Dycus Lockwood
Upcoming다이커스 록우드
- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Dagal
- Class
- Fighter base; can equip axe instead of sword. Armor ty
- Voice Actor
- Han Shin
- Unique Passive
- Pride of Dagal
- Exclusive Weapon
- Burova Optima
- Ultimate
- Vacuum Asura Slash
- Original Korean Release Date
- 2026-01-13
- Estimated Release Date
- 2027-04-28
Unique Passive: Pride of Dagal
Passive.
| Tier | Effect |
|---|---|
| First acquisition | At the start of the ally turn, if HP is 60% or below, gain the Pride of Dagal 1 effect. When attacked by an enemy at 100% HP, chance to take critical hits and critical damage taken are reduced by 10%. When attacked by an enemy, 40% chance to gain the Gust effect. • Pride of Dagal 1 Cannot be removed (Duration 2): Attack/Critical damage +20%. Immune to movement-hindering and position-control effects. • Gust Cannot be removed (Stack 4): TP cost required to cast Vacuum Asura Slash -1. |
| Max Awakening | Max HP increases by 10%. At the start of the ally turn, if HP is 75% or below, gain the Pride of Dagal 4 effect and recover an additional 1 TP. When attacked by an enemy at 100% HP, chance to take critical hits and critical damage taken are reduced by 25%. When attacked by an enemy, 70% chance to gain the Gust effect. • Pride of Dagal 4 Cannot be removed (Duration 2): Attack/Critical damage +35%. Immune to movement-hindering and position-control effects. |
| Max Manifestation | Max HP increases by 40%. At the start of the ally turn, if HP is not 100%, gain the Pride of Dagal 7 effect and recover an additional 1 TP. When attacked by an enemy at 100% HP, chance to take critical hits and critical damage taken are reduced by 50%. When attacked by an enemy, 70% chance to gain the Gust effect. • Pride of Dagal 7 Cannot be removed (Duration 2): Attack/Critical damage +60%. Immune to stun, cooldown control, movement-hindering, and position-control effects. |
Classes
Tiers: Tier 1 Fighter; Tier 2 Warborn, Berserker; Tier 3 Unbroken, Warmaster, Genocider.
Common Classes
Fighter - Tier 1 Basic class that uses a sword to fight enemies in melee. Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when making combat attacks. |
| 2 | Take 25% less counterattack damage when making combat attacks, and take 50% less counterattack damage when a critical hit triggers. |
Warborn - Tier 2 Swordsman class born for war. Endures pain and threatens the battlefield with unique survivability. Combat Bloodline
| Lv | Effect |
|---|---|
| 1 | Attack increases by 15% and damage taken during combat attacks is reduced by 30%. At turn end, if a debuff is present, recover HP equal to 30% of attack. |
| 2 | Attack increases by 20% and damage taken during combat attacks is reduced by 40%. At turn end, if a debuff is present, recover HP equal to 40% of attack. |
Unbroken - Tier 3 Uses a sword and dominates the battlefield with unique endurance and indomitable willpower.
- Indomitable Bloodline 1: Attack increases by 20% and damage taken is reduced by 10%. Damage taken during combat attacks is additionally reduced by 40%. At turn end, if a debuff is present, recover HP equal to 40% of attack. When affected by an action-control effect, recover HP equal to 40% of attack once per turn.
- Indomitable Bloodline 1 note: name shown as "1" again in source: Attack increases by 25% and damage taken is reduced by 20%. Damage taken during combat attacks is additionally reduced by 40%. At turn end, if a debuff is present, recover HP equal to 50% of attack. When affected by an action-control effect, recover HP equal to 50% of attack once per turn.
