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Emilio

Released

에밀리오

Tree of Vitality
Rarity
Legendary
Element
Tree of Vitality
Faction
Unaffiliated
Class
Not listed as a header field (base class is Fighter; see Cla
Voice Actor
Shin Beom-sik
Unique Passive
Mysterious Caretaker
Exclusive Weapon
Moonlight Sword
Ultimate
Moonlight Slash
Original Korean Release Date
2024-12-04
Estimated Release Date
Live now

Unique Passive: Mysterious Caretaker

TierEffect
First AcquisitionAt game start, gain 2 stacks of the Mind Sword effect. When you defeat an enemy by attacking, gain a Mind Sword effect. At the end of the character's turn, if you have a dispellable buff, copy 1 of them to the 1 lowest-HP ally. Mind Sword [Cannot be dispelled] (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack.
Max AwakeningAt game start, gain 4 stacks of the Mind Sword effect. When you defeat an enemy by attacking, gain a Mind Sword effect and 1 TP. At the end of the character's turn, if you have a dispellable buff, copy up to 4 of them to the 1 lowest-HP ally.
Max ManifestationHP increased by 30%. At game start, gain 4 stacks of the Mind Sword effect. When attacking an enemy, attack power increases by 10% per Mind Sword. When you defeat an enemy by attacking, gain 2 Mind Sword effects and 1 TP. If Mind Sword is at max stacks, gain the Mysterious Caretaker 3 effect. At the end of the character's turn, if you have a dispellable buff, copy up to 4 of them to the 2 lowest-HP allies. Mysterious Caretaker 3 [Cannot be dispelled]: Received crit chance / received crit damage -30%. Immune to skill control effects. Immune to movement-hindering effects. Immune to TP removal.

Classes

TierClass
Tier 1Fighter
Tier 2Swordsman, Chi Swordsman
Tier 3Sword Master, Sword Immortal, Argen Sentinel

Common Classes

Fighter [Tier 1] - A basic class that fights enemies in close combat using a sword.

Offensive

LvEffect
1When making a combat attack, take 25% less counterattack damage.
2When making a combat attack, take 25% less counterattack damage; on crit, take 50% less counterattack damage.

Swordsman [Tier 2] - A warrior class specialized in close combat through professional swordsmanship training.

Superiority

LvEffect
1When making a combat attack, attack power increases by 20% and take 25% less counterattack damage. On crit, take 50% less counterattack damage.
2When making a combat attack, attack power increases by 25% and take 25% less counterattack damage. On crit, take 50% less counterattack damage.

Sword Master [Tier 3] - A fast and deadly master of swordsmanship trained over a long time.

Master of Swordsmanship

LvEffect
1When making a combat attack, attack power increases by 40%, crit chance increases by 10%, and received damage decreases by 30%. In combat, after landing a crit, recover HP equal to 20% of attack power. (Cooldown 1)
2When making a combat attack, attack power increases by 50%, crit chance increases by 15%, and received damage decreases by 50%. In combat, after landing a crit, recover HP equal to 40% of attack power. (Cooldown 1)

Unique Classes

Chi Swordsman [Tier 2] - A mysterious class that learned to freely wield both swordsmanship and inner energy (chi) from the Eastern Continent.

  • Chi-Charged Blade 1: When attacking an enemy, physical penetration increases by 20%. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1.
  • Chi-Charged Blade 1 [second tier, listed identically]: When attacking an enemy, physical penetration increases by 30%. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1.

Sword Immortal [Tier 3] - A high-level class that unifies sword and chi, surpassing physical limits to reach a transcendent state.

  • Sword-Chi Master 1: When attacking an enemy, physical penetration increases by 40%. After attacking an enemy, if there are enemies within 1 ring around, deal fixed damage equal to 20% of attack power to enemies in range. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1.
  • Sword-Chi Master 1 [second tier, listed identically]: When attacking an enemy, physical penetration increases by 50%. After attacking an enemy, if there are enemies within 1 ring around, deal fixed damage equal to 25% of attack power to enemies in range. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1.

Argen Sentinel [Tier 3] - A higher class that uses a sword and guards a specific area, holding absolute authority within its domain.

  • Regional Dominance 1: Attack power and crit chance increase by (number of units within 2 rings around) x 4%. Received area damage decreases by 20%.
  • Regional Dominance 1 [second tier, listed identically]: Attack power and crit chance increase by (number of units within 2 rings around) x 5%. Received area damage decreases by 25%.

