- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Unaffiliated
- Class
- Fighter
- Voice Actor
- Shin Beom-sik
- Unique Passive
- Mysterious Caretaker
- Exclusive Weapon
- Moonlight Sword
- Ultimate
- Moonlight Slash
- Original Korean Release Date
- 2024-12-04
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 397
- ATK
- 167
- M-ATK
- 96
- DEF
- 24
- RES
- 23
Unique Passive
Mysterious Caretaker Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | At game start, gain 2 stacks of the Mind Sword effect. When you defeat an enemy by attacking, gain a Mind Sword effect. At the end of the character's turn, if you have a dispellable buff, copy 1 of them to the 1 lowest-HP ally. Mind Sword [Cannot be dispelled] (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. | |
| Max Awakening | At game start, gain 4 stacks of the Mind Sword effect. When you defeat an enemy by attacking, gain a Mind Sword effect and 1 TP. At the end of the character's turn, if you have a dispellable buff, copy up to 4 of them to the 1 lowest-HP ally. | |
| Max Manifestation | HP increased by 30%. At game start, gain 4 stacks of the Mind Sword effect. When attacking an enemy, attack power increases by 10% per Mind Sword. When you defeat an enemy by attacking, gain 2 Mind Sword effects and 1 TP. If Mind Sword is at max stacks, gain the Mysterious Caretaker 3 effect. At the end of the character's turn, if you have a dispellable buff, copy up to 4 of them to the 2 lowest-HP allies. Mysterious Caretaker 3 [Cannot be dispelled]: Received crit chance / received crit damage -30%. Immune to skill control effects. Immune to movement-hindering effects. Immune to TP removal. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Fighter |
| Tier 2 | Swordsman, Chi Swordsman |
| Tier 3 | Sword Master, Sword Immortal, Argen Sentinel |
Common Classes
Fighter [Tier 1]+33 more → - A basic class that fights enemies in close combat using a sword.
Offensive
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, take 25% less counterattack damage. |
| 2 | When making a combat attack, take 25% less counterattack damage; on crit, take 50% less counterattack damage. |
Swordsman [Tier 2]+14 more → - A warrior class specialized in close combat through professional swordsmanship training.
Superiority
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, attack power increases by 20% and take 25% less counterattack damage. On crit, take 50% less counterattack damage. |
| 2 | When making a combat attack, attack power increases by 25% and take 25% less counterattack damage. On crit, take 50% less counterattack damage. |
Sword Master [Tier 3]+9 more → - A fast and deadly master of swordsmanship trained over a long time.
Master of Swordsmanship
| Lv | Effect |
|---|---|
| 1 | When making a combat attack, attack power increases by 40%, crit chance increases by 10%, and received damage decreases by 30%. In combat, after landing a crit, recover HP equal to 20% of attack power. (Cooldown 1) |
| 2 | When making a combat attack, attack power increases by 50%, crit chance increases by 15%, and received damage decreases by 50%. In combat, after landing a crit, recover HP equal to 40% of attack power. (Cooldown 1) |
Unique Classes
Chi Swordsman [Tier 2] - A mysterious class that learned to freely wield both swordsmanship and inner energy (chi) from the Eastern Continent.
Chi-Charged Blade
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, physical penetration increases by 20%. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1. |
| 2 | When attacking an enemy, physical penetration increases by 30%. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1. |
Sword Immortal [Tier 3] - A high-level class that unifies sword and chi, surpassing physical limits to reach a transcendent state.
Sword-Chi Master
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, physical penetration increases by 40%. After attacking an enemy, if there are enemies within 1 ring around, deal fixed damage equal to 20% of attack power to enemies in range. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1. |
| 2 | When attacking an enemy, physical penetration increases by 50%. After attacking an enemy, if there are enemies within 1 ring around, deal fixed damage equal to 25% of attack power to enemies in range. Counterattack damage increases by 25%, and after a basic attack, cooldowns of all normal skills are reduced by 1. |
Argen Sentinel [Tier 3] - A higher class that uses a sword and guards a specific area, holding absolute authority within its domain.
