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Beta

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베타

Light of Faith
Rarity
Legendary
Element
Light of Faith
Faction
Siz
Class
Mage
Voice Actor
김가령
Unique Passive
Fallen Seraphim
Exclusive Weapon
Blanc
Ultimate
Profane Halo
Original Korean Release Date
2026-10-20
Estimated Release Date
2027-11-20

Unique Passive: Fallen Seraphim [Passive]

Obsession

LvEffect
1At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 20% of the damage the caster takes.
2At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 21% of the damage the caster takes.
3At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 22% of the damage the caster takes.
4At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 23% of the damage the caster takes.

Trampled Rose

LvEffect
1When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 1 effect and removes all of own debuffs and Banish status. This effect triggers once per game.
2When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 2 effect and removes all of own debuffs and Banish status. This effect triggers once per game.
3When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 3 effect and removes all of own debuffs and Banish status. This effect triggers once per game.
4When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 4 effect and removes all of own debuffs and Banish status. This effect triggers once per game. (Love: Base stats +30%. Penetration Resistance +15%. Gains the Pride effect for each Siz-faction ally other than self (max 3 stacks). After attacking, buff duration +1 (cooldown 1). Immune to buff-removal effects. Does not stack with other Authority effects.) (Jealousy: M-ATK / Max HP +30%. Magic Penetration +25%. Gains the Pride effect for each Siz-faction ally other than self (max 3 stacks). After attacking, steals 1 of the target's buffs (cooldown 1). Does not stack with other Authority effects.)
  • Obsession 5: At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 25% of the damage the caster takes.
  • Trampled Rose 5: When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 5 / Madness of Devotion effect and removes all of own debuffs and Banish status. This effect triggers once per game.
  • Obsession 6: At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 27% of the damage the caster takes.
  • Trampled Rose 6: When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 6 / Madness of Devotion effect and removes all of own debuffs and Banish status. This effect triggers once per game.
  • Obsession 7: At the start of the game, applies the Obsession Target effect to the single nearest enemy player. If the effect was not applied, applies it to the next nearest enemy player. While the Obsession Target is within 5 tiles of the caster, they share 30% of the damage the caster takes.
  • Trampled Rose 7: When taking damage that would be fatal, revives with 100% of Max HP. On revival, gains the Mad Love 7 / Madness of Devotion effect and removes all of own debuffs and Banish status. This effect triggers once per game.

Classes

Mage (Tier 1)

Light defense · Dealer, CC · Weapons: Staff, Rod

A beginner Light-element magic class with Range 3. She combines damage and control, applying AoE Burn with Flame Ball and Frost Slow with Ice Missile (2 turns; stacking it into Freeze locks down actions). Her M-ATK rises when allies are adjacent (Composure), and Mana Blade grants a Shield per enemy hit, making her stable when dealing AoE damage beside allies.

Composure

LvEffect
1When attacking an enemy or using a skill, M-ATK increases by 5% if there is an adjacent ally.
2When attacking an enemy or using a skill, M-ATK increases by 10% if there is an adjacent ally. (Flame Ball: (TP 2, Range 1-3, Area AoE, CD 3 turns): Hurls a Flame Ball at an enemy to deal 100% of M-ATK as fire damage, and deals 60% of M-ATK as fire damage to adjacent enemies. Applies Burn to the damaged enemies for 2 turns.) (Ice Missile: (TP 1, Range 1-3, Area Single, CD 2 turns): Fires an Ice Missile at an enemy to deal 130% of M-ATK as damage and applies Frost Slow for 2 turns.) (Mana Blade: (TP 3, Range Self, Area AoE, CD 3 turns): Deals 80% of M-ATK as damage to enemies within 2 tiles around self and gains a Shield equal to 40% of M-ATK per enemy damaged, lasting 2 turns.)

Light Mage (Tier 2)

Light defense · Weapons: Staff, Rod

Dismantling Lens

LvEffect
1If HP is at 100% or there are no other units within 1 ring, Range increases by 1 and M-ATK increases by 20%. When attacking an enemy, removes 1 of the target's buffs.
2If HP is at 100% or there are no other units within 1 ring, Range increases by 1 and M-ATK increases by 30%. When attacking an enemy, removes 1 of the target's buffs. (Sun Lance: (TP 3, Range 1-3, Area Single, CD 4 turns): Attacks an enemy to deal damage equal to 170% of M-ATK, ignoring RES.)

