Unique Passive: Doom Break [Passive]
ATK / Crit Rate increase by 20% and Max HP increases by 30%. Gain Doom Break 7 at the end of your turn. (Range: Self)
- Doom Break 7 [Cannot be removed] (Permanent): Damage dealt +12%. At max stacks, replaced by Final Notice 7.
- Final Notice 7 [Cannot be removed] (3 turns): Damage dealt / AoE-skill damage / Ultimate damage +60%. At the start of the ally turn, recover up to 5 TP and reduce the cooldown of the skill with the longest cooldown by 5.
Classes
Common Classes
Fighter - Tier 1 The basic class that fights in close combat with a sword.
Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when using a combat attack. |
| 2 | Take 25% less counterattack damage when using a combat attack, and 50% less when a critical hit triggers. |
Covenant - Tier 2 A strategic swordsman class that channels divine authority to control battlefield variables.
Illicit Deal
| Lv | Effect |
|---|---|
| 1 | In battle, ATK +10% and enemy ATK/Magic -10%. When hit, damage taken -10% (once per turn). |
| 2 | In battle, ATK +15% and enemy ATK/Magic -15%. When hit, damage taken -15% (once per turn). |
Dark Avenger - Tier 2 A sword-wielding assassin class that targets enemy weaknesses and finishes them off.
Hunting Instinct
| Lv | Effect |
|---|---|
| 1 | Damage taken -10%. When attacking a debuffed enemy, that target's damage taken +20%. |
| 2 | Damage taken -15%. When attacking a debuffed enemy, that target's damage taken +30%. |
Unique Classes
Vindicator - Tier 3 An advanced swordsman that pierces enemies with holy energy and holds the front line.
Forced Salvation
| Lv | Effect |
|---|---|
| 1 | In battle, ATK +15% and enemy ATK/Magic -15%. When attacked, damage taken -15% once per turn and gain Forced Salvation 1 (damage taken -15%; at the start of an ally turn recover HP equal to 60% of ATK, then remove). |
| 2 | In battle, ATK +20% and enemy ATK/Magic -20%. When attacked, damage taken -20% once per turn and gain Forced Salvation 2 (damage taken -20%; at the start of an ally turn recover HP equal to 80% of ATK, then remove). |
Doom Breaker - Tier 3 An advanced warrior that delivers devastating blows beyond the limits of human strength.
Calamity Devourer
| Lv | Effect |
|---|---|
| 1 | Damage taken -20%. When attacking a debuffed enemy, that target's damage taken +40%. Defeating a debuffed enemy grants Calamity Devourer 1. (Calamity Devourer 1 Cannot be removed (1 turn):: ATK +20%. Damage taken -20%. When attacked, remove 1 buff from the target and restore HP equal to 40% of ATK.) |
| 2 | Damage taken -25%. When attacking a debuffed enemy, that target's damage taken +50%. Defeating a debuffed enemy grants Calamity Devourer 2. (Calamity Devourer 2 Cannot be removed (1 turn):: ATK +25%. Damage taken -25%. When attacked, remove 1 buff from the target and restore HP equal to 50% of ATK.) |
Dark Knight - Tier 3 A hybrid knight who wields a greatsword and embraces the power of darkness.
