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Black Prince

Outer OneReleasedGlobal SKR SS

흑태자

Shadow of Desire✦ Outer One✓ Verified Global
Rarity
Outer One
Element
Shadow of Desire
Faction
Geysir
Class
Fighter
Voice Actor
Jang Min-hyeok
Unique Passive
Extreme Art
Exclusive Weapon
Asura
Ultimate
Asura Skybreaker
Original Korean Release Date
2025-02-04
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
495
ATK
186
M-ATK
100
DEF
37
RES
36

Unique Passive

Extreme Art Passive

TierEffect NameEffect
First AcquisitionAt turn start, gain Extreme Art 1. Attack power increases 20%. When killing an enemy with an attack other than Asura Skybreaker, once per turn gain Soul Accumulation. (Max 4 stacks)
Extreme Art 1 Cannot be removedDamage taken -50%. When hit by an enemy combat attack, recover HP equal to 50% of attack power and remove this effect.
Soul Accumulation Cannot be removed Max Stacks: 4TP cost required to cast Asura Skybreaker -1. At 2 stacks, Asura Skybreaker range increases. At 4 stacks, Asura Skybreaker damage increases 50%. Effect removed when Asura Skybreaker is used.
Max AwakeningAt turn start, gain Extreme Art 4. Attack power increases 35%. When killing an enemy with an attack other than Asura Skybreaker, once per turn gain Soul Accumulation. (Max 4 stacks)
Extreme Art 4 Cannot be removedPreemptive attack, counterattack range +1. Damage taken -60%. When hit by an enemy combat attack, recover HP equal to 65% of attack power and remove this effect.
Max ManifestationAt turn start, gain Extreme Art 7. Attack power increases 50%. After attacking, put 3 random targets within 1 surrounding ring on cooldown as if they had used 1 skill. When killing an enemy with an attack other than Asura Skybreaker, once per turn gain Soul Accumulation. (Max 4 stacks)
Extreme Art 7 Cannot be removedPreemptive Strike, counterattack range +1. Damage taken -75%. When hit by an enemy combat attack, recover HP equal to 100% of attack power. After it triggers, remove this effect and gain Double Defense 2.
Double Defense 2 Cannot be removed KR ExclusiveDamage taken -25%. Fixed damage resistance +25%. Removed after taking a critical combat attack or at turn start.

Classes

TierClass
Tier 1Fighter
Tier 2Sword Man, Knight
Tier 3Dark Knight, Emperor, Death Lord

Common Classes

Fighter+33 more → Tier 1 - Basic class that fights by approaching enemies with a sword.

Offensive

LvEffect
1Take 25% less counterattack damage when making a combat attack.
2Take 25% less counterattack damage when making a combat attack, and 50% less counterattack damage when a critical hit triggers.

Sword Man+14 more → Tier 2 - Warrior class specialized in melee combat through professional sword training.

Superiority

LvEffect
1When making a combat attack, attack power increases 20% and counterattack damage taken is reduced 25%. On critical hit, counterattack damage taken is reduced 50%.
2When making a combat attack, attack power increases 25% and counterattack damage taken is reduced 25%. On critical hit, counterattack damage taken is reduced 50%.

Knight+14 more → Tier 2 - Knight class skilled in group combat through long training in advanced swordsmanship and formal tactics.

Inspiration

LvEffect
1Damage taken by self and adjacent allies is reduced 10%, and in combat if there is an adjacent ally, attack power increases 20%.
2Damage taken by self and adjacent allies is reduced 10%, and in combat if there is an adjacent ally, attack power increases 25%.

Dark Knight+4 more → Tier 3 - Hybrid knight who uses a sword and embraces the power of darkness for special abilities and skills.

Abyssal Curse

LvEffect
1When using an area skill, attack power increases 30% and enemies damaged have a 40% chance to be afflicted with Weaken for 2 turns. At the end of the character's turn, adjacent enemies are afflicted with Weaken for 2 turns. Damage taken from combat with a debuffed enemy is reduced 5%. Damage taken from combat with an enemy that has Enervate is reduced an additional 5%. (Weaken Enervate (duration 2):: Attack power/Magic power -25%.)
2When using an area skill, attack power increases 40% and enemies damaged have a 40% chance to be afflicted with Weaken for 2 turns. At the end of the character's turn, adjacent enemies are afflicted with Weaken for 2 turns. Damage taken from combat with a debuffed enemy is reduced 10%. Damage taken from combat with an enemy that has Enervate is reduced an additional 10%.

