- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Pandragon
- Class
- Ranger
- Voice Actor
- Lee Serena
- Unique Passive
- Trampling Queen
- Exclusive Weapon
- Lepine Bleu
- Ultimate
- Call Me Queen
- Original Korean Release Date
- 2024-09-03
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 397
- ATK
- 163
- M-ATK
- 84
- DEF
- 27
- RES
- 24
Unique Passive
Trampling Queen Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | When attacking an enemy with a debuff, follow-up attack damage increases by 20%, and after attacking, gain the Trampling Queen 1 effect for 2 turns. | |
| Trampling Queen 1 Cannot be removed | Attack Power +2%. Damage taken when fighting an enemy with a debuff -4%. Per stack, TP cost required to cast Call Me Queen -1. Can stack up to 4 times. | |
| Max Awakening | When attacking an enemy with a debuff, follow-up attack damage increases by 50%, and after attacking, gain the Trampling Queen 4 effect for 4 turns. If you have Trampling Queen 4, coordinated (assist) attack damage increases by 30%, and at the end of the character's turn, recover HP equal to 30% of Attack Power. | |
| Trampling Queen 4 Cannot be removed | Attack Power +5%. Damage taken when fighting an enemy with a debuff -10%. Per stack, TP cost required to cast Call Me Queen -1. Can stack up to 4 times. | |
| Max Manifestation | When attacking an enemy with a debuff, follow-up attack damage increases by 60%, and after attacking, gain the Trampling Queen 7 effect for 4 turns. When attacked by an enemy with a debuff, critical hit chance taken is reduced by 50%, and if you counterattack, gain the Trampling Queen 7 effect for 4 turns. If you have Trampling Queen 7, coordinated (assist) attack damage increases by 50%, and at the end of the character's turn, recover HP equal to 50% of Attack Power. | |
| Trampling Queen 7 Cannot be removed | Attack Power +10%. Damage taken when fighting an enemy with a debuff -15%. Per stack, TP cost required to cast Call Me Queen -1. Can stack up to 4 times. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Ranger |
| Tier 2 | Scout, Dominant |
| Tier 3 | High Master, Python, Thorns Queen |
Common Classes
Ranger+4 more → Tier 1 - A basic class that wields a one-handed sword and fights by nimbly closing in on enemies.
Nimble
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving, and takes 15% less counterattack damage when attacking Isolated enemies in combat. (Control Zone: Enemy cannot pass through a controlled tile in a single turn.) (Isolated: State where no other allies are on adjacent tiles.) |
| 2 | Ignores enemy Control Zones when moving, and takes 30% less counterattack damage when attacking Isolated enemies in combat. |
Scout+1 more → Tier 2 - A battlefield scout who identifies enemy weaknesses and fights by nimbly closing in on enemies.
Nimble
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving. At the end of the character's turn, if there is an enemy within 3 tiles, inflict Insight 1 on 1 random enemy for 2 turns. (Insight 1 (duration 2): Attack Power / Spell Power / Defense -10%.) |
| 2 | Ignores enemy Control Zones when moving. At the end of the character's turn, if there is an enemy within 3 tiles, inflict Insight 2 on 1 random enemy for 2 turns. (Insight 2 (duration 2): Attack Power / Spell Power / Defense -15%.) |
High Master+2 more → Tier 3 - An advanced class that uses a one-handed sword and leads the battlefield advantageously with wide vision.
Mind's Eye
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving. At the end of the character's turn, if there is an enemy within 3 tiles, inflict Mind's Eye 1 on 2 random enemies for 2 turns. (Mind's Eye 1 WeakenDuel (duration 2): Attack Power / Spell Power / Defense -20%. Chance to take a critical hit from the caster +25%.) |
| 2 | Ignores enemy Control Zones when moving. At the end of the character's turn, if there is an enemy within 3 tiles, inflict Mind's Eye 1 on 2 random enemies for 2 turns. (Mind's Eye 2 WeakenDuel (duration 2): Attack Power / Spell Power / Defense -25%. Chance to take a critical hit from the caster +30%.) |
Unique Classes
Dominant Tier 2 - A strategic class that wields a one-handed sword and uses a whip as a secondary weapon to control enemies at mid-range.