Skills

Common Skills

SkillTPRangeCDEffect
Chain Flash Melee Combat11-13 turnsDeal 130% of attack power as damage; if counterattacked, an additional strike triggers dealing 30% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Unrivaled Piercing Melee Healing Move Attack Combat21-14 turnsDeal 170% of attack power as damage; on crit, recover HP equal to 50% of attack power. On defeating an enemy, advance to the tile the enemy occupied. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint11-12 turnsImmediately after using the skill, gain an additional action and crit chance increases by 15% during this turn.
Single Moon Flash Ranged Directional Combat11-22 turnsLaunch a Single Moon Flash at the enemy, dealing 150% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield
Fang Flash Melee Combat31-12 turnsDeal 170% of attack power as damage. On attacking, crit chance increases by 30%. After combat, gain the Gale effect for 2 turns. • Gale (duration 2): On basic attack, 50% chance to trigger an additional strike dealing 30% of attack power. • Allowed weapons: Sword, Greatsword, Sword/Shield #### Unique Skills
Flying Sky Falling Sword Ranged11-34 turnsDesignate an enemy within 3 tiles around and deal 50% of attack power as damage to enemies within the ring around the target. Gain a Mind Sword effect per enemy damaged. • Mind Sword [Cannot be dispelled] (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled.
Moonlit Traceless Melee Move Attack Combat21-33 turnsTeleport to a tile adjacent to the designated enemy, then attack dealing 130% of attack power as damage. If you have Mind Sword, an additional strike triggers dealing 50% of attack power as damage and consuming 1 Mind Sword. After combat, you may return to your original position. • Mind Sword [Cannot be dispelled] (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled. • Allowed weapons: Sword, Greatsword
Division Control1Self4 turnsFor 2 turns, create a zone within 2 rings around; the inner tiles become a Control Zone for enemies. Within the zone, on combat attack, attack power and crit chance increase by 15% and you gain a Mind Sword effect. The caster, within the zone, at the end of the character's turn may teleport to any desired tile within 3 tiles around and gains a Mind Sword effect. • Control Zone: Enemies cannot move through a controlled tile in a single turn (cannot pass). • Mind Sword [Cannot be dispelled] (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled.

Ultimate: Moonlight Slash [Ultimate] [Slash] [Ranged]

"Vanish under the moonlight! Moonlight Slash!!"

  • First Acquisition: Remove all buffs from enemies within 2 rings around and deal 135% of attack power as damage.
  • Max Awakening: Remove all buffs from enemies within 2 rings around and deal 150% of attack power as damage.
  • Max Manifestation: Remove all buffs from enemies within 2 rings around and deal 180% of attack power as damage.
  • CostTP 5RangeSelfAreaWide (area)Cooldown5 turns

Exclusive Weapon: Moonlight Sword [Max Awakening shown]

  • Rarity: Legendary | Type: Sword | Exclusive Character: Emilio
  • Flavor: The favored sword said to have been used by the sword-loving god of Antaria. When bathed in moonlight, its blade grows sharper and keener.
Weapon SkillEffect
Base Stats: Max HP +136, Attack Power +360

Additional Stats: Attack Power +15%, Crit Chance +15%

Weapon SkillEffect
Pale Flame (Emilio exclusive): Attack power increases by 0.1% per 1% crit chance. At the end of the character's turn, gain the Eclipse 6 effect.Eclipse 6: Resistance +30%. Received crit chance -30%. After being attacked by an enemy, if the wearer has debuffs, remove all of them and remove this effect. At the start of the ally turn, replace with the Pale Flame 6 effect. Cannot be dispelled. • Pale Flame 6: When attacking an enemy, crit chance increases by 50% and crit damage -10%. After attacking an enemy, remove this effect.
Silver Trajectory (normal skill): Attack power increases by 0.1% per 1% crit chance. At the end of the character's turn, gain the Moonlight Charge 6 effect.--- • Moonlight Charge 6: Resistance +20%. After being attacked by an enemy, if the wearer has debuffs, remove 1 of them and remove this effect. At the start of the ally turn, replace with the Silver Trajectory 6 effect. Cannot be dispelled. • Silver Trajectory 6: When attacking an enemy, crit chance increases by 30% and crit damage -10%. After attacking an enemy, remove this effect.

Awakening

Two parallel tracks: Manifestation and Inner Cube.

Stage

LvEffect
1Ultimate Enhancement 1 / Stat Enhancement 1
2Unique Passive Enhancement 1 / Stat Enhancement 2
3Ultimate Enhancement 2 / Artifact Acquired
4Unique Passive Enhancement 2 / Artifact Enhancement 1
5Ultimate Enhancement 3 / Artifact Enhancement 2
6Unique Passive Enhancement 3 / Artifact Enhancement 3

Ultimate (Moonlight Slash) scaling by track: base 135%, Max Awakening 150%, Max Manifestation 180% of ATK (buffs of enemies within 2 tiles cleared each time). Passive "Mysterious Caretaker": base grants 2 Simgeom (Mind Sword) stacks at start; Max Awakening 4 stacks + 1 TP on kill; Max Manifestation +30% HP, 4 stacks, +10% ATK per Simgeom when attacking, gains 2 Simgeom + 1 TP on kill.

Artifacts

Attribute Overload - Sets wearer's attribute affinity to an overloaded state; the favorable-matchup effect is intensified for combat advantage. Overload

LvEffect
1When at favorable attribute, attribute damage dealt +10%.
2+15%.
3+20%.
4+25%.