Abyssal Curse
| Lv | Effect |
|---|---|
| 1 | When using an area skill, ATK +30% and 40% chance to inflict Weaken (2 turns) on enemies hit. At end of turn, inflict Weaken (2 turns) on adjacent enemies. |
| 2 | When using an area skill, ATK +40% and 50% chance to inflict Weaken (2 turns) on enemies hit. At end of turn, inflict Weaken (2 turns) on adjacent enemies. (Weaken:: ATK/M-ATK -25%.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Chained Slash [Melee] [Combat]+22 more → | - | 1 | 1-1 | 2 turns | Deal 130% ATK damage; if countered, trigger a follow-up for 30% ATK damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer |
| Double Piercing Wave [Melee] [Heal] [Move Attack] [Combat]+18 more → | - | 2 | 1-1 | 4 turns | Deal 170% damage; on a critical hit restore 50% HP and advance to the defeated enemy's position. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer |
| Sprint+8 more → | - | 1 | Self | 2 turns | Gain an extra action immediately after using a skill and increase Crit Rate by 15% for the turn. |
| Divine Privilege+1 more → | - | 1 | Self | 2 turns | Choose one of three effects — Wall of Iron, Hermes' Grimoire, or Strong Luck; after using a skill, gain an extra attack or skill use. • Wall of Iron: DEF/RES +30%, Max HP +20%, damage taken -10%, immune to Exposed. • Hermes' Grimoire: Healing/Shields received +100%, immune to Heal Block. • Strong Luck: Crit chance taken -90%, Crit chance +90%; after a skill use, 90% chance to reduce a normal skill's cooldown by 1; immune to buff removal. |
| Lightning Palm [Melee] [Move Attack] [Combat]+1 more → | - | 2 | 1-3 | 3 turns | Teleport adjacent to the target and attack for 100% ATK, ignoring DEF equal to 50% of ATK. • Allowed weapons: Sword, Greatsword |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Stake of Faith [Ranged] [Combat]+1 more → | - | 2 | 1-3 | 3 turns | Deal Radiance damage ignoring 130% of DEF and inflict Stake of Faith for 3 turns; cannot be countered. • Stake of Faith [Cannot be removed] [DoT] (3 turns): Move -3; at end of turn take fixed Radiance damage equal to 30% of the caster's ATK. |
| Haste | - | 1 | Self | 3 turns | Gain an extra action after using a skill and gain Floating Cloud (blocks damage equal to 50% of ATK) for 2 turns. • Floating Cloud (2 turns): Shield based on ATK. While active, enemy attacks in battle are deflected — deflected attacks deal 50% less damage and cannot crit. |
| Dark Embrace [Ranged] [Directional] [Position Control]+5 more → | - | 3 | 1-1 | 2 turns | Deal 50% ATK to enemies within 4 tiles in front, pull them to the nearest tile, and deal an additional 50% ATK. |
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Requiem — Legend greatsword. Max HP +128, ATK +382. Bonus stats: Physical Penetration +15%, Max HP +15%. | Lore: an unfinished sword meant as a tombstone for the great ones; its true potential unlocks in the hands of Battle God Zephyr. • Time After Ruin (exclusive effect): Emit an aura that inflicts Melody of the Dead 6 on enemies within 2 tiles. After being attacked, if HP falls below 50%, recover 2 TP and gain Time After Ruin 6 for 2 turns. (Cooldown: 2) • Melody of the Dead 6 [Cannot be removed]: Physical / Magic Penetration -15%. • Time After Ruin 6 [Cannot be removed] (2 turns): Physical Penetration +30%. Duration +1 and restore 2 TP on defeating an enemy. • Melody of the Dead (base effect): Emit an aura that inflicts Melody of the Dead 6 on enemies within 2 tiles. |
Artifacts
Fade's Deadly Poison [dedicated] — After attacking, inflict Fade's Deadly Poison on all damaged enemies; when hit by a melee attack, inflict it on the attacker.
- Fade's Deadly Poison 4 [Cannot be removed] [DoT]: Healing received -50%; at end of turn take fixed damage equal to 50% of the caster's ATK and gain Incapacitated. Lasts 3 turns.
- Break [Weaken] (2 turns): ATK/M-ATK -20%; cannot gain extra movement or extra actions.
Meticulous Preparation+7 more → — Restore 1 TP at the start of the game and gain Meticulous Preparation 4.
- Meticulous Preparation 4: ATK/M-ATK +30%. Removed after attacking an enemy.
Ring of Purification — Magic damage taken -50%. Gain Ring of Purification at the start of battle; if you lack it at the start of your turn, gain it again. (Cooldown: 2)
- Ring of Purification [Cannot be removed]: Immune to Action Control and Skill Control effects; immunity is removed if hit by such a skill.
Release Date
Original Korean release: Collaboration unit. Released on global; exact date TBC.
Global status: Live now.
Guide
Class Doom Breaker is the payoff class — Calamity Devourer punishes debuffed enemies with big damage amps and buff-strip lifesteal, while Haste chains extra actions behind a Floating Cloud shield. Dark Knight is the AoE-Weaken alternative.
Skills Doom Break ramps every turn into Final Notice 7 — a 60% damage / AoE / Ultimate amp with heavy TP and cooldown refunds. Requiem's aura shreds enemy penetration and hands him a penetration spike under 50% HP.
Equipment Requiem (exclusive) for the penetration and comeback TP; Fade's Deadly Poison + Meticulous Preparation feed the debuff-punish loop, Ring of Purification covers control immunity.
Overall Assessment A scaling bruiser that snowballs on kills: escalating damage amps, buff-strip sustain, deflection shielding, and strong debuff-punish synergy.
