Hanzo
Released한조
- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Geysir
- Class
- Assassin (green element) [ ]
- Voice Actor
- Hong Jin-uk
- Unique Passive
- Master of Pitch-Black
- Exclusive Weapon
- Heugyeongcheonhwe
- Ultimate
- Hwanyeongsaljin / Phantom Kill Formation
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Unique Passive
Master of Pitch-Black Passive
| Tier | Effect |
|---|---|
| First Acquisition | At the start of the game, gain 2 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs with a 10% chance. At the start of an ally turn, if HP is 35% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 20% of total HP. • Dark Veil: When taking area damage, reduce the damage to 0 and remove 1 effect. Cannot be dispelled. • Black Shadow Kill Formation: No extra movement and no extra action. Cannot counterattack. In combat, allows Hanzo to strike first (preemptive attack). |
| Max Awakening | At the start of the game, gain 4 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs with an 80% chance. Each time the Dark Veil effect decreases, gain the Black Moon Mist effect. At the start of an ally turn, if HP is 50% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 30% of total HP. • Black Moon Mist: When you attack and kill an enemy, gain an extra action, and recover the TP consumed when using a skill. Removed on activation. Cannot be dispelled. |
| Max Manifestation | Attack power and physical penetration increase by 30%. At the start of the game, gain 5 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs. Each time the Dark Veil effect decreases, gain the Black Moon Mist effect. At the start of an ally turn, if HP is 50% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 50% of total HP. |
Classes
Common Classes
Class Tiers:
- Tier 1: Rogue
- Tier 2: Killer, Assassin
- Tier 3: Shadowkiller, Knifemaster, Shadowmaster
Rogue [Tier 1]
A basic class that wields daggers in both hands and deals physical damage to enemies at close range with various skills.
Critical
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving, and critical hit chance increases by 5% on combat attacks. (Leap:: Can move by leaping over some terrain features.) |
| 2 | Can Leap when moving, and critical hit chance increases by 10% on combat attacks. |
Killer [Tier 2]
A cold-blooded technician who wields daggers in both hands and deals fatal damage to targeted enemies.
Extermination
| Lv | Effect |
|---|---|
| 1 | Critical hit chance increases by 10%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Extermination 1 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Extermination 1 effect.) (Extermination 1: Cannot be dispelled: Critical damage +25%. Guaranteed critical hit on combat attacks. Removed on activation.) |
| 2 | Critical hit chance increases by 15%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Extermination 2 effect. (Bloodlust:: Critical hit chance / critical damage +5%/+5%. At 4 stacks gain the Extermination 2 effect. Cannot be dispelled.) (Extermination 2:: Critical damage +30%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
Assassin [Tier 2]
A skilled assassin who uses poison-coated daggers as weapons and confuses enemies with clone techniques.
Poison Blade
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving. On combat attacks, critical hit chance and critical damage increase by 15%, and dealing damage to an enemy inflicts Poison. (Leap:: Can move by leaping over some terrain features.) (Poison: Healing BlockDamage over Time (stacks 5 / duration 5): At the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.) |
| 2 | Can Leap when moving. On combat attacks, critical hit chance and critical damage increase by 20%, and dealing damage to an enemy inflicts Poison. |
Shadowkiller [Tier 3] An advanced class that wields daggers in both hands and gifts a fatal death to targeted enemies.
Kill Extreme
| Lv | Effect |
|---|---|
| 1 | Critical hit chance +20%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Kill Extreme 1 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Kill Extreme 1 effect.) (Kill Extreme 1: Cannot be dispelled: Critical damage +40%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
| 2 | Critical hit chance +25%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Kill Extreme 2 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Kill Extreme 2 effect.) (Kill Extreme 2: Cannot be dispelled: Critical damage +50%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
Knifemaster [Tier 3]
A master of dagger technique, skilled and lethal, who professionally handles a multitude of daggers.
Slash
| Lv | Effect |
|---|---|
| 1 | Critical hit chance +20%. Can Leap when moving. When you deal critical damage to an enemy, gain the Slash 1 effect. (Leap:: Can move by leaping over some terrain features.) (Slash 1: Cannot be dispelled: Critical hit chance +25%. On basic attacks, an extra hit triggers dealing damage equal to 30% of attack power. Removed on activation.) |
| 2 | Critical hit chance +20%. Can Leap when moving. When you deal critical damage to an enemy, gain the Slash 2 effect. (Leap:: Can move by leaping over some terrain features.) (Slash 2: Cannot be dispelled: Critical hit chance +25%. On basic attacks, an extra hit triggers dealing damage equal to 30% of attack power. Removed on activation.) |
Shadowmaster [Tier 3]
An advanced assassin who uses poison-coated daggers as weapons to secretly guide enemies to death.
Concealment
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving. Critical hit chance and critical damage increase by 25%, and dealing damage to an enemy inflicts Poison. After a combat attack, upon killing the target, recover HP equal to 40% of attack power. (Leap:: Can move by leaping over some terrain features.) (Poison: Healing BlockDamage over Time (stacks 5 / duration 5): At the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.) |
| 2 | Can Leap when moving. Critical hit chance and critical damage increase by 30%, and dealing damage to an enemy inflicts Poison. After a combat attack, upon killing the target, recover HP equal to 50% of attack power. |
Note: No separate Unique Class section is present; only Common Classes are listed.
