Unique Passive: Medea's Heir [Passive]
Magic Power and Crit Chance Taken reduction increase by 30%, and Max HP increases by 10%. At the start of the game, gain 3 stacks of Spatial Distortion and the effects of Ancient Wisdom 3, Apocalypse Distortion, and Fate Interference. (Range: Self)
- Ancient Wisdom 3 [Cannot be removed]: Crit Rate +30%. If you do not attack an enemy after casting a skill this turn, gain an extra action (Cooldown 1).
- Spatial Distortion [Cannot be removed] (3, Permanent): Pierce damage taken -15%. When attacked, 30% chance to reduce damage taken and disable Chain Attack; activation chance scales 20-80% with the attacker's Crit Rate and your Crit Rate reduction. Stacks decrease after activation.
- Apocalypse Distortion [Cannot be removed]: When taking fatal damage, gain Spatial Isolation once per game.
- Spatial Isolation (Permanent): Unable to act; unaffected by damage, skills, or effects. At the start of an ally turn, this effect is removed and all allies within 3 tiles recover HP equal to 80% of M-ATK and have all debuffs removed.
- Fate Interference [Cannot be removed]: At the start of the game, grant one of Origin of Fate, Flow of Fate, or Cycle of Fate to 1 adjacent allied player (excluding Outer One and Collaboration characters) that has no death-prevention effect.
- Origin of Fate [Cannot be removed] [Authority]: ATK/M-ATK/Max HP +15%. Immune to Movement Restriction / Mind Control. Ignores Zone of Control. At the start of turn, remove 2 debuffs and restore HP equal to 60% of the caster's M-ATK. Does not stack with other Authority effects.
- Flow of Fate [Cannot be removed] [Authority]: ATK/M-ATK/Max HP +15%. Immune to Weaken / Mind Control. If Move is 2 or less at the start of turn, gain Move +1 turn. If affected by Action Control, gain Wind of Fate. Does not stack with other Authority effects.
- Wind of Fate (2, 2 turns): Damage taken -20%. At the start of your turn, heal HP equal to 50% of your higher ATK or M-ATK. At max stacks, this buff and any control effects are removed.
- Cycle of Fate [Cannot be removed] [Authority]: ATK/M-ATK/Max HP +15%. Immune to Skill Control / Mind Control. If fatal damage is taken, this effect transfers to a random ally, who recovers HP equal to 100% of their higher ATK or M-ATK, has all debuffs removed, and gains TP +2. If affected by Action Control, gain Wind of Fate. Does not stack with other Authority effects.
Classes
Common Classes
Witch - Tier 1 A basic class that uses dark magic to damage enemies and inflict harmful effects.
Ill-Gotten Gains
| Lv | Effect |
|---|---|
| 1 | Restore HP by 10% of M-ATK after applying a debuff to an enemy with a skill. |
| 2 | Restore HP by 15% of M-ATK after applying a debuff to an enemy with a skill. |
Fate Luminar - Tier 2 A class that uses ancient magic to wield the powers of darkness and light.
Destined Light
| Lv | Effect |
|---|---|
| 1 | M-ATK / Magic Penetration +15%. After casting a Radiance skill, heal the lowest-HP ally by 40% of M-ATK. |
| 2 | M-ATK / Magic Penetration +20%. After casting a Radiance skill, heal the lowest-HP ally by 40% of M-ATK. |
Dark Mage - Tier 2 A Black Mage class that uses dark magic to inflict harmful effects and restore its own life.
Corruption
| Lv | Effect |
|---|---|
| 1 | After applying a debuff to an enemy with a skill, remove 1 of their buffs and restore HP equal to 30% of M-ATK. |
| 2 | After applying a debuff to an enemy with a skill, remove 1 of their buffs and restore HP equal to 40% of M-ATK. |
Unique Classes
Aurelion - Tier 3 An advanced class that uses ancient magic to support allies.
Star Prophecy
| Lv | Effect |
|---|---|
| 1 | M-ATK +25%. Damage taken -5%, +5% per ally within 3 tiles (up to 10%). After casting a Radiance skill, heal the lowest-HP ally. |
| 2 | M-ATK +35%. Damage taken -5%, +5% per ally within 3 tiles (up to 15%). After casting a Radiance skill, heal the lowest-HP ally. |
Dark Oracle - Tier 3 An advanced dark-magic class. (Detailed passive/skill text not yet captured from the client — check back for the full breakdown.)
Omen Sage - Tier 3 An advanced dark mage class that curses enemies.
