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Black Prince

Outer OneReleased

흑태자

Shadow of Desire✦ Outer One
Rarity
Outer One
Element
Shadow of Desire
Faction
Geysir
Class
Fighter tree (Tier 1 Fighter, up to Tier 3 Sword Emperor / D
Voice Actor
Jang Min-hyeok
Unique Passive
Extreme Art
Exclusive Weapon
Asura
Ultimate
Asura Pacheonmu
Original Korean Release Date
2025-02-04
Estimated Release Date
Live now

Unique Passive: Extreme Art [Passive]

TierEffect
First AcquisitionAt turn start, gain Extreme Art 1. Attack power increases 20%. When killing an enemy with an attack other than Asura Pacheonmu, once per turn gain Zeon Accumulation. (Max 4 stacks) • Extreme Art 1 [Cannot be removed]: Damage taken -50%. When hit by an enemy combat attack, recover HP equal to 50% of attack power and remove this effect. • Zeon Accumulation [Cannot be removed] (stack 4): TP cost required to cast Asura Pacheonmu -1. At 2 stacks, Asura Pacheonmu range increases. At 4 stacks, Asura Pacheonmu damage increases 50%. Effect removed when Asura Pacheonmu is used.
Max AwakeningAt turn start, gain Extreme Art 4. Attack power increases 35%. When killing an enemy with an attack other than Asura Pacheonmu, once per turn gain Zeon Accumulation. (Max 4 stacks) • Extreme Art 4 [Cannot be removed]: Preemptive attack, counterattack range +1. Damage taken -60%. When hit by an enemy combat attack, recover HP equal to 65% of attack power and remove this effect.
Max ManifestationAt turn start, gain Extreme Art 7. Attack power increases 50%. After attacking, put 3 random targets within 1 surrounding ring on cooldown as if they had used 1 skill. When killing an enemy with an attack other than Asura Pacheonmu, once per turn gain Zeon Accumulation. (Max 4 stacks) • Extreme Art 7 [Cannot be removed]: Preemptive attack, counterattack range +1. Damage taken -75%. When hit by an enemy combat attack, recover HP equal to 75% of attack power. After it triggers, remove this effect and gain Double Defense 2. • Double Defense 2 [Cannot be removed]: Damage taken -25%. Fixed damage resistance +25%. Removed after taking a critical combat attack or at turn start.

Classes

Common Classes

Fighter - Tier 1 Basic class that fights by approaching enemies with a sword.

Offensive

LvEffect
1Take 25% less counterattack damage when making a combat attack.
2Take 25% less counterattack damage when making a combat attack, and 50% less counterattack damage when a critical hit triggers.

Swordsman - Tier 2 Warrior class specialized in melee combat through professional sword training.

Superiority

LvEffect
1When making a combat attack, attack power increases 20% and counterattack damage taken is reduced 25%. On critical hit, counterattack damage taken is reduced 50%.
2When making a combat attack, attack power increases 25% and counterattack damage taken is reduced 25%. On critical hit, counterattack damage taken is reduced 50%.

Knight - Tier 2 Knight class skilled in group combat through long training in advanced swordsmanship and formal tactics.

Exaltation

LvEffect
1Damage taken by self and adjacent allies is reduced 10%, and in combat if there is an adjacent ally, attack power increases 20%.
2Damage taken by self and adjacent allies is reduced 10%, and in combat if there is an adjacent ally, attack power increases 25%.

Dark Knight - Tier 3 Hybrid knight who uses a sword and embraces the power of darkness for special abilities and skills.

Curse of the Abyss

LvEffect
1When using an area skill, attack power increases 30% and enemies damaged have a 40% chance to be afflicted with Weaken for 2 turns. At the end of the character's turn, adjacent enemies are afflicted with Weaken for 2 turns. Damage taken from combat with a debuffed enemy is reduced 5%. Damage taken from combat with an enemy that has Enervate is reduced an additional 5%. (Weaken Enervate (duration 2):: Attack power/Magic power -25%.)
2When using an area skill, attack power increases 40% and enemies damaged have a 40% chance to be afflicted with Weaken for 2 turns. At the end of the character's turn, adjacent enemies are afflicted with Weaken for 2 turns. Damage taken from combat with a debuffed enemy is reduced 10%. Damage taken from combat with an enemy that has Enervate is reduced an additional 10%.

