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War God Zephyr

ReleasedGlobal AKR C

전신 제피르

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Collaboration
Class
Fighter tree (Tier 1 Fighter, up to Tier 3 Vindicator / Doom Breaker / Dark Knight)
Unique Passive
Doom Break
Exclusive Weapon
Requiem
Estimated Release Date
Live now

Unique Passive: Doom Break [Passive]

ATK / Crit Rate increase by 20% and Max HP increases by 30%. Gain Doom Break 7 at the end of your turn. (Range: Self)

  • Doom Break 7 [Cannot be removed] (Permanent): Damage dealt +12%. At max stacks, replaced by Final Notice 7.
  • Final Notice 7 [Cannot be removed] (3 turns): Damage dealt / AoE-skill damage / Ultimate damage +60%. At the start of the ally turn, recover up to 5 TP and reduce the cooldown of the skill with the longest cooldown by 5.

Classes

Common Classes

Fighter - Tier 1 The basic class that fights in close combat with a sword.

Offensive

LvEffect
1Take 25% less counterattack damage when using a combat attack.
2Take 25% less counterattack damage when using a combat attack, and 50% less when a critical hit triggers.

Covenant - Tier 2 A strategic swordsman class that channels divine authority to control battlefield variables.

Illicit Deal

LvEffect
1In battle, ATK +10% and enemy ATK/Magic -10%. When hit, damage taken -10% (once per turn).
2In battle, ATK +15% and enemy ATK/Magic -15%. When hit, damage taken -15% (once per turn).

Dark Avenger - Tier 2 A sword-wielding assassin class that targets enemy weaknesses and finishes them off.

Hunting Instinct

LvEffect
1Damage taken -10%. When attacking a debuffed enemy, that target's damage taken +20%.
2Damage taken -15%. When attacking a debuffed enemy, that target's damage taken +30%.

Unique Classes

Vindicator - Tier 3 An advanced swordsman that pierces enemies with holy energy and holds the front line.

Forced Salvation

LvEffect
1In battle, ATK +15% and enemy ATK/Magic -15%. When attacked, damage taken -15% once per turn and gain Forced Salvation 1 (damage taken -15%; at the start of an ally turn recover HP equal to 60% of ATK, then remove).
2In battle, ATK +20% and enemy ATK/Magic -20%. When attacked, damage taken -20% once per turn and gain Forced Salvation 2 (damage taken -20%; at the start of an ally turn recover HP equal to 80% of ATK, then remove).

Doom Breaker - Tier 3 An advanced warrior that delivers devastating blows beyond the limits of human strength.

Calamity Devourer

LvEffect
1Damage taken -20%. When attacking a debuffed enemy, that target's damage taken +40%. Defeating a debuffed enemy grants Calamity Devourer 1. (Calamity Devourer 1 Cannot be removed (1 turn):: ATK +20%. Damage taken -20%. When attacked, remove 1 buff from the target and restore HP equal to 40% of ATK.)
2Damage taken -25%. When attacking a debuffed enemy, that target's damage taken +50%. Defeating a debuffed enemy grants Calamity Devourer 2. (Calamity Devourer 2 Cannot be removed (1 turn):: ATK +25%. Damage taken -25%. When attacked, remove 1 buff from the target and restore HP equal to 50% of ATK.)

Dark Knight - Tier 3 A hybrid knight who wields a greatsword and embraces the power of darkness.

Abyssal Curse

LvEffect
1When using an area skill, ATK +30% and 40% chance to inflict Weaken (2 turns) on enemies hit. At end of turn, inflict Weaken (2 turns) on adjacent enemies.
2When using an area skill, ATK +40% and 50% chance to inflict Weaken (2 turns) on enemies hit. At end of turn, inflict Weaken (2 turns) on adjacent enemies. (Weaken:: ATK/M-ATK -25%.)

