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Mercedes Frederique

Upcoming

메르세데스 프레데릭

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Geysir
Class
Sister
Voice Actor
김새해
Unique Passive
Woman of the Black Veil
Exclusive Weapon
Lacrimosa
Ultimate
Noble Sacrifice
Original Korean Release Date
2026-09-22
Estimated Release Date
2027-10-22

Base Stats

Lv 1 · KR-server data · Magic
HP
442
ATK
87
M-ATK
157
DEF
26
RES
23

Unique Passive: Woman of the Black Veil [Passive]

  • Woman of the Black Veil 1: CRIT rate/CRIT damage +10%. Damage received -10%. Ignores TP removal and cooldown control.
  • Reprieve's Price 1: ATK/spell power -10%. MOV -1. Cannot counterattack.
  • Woman of the Black Veil 2: CRIT rate/CRIT damage +15%. Damage received -15%. Ignores TP removal and cooldown control.
  • Reprieve's Price 2: ATK/spell power -15%. MOV -1. Cannot counterattack.
  • Woman of the Black Veil 3: CRIT rate/CRIT damage +20%. Damage received -20%. Ignores TP removal and cooldown control.
  • Reprieve's Price 3: ATK/spell power -20%. MOV -1. Cannot counterattack.
  • Woman of the Black Veil 4: CRIT rate/CRIT damage +25%. Damage received -25%. Ignores TP removal and cooldown control.
  • Reprieve's Price 4: ATK/spell power -25%. MOV -1. Cannot counterattack.
  • Woman of the Black Veil 5: CRIT rate/CRIT damage +30%. Damage received -30%. Ignores TP removal and cooldown control.
  • Reprieve's Price 5: ATK/spell power -30%. MOV -1. Cannot counterattack.
  • Inherited Legacy 1: CRIT rate/CRIT damage/penetration resistance +10%. On killing an enemy, gain one additional action per turn.
  • Woman of the Black Veil 6: CRIT rate/CRIT damage +35%. Damage received -35%. Ignores TP removal and cooldown control.
  • Reprieve's Price 6: ATK/spell power -35%. MOV -2. Cannot counterattack.
  • Inherited Legacy 2: CRIT rate/CRIT damage/penetration resistance +15%. On killing an enemy, gain one additional action per turn.
  • Woman of the Black Veil 7: CRIT rate/CRIT damage +40%. Damage received -40%. Ignores TP removal and cooldown control.
  • Reprieve's Price 7: ATK/spell power -40%. MOV -2. Cannot counterattack.
  • Inherited Legacy 3: CRIT rate/CRIT damage/penetration resistance +20%. On killing an enemy, gain one additional action per turn.

Classes

Sister (Tier 1)

Light defense · Weapons: Staff, Rod

Benevolence

LvEffect
1When using a skill targeting an ally, restore 10% HP.
2When using a skill targeting an ally, restore 15% HP. (Heal: (TP 1, Range 3, Area Single, CD 1 turn): Target an ally and restore HP equal to 100% of spell power.) (Power Up: (TP 1, Range 3, Area Single, CD 2 turns): Target an ally and grant them the Power Up effect for 2 turns.) (Healing Wind: (TP 2, Range 3, Area AoE, CD 2 turns): Target an ally and restore HP equal to 70% of spell power for the target and allies within 3 tiles, increasing RES by 20% for 2 turns.)

Cleric (Tier 2)

Light defense · Weapons: Staff, Rod

Purification

LvEffect
1When using a skill targeting an ally, restore HP equal to 25% of spell power and remove 1 debuff from a random ally within 2 tiles.
2When using a skill targeting an ally, restore HP equal to 25% of spell power and remove 1 debuff from 2 random allies within 2 tiles. (Warrant Barrier: (TP 2, Range 3, Area Single, CD 3 turns): Target an ally to grant a Warrant Barrier for 2 turns that absorbs damage equal to 120% of spell power, and restore 1 TP.)

