Nina Filotes
HeroReleased니나 필로테스
- Rarity
- Hero
- Element
- Crystal of Intellect
- Faction
- Garad
- Voice Actor
- Song Ha-rim
- Unique Passive
- Song of Light
- Estimated Release Date
- Live now
Unique Passive
Song of Light Passive
- First Obtained: When an allied character within 2 tiles around ends their turn, if their health is not 100%, restore health equal to 20% of Spell Power and remove 1 debuff.
- Max Awakening: When an allied character ends their turn, if their health is not 100%, restore health equal to 50% of Spell Power and remove 1 debuff.
Classes
Tier list:
- Tier 1: Sister
- Tier 2: Summoner, Cleric
- Tier 3: Summon Lord, Saint, Cabalist
Class details:
Sister - Tier 1 A basic job that casts radiance magic to heal and protect allies. Benevolence
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore 10% health. |
| 2 | When using a skill on an ally, restore 15% health. |
Summoner - Tier 2 A summoner job specialized in summoning magic that summons and controls other beings. Seal of Power
| Lv | Effect |
|---|---|
| 1 | When using a skill, if there is an ally within 2 tiles around, Spell Power increases by 15%. If that ally is your own summon, it instead gains the Seal of Power 1 effect for 2 turns. |
| 1 | Spell Power/Defense/Resistance +15%. Lasts 2 turns. |
- Benevolence 2: When using a skill on an ally, restore 15% health.
Cleric - Tier 2 A priest job that casts radiance magic to deal damage to enemies and purify harmful effects on allies. Purification
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, restore health equal to 25% of Spell Power and remove 1 debuff from 1 random ally within 2 tiles. |
| 2 | When using a skill on an ally, restore health equal to 25% of Spell Power and remove 1 debuff from 2 random allies within 2 tiles. |
Summon Lord - Tier 3 An advanced summoner who has trained summoning magic to the limit, able to summon and control various summons. Spirit Song
| Lv | Effect |
|---|---|
| 1 | When using a skill, if there is an ally within 2 tiles around, Spell Power increases by 25%. If that ally is your own summon, it instead gains the Spirit Song 1 effect for 2 turns. |
| 1 | Spell Power/Defense/Resistance +25%. Restores summon's health equal to +25% of Spell Power. Lasts 2 turns. |
| 2 | When using a skill, if there is an ally within 2 tiles around, Spell Power increases by 30%. If that ally is your own summon, it instead gains the Spirit Song 2 effect for 2 turns. |
- Spirit Song 1 as listed: Spell Power/Defense/Resistance +30%. Restores summon's health equal to +30% of Spell Power. Lasts 2 turns.
Saint - Tier 3 An advanced priest job specialized in purifying and healing harmful effects on allies with radiance magic. Blessing of Light
| Lv | Effect |
|---|---|
| 1 | When using a skill on an ally, remove 1 debuff each from yourself and 2 random allies within 3 tiles, and restore health equal to 30% of Spell Power. |
| 2 | When using a skill on an ally, remove 2 debuffs each from yourself and 2 random allies within 3 tiles, and restore health equal to 30% of Spell Power. |
Cabalist - Tier 3 An advanced priest job specialized in supporting and protecting allies with radiance magic. Holy Power
| Lv | Effect |
|---|---|
| 1 | When using a skill, if there is an ally at 50% health or below, increase healing received and shield effects by 20%. |
| 2 | When using a skill, if there is an ally at 50% health or below, increase healing received and shield effects by 30%. |
Skills
Heal - Magic, Radiance, Heal Target an ally to restore health equal to 100% of Spell Power.
- CostTP 1Range3AreaSingleCooldown1 turn
Power Up - Magic, Radiance Target an ally to grant the Power Up effect for 2 turns.
- Power Up: Attack/Spell Power +30%. On battle attack, remove 1 enemy buff. Lasts 2 turns.
- CostTP 1Range3AreaSingleCooldown2 turns
Heal Wind - Magic, Radiance, Heal Target an ally to restore the health of the target and allies within 3 tiles around by 70% of Spell Power, and increase Resistance by 20% for 2 turns.
- CostTP 3Range3AreaArea of effectCooldown2 turns
Summon Meltzel - Magic Summon one Green Meltzel onto an empty tile within 2 tiles around. Only one of the same summon can be maintained.
- CostTP 3Range1-2AreaSingleCooldown3 turns
Warrant Barrier - Magic, Radiance Target an ally to grant Warrant Barrier, which blocks damage equal to 120% of Spell Power, for 2 turns, and increase TP by 1.
- CostTP 2Range3AreaSingleCooldown3 turns
Summon Gate - Magic Consume all TP to open a Summon Gate on an empty tile within 2 tiles around. Depending on the TP consumed, one of Bat, Goblin Rogue, Scorpion, Thunder Harpy, or Orc Shaman is summoned. Only one of the same summon can be maintained.
- CostTP -Range1-2AreaSingleCooldown3 turns
Cure Light - Magic Target an ally to remove all applied debuffs and grant the Cure Light effect for 2 turns.
- Cure Light: At the end of the character's turn, restore health equal to 30% of total health. Lasts 2 turns.
- CostTP 1Range3AreaSingleCooldown3 turns
Nova Ray - Magic, Radiance, Ranged, Heal Fire holy light in all four directions from yourself, dealing radiance damage equal to 80% of Spell Power to enemies touched by the light, and restoring health equal to 80% of Spell Power if they are allies.
- CostTP 2RangeSelfAreaArea of effectCooldown2 turns
Ultimate
Not present. This page has no ultimate section; the header stat table also lists no ultimate-skill entry.
Exclusive Weapon
Not present. This page has no exclusive weapon section. (Note: the evaluation prose mentions commonly-used gear such as the Hero rod Ravide Fulcra and accessory Chalice of Devotion, but these are general recommendations, not a listed exclusive weapon.)
Release Date
Original Korean release: Not stated.
Global status: Live now.
Guide
Note: NamuWiki community assessment (KR server), subjective community opinion. No explicit S/A/B tier rating is present.
- National healer. Despite being an opening (starter/free) character, once at max Awakening she can, at turn end, restore health with no range limit and remove 1 debuff, so she gets deployed into all kinds of combat including raids.
- Usually you open up to the Tier 2 class Cleric, acquire Warrant Barrier, then choose Summon Lord (Summonlord), because Summon Lord continuously raises spell power when a summon is nearby. Since Nina's healing amount scales with spell power, this is an essential route for her.
- Nina is used in such a wide variety of situations that it is not a waste to use a Transparent Opal to open all class routes for her.
- For gear, the hero rod Ravide Pulcra is usually used, the accessory is the Chalice of Devotion, and since healing amount is key, the Light's Devotion set is favored.