Unique Classes

Sword Emperor - Tier 3 Advanced class with the strongest combat ability, using a sword with swordsmanship that has reached its peak.

Absolute Sword Authority

LvEffect
1In combat, attack power increases 40% and critical hit chance increases 20%. Skill damage taken when hit by a combat attack is reduced 25%.
2In combat, attack power increases 50% and critical hit chance increases 30%. Skill damage taken when hit by a combat attack is reduced 25%.

Death Lord - Tier 3 Powerful class that uses a sword and dominates the battlefield with destructive dark power.

Lord of Twilight

LvEffect
1Defense/Resistance increases by unit count within 2 surrounding tiles *8%. Physical/Magic penetration resistance +25%. Before using an area skill, attack power increases 30% and until the start of the next turn, gain an aura that applies Loss of Fighting Spirit to enemies within 2 surrounding tiles. When a skill damages 2 or more enemies, select a tile within 3 surrounding tiles and teleport. (Loss of Fighting Spirit DarknessSkill Control:: Attack power/Magic power/Critical hit chance -25%. Cannot make additional moves or additional actions. Class passive cannot trigger.)
2Defense/Resistance increases by unit count within 2 surrounding tiles *10%. Physical/Magic penetration resistance +40%. Before using an area skill, attack power increases 40% and until the start of the next turn, gain an aura that applies Loss of Fighting Spirit to enemies within 2 surrounding tiles. When a skill damages 2 or more enemies, select a tile within 3 surrounding tiles and teleport.

Skills

Common Skills

SkillTPRangeCDEffect
Yeonseom / Chain Flash [Melee] [Combat]11-13 turnsDeals 130% of attack power as damage to an enemy, and if counterattacked, an additional hit triggers dealing 30% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Musang Gwanpa [Melee] [Heal] [Move Attack] [Combat]21-14 turnsDeals 170% of attack power as damage to an enemy, and on critical hit recovers HP equal to 50% of attack power. On killing the enemy, advance to the spot where the enemy was. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe
Dash11-12 turnsImmediately after using a skill, gain an additional action, and this turn critical hit chance increases 15%.
Danwolseom / Crescent Moon Flash [Ranged] [Directional] [Combat]11-22 turnsLaunches a Danwolseom at an enemy, dealing 150% of attack power as damage. • Allowed weapons: Sword, Greatsword, Sword/Shield
Shout of Vigor [Shout]4Self2 turnsGrants Vigor to self and adjacent allies for 2 turns. • Vigor [Shout] (duration 2): After a melee attack, you can additionally attack or use a skill. Removed on trigger.
Dark Embrace [Magic] [Darkness] [Ranged] [Directional] [Position Control]31-12 turnsDesignate a direction and deal 50% of attack power as damage to enemies within 4 tiles ahead, pulling them to the nearest possible tile while dealing another 50% of attack power as damage. #### Unique Skills
Ammyeong Yeonsalgeom / Dark Soul-Chain Sword [Slash] [Melee] [Combat]21-13 turnsCritical hit chance increases by the ratio of lost HP. Deals 130% of attack power as Absolute Damage to an enemy, or 180% of attack power as Absolute Damage if the target has a shield. Absolute Damage is unaffected by all elemental matchups and cannot be reduced or deflected. When this skill deals lethal damage to an enemy, instead of killing, it Erases the target. If the enemy does not die from this skill, it Banishes for 1 turn, and if the caster is Black Prince, gain Limit Expansion. If the enemy killed by this skill is a summon, recover TP by 2 and reduce cooldown by 3. • Erase: Ignore effects that trigger on lethal damage and kill. • Banish [Cannot be removed][Action Control][Banish] (duration 1): Unaffected by normal damage, skills, or effects, and cannot act. • Limit Expansion [Cannot be removed] (stack 3): Attack power/Critical damage +10%. • Allowed weapons: Sword, Greatsword
Atomic Blast [Magic] [Darkness] [Ranged]21-33 turnsDesignate a tile within 3 surrounding tiles and deal 50% of attack power plus 15% of attack power per buff as physical fixed damage to enemies within 2 tiles around the target. Additionally, remove all buffs and apply Despair. Additionally, deal 30% of attack power per removed buff as damage to enemies adjacent to the target whose buffs were removed. • Despair [Cannot be removed][Skill Control] (duration 2): Cannot gain removable buffs.