Unique Classes
Berserker - Tier 2 Overwhelms enemies swinging a greatsword and axe, waging aggressive melee combat. Blood Thirst
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, attack and critical rate increase by 10%. When attacked by an enemy, damage taken is reduced by 10%. On landing a critical hit, apply Bleed. (Bleed Damage over timeBleed (Duration 3): At turn end, defense-ignoring damage equal to 30% of caster's attack. If hit by a slash or pierce attribute critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of attack.) |
| 2 | When attacking an enemy, attack and critical rate increase by 15%. When attacked by an enemy, damage taken is reduced by 15%. On landing a critical hit, apply Bleed. |
Warmaster - Tier 3 Battle god who leads allies with perfect harmony of offense and defense and overwhelming might, swinging greatsword and axe. Oath of Victory
| Lv | Effect |
|---|---|
| 1 | Attack increases by 40% and damage taken is reduced by 0.5% per 1% of HP lost. After attacking an enemy, gain an aura until the next turn start, granting the Oath of Victory 1 effect to self and allies within 2 tiles. (Oath of Victory 1 Cannot be removed: Defense/Resistance +40%. Counterattack damage +80%.) |
| 2 | Attack increases by 50% and damage taken is reduced by 0.5% per 1% of HP lost. After attacking an enemy, gain an aura until the next turn start, granting the Oath of Victory 2 effect to self and allies within 2 tiles. (Oath of Victory 1 note: name shown as "1" in source Cannot be removed: Defense/Resistance +50%. Counterattack damage +100%.) |
Genocider - Tier 3 Advanced class that collapses enemies' solid defensive lines and mercilessly annihilates them with greatsword and axe. Slaughter Instinct
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, attack and critical rate increase by 30%. When attacked by an enemy, damage taken is reduced by 30%. On landing a critical hit, apply Bleed. (Bleed Damage over timeBleed (Duration 3): At turn end, defense-ignoring damage equal to 30% of caster's attack. If hit by a slash or pierce attribute critical attack, Excessive Bleed triggers, dealing defense-ignoring damage equal to 30% of attack.) |
| 2 | When attacking an enemy, attack and critical rate increase by 40%. When attacked by an enemy, damage taken is reduced by 40%. On landing a critical hit, apply Bleed. |
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 1 | 1-1 | 3 turns | Deal 130% of attack as damage to the enemy, and if counterattacked, a follow-up strike triggers dealing 30% of attack as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 2 | 1-1 | 4 turns | Deal 170% of attack as damage to the enemy, and on triggering a critical hit, recover HP equal to 50% of attack. On killing an enemy, advance to the spot the enemy was in. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| 1 | 1-1 | 2 turns | Immediately after using the skill, gain an extra action and critical rate increases by 15% for this turn. | |
| 1 | Self | 3 turns | Gain the Battle Stance effect until the next turn start. If you did not attack an enemy with Battle Stance, gain the Vigor effect that lasts 1 turn at the start of the next ally turn. • Battle Stance Cannot be removed: Set a control zone, and attack an enemy that ends its turn within 1-ring range, dealing 150% damage and removing the effect. While the effect is maintained, chance to be hit by critical -50%, damage taken -20%. Removed at the start of the ally turn. • Vigor Shout (Duration 1): After a melee attack, can additionally attack or use a skill. Removed on activation. | |
| 2 | 1-2 | 2 turns | With critical rate and physical penetration increased by 15%, deal 140% of attack as damage to an enemy at straight-line distance within range and apply Weakness Exposure. On critical, cooldown is reduced by 1 and apply one more Weakness Exposure effect. • Weakness Exposure Exposure (Stack 3 / Duration 2): Damage taken +10%. Chance to be hit by critical +10%. Does not stack with other Exposure effects. ### Unique Skills | |
| - | 1-1 | 2 turns | Consume all TP; physical penetration increases by 10% per TP. Choose a direction and deal 100% of attack plus 25% of attack per consumed TP as damage to enemies within the frontal 3x1 area, and apply Bind. • Bind Action ControlMovement ControlImmobile (Duration 2): Cannot move. | |
| 1 | Self | 4 turns | Immediately after using the skill, gain an extra action. Remove all your own debuffs and gain the Bold Offensive effect for 2 turns. • Bold Offensive Cannot be removed (Duration 2): Immune to Weaken effect. Movement +1. Gain an aura increasing critical rate and critical damage of allies within 3 tiles by 10%. | |
| 3 | 1-1 | 2 turns | Deal 80% of attack as damage to the enemy and forcefully knock back up to 3 tiles, dealing an additional 20% of attack as damage per tile knocked back. Then move in front of the target and additionally attack, dealing 80% of attack as damage to enemies within 1 ring around self. | |
| 5 | Self | 5 turns | "Woohahahaha! I'll sweep you all away at once!!" • Max Awakening: On use, physical penetration increases by 30%. Deal 185% of attack as damage to enemies within 2 rings around self. • Max Manifestation: On use, physical penetration increases by 30%. Deal 210% of attack as damage to enemies within 2 rings around self. |
Ultimate: Vacuum Asura Slash
See Skills > Unique Skills above. Ultimate skill. On use, physical penetration +30%; deals 185% (Max Awakening) / 210% (Max Manifestation) of attack as damage to enemies within 2 rings around self. Cost TP 5, Cooldown 5 turns.
Signature Gear

The first axe-type exclusive weapon. It performs best in one-versus-many battles, but since Dycus is the only character who can equip an axe, its versatility is minimal.
- Stats
- Crit Rate, Max HP
Hot Blade / Sandstorm (base). Gain a stack of 'Hot Blade' for each enemy hit and damaged. Gain an additional 'Hot Blade' stack when dealing lethal damage to an enemy. When 'Hot Blade' reaches max stacks by attacking an enemy, gain the 'Sandstorm' effect once per turn.
- Hot Blade: Physical Penetration +5-10% per stack. Lasts 2 turns, max 4 stacks. Cannot be dispelled.
- Sandstorm: Damage Taken -5-10% per stack. At turn end, deal 50-100% of Attack as damage to enemies within 1 tile around. Lasts 2 turns, max 2 stacks. Cannot be dispelled.
- From 3rd-4th awakening: If it damaged an enemy, reduce the cooldown of one skill with the longest remaining cooldown by 1.
- From 5th awakening: Reduce the cooldown of one skill with the longest remaining cooldown by an amount equal to the number of enemies damaged.