Penitent (Tier 2)

Light defense · Weapons: Staff, Rod

Path of Penance

LvEffect
1Spell power increases by 15% and damage received decreases by 10%. After an ally within 3 tiles is attacked, gain a Path of Penance 1 shield equal to 50% of spell power and grant the same shield to the target.
2Spell power increases by 20% and damage received decreases by 10%. After an ally within 3 tiles is attacked, gain a Path of Penance 2 shield equal to 60% of spell power and grant the same shield to the target. (Hailostorm: (TP 3, Range 3, Area AoE, CD 3 turns): Target a tile within 3 tiles around you, dealing damage equal to 80% of spell power plus the total amount of your held shields to enemies within 3 tiles of that tile, and applying Stigmata.)

Mater (Tier 3)

Light defense · Weapons: Staff, Rod

Resurrection

LvEffect
1When receiving fatal damage, resurrect with 70% HP. This effect activates only once per game.
2When receiving fatal damage, resurrect with 100% HP. This effect activates only once per game. (Abydos Circle: (TP 2, Range 3, Area AoE, CD 3 turns): Cast an Abydos Circle at a tile within 3 tiles, restoring HP equal to 50% of spell power to allies within 2 tiles of that tile and granting Abydos Light for 2 turns.)

Dolorosa (Tier 3)

Light defense · Weapons: Staff, Rod

Tears of Grief

LvEffect
1Spell power increases by 30% and damage received decreases by 15%. If not holding a shield, shield effect granted increases by 30%. After an ally within 3 tiles is attacked, gain a Tears of Grief 1 shield equal to 60% of spell power and grant the same shield to the target.
2Spell power increases by 40% and damage received decreases by 20%. If not holding a shield, shield effect granted increases by 40%. After an ally within 3 tiles is attacked, gain a Tears of Grief 2 shield equal to 80% of spell power and grant the same shield to the target. (Lifeward: (TP 2, Range 1-4, Area Single, CD 4 turns): Target another ally to move to an adjacent tile; if the target has never had a death-prevention effect, grant them the Lifeward effect. After using the skill, if the target does not have the Lifeward effect, restore their HP to 100% of Max HP. When this skill is equipped, gain the Lifeward effect at game start if you do not have a death-prevention effect. This skill cannot be used on large monsters.)

Elegist (Tier 3)

Light defense · Weapons: Staff, Rod

Elegy of Mourning

LvEffect
1Spell power and magic penetration increase by 40%. When using a radiant skill, gain an Elegy of Mourning 1 shield equal to 80% of spell power. At the end of this character's turn, if there is an enemy within 4 tiles, restore HP equal to 80% of spell power to allies in range and remove 1 debuff.
2Spell power and magic penetration increase by 50%. When using a radiant skill, gain an Elegy of Mourning 2 shield equal to 100% of spell power. At the end of this character's turn, if there is an enemy within 4 tiles, restore HP equal to 100% of spell power to allies in range and remove 1 debuff. (Forced Epitaph: (TP 2, Range 1-3, Area Single, CD 2 turns): Target an enemy that is not a large monster to apply the Forced Epitaph effect, deal damage equal to 150% of spell power, and trigger a follow-up attack dealing 50% of spell power while ignoring RES. When dying with this skill equipped, apply Forced Epitaph to enemy players within 5 tiles.)