Unique Classes

Emperor Tier 3 - Advanced class with the strongest combat ability, using a sword with swordsmanship that has reached its peak.

Absolute Sword

LvEffect
1In combat, attack power increases 40% and critical hit chance increases 20%. Skill damage taken when hit by a combat attack is reduced 25%.
2In combat, attack power increases 50% and critical hit chance increases 30%. Skill damage taken when hit by a combat attack is reduced 25%.

Death Lord Tier 3 - Powerful class that uses a sword and dominates the battlefield with destructive dark power.

Dusk Lord

LvEffect
1Defense/Resistance increases by unit count within 2 surrounding tiles *8%. Physical/Magic penetration resistance +25%. Before using an area skill, attack power increases 30% and until the start of the next turn, gain an aura that applies Morale Loss to enemies within 2 surrounding tiles. When a skill damages 2 or more enemies, select a tile within 3 surrounding tiles and teleport. (Morale Loss DarknessSkill Control:: Attack power/Magic power/Critical hit chance -25%. Cannot make additional moves or additional actions. Class passive cannot trigger.)
2Defense/Resistance increases by unit count within 2 surrounding tiles *10%. Physical/Magic penetration resistance +40%. Before using an area skill, attack power increases 40% and until the start of the next turn, gain an aura that applies Morale Loss to enemies within 2 surrounding tiles. When a skill damages 2 or more enemies, select a tile within 3 surrounding tiles and teleport.

Skills

Common Skills

SkillTagsTPRangeCDEffect
Chained Slash+23 more →Melee Battle11-13 turnsDeals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Double Piercing Wave+19 more →Melee Healing Movement Attack Combat21-14 turnsDeal damage equal to 170% of Attack Power to an enemy, and when a critical hit triggers, restore HP equal to 50% of Attack Power. Upon killing an enemy, advance to the spot where the enemy was. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Sprint+24 more →-11-12 turnsImmediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn.
Crescent Slash+8 more →Ranged Directional Battle11-22 turnsLaunches a crescent moon flash at an enemy, dealing damage equal to 150% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield
Vigor Roar+8 more →Shout4Self2 turnsApplies the Vigor effect to self and adjacent allies for 2 turns. Vigor Shout (Duration 2): After a melee attack, you can additionally use an attack or skill. Removed when triggered.
Dark Embrace+5 more →Magic Dark Ranged Directional Position Control31-12 turnsDesignating a direction, deals damage equal to 50% of attack power to enemies within 4 tiles ahead and pulls them to the nearest possible tile while dealing damage equal to 50% of attack power.

Unique Skills

SkillTagsTPRangeCDEffect
Dark Light Kill SlashSlash Melee Combat21-13 turnsCritical hit chance increases by the ratio of lost HP. Deals 130% of attack power as Absolute Damage to an enemy, or 180% of attack power as Absolute Damage if the target has a shield. Absolute Damage is unaffected by all elemental matchups and cannot be reduced or deflected. When this skill deals lethal damage to an enemy, instead of killing, it Removes the target. If the enemy does not die from this skill, it Banishes for 1 turn, and if the caster is Black Prince, gain Limit Expansion. If the enemy killed by this skill is a summon, recover TP by 2 and reduce cooldown by 3. Allowed weapons: Sword, Greatsword • Remove: Ignore effects that trigger on lethal damage and kill. • Banish Cannot be removedAction ControlBanish (duration 1): Unaffected by normal damage, skills, or effects, and cannot act. • Limit Expansion Cannot be removed (stack 3): Attack power/Critical damage +10%.
Atomic BlastMagic Dark Ranged21-33 turnsDesignate a tile within 3 surrounding tiles and deal 50% of attack power plus 15% of attack power per buff as physical fixed damage to enemies within 2 tiles around the target. Additionally, remove all buffs and apply Despair. Additionally, deal 30% of attack power per removed buff as damage to enemies adjacent to the target whose buffs were removed. • Despair Cannot be removedSkill Control (duration 2): Cannot gain removable buffs.
Ultimate GrimaSlash Dark Melee Movement Attack-1-33 turns• Initial Acquisition: Max HP +20%. This skill is unaffected by cooldown control or reduction effects and can be cast even while silenced. Move to a designated tile within 3 surrounding tiles, then deal 40% of attack power as fixed damage to enemies within 1 surrounding ring. Recover 1 TP per enemy damaged. After using the skill, remove all debuffs on self and become immune to debuffs until the start of the next turn. • Max Manifestation: Max HP +30%. (same as above but) deal 60% of attack power as fixed damage.