Domination
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving. At the start of the turn, inflict Weaken for 2 turns on the enemy with the highest attack ability within 3 rings around. When attacking an enemy with Weaken, the target's damage taken increases by 20%, and after attacking, steal 1 buff. (Weaken Weaken (duration 2): Attack Power / Spell Power -25%.) (Control Zone: Enemy cannot pass through a controlled tile in a single turn.) |
| 2 | Ignores enemy Control Zones when moving. At the start of the turn, inflict Weaken for 2 turns on the enemy with the highest attack ability within 3 rings around. When attacking an enemy with Weaken, the target's damage taken increases by 25%, and after attacking, steal 1 buff. |
Python Tier 3 - An advanced class that wields a one-handed sword and uses the flexibility and length of a whip as a secondary weapon to subdue enemies and dominate the flow of the battlefield.
Detention
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving. At the start of the turn, inflict Weaken for 2 turns on the enemy with the highest attack ability within 3 rings around. When attacking an enemy with Weaken, the target's damage taken increases by 40%, and inflict Slow for 1 turn. After attacking an enemy with a debuff, steal buffs equal to the number of debuffs the target has. (Control Zone: Enemy cannot pass through a controlled tile in a single turn.) (Weaken Weaken (duration 2): Attack Power / Spell Power -25%.) (Slow Action ControlMovement Control (duration 1): Movement -2. Cannot make additional movement or additional action. Cannot escort.) |
| 2 | Ignores enemy Control Zones when moving. At the start of the turn, inflict Weaken for 2 turns on the enemy with the highest attack ability within 3 rings around. When attacking an enemy with Weaken, the target's damage taken increases by 50%, and inflict Slow for 1 turn. After attacking an enemy with a debuff, steal buffs equal to the number of debuffs the target has. |
Thorns Queen Tier 3 - An advanced class with a unique combat style that wields a one-handed sword and uses a whip as a secondary weapon to support allies.
Yoke of Pain
| Lv | Effect |
|---|---|
| 1 | Ignores enemy Control Zones when moving. When attacking an enemy, Attack Power increases by 20%. After attacking, apply the Yoke of Pain effect for 2 turns to enemies that were damaged. When attacked by an enemy with Yoke of Pain, return 20% of the first damage taken as physical fixed damage. (Control Zone: Enemy cannot pass through a controlled tile in a single turn.) (Yoke of Pain Cannot be removed (duration 2): At the end of the character's turn, if HP is not 100%, gain 1 random debuff.) |
| 2 | Ignores enemy Control Zones when moving. When attacking an enemy, Attack Power increases by 30%. After attacking, apply the Yoke of Pain effect for 2 turns to enemies that were damaged. When attacked by an enemy with Yoke of Pain, return 30% of the first damage taken as physical fixed damage. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Healing Combat | 1 | 1-1 | 2 turns | Deals damage equal to 130% of Attack Power to an enemy and recovers HP equal to 50% of Attack Power. Allowed weapons: Sword, Greatsword, Rapier | |
| Melee Directional Movement Attack | 2 | 1-1 | 2 turns | Designate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while pushing through enemies and moving to the farthest empty tile. Inflict the Weakness Detection effect on damaged enemies for 2 turns. Weakness Detection Duel (duration 2): Chance to take critical damage when fighting the caster +20%. Damage dealt when fighting the caster -30%. Lasts 2 turns. | |
| Healing | 1 | Self | 2 turns | Recover 30% of your Health and gain the | |