Anomaly (Tier 2)

Light defense · Weapons: Staff, Rod

Colossal White Arm

LvEffect
1Damage taken decreases by 20%, and CRIT rate received and CRIT damage received decrease by 10%. When attacking or countering an adjacent enemy, the target's damage taken increases by 10%. When attacked by an adjacent enemy, M-ATK is not halved.
2Damage taken decreases by 30%, and CRIT rate received and CRIT damage received decrease by 20%. When attacking or countering an adjacent enemy, the target's damage taken increases by 20%. When attacked by an adjacent enemy, M-ATK is not halved. (Bisect Cross: (TP 2, Range 1-1, Area AoE, CD 2 turns): Choose a direction and deal physical damage equal to 90% of M-ATK that ignores DEF to enemies in a 5x2 area ahead, and applies the Equipment Destruction effect.)

Plasmatist (Tier 3)

Light defense · Weapons: Staff, Rod

Plasma Synchronization

LvEffect
1M-ATK increases by 30% and Magic Penetration increases by 20%. After attacking, applies the Plasma Disruption effect to the enemy. When attacking with a Radiance-element attack, damage dealt increases by 25% and the used skill's cooldown decreases by 1. Ignores inability to gain additional actions.
2M-ATK increases by 40% and Magic Penetration increases by 30%. After attacking, applies the Plasma Disruption effect to the enemy. When attacking with a Radiance-element attack, damage dealt increases by 30% and the used skill's cooldown decreases by 1. Ignores inability to gain additional actions. (Chain Plasma: (TP 2, Range 1-3, Area AoE, CD 3 turns): Deals damage equal to 120% of M-ATK, and if another living enemy character is within 2 rings of the target, the attack chains to them. Each time the attack chains, its damage decreases by 20% of M-ATK. It chains up to 4 times, prioritizing the nearest enemy that has not taken damage from this attack. If there is no such target, it chains to the nearest target. If a damaged enemy is a large monster, the attack does not chain but deals double damage. Applies the Beam Erosion effect to damaged enemies.)

Arc Executor (Tier 3)

Light defense · Weapons: Staff, Rod

Ultra-Long-Range Fire Control

LvEffect
1M-ATK increases by 30% and damage taken decreases by 20%. If you did not move this turn, applies the Precision Aim effect to self before attacking. When attacking, if the target is 3 or more tiles away, the target's damage taken increases by 30%. After attacking, gains the Withdrawal effect. Immune to skill control effects.
2M-ATK increases by 40% and damage taken decreases by 30%. If you did not move this turn, applies the Precision Aim effect to self before attacking. When attacking, if the target is 3 or more tiles away, the target's damage taken increases by 35%. After attacking, gains the Withdrawal effect. Immune to skill control effects. (Arc Cannon: (TP 2, Range 1-1, Area AoE, CD 2 turns): Choose a direction and deal damage equal to 130% of M-ATK to enemies in a 1x8 area, and applies the Beam Erosion effect. For targets 4 or more tiles away, damage decreases by 10% of M-ATK for each tile beyond the 3rd. If you have the Ultra-Long-Range Fire Control passive, damage does not decrease. Deals 3 damage to structures.)

Heretic (Tier 3)

Light defense · Weapons: Staff, Rod

Manifestation of Heresy

LvEffect
1Damage taken decreases by 30%, and CRIT rate received and CRIT damage received decrease by 20%. When attacking or countering an adjacent enemy, the target's damage taken increases by 30%. When attacked by an adjacent enemy, M-ATK is not halved and own damage taken decreases by 15%. When attacked, ignores class-type matchups. Class passive cannot be sealed.
2Damage taken decreases by 40%, and CRIT rate received and CRIT damage received decrease by 30%. When attacking or countering an adjacent enemy, the target's damage taken increases by 35%. When attacked by an adjacent enemy, M-ATK is not halved and own damage taken decreases by 20%. When attacked, ignores class-type matchups. Class passive cannot be sealed. (Bind of Obsession: (TP 3, Range 1-3, Area Single, CD 3 turns): Teleports a chosen enemy character to an empty tile within 1 tile of self. Deals damage equal to 80% of M-ATK, and if the skill user is Beta herself, applies the Obsession Target and Mind Erosion effects and takes control of them. This skill cannot be used on large monsters and cannot be escorted.)