Ultimate

Asura Skybreaker

Ultimate Strike Ranged Banished-State Attack

"Come forth, Asura! Asura Skybreaker!!"

  • Effect (verified Global, max state): Deals 300% of attack power as damage to enemies within a 2-tile radius, increased by the percentage of HP lost.
  • CostTP 5RangeSelfAreaWideCooldown5 turns
  • Allowed weapons: Sword, Greatsword

Awakening scaling (KR data): 175% at initial acquisition, rising with awakening to the 300% max-state value shown above.

Artifacts

Mark of Slaughter+3 more → - Continuous slaughter progressively strengthens the wearer, making them ruler of the battlefield.

LvEffect
1On kill, gain Mark of Slaughter 1 (Attack +10%, max 4 stacks).
2On kill, gain Mark of Slaughter 2 (Attack +15%, max 4 stacks).
3On kill, gain Mark of Slaughter 3 (Attack +20%, max 4 stacks).
4On kill, gain Mark of Slaughter 4 (Attack +25%, max 4 stacks).

Warrior's Essence+11 more → - A true warrior fights looking the enemy in the eye.

LvEffect
1When using melee skill, Attack +15%.
2When using melee skill, Attack +20%.
3When using melee skill, Attack +25%. Physical penetration +10%.
4When using melee skill, Attack +30%. Physical penetration +15%.

Will of the Deadly Strike - The wearer's flame-like will burns; the moment the Ultimate fires, it turns the tables.

LvEffect
1When using Ultimate, Crit rate/Crit damage +15%. AoE skill damage +10%.
2When using Ultimate, Crit rate/Crit damage +20%. AoE skill damage +15%.
3When using Ultimate, Crit rate/Crit damage +25%. AoE skill damage +20%.
4When using Ultimate, Crit rate/Crit damage +30%. AoE skill damage +25%.

Dragon Fang: Dawn [Unique] - A mysterious necklace Black Prince has carried since his G.S days. The small ore at its end is made of pure Chaos Cube essence. Unstable, but captures and stores part of the wearer's soul and fragments of memory.

LvEffect
EffectCrit rate received -10%, Max HP +10%. Once per game, upon taking lethal damage, revive with 80% HP, recover HP equal to Soul Accumulation count ×5%, and gain "Dawn". • Dawn: Movement +1. On gaining this buff, all action-control effects are removed. Cannot be dispelled.

Signature Gear

Asura
Asuraweapon · Greatsword · Outer One · Black Prince exclusive

KR release · gmap.gg

A demonic sword the Black Prince forged by warping the power of the Grima. It absorbs the spirit-waves of nearby living things to deal tremendous damage, but demands agonizing pain and bodily ruin from its wielder in return.

6★
Stats
Max HP +128, ATK +382
Additional
ATK +20%, Crit Rate +20%

Black Flame (Exclusive). At the start of your turn, loses HP equal to 5% of remaining HP. On landing a Crit against an enemy, gains that many stacks of Black Flame 6. On killing an enemy with an attack, recovers HP equal to 20% of Max HP and reduces the Cooldown of the skill with the longest Cooldown by 1.

  • Black Flame 6: Physical Penetration +10% per stack. After combat, if damage was dealt to the enemy, deals damage equal to 50% of ATK to enemies within 2 tiles around the target and reduces stacks of this effect. After the effect triggers, if enemies remain within 2 tiles, triggers once more and reduces stacks of this effect. Damage applies even to targets ignoring effects (such as Banish). Max 3 stacks, cannot be removed.

Burning Essence (General). At the start of your turn, loses HP equal to 15% of remaining HP.

Noble Sword Emperor Set
Noble Sword Emperor Setarmor · Medium · Legendary

The armor the Sword Emperor wore on the battlefield. High defense and supple flexibility are blended into a flawless whole; it is said this armor has never once been scratched.

2-set: Max HP +15%, received Critical Chance -15%.

4-set: Ignore elemental affinity in combat. Damage-over-time taken -30%. On attacking an enemy, the target's received Critical Chance +20% and Critical Damage +10%.