| Melee Combat | 2 | 1-1 | 2 turns | Deals damage equal to 160% of Attack Power to an enemy, and on a critical hit, inflict the Cannot Heal effect for 2 turns. Cannot Heal Cannot be removedHeal Block (duration 2): Healing effect -100%. Allowed weapons: Sword, Greatsword, Rapier | |
| Melee Directional | 3 | 1-1 | 2 turns | Designate a direction and deal damage equal to 100% of Attack Power to enemies within 3 tiles ahead, and inflict the Cannot Heal effect for 2 turns. Cannot Heal Cannot be removedHeal Block (duration 2): Healing effect -100%. Allowed weapons: Sword, Greatsword, Rapier |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Strike Ranged Directional | 2 | 1-1 | 3 turns | Select one of two options, Pull Whip Dance or Shot Whip Dance, to activate. Heal Reversal Cannot be removedHeal Block (duration 2): Healing effect received is converted into damage equal to 50% of the healing amount. • Pull Whip Dance Cannot be removed: Attack an enemy in a straight line with the whip, dealing damage equal to 80% of Attack Power, and pull them until blocked by an obstacle. If the enemy is pulled to within 2 tiles, attack additionally for damage equal to 40% of Attack Power and inflict the Heal Reversal effect for 2 turns. This skill cannot be escorted. • Shot Whip Dance Cannot be removed: Attack an enemy in a straight line with the whip, dealing damage equal to 80% of Attack Power, and advance until blocked by an obstacle. If you advance to within 2 tiles, attack additionally for damage equal to 40% of Attack Power and inflict the Heal Reversal effect for 2 turns. This skill cannot be escorted. | |
| Strike Ranged Directional Combat | 2 | 1-2 | 3 turns | Attack an enemy with the whip, dealing damage equal to 80% of Attack Power, and a follow-up attack activates dealing damage equal to 80% of Attack Power. This skill cannot be counterattacked. | |
| Strike | 2 | 1-2 | 3 turns | Immediately after using this skill, you can attack again or use a skill. Deal 1 fixed damage to an ally and apply the Erotic Scar effect for 2 turns. Erotic Scar (duration 2): Movement +1. On a combat attack, a guaranteed critical hit activates and this effect is removed. --- |
Ultimate
Call Me Queen
Ultimate Strike Directional Position Control "Call Me Queen!!"
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Designate a direction and deal damage equal to 100% of Attack Power to enemies within a 3x4 tile area, gathering them into a straight line. Inflict the Thorn Bind effect on damaged enemies for 2 turns. If there is only one enemy in the area, deal double damage. - Thorn Bind Action ControlMovement ControlCannot Move (duration 2): Cannot move. | |
| Max Awakening | Designate a direction and deal damage equal to 115% of Attack Power to enemies within a 3x4 tile area, gathering them into a straight line. Inflict the Thorn Bind and Heal Reversal effects on damaged enemies for 2 turns. If there is only one enemy in the area, deal double damage. - Heal Reversal Cannot be removedHeal Block (duration 2): Healing effect received is converted into damage equal to 50% of the healing amount. | |
| Max Manifestation | Designate a direction and deal damage equal to 140% of Attack Power to enemies within a 3x4 tile area, gathering them into a straight line. Inflict the Thorn Bind and Heal Reversal effects on damaged enemies for 2 turns. If there is only one enemy in the area, deal double damage. |
- CostTP 5Range1-1AreaWide/AoECooldown5 turns
Artifacts
Ultimate-Response Guard+1 more →
Normally dormant, holds a mysterious power that reacts only to the enemy's strongest attack to protect the wearer.
| Lv | Effect |
|---|---|
| 1 | Ultimate damage received -30%. |
| 2 | Ultimate damage received -45%. |
| 3 | Ultimate damage received -60%. |
| 4 | Ultimate damage received -75%. |
Pulse of Life+3 more →
Grants the wearer ceaseless regenerative power amid the heat of battle.