Regional Dominance
| Lv | Effect |
|---|---|
| 1 | Attack power and crit chance increase by (number of units within 2 rings around) x 4%. Received area damage decreases by 20%. |
| 2 | Attack power and crit chance increase by (number of units within 2 rings around) x 5%. Received area damage decreases by 25%. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| Melee Healing Movement Attack Combat | 2 | 1-1 | 4 turns | Deal 170% of attack power as damage; on crit, recover HP equal to 50% of attack power. On defeating an enemy, advance to the tile the enemy occupied. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. | |
| Ranged Directional Combat | 1 | 1-2 | 2 turns | Launch a Single Moon Flash at the enemy, dealing 150% of attack power as damage. Allowed weapons: Sword, Greatsword, Sword/Shield | |
| Melee Combat | 3 | 1-1 | 2 turns | Deals 170% of attack as damage to an enemy. On attacking, crit rate increases by 30%. After combat, gains the Gale effect for 2 turns. Gale (Duration 2): On basic attack, 50% chance to trigger a follow-up strike dealing 30% of attack. Allowed weapons: Sword, Greatsword, Sword/Shield |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Ranged | 1 | 1-3 | 4 turns | Designate an enemy within 3 tiles around and deal 50% of attack power as damage to enemies within the ring around the target. Gain a Mind Sword effect per enemy damaged. • Mind Sword Cannot be dispelled (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled. | |
| Moonlit Traceless | Melee Movement Attack Combat | 2 | 1-3 | 3 turns | Teleport to a tile adjacent to the designated enemy, then attack dealing 130% of attack power as damage. If you have Mind Sword, an additional strike triggers dealing 50% of attack power as damage and consuming 1 Mind Sword. After combat, you may return to your original position. Allowed weapons: Sword, Greatsword • Mind Sword Cannot be dispelled (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled. |
| Division Control | - | 1 | Self | 4 turns | For 2 turns, create a zone within 2 rings around; the inner tiles become a Control Zone for enemies. Within the zone, on combat attack, attack power and crit chance increase by 15% and you gain a Mind Sword effect. The caster, within the zone, at the end of the character's turn may teleport to any desired tile within 3 tiles around and gains a Mind Sword effect. • Control Zone: Enemies cannot move through a controlled tile in a single turn (cannot pass). • Mind Sword Cannot be dispelled (stack 5): When hit by a combat attack, block it with Mind Sword and reduce this effect's stack. The blocked attack has its damage reduced by 70% and cannot critically hit. When hit by a combat attack from range, counterattack with Mind Sword and reduce this effect's stack. Max 5 stacks. Cannot be dispelled. |
Ultimate
Moonlight Slash
Ultimate Slash Ranged "Vanish under the moonlight! Moonlight Slash!!"
- First Acquisition: Remove all buffs from enemies within 2 rings around and deal 135% of attack power as damage.
- Max Awakening: Remove all buffs from enemies within 2 rings around and deal 150% of attack power as damage.
- Max Manifestation: Remove all buffs from enemies within 2 rings around and deal 180% of attack power as damage.
- CostTP 5RangeSelfAreaWide (area)Cooldown5 turns
Artifacts
Attribute Overload+8 more → - Sets wearer's attribute affinity to an overloaded state; the favorable-matchup effect is intensified for combat advantage.
Overload
| Lv | Effect |
|---|---|
| 1 | When at favorable attribute, attribute damage dealt +10%. |
| 2 | +15%. |
| 3 | +20%. |
| 4 | +25%. |
Pincer/Assist Attack Link - You are no longer alone; instills the firm belief that any adversity can be overcome with allies.
Link
| Lv | Effect |
|---|---|
| 1 | Assist (pincer) attack damage +40%. |
| 2 | +60%. |
| 3 | +80%. |
| 4 | +100%. |
Dagger of Time - What rests on the dagger's tip is the afterimage of the past, and the blade that cleaves the future.