PieceEffect
Helm
Received critical damage -10%.
Armor
Max HP +10%.
Gloves
Physical Penetration +10%.
Boots
Received Critical Chance -10%.
Black Flag
Black Flagaccessory

The banner used when the Black Prince marched at the head of his Dark Armor legion. Always at the very front line, its mere sight is said to have made enemy soldiers tremble.

Stats
Max HP +128, Attack +93
Additional
Attack +15%, Physical Penetration +15%, received Critical Chance -10%

Battle Flag. When struck by a combat attack, once per turn gain Battle Adaptation after combat. When another allied player dies and allies are outnumbered by enemy players, recover 25% of Max HP, remove 2 debuffs, and gain 1 TP (cooldown 1); works even while banished.

  • Battle Adaptation: Damage taken -10%, 1 turn, removed after combat.
Sword Emperor's Rune
Sword Emperor's Runerune · Advanced
Stats
2-set: Attack +2%, HP +1%
RuneEffect
IAttack +10%, AoE skill damage +2.7%.
IIAttack +50, AoE skill damage +4.5%.
IIIMax HP +136, received critical damage -9%.
IVMax HP +5%, received critical damage -9%.
VMax HP +136, skill damage +3%.
VIMax HP +81, Max HP +5%.

Build Guide by Axiom

AxiomFor the unofficial community and more guides:Join Axiom’s Discord →
Axiom Black Prince quick guide: recommended weapons, gear sets, rune combinations, accessories, class leveling priority, and an example build.

Guide

Class

  • Emperor: recommended to raise first, as it learns the main single-target damage skill Dark Light Kill Slash. Strongest at single-target damage, recommended for hard raids etc.
  • Dark Knight: a shared class learning Dark Embrace. Its class passive gives 50% chance to AoE-hit enemies (and guaranteed to adjacent enemies at turn end) a 2-turn -25% Attack/Magic debuff, plus +40% AoE-skill damage. Not bad for Black Prince who dives into enemy lines, but Death Lord is so strong here that this is lowest priority.
  • Death Lord: learns Atomic Blast; passive is plastered with balance-breaking effects covering offense, defense, mobility, and debuff, truly a class fit for the strongest in the setting. With Ultimate Grima learned, conditionally he can use teleport twice in a row, making mobility even more absurd. Only downside: if you rush the Death Lord tree, single-target damage is only Chain Flash and Peerless Cleave, so single-target combat is a bit lacking.

Skills

  • Dark Light Kill Slash: implements Black Prince's space-cleaving cut; nullifies all defenses (affinity, damage reduction) and ignores revive, dealing 120% Attack absolute damage. If it can't kill, it forcibly banishes, and costs only 2 TP. But because it's absolute damage based on Attack, damage-boosting runes don't apply. After Altair and Zad, it regained fame as the strongest single-target skill (~30k-40k damage ignoring defense, blocking revive). But Iron Mask's release brought an unkillable revive skill that dimmed its glory.
  • Atomic Blast: a super AoE that deletes dispellable buffs on targets and nearby, dealing Attack-based damage proportional to buffs deleted; since it deletes everything except undispellable buffs, even artifact effects don't trigger and survivors can't gain buffs. Enemies often get wiped or their combos ruined when Black Prince pops out mid-buff-stacking. With Iron Mask's release, its performance changed to base 50 + 15% physical fixed damage per enemy buff, giving damage exceeding its former peak.
  • Asura Skybreaker: simply an Ultimate dealing 175%-200% Attack to enemies within 3 rings around Black Prince (Sharn's was 140%). Multiplier +5% per Awakening level, +10% more via Awakening skill, final 200%; can also add lost-HP-ratio scaling. Enables comebacks in PvE and PvP, benefits from physical penetration; with 100% pen and proper buffs, can one-shot even a max-Awakening tank. Can be enhanced by the unique passive, reviving the old-series feel of mowing down mobs. Genesis 2's screen-splitting animation was also recreated.
  • Ultimate Grima: Awakening skill. Teleport to a spot, deal Attack-based fixed damage to a 3x3 area, and gain TP per enemy hit. Considered strong enough to change Black Prince's playstyle: it's a teleport (huge mobility), ignores silence, removes all his debuffs (great escape), and even +20% HP so it doubles as healing. Above all, being a no-cost TP-gain skill it fills TP 5 on turn 1; being AoE, hitting 2 enemies enables Death Lord's re-move. With Vigor buff for re-action, you can secure TP 5, move, and fire Asura Skybreaker on turn 1. Esmeralda's Second Wind can also be used. Being fixed damage, rune skill/AoE damage don't apply. In the Iron Mask season it lost cooldown-reduction eligibility, greatly reducing its rotation and TP supply; its 60% coefficient makes it indirectly nerfed.