Skills

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash [Melee] [Combat]+22 more →-11-12 turnsDeal 130% ATK damage; if countered, trigger a follow-up for 30% ATK damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer
Double Piercing Wave [Melee] [Heal] [Move Attack] [Combat]+18 more →-21-14 turnsDeal 170% damage; on a critical hit restore 50% HP and advance to the defeated enemy's position. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer
Sprint+8 more →-1Self2 turnsGain an extra action immediately after using a skill and increase Crit Rate by 15% for the turn.
Divine Privilege+1 more →-1Self2 turnsChoose one of three effects — Wall of Iron, Hermes' Grimoire, or Strong Luck; after using a skill, gain an extra attack or skill use. • Wall of Iron: DEF/RES +30%, Max HP +20%, damage taken -10%, immune to Exposed. • Hermes' Grimoire: Healing/Shields received +100%, immune to Heal Block. • Strong Luck: Crit chance taken -90%, Crit chance +90%; after a skill use, 90% chance to reduce a normal skill's cooldown by 1; immune to buff removal.
Lightning Palm [Melee] [Move Attack] [Combat]+1 more →-21-33 turnsTeleport adjacent to the target and attack for 100% ATK, ignoring DEF equal to 50% of ATK. • Allowed weapons: Sword, Greatsword

Unique Skills

SkillTagsTPRangeCDEffect
Stake of Faith [Ranged] [Combat]+1 more →-21-33 turnsDeal Radiance damage ignoring 130% of DEF and inflict Stake of Faith for 3 turns; cannot be countered. • Stake of Faith [Cannot be removed] [DoT] (3 turns): Move -3; at end of turn take fixed Radiance damage equal to 30% of the caster's ATK.
Haste-1Self3 turnsGain an extra action after using a skill and gain Floating Cloud (blocks damage equal to 50% of ATK) for 2 turns. • Floating Cloud (2 turns): Shield based on ATK. While active, enemy attacks in battle are deflected — deflected attacks deal 50% less damage and cannot crit.
Dark Embrace [Ranged] [Directional] [Position Control]+5 more →-31-12 turnsDeal 50% ATK to enemies within 4 tiles in front, pull them to the nearest tile, and deal an additional 50% ATK.

Exclusive Weapon

Weapon SkillEffect
Requiem — Legend greatsword. Max HP +128, ATK +382. Bonus stats: Physical Penetration +15%, Max HP +15%.Lore: an unfinished sword meant as a tombstone for the great ones; its true potential unlocks in the hands of Battle God Zephyr.Time After Ruin (exclusive effect): Emit an aura that inflicts Melody of the Dead 6 on enemies within 2 tiles. After being attacked, if HP falls below 50%, recover 2 TP and gain Time After Ruin 6 for 2 turns. (Cooldown: 2) • Melody of the Dead 6 [Cannot be removed]: Physical / Magic Penetration -15%. • Time After Ruin 6 [Cannot be removed] (2 turns): Physical Penetration +30%. Duration +1 and restore 2 TP on defeating an enemy. • Melody of the Dead (base effect): Emit an aura that inflicts Melody of the Dead 6 on enemies within 2 tiles.

Artifacts

Fade's Deadly Poison [dedicated] — After attacking, inflict Fade's Deadly Poison on all damaged enemies; when hit by a melee attack, inflict it on the attacker.

  • Fade's Deadly Poison 4 [Cannot be removed] [DoT]: Healing received -50%; at end of turn take fixed damage equal to 50% of the caster's ATK and gain Incapacitated. Lasts 3 turns.
  • Break [Weaken] (2 turns): ATK/M-ATK -20%; cannot gain extra movement or extra actions.

Meticulous Preparation+7 more → — Restore 1 TP at the start of the game and gain Meticulous Preparation 4.

  • Meticulous Preparation 4: ATK/M-ATK +30%. Removed after attacking an enemy.

Ring of Purification — Magic damage taken -50%. Gain Ring of Purification at the start of battle; if you lack it at the start of your turn, gain it again. (Cooldown: 2)

  • Ring of Purification [Cannot be removed]: Immune to Action Control and Skill Control effects; immunity is removed if hit by such a skill.

Release Date

Original Korean release: Collaboration unit. Released on global; exact date TBC.

Global status: Live now.

Guide

Class Doom Breaker is the payoff class — Calamity Devourer punishes debuffed enemies with big damage amps and buff-strip lifesteal, while Haste chains extra actions behind a Floating Cloud shield. Dark Knight is the AoE-Weaken alternative.

Skills Doom Break ramps every turn into Final Notice 7 — a 60% damage / AoE / Ultimate amp with heavy TP and cooldown refunds. Requiem's aura shreds enemy penetration and hands him a penetration spike under 50% HP.

Equipment Requiem (exclusive) for the penetration and comeback TP; Fade's Deadly Poison + Meticulous Preparation feed the debuff-punish loop, Ring of Purification covers control immunity.

Overall Assessment A scaling bruiser that snowballs on kills: escalating damage amps, buff-strip sustain, deflection shielding, and strong debuff-punish synergy.

Trivia

Stats, skills, and art for War God Zephyr are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.