Ultimate

Asura Pacheonmu [Ultimate] [Strike] [Ranged] [Banished-State Attack] "Come forth, Asura! Asura Pacheonmu!!"

  • Initial Acquisition: Deals 175% of attack power as damage to enemies within 3 surrounding rings.
  • Max Awakening: Deals 190% of attack power as damage to enemies within 3 surrounding rings.
  • Max Manifestation: Deals 200% of attack power increased by the ratio of lost HP as damage to enemies within 3 surrounding rings.
  • CostTP 5RangeSelfAreaWideCooldown5 turns
  • Allowed weapons: Sword, Greatsword

Awakening

Awakening: Ultimate Grima

Stage

LvEffect
1Obtain "Ultimate Grima"; Ultimate skill enhancement 1.
2Extreme Nothingness 5; stat enhancement.
3Ultimate Grima enhancement 1; obtain artifacts (Mark of Slaughter, Warrior's Essence, Will of the Deadly Strike); Ultimate skill enhancement 2.
4Extreme Nothingness 6; artifact enhancement 1.
5Ultimate Grima enhancement 2; artifact enhancement 2; Ultimate skill enhancement 3.
6Extreme Nothingness 7; artifact enhancement 3; obtain dedicated artifact.

(Note: source labels this "Manifestation" i.e. Awakening/Manifestation for the Outer One rank. No Inner Cube/Inner Break headings present.)

Artifacts

Mark of Slaughter - Continuous slaughter progressively strengthens the wearer, making them ruler of the battlefield.

LvEffect
1On kill, gain Mark of Slaughter 1 (Attack +10%, max 4 stacks).
2On kill, gain Mark of Slaughter 2 (Attack +15%, max 4 stacks).
3On kill, gain Mark of Slaughter 3 (Attack +20%, max 4 stacks).
4On kill, gain Mark of Slaughter 4 (Attack +25%, max 4 stacks).

Warrior's Essence - A true warrior fights looking the enemy in the eye.

LvEffect
1When using melee skill, Attack +15%.
2When using melee skill, Attack +20%.
3When using melee skill, Attack +25%. Physical penetration +10%.
4When using melee skill, Attack +30%. Physical penetration +15%.

Will of the Deadly Strike - The wearer's flame-like will burns; the moment the Ultimate fires, it turns the tables.

LvEffect
1When using Ultimate, Crit rate/Crit damage +15%. AoE skill damage +10%.
2When using Ultimate, Crit rate/Crit damage +20%. AoE skill damage +15%.
3When using Ultimate, Crit rate/Crit damage +25%. AoE skill damage +20%.
4When using Ultimate, Crit rate/Crit damage +30%. AoE skill damage +25%.

Dragon Fang: Dawn [dedicated] - A mysterious necklace Black Prince has carried since his G.S days. The small ore at its end is made of pure Chaos Cube essence. Unstable, but captures and stores part of the wearer's soul and fragments of memory.

LvEffect
EffectCrit rate received -10%, Max HP +10%. Once per game, upon taking lethal damage, revive with 80% HP, recover HP equal to Yeongja Accumulation count ×5%, and gain "Dawn". • Dawn: Movement +1. On gaining this buff, all action-control effects are removed. Cannot be dispelled.

Signature Gear

Asura
Asuraweapon · Greatsword · Outer One · Black Prince exclusive

A demonic sword the Black Prince forged by warping the power of the Grima. It absorbs the spirit-waves of nearby living things to deal tremendous damage, but demands agonizing pain and bodily ruin from its wielder in return.