Equipment

  • Weapon: brought the series-iconic Demon Sword Asura as dedicated weapon; +10% Attack, +10% crit rate at 1-star. True to lore it eats HP at turn start but heals on kill and grants AoE to basic attacks per crit; range is 2 rings (5x5 around target), essentially map-weapon level. The on-kill heal is Black Prince-exclusive; others can use Asura but the -15% turn-start HP is a big burden. For Black Prince the start-HP loss isn't a big penalty since he heals on kill and via passive - true to the original. Weapon awakening only raises skill values, so high awakening is less needed. Alternatives: Durendal, +AoE damage or Moonlight Sword, +0.1% Attack per 1% crit, high ceiling, dispels one debuff per hit so anti-debuff - Moonlight Sword is even said to be better than Asura. Asura's in-game performance is oddly not that great relative to its name-value, which is faithful to the original: its Black Flame AoE is an homage to Genesis 2's Fire Storm on crit while equipping Asura, and this Outer One Black Prince/Asura recreates the Grates-Battle-to-sword-summoning-era Black Prince, who had not yet obtained Ultimate Grima, so Asura was not especially special beyond being a Grima sword. Asura becomes the transcendent "soul sword"/deus ex machina only after Black Prince's death when Ultimate Grima and his power infuse it. With Heidelun's release its performance was buffed, though Black Flame still caps at 3 stacks and depletes fast; still much more usable than before.
  • Armor: his own Emperor set exists but is paid-only (a burden). 2-set: +HP and -crit-rate-received; 4-set: +20% crit rate vs enemies with 80%+ HP and ignore affinity in combat. Affinity ignore is good but no Attack/crit-damage/damage options, and affinity ignore doesn't apply to AoE, so it's lacking for peak damage. For AoE damage ceiling, the Crow-costume-motif Crow set (crit rate + crit damage) is recommended ("killed Crow and stole it, true to lore"). The memory-lost costume-motif Poongun set (Attack + survival) is also usable. Attack% not applying to AoE is a downside. The paid Heidelun set (released with Heidelun) gives +30% Attack in combat, which Ultimate Grima, Dark Light Kill Slash, Atomic Blast, and Asura Skybreaker all benefit from; also grants a shield of 50% HP on kill, attractive for Black Prince (largest HP pool among Fighters).
  • Accessories: the always-safe Ancient Hero's Ring is recommended; a Stopwatch for cooldown reduction is sometimes used. At Hero grade, Wolf Fang (Attack + penetration) fits. The Black Flag released with Heidelun matches his image but has physical penetration rather than crit, seen as awkward since only Asura Skybreaker among his skills benefits from pen; its special effect also only works when allies fewer than enemies, so poor value, and Ancient Hero's Ring is far better for survivability.

Overall Assessment

  • The strongest in the setting; lives up to the title and majesty with formidable power. Previously criticized as excessively pay-to-win, but post-launch there is clearly matching merit ("seems forgiven because he's Black Prince").
  • Unlike typical SRPG style, the old Genesis-series charm of mowing down mobs with the Ultimate returned. Opening Ultimate Grima and getting a re-action skill to fire a turn-1 Asura Skybreaker bulldozes even gimmick-heavy fights. He dominates PvP, one-shotting characters who stacked buffs and revives. There were even calls for an Outer One-restricted PvP or limiting Outer Ones to one pick in PvP; the reworked/Inner-Break Iolyn became noted as his PvP counter-pick.
  • Only weakness: action-disabling CC like stun. Ultimate Grima ignores silence and clears all debuffs, but a stun landed before that he can't handle alone. Some bring Mind Control as a sniper pick, but landing hard CC is difficult and healers won't sit idle, so it's theoretical. If Moonlight Sword is used instead of Asura, even this can be self-cleared, so he essentially has no weakness.
  • Jan 13, 2026 (with new Outer One Sirano's release): slightly buffed. Double Defense and Death Lord defense improved, Ultimate Grima's HP-boost made permanent (a bit more survivability), Dragon Fang slightly buffed. Asura Skybreaker can finally hit enemies beyond dimensions, usable as a main skill again. Ultimate artifact adds +25% AoE skill damage, raising utility (though Ultimate Grima, being fixed damage, sadly can't apply it).
  • However Dark Light Kill Slash and Ultimate Grima coefficient issues remain unresolved, so Attack shortage is still hard to fix. For Asura Skybreaker as main, Sirano's dedicated Old Excalibur is much better; for Dark Light Kill Slash as main you must use Emperor + Warrior's Essence. Dragon Fang is essential for survivability, but then you may feel Attack shortage at the crucial moment, so sometimes deploying alongside Deimos is needed.
  • Summary (as of January 2026): sturdy but limited without Dragon Fang; with Dragon Fang, whether Emperor or Death Lord, Attack shortage is common, and Ultimate Grima should be used mainly for TP supply + debuff removal, so his majesty is much lower than his prime. Still, Dark Light Kill Slash can reliably delete one target (Emperor standard), Atomic Blast or Black Flame can devastate the enemy line if they land, and the clutch Asura Skybreaker can deal a game-turning finishing blow. Stability dropped a lot but the "pppong" satisfaction remains.
  • Aside from performance: post-sword-summoning story centers on Black Prince, so his Deeds section had 24 entries as of Aug 2025. Clearing the story stages in Deeds gives 50 Bits each, so ~1200 Bits payback as of Aug 2025 - unique to Black Prince, and payback will grow as more late Genesis 2 story is added; even a single copy is always worth it ("no way you'd pull and not use him").

