- Rarity
- Legendary
- Element
- Flame of Freedom
- Faction
- Collaboration
- Class
- Witch
- Unique Passive
- Medea's Heir
- Exclusive Weapon
- Victoria's Glory
- Ultimate
- Thorns of Sin
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Magic- HP
- 484
- ATK
- 87
- M-ATK
- 166
- DEF
- 28
- RES
- 24
Unique Passive
Medea's Heir Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | ||
| Max Awakening | ||
| Max Manifestation | Magic Power and Crit Chance Taken reduction increase by 30%, and Max HP increases by 10%. At the start of the game, gain 3 stacks of Spatial Distortion and the effects of Ancient Wisdom 3, Apocalypse Distortion, and Fate Interference. (Range: Self) | |
| Ancient Wisdom 3 Cannot be removed | Crit Rate +30%. If you do not attack an enemy after casting a skill this turn, gain an extra action (Cooldown 1). | |
| Spatial Distortion (3, Permanent) Cannot be removed | Pierce damage taken -15%. When attacked, 30% chance to reduce damage taken and disable Chain Attack; activation chance scales 20-80% with the attacker's Crit Rate and your Crit Rate reduction. Stacks decrease after activation. | |
| Apocalypse Distortion Cannot be removed | When taking fatal damage, gain Spatial Isolation once per game. | |
| Spatial Isolation (Permanent) | Unable to act; unaffected by damage, skills, or effects. At the start of an ally turn, this effect is removed and all allies within 3 tiles recover HP equal to 80% of M-ATK and have all debuffs removed. | |
| Fate Interference Cannot be removed | At the start of the game, grant one of Origin of Fate, Flow of Fate, or Cycle of Fate to 1 adjacent allied player (excluding Outer One and Collaboration characters) that has no death-prevention effect. | |
| Origin of Fate Cannot be removed Authority | ATK/M-ATK/Max HP +15%. Immune to Movement Restriction / Mind Control. Ignores Zone of Control. At the start of turn, remove 2 debuffs and restore HP equal to 60% of the caster's M-ATK. Does not stack with other Authority effects. | |
| Flow of Fate Cannot be removed Authority | ATK/M-ATK/Max HP +15%. Immune to Weaken / Mind Control. If Move is 2 or less at the start of turn, gain Move +1 turn. If affected by Action Control, gain Wind of Fate. Does not stack with other Authority effects. | |
| Wind of Fate (2, 2 turns) | Damage taken -20%. At the start of your turn, heal HP equal to 50% of your higher ATK or M-ATK. At max stacks, this buff and any control effects are removed. | |
| Cycle of Fate Cannot be removed Authority | ATK/M-ATK/Max HP +15%. Immune to Skill Control / Mind Control. If fatal damage is taken, this effect transfers to a random ally, who recovers HP equal to 100% of their higher ATK or M-ATK, has all debuffs removed, and gains TP +2. If affected by Action Control, gain Wind of Fate. Does not stack with other Authority effects. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Witch |
| Tier 2 | Fate Luminar, Dark Mage |
| Tier 3 | Aurelion, Dark Oracle, Omen Sage |
Common Classes
Witch+2 more → Tier 1 - A basic class that uses dark magic to damage enemies and inflict harmful effects.
Ill-Gotten Gains
| Lv | Effect |
|---|---|
| 1 | Restore HP by 10% of M-ATK after applying a debuff to an enemy with a skill. |
| 2 | Restore HP by 15% of M-ATK after applying a debuff to an enemy with a skill. |
Fate Luminar Tier 2 - A class that uses ancient magic to wield the powers of darkness and light.
Destined Light
| Lv | Effect |
|---|---|
| 1 | M-ATK / Magic Penetration +15%. After casting a Radiance skill, heal the lowest-HP ally by 40% of M-ATK. |
| 2 | M-ATK / Magic Penetration +20%. After casting a Radiance skill, heal the lowest-HP ally by 40% of M-ATK. |
Dark Mage+5 more → Tier 2 - A Black Mage class that uses dark magic to inflict harmful effects and restore its own life.