Skills

SkillTagsTPRangeCDEffect
Flame Ball+10 more →Fire Ranged Directional21-33 turnsHurls a flame ball at an enemy dealing Fire damage equal to 100% of spell power, and deals Fire damage equal to 60% of spell power to adjacent enemies. Applies Burn to damaged enemies for 2 turns. Burn Damage over Time (Duration 2): At the end of the character's turn, deals fixed Fire magic damage equal to 15% of spell power. Allowed weapons: Staff, Rod
Ice Missile+10 more →Ice Ranged Directional Combat11-32 turnsHurl an ice missile at an enemy, dealing damage equal to 130% of Spell Power and applying Cold Slow effect for 2 turns. Cold Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. At max stack, replaced with Freeze. Freeze IceAction Control (Duration 1): Unable to act. Allowed weapons: Staff, Rod
Mana Blade+10 more →Ranged21-33 turnsDeals damage equal to 80% of spell power to enemies within 2 tiles around self, and gains a shield equal to 40% of spell power per enemy damaged for 2 turns. Allowed weapons: Staff, Rod
Sun Lance+1 more →Radiance Ranged Directional Combat31-34 turnsAttacks an enemy, dealing 170% of spell power as damage while ignoring resistance.
Bisect Cross-2--(TP 2, Range 1-1, Area AoE, CD 2 turns): Choose a direction and deal physical damage equal to 90% of M-ATK that ignores DEF to enemies in a 5x2 area ahead, and applies the Equipment Destruction effect.
Chain Plasma-2--(TP 2, Range 1-3, Area AoE, CD 3 turns): Deals damage equal to 120% of M-ATK, and if another living enemy character is within 2 rings of the target, the attack chains to them. Each time the attack chains, its damage decreases by 20% of M-ATK. It chains up to 4 times, prioritizing the nearest enemy that has not taken damage from this attack. If there is no such target, it chains to the nearest target. If a damaged enemy is a large monster, the attack does not chain but deals double damage. Applies the Beam Erosion effect to damaged enemies.
Arc Cannon-2--(TP 2, Range 1-1, Area AoE, CD 2 turns): Choose a direction and deal damage equal to 130% of M-ATK to enemies in a 1x8 area, and applies the Beam Erosion effect. For targets 4 or more tiles away, damage decreases by 10% of M-ATK for each tile beyond the 3rd. If you have the Ultra-Long-Range Fire Control passive, damage does not decrease. Deals 3 damage to structures.
Bind of Obsession-3--(TP 3, Range 1-3, Area Single, CD 3 turns): Teleports a chosen enemy character to an empty tile within 1 tile of self. Deals damage equal to 80% of M-ATK, and if the skill user is Beta herself, applies the Obsession Target and Mind Erosion effects and takes control of them. This skill cannot be used on large monsters and cannot be escorted.

Ultimate

Profane Halo (TP 5, Self, AoE)

Artifacts

Simple Protection Talisman (Hero)

  • 1★: At the start of the game, gains a Shield equal to 40% of M-ATK. When the Shield is removed, gains the Afterimage of Blessing effect.
  • 2★: At the start of the game, gains a Shield equal to 60% of M-ATK. When the Shield is removed, gains the Afterimage of Blessing effect.
  • 3★: At the start of the game, gains a Shield equal to 80% of M-ATK. When the Shield is removed, gains the Afterimage of Blessing effect.
  • 4★: At the start of the game, gains a Shield equal to 100% of M-ATK. When the Shield is removed, gains the Afterimage of Blessing effect.

Mana Resonance Stone+1 more → (Hero)

  • 1★: M-ATK +8%. CRIT rate received -8%. After attacking, applies the Mana Resonance 1 effect to the enemy.
  • 2★: M-ATK +12%. CRIT rate received -12%. After attacking, applies the Mana Resonance 2 effect to the enemy.
  • 3★: M-ATK +16%. CRIT rate received -16%. After attacking, applies the Mana Resonance 3 effect to the enemy.
  • 4★: M-ATK +20%. CRIT rate received -20%. After attacking, applies the Mana Resonance 4 effect to the enemy.

Eternal Shackles (Hero)

  • 1★: M-ATK +10%. Replaces basic attacks and counters with Crash and Ray, and before attacking, gains an aura for 1 turn that applies the Eternal Shackles 1 effect to enemies within 2 tiles.
  • 2★: M-ATK +12%. Replaces basic attacks and counters with Crash and Ray, and before attacking, gains an aura for 1 turn that applies the Eternal Shackles 2 effect to enemies within 2 tiles.
  • 3★: M-ATK +15%. Replaces basic attacks and counters with Crash and Ray, and before attacking, gains an aura for 1 turn that applies the Eternal Shackles 3 effect to enemies within 2 tiles.
  • 4★: M-ATK +20%. Replaces basic attacks and counters with Crash and Ray, and before attacking, gains an aura for 1 turn that applies the Eternal Shackles 4 effect to enemies within 2 tiles.

An eternal oath that closes in coldly. The obsession of never letting anyone take what is hers traps the target in a domain of binding from which there is no escape.

KR Creator Guide

Character review of Beta by 하막군의게임튜브 · 2026-10-23

We haven’t written this one up yet — the video is in Korean.

Reworks

No Reworks

Release Date

Original Korean release: KR: 2026-10-20

Estimated global release: 2027-11-20.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-10-20 → 2026-11-17 · 4 weeksDebut
Stats, skills, and art for Beta are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.