Stats
Max HP +128, Attack +382
Additional
Attack +20%, Critical Chance +20%

Black Flame (Black Prince exclusive). At the start of your turn, lose HP equal to 5% of remaining HP. On landing critical hits, gain that many stacks of Black Flame 6. On killing an enemy, recover 20% of Max HP and reduce the cooldown of your longest-cooldown skill by 1.

  • Black Flame 6: Physical Penetration +10% per stack. After combat, if you dealt damage, hit enemies within 2 tiles of the target for 60% of Attack and lose a stack; if enemies remain in range, it triggers once more and loses another stack. Damage applies even through banish/immunity states. Max 3 stacks.

Burning Essence (Normal Skill). At the start of your turn, lose HP equal to 15% of remaining HP. On landing critical hits, gain that many stacks of Burning Essence 6.

  • Burning Essence 6: Physical Penetration +5% per stack. After combat, if you dealt damage, hit enemies within 1 tile of the target for 50% of Attack and lose a stack. Max 3 stacks.
Noble Sword Emperor Set
Noble Sword Emperor Setarmor · Medium · Legendary

The armor the Sword Emperor wore on the battlefield. High defense and supple flexibility are blended into a flawless whole; it is said this armor has never once been scratched.

2-set: Max HP +15%, received Critical Chance -15%.

4-set: Ignore elemental affinity in combat. Damage-over-time taken -30%. On attacking an enemy, the target's received Critical Chance +20% and Critical Damage +10%.

Per-piece: Helm: received critical damage -10%. Armor: Max HP +10%. Gloves: Physical Penetration +10%. Boots: received Critical Chance -10%.

Black Flag
Black Flagaccessory

The banner used when the Black Prince marched at the head of his Dark Armor legion. Always at the very front line, its mere sight is said to have made enemy soldiers tremble.

Stats
Max HP +128, Attack +93
Additional
Attack +15%, Physical Penetration +15%, received Critical Chance -10%

Battle Flag. When struck by a combat attack, once per turn gain Battle Adaptation after combat. When another allied player dies and allies are outnumbered by enemy players, recover 25% of Max HP, remove 2 debuffs, and gain 1 TP (cooldown 1); works even while banished.

  • Battle Adaptation: Damage taken -10%, 1 turn, removed after combat.
Sword Emperor's Rune
Sword Emperor's Runerune · Advanced
Stats
2-set: Attack +2%, HP +1%
Additional
I: Attack 10%, AoE skill damage 2.7%. II: Attack 50, AoE skill damage 4.5%. III: Max HP 136, received critical damage -9%. IV: Max HP 5%, received critical damage -9%. V: Max HP 136, skill damage 3%. VI: Max HP 81, Max HP 5%.

Release Date

Original Korean release: From overview: released January 2025. Exact day not stated. Version table lists v2.1 dated 2025/2/4, but the overview states January 2025 as the release. Verbatim: "January 2025".

Global status: Live now.

Guide

Class

  • Sword Emperor: recommended to raise first, as it learns the main single-target damage skill Dark Soul-Chain Sword. Strongest at single-target damage, recommended for hard raids etc.
  • Dark Knight: a shared class learning Dark Embrace. Its class passive gives 50% chance to AoE-hit enemies (and guaranteed to adjacent enemies at turn end) a 2-turn -25% Attack/Magic debuff, plus +40% AoE-skill damage. Not bad for Black Prince who dives into enemy lines, but Death Lord is so strong here that this is lowest priority.
  • Death Lord: learns Atomic Blast; passive is plastered with balance-breaking effects covering offense, defense, mobility, and debuff, truly a class fit for the strongest in the setting. With Ultimate Grima learned, conditionally he can use teleport twice in a row, making mobility even more absurd. Only downside: if you rush the Death Lord tree, single-target damage is only Chain Flash and Musang Gwanpa, so single-target combat is a bit lacking.

