye; near-always applies crit boost since only the ultimate does not consume bullets, and learns two strong nukes (Rapid Fire and Bullseye). Specialist learns "Tactical Round Reload," max bullets 4, gets Cover Fire at stage start, up to +25% crit; described as nearly a strict upgrade over Ace (loses 5% crit but gains ATK buff and half-cover). Empress Gunner learns "Empress's Banner"; on a basic-attack kill gains extra attack/skill, on non-kill gains 1 TP, and skill use grants the 2-turn "Imperial Secret Arts" buff (preemptive strike, physical penetration +30%, ATK +30%).
- Key skills: all gun attacks +25% damage; multi-shot skills greatly boosted. Bullseye. electric/blazing/cold rounds; pairing cold round with Double Down can instantly freeze; Bullseye's 3-shot can stack 3 debuffs. TP refund on kill-fail, low usage burden. cooldown reduction + ranged-dealer buff area zone, also useful as a self-buff.
- Ultimate Inferno Support Bombardment: tile-targeted AoE (very wide, easy to use), 80%~95% of ATK to enemies within 4 tiles of the chosen tile within 5, 30%~35% chance of +40% ATK, plus 2-turn move -2, no extra move/action/escort. AoE move -2 nearly turns enemies into sluggards; escort-cutting can neutralize escort-tank formations. Noted as not yet needed in PvE (no maps stack escort tanks), but useful in PvP against strong tank lines like Dunamis and Duran. Comment: her switch to blue attribute was for sniping Dunamis.
Recommended gear:
- Signature weapon Royal Vermilion: pistol with bonus ATK stat; weapon skill +1 max bullets and 40%~100% chance of an extra hit for 30% of ATK after combat attacks; Empress-exclusive effect grants "Imperial Privilege" buff (+5%~10% crit rate/crit damage on dealing damage), stacks to 3, easy to max, no other effects so not mandatory.
- Armor: since most skills scale on ATK, ATK sets like Chivalrous or Assassin/Slayer are suitable; with a high-awakening signature weapon and Ace/Specialist going crit, Assassin or Crow sets are also viable.
- Accessory: Wolf Fang for ATK is suitable; a legendary Goyeongban could be given, but Gunners are too squishy to survive-and-heal a crit, so it is a bit wasteful just to patch survivability.
Evaluation:
- A flexible position-swapping character: can be a supporter (cooldown reduction, range-damage reduction, ranged-dealer buffs for allies; move-down and escort-ban debuffs on enemies), a dealer, or a dedicated debuffer. ATK-based self-heal at high awakening helps in world-boss raids where all attacks are AoE.
- At full Manifestation, with range-damage reduction and buff-removal immunity, she can be used as a Black Prince counter; shooting before allies are hit also helps protect them.
- As a ranged dealer she is squishy, but her lover Albatini later released as an escort-capable Fighter, and Empress Christina came with a passive that always escorts him, so pairing them patches this weakness. Albatini also gains a revive on his passive when Christina is present, so their synergy is excellent; Albatini is also light attribute, making them well suited to combine.
