Liddell Hart
Upcoming리델 하트
- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Geysir
- Class
- Base class is Soldier. Tier 3 classes: Juggernaut Lance
- Voice Actor
- Lee Kyung-tae
- Unique Passive
- Legacy of the Wild
- Exclusive Weapon
- Zabir
- Ultimate
- Howling Hellebarde
- Original Korean Release Date
- 2026-03-10
- Estimated Release Date
- 2027-06-23
Unique Passive
Legacy of the Wild
- Crit rate increases by up to 25%, and defense and resistance increase by up to 15% of attack power.
- Also holds the 'Combat Instinct' and 'Call of the Wild' effects, and at the start of that game gains 'Return of the Pack' at maximum stacks.
- From 5th awakening, holds the 'Will of the Wild' effect.
Combat Instinct: An unremovable effect that grants the 'Combat Sense' effect when the following conditions are met:
- Gain stacks equal to the number of enemies hit after attacking
- Gain a stack after being attacked
- Gain 2 stacks after attacking a large monster if the target survives
Combat Sense:
- Per stack: attack power up to +6%, defense and resistance up to +3%
- At end of turn, if you did not attack an enemy this turn, stacks decrease
- Max 10 stacks. Unremovable.
Call of the Wild:
- Immune to mind control effects and stun effects
- Gain 'Return of the Pack' at max stacks at game start
- At end of turn, if there is no 'Wolf Kal', gain 1 stack of 'Return of the Pack'
- Return of the Pack: At max stacks, if there is an adjacent empty tile, summons 'Wolf Kal' and is removed. This buff is not visible to enemies. Max 2 stacks. Unremovable.
- If 'Wolf Kal' is outside a 4-tile range, you can use 'Return of the Wild' to un-summon it and re-summon it on an adjacent tile.
Will of the Wild: Gained from 5th awakening. Max HP +10%, fire/frost/lightning resistance +15%, cannot stack with other Authorities. Unremovable. Authority attribute.
Classes
All of Liddell Hart's classes generate a control zone that provides cover on adjacent tiles.
Juggernaut Lancer
Class that gains the main exclusive skill 'Crushing Charge'.
- Unconditional stat boosts up to +50% attack power and +20% damage reduction
- Physical/magic penetration resistance +10% each (base)
- After using a movement-attack skill:
- Gain 'Indomitable Endurance' at max stacks
- 'Indomitable Endurance': damage reduction +10%, defense +10%, resistance +10%. Max 3 stacks. Duration 2 turns. Unremovable.
- That skill's cooldown reduced by 1
- Removes movement-control attribute debuffs
War Brute
Class that gains the exclusive skill 'Flesh Rending'.
- Attack power and bleed damage increase unconditionally by up to 30%
- Damage taken reduced by 15%
- Gains 'Blood Iron Wall' under the following conditions:
- Blood Iron Wall: Damage taken -10%. After being attacked, recover HP equal to 25% of attack power, then stacks decrease. Max 3 stacks. Lasts 2 turns.
- Gain conditions:
- At game start: 3 stacks
- At turn start, or when another character within 4 tiles dies: 1 stack
Lanceworden
Class that gains 'Ground Smash'; has the Guard-Lanceworden exclusive tree.
- Gains attack power unconditionally, and applies attack-down to enemies within a surrounding 3-tile range (passive).
Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Wolf 'Kal' - Summon | 1 | - | 2 | The wolf summon that appears alongside Liddell Hart via the passive. Acts after Liddell Hart finishes acting. Freely ignores control zones and traps when moving. Summon stats: A summon with 70% of the summoner's base stats (excluding spell power), the summoner's physical penetration, and 100% of the summoner's crit rate. Passive 'Wild Instinct': • Damage taken reduced 20% • Cannot be manually controlled • Damage taken reduced 10% • When it takes lethal damage, it is not killed but un-summoned instead • Shares 15% of damage with the summoner within 4 tiles • On attack, applies 'Weakness Exposure' to the target Weakness Exposure: • Damage taken +10%. Chance of being crit +10% • Does not stack with other 'Exposure' attribute effects • Max 3 stacks. Duration 2 turns • Exposure attribute • Removed when the summoner dies Wolf Kal's skills: • Bite: TP cost 1. 130% of attack power as damage. Applies 'Bond Seal' effect. Cooldown 2 turns. • Bond Seal: When hit by a physical-damage attack from a playable character or 'Wolf Kal', gain stacks. At max stacks, grants 'Bond Vigor' to Liddell Hart and resets stacks. Cannot stack with 'Resonance Seal' effect. • Bond Vigor: Grants an extra action before end of turn and reduces stacks. Duration infinite. Unremovable. • Wolf Howl: TP cost 2. Removes 2 debuffs from allies within a surrounding 3-tile range and grants the 'Fighting Spirit' effect. Cooldown 3 turns. • Fighting Spirit: Attack power and spell power +20%. Duration 2 turns. • Wild Dash: TP cost 1. Immediately after using the skill, gain an extra action. During that turn, crit rate +15%. Cooldown 2 turns. ### Common / Exclusive Skills • Roar of the Wild: TP cost 2. Learned in Wild Spear. Applies the 'Savagery' buff to all player-controlled allies and removes 1 debuff. Also removes mind control effects from all units. Gain an extra action after use. Range: self. Cooldown 3 turns. • Savagery: • Attack power, crit rate, defense, resistance +20% • If base movement is 3 or lower, movement +1 • After attacking, if TP is 1 or lower, gain 'Focus' effect once per turn • Focus: Gain 1 TP at end of action. Unremovable. • Immune to mind control • Duration 2 turns • Crushing Charge: TP cost 2. Cooldown 3 turns. Learned in Juggernaut Lancer. • Charge 3 tiles in a designated direction • If it collides with an enemy or object, deals 50% of attack power as damage • Then deals additional damage of 100% of attack power to enemies within a 3x2 range in the designated direction from that point • Then applies the following to targets that took the additional damage: • Push back 1 tile • If movement is 3 or lower, apply 'Ankle Injury 1'; if 4 or higher, apply 'Ankle Injury 2' • Ankle Injury n: Movement reduced by n. Cannot stack with the slow effect. Lasts 1 turn. Action-control, movement-control attributes. • Melee, movement-attack, position-control attributes. • Flesh Rending: TP cost 2, Cooldown 1. • 120% attack-power-based damage attack with 30% physical penetration to the adjacent 8 tiles • Applies 'Bleed' effect to targets hit • If this skill is used one more time before the next turn, the range widens to 'within a surrounding 2 tiles' and damage increases to 150%, but cooldown increases by 1 • Ground Smash: TP cost 2, Cooldown 3. • Deals 150% attack-power-based damage in a 3x4 range in a designated direction and applies the Neutralize debuff and the Slow debuff • Neutralize: Attack power/spell power reduced by 20%. Movement reduced by 1. Cannot gain extra movement/action. Weaken attribute. Lasts 2 turns. • Slow: Movement reduced by 1. Duration 2 turns. • Ignores cover effects; deals 3 damage to installations. |
Ultimate
Howling Hellebarde
A single-target skill that designates 1 enemy, deals 170%~200% of attack power as damage, applies the 'Bleed' and 'Brand of Slaughter' effects, and re-summons Wolf Kal.
- Bleed: At end of turn, deals defense-ignoring damage equal to 30% of the caster's attack power. If hit by a slash- or pierce-attribute critical attack, an excessive-bleed effect triggers dealing defense-ignoring damage equal to 30% of attack power. Damage-over-time, bleed attribute. Duration 2 turns.
- Brand of Slaughter: Damage-over-time taken increased by 50%. Unremovable. Duration 3 turns.
Signature Gear
A halberd specialized for counterattacks and shout skills. Liddell Hart's only shout skill is Wild Roar, so this is effectively a weapon for empowering Wild Roar.
- Stats
- Attack, Max HP.
Steel Fang (base). When using a skill, gain 1 stack of the 'Steel Fang' buff before use.
- Steel Fang: Attack and Physical Penetration +5-10%. Lasts 2 turns. Max 2 stacks. Cannot be dispelled.
- From 5th awakening: When casting a shout skill, TP cost -1.
Liddell Hart exclusive effect. Attack and Physical Penetration +10%-25%.
- From 2nd awakening: Counterattack range +1.
- From 3rd awakening: When casting a shout skill, TP cost -1.
- From 4th awakening: When casting a shout skill, cooldown -1. After using a skill, gain the 'Reaper's Blade' effect.
- Reaper's Blade: Basic attack damage +30%. Counterattack damage increase rises by 100% of the basic attack damage increase. Removed after a basic attack. Duration permanent. Cannot be dispelled.
- 6th awakening: Reaper's Blade changes to: after a basic attack, restore HP equal to 30% of Attack, then remove.