Awakening/Manifestation progression: Awakening: Ultimate Grima - Stage 1: Obtain "Ultimate Grima"; Ultimate skill enhancement 1. - Stage 2: Extreme Art 5; stat enhancement. - Stage 3: Ultimate Grima enhancement 1; obtain artifacts (Mark of Slaughter, Warrior's Essence, Will of the Deadly Strike); Ultimate skill enhancement 2. - Stage 4: Extreme Art 6; artifact enhancement 1. - Stage 5: Ultimate Grima enhancement 2; artifact enhancement 2; Ultimate skill enhancement 3. - Stage 6: Extreme Art 7; artifact enhancement 3; obtain dedicated artifact. (Note: source labels this "Manifestation" i.e. Awakening/Manifestation for the Outer One rank. No Inner Cube/Inner Break headings present.)

KR Creator Guide

Character review of Black Prince by 하막군의게임튜브 · 2026-08-04

Black Prince arrived for the first anniversary and, in the reviewer's words, flipped the entire meta — strong enough to sweep a battlefield on his own, and common enough now that you will run into him everywhere. So this review isn't really about whether he's good. It's about how to drive him properly, and it spends most of its time on the small mechanical details that don't match what the tooltips say. (14:33)

Where the dupes actually pay off

The reviewer places Preemptive Attack on Extreme Art at 5★ and Counter Range +1 at 6★, and says 6★ is the point where Black Prince becomes comfortable to play rather than merely strong. Worth noting that this is finer-grained than our own data, which records only the First Acquired, Max Awakening and Max Manifestation tiers. (0:33)

Soul Accumulation is a PvE engine, not a PvP one

Every stack cuts Ultimate Grima's partner skill Asura Skybreaker's TP cost; two stacks widen its area and four add 50% damage. He demonstrates it live — kill one weak enemy and next turn the ultimate costs 4 TP instead of 5, kill another and the area becomes enormous.

He's blunt about the limitation: this only works where free kills exist. In PvP you never get to farm stacks, so treat the whole mechanic as a PvE convenience. (1:04)

Asura's kill-cooldown is the real prize

The exclusive weapon reduces cooldown on a kill, which turns Dark Light Kill Slash from a 3-turn skill into roughly a 2-turn one. Push it further with a Stopwatch and you can fire it every single turn. The reviewer is running Asura unawakened and still rates this its most important effect. (3:41)

A smaller quirk from the same section: Asura's 15% HP loss at ally turn start resolves before Esmeralda's turn-start effect, so in practice Black Prince opens the turn at full health rather than reduced.

Black Flame does not chain instantly

The wording reads as though a critical hit spawns Black Flame and it detonates on the spot. It doesn't. The crit applies the stack, and the area damage only goes out on the following attack. (5:14)

Death Lord: move him first, always

Death Lord's Dusk Lord aura applies Morale Loss only to enemies within 2 tiles of where he already stands — the same way Gray Knights G.S.'s tactical suppression works. Enemies that haven't moved yet don't get debuffed, so moving him before the rest of your team is the general rule. (6:16)

Morale Loss is worth the trouble: -25% ATK, M-ATK and Crit Rate, no extra moves or actions, and class passives cannot fire.