Skills

  • Dark Soul-Chain Sword: implements Black Prince's space-cleaving cut; nullifies all defenses (affinity, damage reduction) and ignores revive, dealing 120% Attack absolute damage. If it can't kill, it forcibly banishes, and costs only 2 TP. But because it's absolute damage based on Attack, damage-boosting runes don't apply. After Altair and Zad, it regained fame as the strongest single-target skill (~30k-40k damage ignoring defense, blocking revive). But Iron Mask's release brought an unkillable revive skill that dimmed its glory.
  • Atomic Blast: a super AoE that deletes dispellable buffs on targets and nearby, dealing Attack-based damage proportional to buffs deleted; since it deletes everything except undispellable buffs, even artifact effects don't trigger and survivors can't gain buffs. Enemies often get wiped or their combos ruined when Black Prince pops out mid-buff-stacking. With Iron Mask's release, its performance changed to base 50 + 15% physical fixed damage per enemy buff, giving damage exceeding its former peak.
  • Asura Pacheonmu: simply an Ultimate dealing 175%-200% Attack to enemies within 3 rings around Black Prince (Sharn's was 140%). Multiplier +5% per Awakening level, +10% more via Awakening skill, final 200%; can also add lost-HP-ratio scaling. Enables comebacks in PvE and PvP, benefits from physical penetration; with 100% pen and proper buffs, can one-shot even a max-Awakening tank. Can be enhanced by the unique passive, reviving the old-series feel of mowing down mobs. Genesis 2's screen-splitting animation was also recreated.
  • Ultimate Grima: Awakening skill. Teleport to a spot, deal Attack-based fixed damage to a 3x3 area, and gain TP per enemy hit. Considered strong enough to change Black Prince's playstyle: it's a teleport (huge mobility), ignores silence, removes all his debuffs (great escape), and even +20% HP so it doubles as healing. Above all, being a no-cost TP-gain skill it fills TP 5 on turn 1; being AoE, hitting 2 enemies enables Death Lord's re-move. With Vigor buff for re-action, you can secure TP 5, move, and fire Asura Pacheonmu on turn 1. Esmeralda's Second Wind can also be used. Being fixed damage, rune skill/AoE damage don't apply. In the Iron Mask season it lost cooldown-reduction eligibility, greatly reducing its rotation and TP supply; its 60% coefficient makes it indirectly nerfed.

Equipment

  • Weapon: brought the series-iconic Demon Sword Asura as dedicated weapon; +10% Attack, +10% crit rate at 1-star. True to lore it eats HP at turn start but heals on kill and grants AoE to basic attacks per crit; range is 2 rings (5x5 around target), essentially map-weapon level. The on-kill heal is Black Prince-exclusive; others can use Asura but the -15% turn-start HP is a big burden. For Black Prince the start-HP loss isn't a big penalty since he heals on kill and via passive - true to the original. Weapon awakening only raises skill values, so high awakening is less needed. Alternatives: Durendal, +AoE damage or Moonlight Sword, +0.1% Attack per 1% crit, high ceiling, dispels one debuff per hit so anti-debuff - Moonlight Sword is even said to be better than Asura. Asura's in-game performance is oddly not that great relative to its name-value, which is faithful to the original: its Black Flame AoE is an homage to Genesis 2's Fire Storm on crit while equipping Asura, and this Outer One Black Prince/Asura recreates the Grates-Battle-to-sword-summoning-era Black Prince, who had not yet obtained Ultimate Grima, so Asura was not especially special beyond being a Grima sword. Asura becomes the transcendent "soul sword"/deus ex machina only after Black Prince's death when Ultimate Grima and his power infuse it. With Heidelun's release its performance was buffed, though Black Flame still caps at 3 stacks and depletes fast; still much more usable than before.
  • Armor: his own Sword Emperor set exists but is paid-only (a burden). 2-set: +HP and -crit-rate-received; 4-set: +20% crit rate vs enemies with 80%+ HP and ignore affinity in combat. Affinity ignore is good but no Attack/crit-damage/damage options, and affinity ignore doesn't apply to AoE, so it's lacking for peak damage. For AoE damage ceiling, the Crow-costume-motif Crow set (crit rate + crit damage) is recommended ("killed Crow and stole it, true to lore"). The memory-lost costume-motif Poongun set (Attack + survival) is also usable. Attack% not applying to AoE is a downside. The paid Heidelun set (released with Heidelun) gives +30% Attack in combat, which Ultimate Grima, Dark Soul-Chain Sword, Atomic Blast, and Asura Pacheonmu all benefit from; also grants a shield of 50% HP on kill, attractive for Black Prince (largest HP pool among Fighters).
  • Accessories: the always-safe Ancient Hero's Ring is recommended; a Stopwatch for cooldown reduction is sometimes used. At Hero grade, Wolf Fang (Attack + penetration) fits. The Black Flag released with Heidelun matches his image but has physical penetration rather than crit, seen as awkward since only Asura Pacheonmu among his skills benefits from pen; its special effect also only works when allies fewer than enemies, so poor value, and Ancient Hero's Ring is far better for survivability.