Dagger
| Lv | Effect |
|---|---|
| 1 | In combat, ATK +15% per skill on cooldown. At turn end, heal for 30% of ATK per skill on cooldown. |
| 2 | ATK +20% per skill on cooldown. Heal for 40% of ATK per skill on cooldown at turn end. |
| 3 | ATK +25% per skill on cooldown. Heal for 50% of ATK per skill on cooldown at turn end. |
| 4 | ATK +30% per skill on cooldown. Heal for 60% of ATK per skill on cooldown at turn end. |
Signature Gear

KR release · gmap.gg
Regarded as one of the strongest exclusive weapons in the game, rated OP-tier. The stats and buffs it provides are useful to any swordsman, so it reaches its full potential no matter who wields it.
- Stats
- Max HP +136, ATK +360
- Additional
- ATK +15%, Crit Rate +15%
Pale Flame (Exclusive). ATK increases by 0.1% for every 1% Crit Rate. At the end of the character's turn, gains the Lunar Eclipse 6 effect.
- Lunar Eclipse 6: RES +30%. Crit Rate taken -30%. After being attacked by an enemy, if the wearer has debuffs, removes all of them and removes this effect. Replaced by the Pale Flame 6 effect at the start of the ally turn. Cannot be dispelled.
- Pale Flame 6: When attacking an enemy, Crit Rate increases by 50% and Crit Damage -10%. Removes this effect after attacking an enemy.
Silver Trail (General). ATK increases by 0.1% for every 1% Crit Rate. At the end of the character's turn, gains the Moonlight Charge 6 effect.
- Moonlight Charge 6: RES +20%. After being attacked by an enemy, if the wearer has a debuff, removes 1 of it and removes this effect. Replaced by the Silver Trail 6 effect at the start of the ally turn. Cannot be dispelled.
- Silver Trail 6: When attacking an enemy, Crit Rate increases by 30% and Crit Damage -10%. Removes this effect after attacking an enemy.
Guide
Note: this is NamuWiki community assessment (KR server), subjective community opinion. No S/A/B tier letter is given.
Performance / build: Base class Fighter; Tier 3 options are Sword Master / Sword Immortal / Argent Sentinel. Passive "Mysterious Caretaker" starts combat with the unremovable buff "Simgeom" (Mind Sword) at 2-4 stacks, reducing combat-attack damage taken by 70% and blocking crits; gains 1 stack per kill; ranged attacks against him are countered by consuming a stack. From 5-awakening it also gains 1 TP per kill. It also copies 1-4 removable buffs to the lowest-HP ally at turn end (max 5 stacks). Very strong defensive passive against combat-attack enemies; many of the game's legendary archer attacks are combat attacks, so he can counter them, giving him a strong showing in PVP for a while. However he has no answer to AoE, so after Black Prince's release in early 2025 he gets cut down helplessly by Asura Pacheonmu, dulling his former reputation.
Class route: Recommended primary route is Sword Immortal, whose class passive is very strong (physical pen / AoE / +counter damage / cooldown reduction) and which grants the main unique skills Flying Heaven Falling Sword and Moon-Shadow Traceless. Then take Argent Sentinel to grab Division Control for a complete base. Both Sword Immortal and Argent Sentinel derive from Ki-Swordsman, so you can skip the Swordsman route and save relatively more Opal.
Unique skills: Moon-Shadow Traceless is the main damage + mobility skill (130% base, up to 180% by consuming Simgeom; teleport attack, precious since Emilio's move is only 3; can return to origin, so it manages risk; cooldown 3). Flying Heaven Falling Sword only deals 50% damage so it is a weak AoE, but its core value is gaining Simgeom stacks equal to the number of enemies hit; used for the buff, not damage; long cooldown 4. Division Control creates a special zone within 2 tiles for 2 turns granting teleport/ATK up/crit up/Simgeom plus an AoE control zone, costing only 1 TP; strong if positioned well, but the AI uses it at odd timings on auto, so manual control is recommended; cooldown 4. Ultimate Moonlight Slash is a green-attribute AoE that wipes all enemy buffs within 2 tiles then deals ATK-based damage, ideal for sniping Medici buffers in PVP; somewhat overshadowed by Black Prince's Atomic Blast (which also wipes buffs) but still usable.