Corruption
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, remove 1 of their buffs and restore HP equal to 30% of M-ATK. |
| 2 | After applying a debuff to an enemy with a skill, remove 1 of their buffs and restore HP equal to 40% of M-ATK. |
Unique Classes
Aurelion Tier 3 - An advanced class that uses ancient magic to support allies.
Star Prophecy
| Lv | Effect |
|---|---|
| 1 | M-ATK +25%. Damage taken -5%, +5% per ally within 3 tiles (up to 10%). After casting a Radiance skill, heal the lowest-HP ally. |
| 2 | M-ATK +35%. Damage taken -5%, +5% per ally within 3 tiles (up to 15%). After casting a Radiance skill, heal the lowest-HP ally. |
Dark Oracle Tier 3 - An advanced dark-magic class. (Detailed passive/skill text not yet captured from the client — check back for the full breakdown.)
Omen Sage+1 more → Tier 3 - An advanced dark mage class that curses enemies.
Deep Darkness
| Lv | Effect |
|---|---|
| 1 | M-ATK +10%, damage taken -5%. Curse-skill TP cost -1 and gain an extra move after use. After debuffing an enemy with a skill, remove 1 buff and inflict Curse of Pain. |
| 2 | M-ATK +20%, damage taken -10%. Curse-skill TP cost -1 and gain an extra move after use. After debuffing an enemy with a skill, remove 2 buffs and inflict Curse of Pain. (Curse of Pain (2 turns):: On gain, deal magic damage equal to 40% of M-ATK; at end of turn, deal magic damage equal to 40% of M-ATK.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Dark Ranged Combat | 1 | 1-3 | 3 turns | Launch Dark Blast at an enemy dealing 100% of spell power as damage and apply Dark Bomb for 1 turn. Dark Bomb Dark (Duration 1): Defense/Resistance -15%. When this effect expires it explodes, dealing fixed damage equal to 40% of the caster's spell power within 1 tile around the target. | |
| Blood Magic | 1 | 3 | 3 turns | Grant an ally the Ecstasy effect for 2 turns. Allowed weapons: Staff, Rod • Ecstasy (2 turns): ATK/M-ATK +15%. If you dealt damage to an enemy after a combat attack, recover 15% of Max HP. | |
| Dark Ranged | 3 | 3 | 3 turns | Create a Silent Cloud within 3 tiles around you, dealing 60% of spell power as damage to enemies within 2 tiles around the tile and Silencing them for 1 turn. Silence Skill ControlSilence (Duration 1): Cannot use skills. Lasts 1 turn. | |
| Dark Ranged Blood Magic Combat | 2 | 1-3 | 3 turns | Launch Cursebound Soul at an enemy dealing 80% of spell power as damage and apply Cursed Soul for 2 turns. Cursed Soul DarkHealing BlockDamage over Time (Duration 2): Healing effects received -50%. At character's end of turn, deal fixed dark damage equal to 50% of spell power and 30% chance to Stun. Stun StunAction Control (Duration 1): Cannot act. |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Moirai | - | 1 | 3 | 2 turns | Grant the target Vitality Tune and TP +1; restore 60% HP and remove 2 debuffs. • Vitality Tune (2 turns): ATK/M-ATK +20%. Healing received +20%. All Action Control effects are removed on gain. At end of turn, recover HP equal to 40% of the caster's M-ATK. |
| Arcane Circle | - | 2 | Self | 4 turns | Grant Mana Unleash to allies within 3 tiles, heal 60% of M-ATK, and remove 2 debuffs. All removable ally buffs in range are copied and shared to all allies with +1 turn duration, and affected allies' normal-skill cooldowns are reduced by 1. • Mana Unleash (2 turns): ATK/M-ATK/Max HP +10%. |
| Curse of Nullification | Ranged | 2 | 3 | 3 turns | Remove the Quarantine effect from enemies within 2 tiles and inflict Curse of Nullification. • Curse of Nullification Weaken (2 turns): Damage taken +30%. ATK/M-ATK -30%. Unable to act. |
Ultimate
Thorns of Sin
Ultimate Ranged
Summon thorns within 3 tiles of the target, dealing 160% M-ATK as magic damage and applying Thorny Vines; gain 2 TP after casting. The target also receives Mark of Atonement 3.