Overall Assessment

  • The strongest in the setting; lives up to the title and majesty with formidable power. Previously criticized as excessively pay-to-win, but post-launch there is clearly matching merit ("seems forgiven because he's Black Prince").
  • Unlike typical SRPG style, the old Genesis-series charm of mowing down mobs with the Ultimate returned. Opening Ultimate Grima and getting a re-action skill to fire a turn-1 Asura Pacheonmu bulldozes even gimmick-heavy fights. He dominates PvP, one-shotting characters who stacked buffs and revives. There were even calls for an Outer One-restricted PvP or limiting Outer Ones to one pick in PvP; the reworked/Inner-Break Iolyn became noted as his PvP counter-pick.
  • Only weakness: action-disabling CC like stun. Ultimate Grima ignores silence and clears all debuffs, but a stun landed before that he can't handle alone. Some bring Mind Control as a sniper pick, but landing hard CC is difficult and healers won't sit idle, so it's theoretical. If Moonlight Sword is used instead of Asura, even this can be self-cleared, so he essentially has no weakness.
  • Jan 13, 2026 (with new Outer One Sirano's release): slightly buffed. Double Defense and Death Lord defense improved, Ultimate Grima's HP-boost made permanent (a bit more survivability), Dragon Fang slightly buffed. Asura Pacheonmu can finally hit enemies beyond dimensions, usable as a main skill again. Ultimate artifact adds +25% AoE skill damage, raising utility (though Ultimate Grima, being fixed damage, sadly can't apply it).
  • However Dark Soul-Chain Sword and Ultimate Grima coefficient issues remain unresolved, so Attack shortage is still hard to fix. For Asura Pacheonmu as main, Sirano's dedicated Old Excalibur is much better; for Dark Soul-Chain Sword as main you must use Sword Emperor + Warrior's Essence. Dragon Fang is essential for survivability, but then you may feel Attack shortage at the crucial moment, so sometimes deploying alongside Deimos is needed.
  • Summary (as of January 2026): sturdy but limited without Dragon Fang; with Dragon Fang, whether Sword Emperor or Death Lord, Attack shortage is common, and Ultimate Grima should be used mainly for TP supply + debuff removal, so his majesty is much lower than his prime. Still, Dark Soul-Chain Sword can reliably delete one target (Sword Emperor standard), Atomic Blast or Black Flame can devastate the enemy line if they land, and the clutch Asura Pacheonmu can deal a game-turning finishing blow. Stability dropped a lot but the "pppong" satisfaction remains.
  • Aside from performance: post-sword-summoning story centers on Black Prince, so his Deeds section had 24 entries as of Aug 2025. Clearing the story stages in Deeds gives 50 Bits each, so ~1200 Bits payback as of Aug 2025 - unique to Black Prince, and payback will grow as more late Genesis 2 story is added; even a single copy is always worth it ("no way you'd pull and not use him").

Trivia

Stats, skills, and art for Black Prince are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR. Genesis War Mobile: Asura Project and its characters are property of their respective rights holders.