Pincer/Assist Attack Link - You are no longer alone; instills the firm belief that any adversity can be overcome with allies. Link

LvEffect
1Assist (pincer) attack damage +40%.
2+60%.
3+80%.
4+100%.

Dagger of Time - What rests on the dagger's tip is the afterimage of the past, and the blade that cleaves the future. Dagger

LvEffect
1In combat, ATK +15% per skill on cooldown. At turn end, heal for 30% of ATK per skill on cooldown.
2ATK +20% per skill on cooldown. Heal for 40% of ATK per skill on cooldown at turn end.
3ATK +25% per skill on cooldown. Heal for 50% of ATK per skill on cooldown at turn end.
4ATK +30% per skill on cooldown. Heal for 60% of ATK per skill on cooldown at turn end.

Release Date

Original Korean release: Not stated as a discrete date field. The overview says he was added as a playable character in the 2024 December 4 update. Derived: 2024-12-04. (Version tables also show 2024/12/3 for v1.25.)

Global status: Live now.

Guide

Note: this is NamuWiki community assessment (KR server), subjective community opinion. No S/A/B tier letter is given.

Performance / build: Base class Fighter; Tier 3 options are Sword Master / Sword Immortal / Argent Sentinel. Passive "Mysterious Caretaker" starts combat with the unremovable buff "Simgeom" (Mind Sword) at 2-4 stacks, reducing combat-attack damage taken by 70% and blocking crits; gains 1 stack per kill; ranged attacks against him are countered by consuming a stack. From 5-awakening it also gains 1 TP per kill. It also copies 1-4 removable buffs to the lowest-HP ally at turn end (max 5 stacks). Very strong defensive passive against combat-attack enemies; many of the game's legendary archer attacks are combat attacks, so he can counter them, giving him a strong showing in PVP for a while. However he has no answer to AoE, so after Black Prince's release in early 2025 he gets cut down helplessly by Asura Pacheonmu, dulling his former reputation.

Class route: Recommended primary route is Sword Immortal, whose class passive is very strong (physical pen / AoE / +counter damage / cooldown reduction) and which grants the main unique skills Flying Heaven Falling Sword and Moon-Shadow Traceless. Then take Argent Sentinel to grab Division Control for a complete base. Both Sword Immortal and Argent Sentinel derive from Ki-Swordsman, so you can skip the Swordsman route and save relatively more Opal.

Unique skills: Moon-Shadow Traceless is the main damage + mobility skill (130% base, up to 180% by consuming Simgeom; teleport attack, precious since Emilio's move is only 3; can return to origin, so it manages risk; cooldown 3). Flying Heaven Falling Sword only deals 50% damage so it is a weak AoE, but its core value is gaining Simgeom stacks equal to the number of enemies hit; used for the buff, not damage; long cooldown 4. Division Control creates a special zone within 2 tiles for 2 turns granting teleport/ATK up/crit up/Simgeom plus an AoE control zone, costing only 1 TP; strong if positioned well, but the AI uses it at odd timings on auto, so manual control is recommended; cooldown 4. Ultimate Moonlight Slash is a green-attribute AoE that wipes all enemy buffs within 2 tiles then deals ATK-based damage, ideal for sniping Medici buffers in PVP; somewhat overshadowed by Black Prince's Atomic Blast (which also wipes buffs) but still usable.

Weapon & gear: The exclusive weapon Moonlight Sword grants ATK up and crit up as extra stats, with a weapon effect giving ATK based on crit, cleanses a debuff each time the wearer is hit, and adds resistance / reduced crit taken / crit up. Considered to have the strongest weapon skill among all exclusive weapons in the game; good on Emilio but rated OP-tier and effective on anyone (especially Black Prince, whose only weakness is debuffs). Armor is flexible: Ilgi-Dangcheon set for a physical-pen build, Crow set for a crit build (with Moonlight Sword), or Pungun set for tanky play. Recommended accessory: Wolf Fang, which suits him and, since buffs are copied, can pass a physical-pen buff to allies.

Evaluation: A melee dealer regarded as a strong counter to combat and ranged attacks thanks to the Simgeom buff. Strongly defensive; with the exclusive weapon he becomes strong against debuffs and magic attacks too. Downsides: the commonly recommended Sword Immortal class is helpless against AoE, and his only mobility (Moon-Shadow Traceless) requires an enemy to exist, so his mobility is lacking. At launch he was even called broken-tier, but in PVE the AI mishandles Division Control, and in PVP (as of 2025) Black Prince reigns with AoE basic attacks and a 1-turn instant Asura Pacheonmu, while his buff-wiping ultimate overlaps with Black Prince's Atomic. Still, he is only "hard to use," not weak: manual Division Control, dropping Division Control, or taking Argent Sentinel instead of Sword Immortal are all viable fixes; pick the right battlefield and his power shows.

Trivia

Stats, skills, and art for Emilio are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.