Atomic Blast, then teleport into their line

Atomic Blast hits two or more enemies, which satisfies Dusk Lord's teleport condition — so you can blast, drop into the enemy's back line, and catch the whole group in the Morale Loss aura at once. The reviewer calls this the scariest thing he does. (7:16)

Two corrections to the tooltip while he's there. Atomic Blast reads as damage-then-strip; tested, it is strip-then-damage, so shields come off first and the hit lands on bare health. And it applies Despair — an effect Diablo only gets on an ultimate — from a 2 TP skill. (8:17)

Dark Light Kill Slash is the broken one

Crit Rate scales with HP lost, and it deals 120% of ATK as Absolute Damage: unaffected by elemental matchups, ignores damage reduction, ignores deflect, and Removes the target rather than killing it. If it fails to kill, it Banishes for a turn, so there is no counterattack either. His summary is that a low-investment Black Prince can delete a far better-geared one with this skill alone. (10:19)

Gear

The Noble Sword Emperor set is the standard. Without it, take Black Crow over One Against a Thousand — Crit matters a great deal on him and Black Crow supplies it — though he notes One Against a Thousand is perfectly fine.

Accessory is Ancient Hero's Ring for him personally, but plenty of players run Stopwatch specifically to get Dark Light Kill Slash back every turn. (11:25)

Runes

Between the weapon (10-15%), the set (20%, Black Crow included), the Emperor class (+25%) and Dark Light Kill Slash's own HP scaling, his Crit is already healthy — so runes can go into base stats instead. Death Lord runs lower Crit than Emperor, so top it up there if that's the class you play. (12:28)

Not covered here

The reviewer hasn't reached Manifestation and doesn't demonstrate Ultimate Grima, pointing viewers at a guildmate's channel instead. Our own class notes further up this page cover it. (14:03)

Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Black Prince’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Outer One2026-07-07

Balance improvements for Outer One grade characters

  • Skill 'Dark Chain Slaughter Blade' reworked: absolute damage raised from 120% ATK to 130% ATK, or 180% ATK against shielded targets. It no longer adds bonus damage from lost HP ratio (lost HP now only raises Crit Rate).
  • Skill 'Atomic Blast' reworked: base hit changed from 40% ATK to 50% ATK plus 15% ATK per buff on the target as physical fixed damage, then clears all buffs and applies Despair.
  • Ultimate 'Ultimate Grima' (1/3/5-star awakening): now unaffected by cooldown control or reduction effects, and after use grants immunity to debuffs until the start of the next turn (in addition to removing all debuffs).
  • Exclusive weapon Asura 'Black Flame' 1-4: AoE damage raised from 30/34/38/42% ATK to 40/45/50/55% ATK.
  • Exclusive weapon Asura 'Black Flame' 5-6: AoE damage raised from 46/50% ATK to 55/60% ATK.
Genesis War Mobile 2.5th Anniversary Update Notice ↗
Outer One2026-01-13

Restructured combat around Extreme Void and the Sword Emperor class passive

  • Unique passive [Extreme Nothingness], awakening stage 2, reworked.
  • ATK +45% is now unconditional (was 'when attacking enemy').
  • After-attack cooldown lock now hits 2 random nearby targets (was 1).
  • Extreme Nothingness 6 (cannot be dispelled): lifesteal on being combat-attacked nerfed to 70% ATK (was 90%); on trigger the effect is removed and grants Double Defense 1.
  • New Double Defense 1 (cannot be dispelled): damage taken -20%, removed when hit by a crit or at turn start.
Genesis War Mobile 2nd Anniversary Update Notice ↗
Outer One2025-07-08

Buffed base stats and the exclusive weapon Asura

  • Outer One Black Prince's base stats buffed on first acquisition: HP +20%, DEF +40%, RES +40%.
Genesis War Mobile 1.5th Anniversary Update Notice ↗

Trivia

Release Date

Original Korean release: From overview: released January 2025. Exact day not stated. Version table lists v2.1 dated 2025/2/4, but the overview states January 2025 as the release. Verbatim: "January 2025".

Global status: Live now.

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2026-07-07 → 2026-08-11 · 5 weeksSelection
2025-01-15 → 2025-02-18 · 34 daysDebut
Stats, skills, and art for Black Prince are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.