Deep Darkness
| Lv | Effect |
|---|---|
| 1 | M-ATK +10%, damage taken -5%. Curse-skill TP cost -1 and gain an extra move after use. After debuffing an enemy with a skill, remove 1 buff and inflict Curse of Pain. |
| 2 | M-ATK +20%, damage taken -10%. Curse-skill TP cost -1 and gain an extra move after use. After debuffing an enemy with a skill, remove 2 buffs and inflict Curse of Pain. (Curse of Pain (2 turns):: On gain, deal magic damage equal to 40% of M-ATK; at end of turn, deal magic damage equal to 40% of M-ATK.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Dark Blast [Ranged] [Directional] [Combat]+5 more → | - | 1 | 1-3 | 3 turns | Deal 100% M-ATK and inflict Dark Bomb for 1 turn. • Dark Bomb: DEF/RES -15%. On expiry, explodes for fixed Dark magic damage equal to 40% of the caster's M-ATK to all enemies within 1 tile. • Allowed weapons: Staff, Rod |
| Ecstasy [Blood Magic]+5 more → | - | 1 | 3 | 3 turns | Grant an ally the Ecstasy effect for 2 turns. • Ecstasy (2 turns): ATK/M-ATK +15%. If you dealt damage to an enemy after a combat attack, recover 15% of Max HP. • Allowed weapons: Staff, Rod |
| Silent Cloud [Ranged]+4 more → | - | 3 | 3 | 3 turns | Create a Silent Cloud within 3 tiles dealing 60% M-ATK to enemies within 2 tiles and inflicting Silence for 1 turn. • Silence [Skill Control]: Skills unavailable. • Allowed weapons: Staff, Rod |
| Moirai | - | 1 | 3 | 2 turns | Grant the target Vitality Tune and TP +1; restore 60% HP and remove 2 debuffs. • Vitality Tune (2 turns): ATK/M-ATK +20%. Healing received +20%. All Action Control effects are removed on gain. At end of turn, recover HP equal to 40% of the caster's M-ATK. |
| Cursebound Soul [Ranged] [Directional] [Blood Magic] [Combat]+5 more → | - | 2 | 1-3 | 3 turns | Deal 80% M-ATK and inflict Cursed Soul for 2 turns. • Cursed Soul [DoT]: Healing -50%. At end of turn, deal fixed Dark magic damage equal to 50% of M-ATK with a 30% chance to Stun. • Allowed weapons: Staff, Rod |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Thorns of Sin [Ranged] | - | 5 | 3 | 4 turns | Summon thorns within 3 tiles of the target, dealing 160% M-ATK as magic damage and applying Thorny Vines; gain 2 TP after casting. The target also receives Mark of Atonement 3. • Thorny Vines [Action/Move Control] [Immobile] (1 turn): Immobilized. • Mark of Atonement 3 [Cannot be removed] [DoT] (3 turns): Damage / DoT taken +30%. At end of turn, take damage equal to 30% of the caster's M-ATK, ignoring damage-taken reduction. |
| Arcane Circle | - | 2 | Self | 4 turns | Grant Mana Unleash to allies within 3 tiles, heal 60% of M-ATK, and remove 2 debuffs. All removable ally buffs in range are copied and shared to all allies with +1 turn duration, and affected allies' normal-skill cooldowns are reduced by 1. • Mana Unleash (2 turns): ATK/M-ATK/Max HP +10%. |
| Curse of Nullification [Ranged] | - | 2 | 3 | 3 turns | Remove the Quarantine effect from enemies within 2 tiles and inflict Curse of Nullification. • Curse of Nullification [Weaken] (2 turns): Damage taken +30%. ATK/M-ATK -30%. Unable to act. |
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Victoria's Glory — Legend staff. Max HP +122, M-ATK +399. Bonus stats: M-ATK +10%, Max HP +10%. | Lore: forged by Princess Victoria of the Mage Kingdom from her own body and soul; its true potential unlocks in the hands of Altair Justina Cayenne. • Radiant Mana (exclusive effect): Gain Radiant Mana 4 before skill activation. Crit Rate taken -20%. Range +1. Debuff duration before hit -1. • Radiant Mana 4 [Cannot be removed] (2 turns, up to 3 stacks): M-ATK / Magic Penetration +10%. If TP is 2 or lower after casting, gain Focus. • Focus [Cannot be removed]: Gain 1 TP at end of turn. • Luminous Mana (base effect): Crit-hit-taken rate -10%. Gain Luminous Mana 6 before skill activation. • Luminous Mana 6 [Cannot be removed] (2 turns): M-ATK +10%. |
Artifacts
Mage Crystal [dedicated] — M-ATK / shields granted +20%. Medea's Magic active. Immune to Skill Control and Cooldown Control.
- Medea's Magic [Cannot be removed]: Basic attacks become Dark Hand, dealing 100% M-ATK and stealing 1 TP (130% if there is none to steal); recover HP equal to 50% of damage dealt and inflict Ghost.
- Ghost [Cannot be removed] (2 turns, up to 2 stacks): ATK/M-ATK -10%. Damage taken +10%. Gain Sluggish on obtain; gain Ghost again when attacked.
Magic Resonance Stone — M-ATK +20%. Crit Rate received -20%. After attacking, grant the enemy Mana Resonance 4.
- Mana Resonance 4 (2 turns): Magic damage taken / Crit Rate taken +20%.
Peak Condition+4 more → — When HP is 100%, Crit damage taken -50%.
Release Date
Original Korean release: Collaboration unit. Released on global; exact date TBC.
Global status: Live now.
Guide
Class Run Dark Oracle / Aurelion for a control-support caster: Fate authorities buff and protect an ally, while Spatial Distortion and Spatial Isolation give her extraordinary survivability.
Skills Medea's Heir is enormous baseline value — 30% Magic Power, a once-per-game death save, and a permanent Authority buff handed to an ally. Thorns of Sin immobilises and stacks heavy DoT.
Equipment Victoria's Glory (exclusive) for the M-ATK, range, and TP economy; Mage Crystal turns her basic attack into a TP-stealing lifesteal hit.
Overall Assessment A top-tier magic controller-support: massive M-ATK scaling, ally Authority buffs, control immunity for the team, and a game-saving invulnerability window.