| Lv | Effect |
|---|---|
| 1 | At turn end, if no other ally is within 1 tile radius and you have no shield, gain a "Pulse of Life 1" shield for 2 turns equal to 4% of total HP per remaining TP. Shield = 10% of max HP + 2% of max HP per remaining TP. When an enemy is within 2 tiles at turn end, recover HP equal to 2% of total HP per remaining TP. Cannot be removed. (Shield.) |
| 2 | Trigger value 6% of total HP per TP; shield = 15% of max HP + 3% per remaining TP; recover 3% per remaining TP. |
| 3 | Trigger value 8%; shield = 20% of max HP + 4% per remaining TP; recover 4% per remaining TP. |
| 4 | Trigger value 10%; shield = 25% of max HP + 5% per remaining TP; recover 5% per remaining TP. |
Thorn of Jealousy
"The thorn inside me has grown so big!"
When a debuff you applied is refreshed or removed, gain the "Thorn of Jealousy" effect. At turn end, if that effect is at max stacks, all normal skill cooldowns -1 and gain an extra action.
| Lv | Effect |
|---|---|
| 1 | (cooldown 3) Crit chance +2%, penetration damage received -2%. Up to 3 stacks. Cannot be removed. |
| 2 | (cooldown 3) Crit chance +5%, penetration damage received -5%. Up to 3 stacks. Cannot be removed. |
| 3 | (cooldown 2) Crit chance +7%, penetration damage received -7%. Up to 3 stacks. Cannot be removed. |
| 4 | (cooldown 2) Crit chance +10%, penetration damage received -10%. Up to 3 stacks. Cannot be removed. |
Signature Gear

KR release · gmap.gg
A rapier suited to a debuffer rather than a damage dealer, applying weakening effects and building survival-oriented value. It reaches its full role only from the 4th awakening.
- Stats
- Max HP +147, ATK +334
- Additional
- ATK +15%
Rapturous Ravage (Exclusive). After attacking an enemy, if the enemy has a healing-impair effect, additionally cast Rapturous Ravage 6. (Cooldown 1 turn) At the start of the ally turn, if you took no damage last turn, gain a shield equal to 50% of ATK for 2 turns.
- Rapturous Ravage 6: Deal damage equal to 40% of ATK to enemies within 2 tiles and inflict Weaken for 2 turns. Cannot be dispelled.
- Weaken: ATK/M-ATK -25%. Lasts 2 turns. Frailty.
Thorn Scar (General). After attacking an enemy with a single-target skill, if the enemy has a healing-impair effect, deal damage equal to 40% of ATK. (Cooldown 1 turn)
Guide
Note: The following is NamuWiki community opinion (KR server), subjective.
- Core identity: a high-awakening-essential character who lives and dies by debuffs and can apply "Healing Reversal". To perform, she needs passive-buff stacks; to stack them she must attack debuffed enemies; to do that she must apply debuffs first, so she needs warm-up, yet her survivability is not outstanding. Aim for at least 5-star awakening.
- Class notes: Base job Ranger; Tier 2 unique class "Dominant"; Tier 3 = Hi-Master / Python / Thorns Queen.
- Hi-Master: applies "Insight" (ATK/Magic/DEF -25%, +30% crit-taken for 2 turns to 2 random enemies within 3 tiles). Fits her debuff synergy but can only use "sword" type, so it cannot equip the dedicated weapon; lowest priority.
- Python: teaches "Hwasarangchu"; applies "Weakening" and Mary deals +50% damage to Weakened enemies; steals buffs equal to debuff count. High damage potential, good weapon synergy; recommended for early growth and as an endgame class. Its "Weakening" can supply 80% ATK-up to War's Sharkbari (Dominator class).
- Thorns Queen: teaches "Erotic Scar"; +30% ATK on attack and applies "Wheel of Pain" (unremovable debuff, random debuff if HP not 100% at turn end); reflects 30% of first hit as fixed physical damage.
- Dedicated skills: Pyeoninmu (Dominant), Hwasarangchu (Python), Erotic Scar (Thorns Queen). Often either all three form the endgame set, or Erotic Scar (off-tree) is dropped for "Jesikyeon" as damage + self-heal.