Weapon & gear: The exclusive weapon Moonlight Sword grants ATK up and crit up as extra stats, with a weapon effect giving ATK based on crit, cleanses a debuff each time the wearer is hit, and adds resistance / reduced crit taken / crit up. Considered to have the strongest weapon skill among all exclusive weapons in the game; good on Emilio but rated OP-tier and effective on anyone (especially Black Prince, whose only weakness is debuffs). Armor is flexible: Ilgi-Dangcheon set for a physical-pen build, Crow set for a crit build (with Moonlight Sword), or Pungun set for tanky play. Recommended accessory: Wolf Fang, which suits him and, since buffs are copied, can pass a physical-pen buff to allies.
Evaluation: A melee dealer regarded as a strong counter to combat and ranged attacks thanks to the Simgeom buff. Strongly defensive; with the exclusive weapon he becomes strong against debuffs and magic attacks too. Downsides: the commonly recommended Sword Immortal class is helpless against AoE, and his only mobility (Moon-Shadow Traceless) requires an enemy to exist, so his mobility is lacking. At launch he was even called broken-tier, but in PVE the AI mishandles Division Control, and in PVP (as of 2025) Black Prince reigns with AoE basic attacks and a 1-turn instant Asura Pacheonmu, while his buff-wiping ultimate overlaps with Black Prince's Atomic. Still, he is only "hard to use," not weak: manual Division Control, dropping Division Control, or taking Argent Sentinel instead of Sword Immortal are all viable fixes; pick the right battlefield and his power shows.
Awakening/Manifestation progression: Two parallel tracks: Manifestation and Inner Cube. - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquired - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3 Ultimate (Moonlight Slash) scaling by track: base 135%, Max Awakening 150%, Max Manifestation 180% of ATK (buffs of enemies within 2 tiles cleared each time). Passive "Mysterious Caretaker": base grants 2 Simgeom (Mind Sword) stacks at start; Max Awakening 4 stacks + 1 TP on kill; Max Manifestation +30% HP, 4 stacks, +10% ATK per Simgeom when attacking, gains 2 Simgeom + 1 TP on kill.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break awakening added.
- Ultimate Moonlight Slash (Inner Break 1/3/5) enhanced; at max awakening, clear all buffs from enemies within a 2-ring radius and deal 180% ATK.
- Unique passive Mysterious Caretaker (Inner Break 2/4/6) enhanced; at max awakening, HP +30% and start with 4 Mind Blade stacks. Each Mind Blade grants ATK +10% when attacking; killing an enemy grants 2 Mind Blade stacks and 1 TP.
- At max Mind Blade stacks, gain Mysterious Caretaker 3. On turn end, copy up to 4 dispellable buffs from self to the 2 lowest-HP allies.
- Mind Blade (5 stacks, permanent, cannot be dispelled): blocks a battle attack and consumes 1 stack, reducing that damage by 70% and preventing crits; counters ranged battle attacks, consuming 1 stack. Mysterious Caretaker 3 (permanent, cannot be dispelled): received Crit Rate/Crit Damage -30%; immune to skill control, movement impairment, and TP removal.
- Artifact Elemental Overload (Inner Break 3, then enhanced at 4/5/6): elemental damage on advantage +10% initial.
Trivia
Release Date
Original Korean release: Not stated as a discrete date field. The overview says he was added as a playable character in the 2024 December 4 update. Derived: 2024-12-04. (Version tables also show 2024/12/3 for v1.25.)
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