- Thorny Vines [Action/Move Control] [Immobile] (1 turn): Immobilized.
- Mark of Atonement 3 [Cannot be removed] [DoT] (3 turns): Damage / DoT taken +30%. At end of turn, take damage equal to 30% of the caster's M-ATK, ignoring damage-taken reduction.
- CostTP 5Range3AreaAreaCooldown4 turns
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Victoria's Glory — Legend staff. Max HP +122, M-ATK +399. Bonus stats: M-ATK +10%, Max HP +10%. | Lore: forged by Princess Victoria of the Mage Kingdom from her own body and soul; its true potential unlocks in the hands of Altair Justina Cayenne. • Radiant Mana (exclusive effect): Gain Radiant Mana 4 before skill activation. Crit Rate taken -20%. Range +1. Debuff duration before hit -1. • Radiant Mana 4 [Cannot be removed] (2 turns, up to 3 stacks): M-ATK / Magic Penetration +10%. If TP is 2 or lower after casting, gain Focus. • Focus [Cannot be removed]: Gain 1 TP at end of turn. • Luminous Mana (base effect): Crit-hit-taken rate -10%. Gain Luminous Mana 6 before skill activation. • Luminous Mana 6 [Cannot be removed] (2 turns): M-ATK +10%. |
Artifacts
Mage Crystal [Unique] — M-ATK / shields granted +20%. Medea's Magic active. Immune to Skill Control and Cooldown Control.
- Medea's Magic [Cannot be removed]: Basic attacks become Dark Hand, dealing 100% M-ATK and stealing 1 TP (130% if there is none to steal); recover HP equal to 50% of damage dealt and inflict Ghost.
- Ghost [Cannot be removed] (2 turns, up to 2 stacks): ATK/M-ATK -10%. Damage taken +10%. Gain Sluggish on obtain; gain Ghost again when attacked.
Magic Resonance Stone — M-ATK +20%. Crit Rate received -20%. After attacking, grant the enemy Mana Resonance 4.
- Mana Resonance 4 (2 turns): Magic damage taken / Crit Rate taken +20%.
Peak Condition+12 more → — When HP is 100%, Crit damage taken -50%.
Build Guide by Axiom

Guide
Class Run Dark Oracle / Aurelion for a control-support caster: Fate authorities buff and protect an ally, while Spatial Distortion and Spatial Isolation give her extraordinary survivability.
Skills Medea's Heir is enormous baseline value — 30% Magic Power, a once-per-game death save, and a permanent Authority buff handed to an ally. Thorns of Sin immobilises and stacks heavy DoT.
Equipment Victoria's Glory (exclusive) for the M-ATK, range, and TP economy; Mage Crystal turns her basic attack into a TP-stealing lifesteal hit.
Overall Assessment A top-tier magic controller-support: massive M-ATK scaling, ally Authority buffs, control immunity for the team, and a game-saving invulnerability window.
KR Creator Guide
Character review of Altair by 하막군의게임튜브 · 2026-08-04
The reviewer is openly unhappy about Altair. He plays for the Genesis War cast, not the collaborations, and thinks a collab unit this strong is an Outer One in all but label — strong enough that he knows people quitting over facing her. (30:02)
His practical advice is the exact opposite of a warning, though. Everyone was given three copies free, three copies are genuinely enough, and full manifestation is a waste of resources. (1:33)
Read the passive sheet before you spend
Most of her passive lines carry no number after the name, and he walks through what that means: no number, no change with rank. What actually improves is Ancient Wisdom's cooldown — 3 turns at 3 copies, 2 at 6, and finally 1 at 4 manifestations, which is the point where she plays like the full version. His verdict is blunt: full manifestation is overkill, and the free copies are fine.
Spatial Distortion scales off the attacker's Crit
It works like Veramode's dimensional field, but where Veramode keys off his own Crit Rate, hers is computed from the attacker's Crit Rate against her Crit-Rate-taken reduction. The higher the attacker's Crit, the more often she shrugs the hit off entirely. He flags this as his own reading rather than anything official. (2:05)
Apocalypse Distortion is a better revive than Esmeralda's
Same idea, but it lasts only a turn, so she comes back faster. And the heal and debuff clear on waking are already there at 3 copies, where Esmeralda needs full awakening for the equivalent. (3:38)
Class: Dark Oracle over Aurelion
He started on Aurelion and switched. Aurelion's healing rider needs an area skill, and her area skills are already heals, so it adds very little.