- Pyeoninmu (TP 2): pick Gyeon-pyeoninmu (pull enemy) or Tan-pyeoninmu (advance), the key skill that applies "Healing Reversal"; but multiplier is only 120% and extra damage/effect requires bringing the enemy within 2 tiles.
- Hwasarangchu (TP 2): 80% + 80% extra-hit (160% total), cannot be counterattacked, range 1-2; her main damage skill; whetstone boosts the extra hit.
- Erotic Scar (TP 1): deals 1 damage to an ally but gives +1 movement and a one-time guaranteed crit; useful as self-buff for Hwasarangchu burst, but does not apply to AoE and cannot beat Valkyrie's parry.
- Ultimate "Call Me Queen": front 3x4 AoE, 100%-115% damage, aligns enemies in a line and applies 2-turn "Thorn Bind" (immobilize); doubles power vs a single target. Downside: with a dedicated-skill set she then has no AoE at all.
- Dedicated weapon "Lepine Bleu": adds "Enthralling Violation" (15-40% AoE within 2 tiles, cooldown 1) after attacking an enemy with a healing-block effect, and a shield (25-50% ATK for 2 turns) if she took no damage last turn; at 4-star it also applies "Weakening" (ATK/Magic -25%). Since sub-tier-hero sabers are weak, obtaining the dedicated weapon is recommended; but it only performs well from 4-star, so it is considered mediocre at 3-star or below.
- Recommended gear: survival-oriented armor since her position is awkward. Popular sets: Red Wind (Alsion motif) or Emissary (G.S motif; its ATK-up only applies to Hwasarangchu since Pyeoninmu/Call Me Queen are not "combat attacks"). Underworld 2 + Emissary 2 (Kasim motif) is a solid ATK+HP choice. Best accessory (legendary): Cursed Eye (applies debuff in combat, stacks passive fast + aids survival); at hero grade a whetstone helps damage, but note Mary is a debuffer, not a dealer.
- Overall verdict: a difficult character who needs warm-up but is not tanky. Long seen as niche (mainly countering "Third Great-Granduncle" and Sarah Randgrid, then sidelined). But "Healing Reversal" is so strong that her value keeps rising as the 2025 meta inflates survivability; "just survive and spread debuffs and she does one member's worth of work." Newer main deities added in Q2 2025 (War's Sharkbari, Justice's Diene) grow stronger when her debuffs are present, giving her a niche as a main-deity supporter and increasing her employability.
- No explicit S/A/B tier letter is stated in the source.
Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1 + Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 + Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 + Artifact Acquired - Stage 4: Unique Passive Enhancement 2 + Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 + Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 + Artifact Enhancement 3
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Added Inner Break awakening; stages 1/3/5 enhance ultimate 'Call Me Queen'.
- Ultimate 'Call Me Queen' (max awakening): deals 140% ATK to enemies in a 3x4 frontal area and pulls them into a line, applying Thorn Bind (cannot move) and Healing Reversal (received healing converts to damage equal to 50% of the heal) for 2 turns; double damage if only one enemy is in range.
- Stages 2/4/6 enhance unique passive 'Trampling Queen' (max): after attacking a debuffed enemy, +60% Follow-up damage and gain Trampling Queen 7 for 4 turns; when attacked by a debuffed enemy, -50% received Crit Rate and, if countered, gain Trampling Queen 7 for 4 turns; while holding it, +50% Flanking damage and heal 50% ATK at turn end.
- Trampling Queen 7: +10% ATK, -15% damage taken in combat vs debuffed enemies, -1 TP cost for Call Me Queen per stack.
- Stage 3 immediately equips an artifact; stages 4/5/6 enhance it. Artifact 'Ultimate Response Guard': received ultimate damage -30% (up to -75% at max). Artifact 'Pulse of Life': at turn end, if no other ally within 1 tile and no shield, heal 4% of total HP per remaining TP.
Trivia
Release Date
Original Korean release: 2024-09-03 (KR server, version 1.18).
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