Skills

SkillTagsTPRangeCDEffect
Heal+4 more →Radiance Healing131 turnDesignate an ally and recover HP equal to 100% of Spell Power.
Power Up+4 more →Radiance132 turnsTarget an ally and grant the Power Up effect for 2 turns. Power Up (duration 2): Attack/Magic Power +30%. On combat attack, remove 1 enemy buff.
Healing Wind-2--(TP 2, Range 3, Area AoE, CD 2 turns): Target an ally and restore HP equal to 70% of spell power for the target and allies within 3 tiles, increasing RES by 20% for 2 turns.
Warrant Barrier+3 more →Radiance Shield233 turnsTarget an ally to grant Warrant Barrier+3 more →, which blocks damage equal to 120% of Spell Power, for 2 turns, and increase TP by 1.
Hailostorm-3--(TP 3, Range 3, Area AoE, CD 3 turns): Target a tile within 3 tiles around you, dealing damage equal to 80% of spell power plus the total amount of your held shields to enemies within 3 tiles of that tile, and applying Stigmata.
Abydos Circle+1 more →Radiance Healing233 turnsCast Abydos Circle within 3 tiles around, restoring HP of allies within 2 tiles around the tile equal to 50% of Magic Power, and grant the Light of Abydos effect for 2 turns. Light of Abydos (duration 2): Chance to be hit by critical -20%. At the character's turn end, restore HP equal to 20% of total HP.
Lifeward-2--(TP 2, Range 1-4, Area Single, CD 4 turns): Target another ally to move to an adjacent tile; if the target has never had a death-prevention effect, grant them the Lifeward effect. After using the skill, if the target does not have the Lifeward effect, restore their HP to 100% of Max HP. When this skill is equipped, gain the Lifeward effect at game start if you do not have a death-prevention effect. This skill cannot be used on large monsters.
Forced Epitaph-2--(TP 2, Range 1-3, Area Single, CD 2 turns): Target an enemy that is not a large monster to apply the Forced Epitaph effect, deal damage equal to 150% of spell power, and trigger a follow-up attack dealing 50% of spell power while ignoring RES. When dying with this skill equipped, apply Forced Epitaph to enemy players within 5 tiles.

Ultimate

Noble Sacrifice (TP 5, 1-4, AoE, 5 turns)

Artifacts

Careful Preparation (Hero)

Legacy of Ruin+1 more → (Hero)

  • 1★: When an ally dies, Legacy of Ruin 1 is left on the tile. Collecting it restores 1 TP and grants a shield equal to 40% of spell power.
  • 2★: When an ally dies, Legacy of Ruin 2 is left on the tile. Collecting it restores 1 TP and grants a shield equal to 60% of spell power.
  • 3★: When an ally dies, Legacy of Ruin 3 is left on the tile. Collecting it restores 1 TP and grants a shield equal to 80% of spell power.
  • 4★: When an ally dies, Legacy of Ruin 4 is left on the tile. Collecting it restores 1 TP and grants a shield equal to 100% of spell power.

Power blooms atop death alongside the final cries of the fallen — the mark of ruin becomes the executor's new authority.

Duet of Memories (Hero)

  • 1★: At game start, gain Calm Melody 1 aura, granting its effect to allies within 3 tiles. After being attacked, lose Calm Melody 1 and gain Ardent Melody 1, granting its effect to allies within 3 tiles. At the end of this character's turn, lose Ardent Melody 1, gain Calm Melody 1, grant its effect to allies within 3 tiles, and restore 1 TP to the nearest other ally player in range.
  • 2★: At game start, gain Calm Melody 2 aura, granting its effect to allies within 3 tiles. After being attacked, lose Calm Melody 2 and gain Ardent Melody 2, granting its effect to allies within 3 tiles. At the end of this character's turn, lose Ardent Melody 2, gain Calm Melody 2, grant its effect to allies within 3 tiles, and restore 1 TP to the nearest other ally player in range.
  • 3★: At game start, gain Calm Melody 3 aura, granting its effect to allies within 3 tiles. After being attacked, lose Calm Melody 3 and gain Ardent Melody 3, granting its effect to allies within 3 tiles. At the end of this character's turn, lose Ardent Melody 3, gain Calm Melody 3, grant its effect to allies within 3 tiles, and restore 1 TP to the nearest other ally player in range.
  • 4★: At game start, gain Calm Melody 4 aura, granting its effect to allies within 3 tiles. After being attacked, lose Calm Melody 4 and gain Ardent Melody 4, granting its effect to allies within 3 tiles. At the end of this character's turn, lose Ardent Melody 4, gain Calm Melody 4, grant its effect to allies within 3 tiles, and restore 1 TP to the nearest other ally player in range.

Two different melodies ring in turn within memory. One wraps around those who remain, while the other awakens passion in place of those who are lost.

KR Creator Guide

Character review of Mercedes Frederique by 하막군의게임튜브 · 2026-09-25

We haven’t written this one up yet — the video is in Korean.

Reworks

No Reworks

Release Date

Original Korean release: KR: 2026-09-22

Estimated global release: 2027-10-22.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-09-22 → 2026-10-06 · 2 weeksDebut
Stats, skills, and art for Mercedes Frederique are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.