Dark Oracle brings Crit Rate — which matters because Black Mirror's reflect can crit — applies a Weaken and strips two buffs on attack, and tops Spatial Distortion back up at end of turn. That last part is why even a 3-copy Altair holds her stacks, as long as she isn't being hit. Worth knowing that our own class notes further up this page don't have Dark Oracle's text captured from the client yet; this section is the gap-filler. (7:48)
Moirai is absurd for 1 TP
One TP, two-turn cooldown: a heal, two debuffs removed, +1 TP, and Vitality Tune on top (+20% ATK/M-ATK, +20% healing received, all Action Control cleared, 40% of M-ATK healed at end of turn). Equipping Moirai is also what switches on Fate Interference, which is where the Authority buffs come from. (9:54)
One quirk in that system: Fate Interference can only be placed on a non-Outer-One, non-collab ally with no death prevention — but when the carrier of Cycle of Fate dies and it moves to someone else, none of those restrictions apply to the new holder. An Outer One can end up with it. (11:28)
Arcane Circle copies buffs across the whole group
Heal, two debuffs cleared, Mana Unleash — and then it takes every removable buff off allies in range and copies it to all of them with +1 turn duration. Joan Kartright's Lightning Blade, weapon-granted M-ATK buffs, opening shields: anything not flagged unremovable gets duplicated to everyone.
It also cuts normal-skill cooldowns by 1 on the recipients, not on Altair. His one correction to his own reading: "all allies" means allies inside the 3-tile area, not the whole team. (14:01)
Black Mirror ignores damage reduction
A shield worth 50% of M-ATK that reflects 80% of M-ATK when she is attacked, boosted further by shield-increase effects, and it can crit. The key line is that it ignores damage-taken reduction — so Dragon Slayer Zephyr and Black Prince, whose entire defence is stacked reduction, take it in full. Reflect caps at three triggers per turn (80% + 25% + 25% = 130%). (18:08)
Skills and the ultimate
Moirai, Arcane Circle and Black Mirror is the fixed loadout; there is no reason to slot anything else. The ultimate needs 5 TP and, because she is spending TP constantly on buffs, she rarely gets there — despite the weapon keeping her topped up. (21:11)
Gear
HP on head and boots, M-ATK on the rest. Accessory is Stopwatch: its 15% Crit-Rate-taken reduction feeds Spatial Distortion directly, and the cooldown reduction matters because she casts every single turn. (22:44)
Weapon: ★3 is the breakpoint, then ★5 and ★6
★1 does effectively nothing. ★2 adds Range +1. ★3 refills TP when she is at 1 or below, once per turn; ★4 removes the once-per-turn limit; ★5 adds Veramode-style debuff shedding when attacked; ★6 raises the trigger to TP 2 or below, at which point her TP simply never runs out. His shortlist is 3, 5, 6 — and ★3 alone is enough to play her. (23:47)
Runes
Slots 4 and 5 take Mercy runes for the healing increase and never change. Devotion runes in 3, 2 and 6 are the upgrade — slot 6's shield increase feeds straight into Black Mirror's reflect damage. (26:24)
Artifact: Mage Crystal, nothing else
Magic Resonance Stone and Peak Condition+12 more → both go unused.
Mage Crystal's shield-granted bonus pushes Black Mirror's reflect past 100% of M-ATK, and Medea's Magic turns her basic attack into Dark Hand: 100% M-ATK, steals TP, heals her for 50% of damage dealt, and applies Ghost — which restacks every time the target is attacked, so a focused target ends up at -50% ATK/M-ATK and +50% damage taken. (27:25)
Our write-up of the video above, not a transcript — the reviewer’s own findings and opinions, put into English against Altair’s kit and linked up to the rest of the wiki. Timestamps open the original at that moment.
Reworks
No Reworks
Trivia
Release Date
Original Korean release: Collaboration unit. Released on global; exact date TBC.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