Skills
Common Skills
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| 2 | 1-3 | 2 turns | Teleport instantly to a tile adjacent to a designated enemy, then attack, dealing damage equal to 130% of attack power. • Allowed weapon: Dual daggers | |
| - | Self | 3 turns | Enter the | |
| 2 | 1-1 | 2 turns | Attack an enemy dealing damage equal to 100% of attack power, and if the enemy's HP is 50% or below, an extra hit triggers dealing damage equal to 80% of attack power. • Allowed weapon: Dual daggers | |
| 3 | 1-1 | 2 turns | Attack an enemy dealing damage equal to 150% of attack power, and if not counterattacked, an extra hit triggers dealing physical fixed damage equal to 30% of attack power. • Allowed weapon: Dual daggers | |
| 1 | Self | 3 turns | Immediately after using the skill, you may make an additional attack or use a skill. Gain the | |
| 2 | 1-4 | 2 turns | Throw a hook at enemies in a straight line dealing damage equal to 80% of attack power, and pull them until blocked by an obstacle. If an enemy is pulled to an adjacent tile, make an additional attack dealing physical damage equal to 30% of attack power. This skill cannot be guarded (escorted). | |
| 3 | Self | 3 turns | Scatter 8 daggers at enemies within 2 tiles around yourself, dealing damage equal to 70% of attack power. For 3 turns, recover daggers remaining on tiles and throw them at enemies who end their action within 2 tiles around, dealing damage equal to 50% of attack power. | |
| 2 | 1-2 | 2 turns | Launch a dark blade at an enemy dealing damage equal to 130% of attack power. If the enemy is killed, teleport instantly to the enemy's former position and may make an additional attack or use a skill. • Allowed weapon: Dual daggers ### Unique Skills | |
| Phantom Kill Formation Ultimate Penetrating | 5 \ | 1-2 \ | 5 turns | "Fight me and you'll find out." | Tier | Effect | | --- | --- | | Max Awakening | Set 9 Phantom Kill Formation Traps on random empty tiles within 3 tiles around, invisible to enemies and lasting for 2 turns. Then gain the Shadowless Slaying effect for 1 turn. When an enemy steps on a Phantom Kill Formation Trap, deal physical fixed damage equal to 90% of attack power and inflict Stun for 1 turn. • Stun Action Control (duration 1): Cannot act. • Shadowless Slaying: Movement +1. Cannot be targeted. On attacking an enemy, a guaranteed critical hit triggers. After attacking an enemy, gain an extra action and remove this effect. | --- |
Ultimate
The ultimate is Phantom Kill Formation, detailed above under Unique Skills. See that section for full effect and numbers.
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| A dagger awarded to the captain of the Black Shadow Squad. It uses a special steel that does not reflect light on the battlefield, optimized for concealing oneself. • Rarity: Legendary • Type: Dual daggers • Exclusive character: Hanzo |
Stats: Max HP +122, Attack +399
| Weapon Skill | Effect |
|---|---|
| Additional Stat: Attack +20% | |
| Black Shadow Single Heart (Hanzo exclusive) | At the start of the turn, gain the Black Shadow Stance effect. (Cooldown 2 turns) After attacking an enemy, if the damaged enemy is still alive, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around yourself and recover HP equal to 70% of attack power. (Cooldown 2 turns) • Black Shadow Stance: On combat attacks, damage +15%. Removed on activation. Cannot be dispelled. • Black Shadow Kill Formation: No extra movement and no extra action. Cannot counterattack. In combat, allows Hanzo to strike first (preemptive attack). |
| Assassination Plan (general skill) | At the start of the turn, gain the Assassination Stance effect. (Cooldown 2 turns) After attacking an enemy, if the damaged enemy is still alive, gain the Preemptive Attack effect for 2 turns and recover HP equal to 40% of attack power. (Cooldown 2 turns) --- • Assassination Stance: On combat attacks, damage +10%. Removed on activation. Cannot be dispelled. • Preemptive Attack: When hit by a combat attack on the enemy's turn, attack first. |
Awakening
Stage
| Lv | Effect |
|---|---|
| 1 | Ultimate Enhancement 1; Stat Enhancement 1 |
| 2 | Unique Passive Enhancement 1; Stat Enhancement 2 |
| 3 | Ultimate Enhancement 2; Artifact acquired |
| 4 | Unique Passive Enhancement 2; Artifact Enhancement 1 |
| 5 | Ultimate Enhancement 3; Artifact Enhancement 2 |
| 6 | Unique Passive Enhancement 3; Artifact Enhancement 3 |
Artifacts
Wind Step: Makes the wearer's footsteps light as wind, improving movement speed and causing enemy critical attacks to miss.
Wind Step
| Lv | Effect |
|---|---|
| 1 | On action end, gain Wind Step 1. Wind Step 1: Movement +1 (does not stack). Received crit chance -10%. Crit damage +5%. Max 2 stacks. Removed after being attacked. |
| 2 | On action end, gain Wind Step 2. Wind Step 2: Movement +1 (does not stack). Received crit chance -15%. Crit damage +6.5%. Max 2 stacks. Removed after being attacked. |
| 3 | On action end, gain Wind Step 3. Wind Step 3: Movement +1 (does not stack). Received crit chance -20%. Crit damage +8%. Max 2 stacks. Removed after being attacked. |
| 4 | On action end, gain Wind Step 4. Wind Step 4: Movement +1 (does not stack). Received crit chance -25%. Crit damage +10%. Max 2 stacks. Removed after being attacked. |
Assassin's Seal: "Death is not foretold. But this seal is the exception."
Assassin's Seal
| Lv | Effect |
|---|---|
| 1 | Attack +10%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). Assassin's Mark: Received crit chance +30%. On death, if the killer's turn is in progress the killer acts again. Does not stack with other Mark effects. Lasts 3 turns. Forbidden technique. Mark. |
| 2 | Attack +15%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
| 3 | Attack +20%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
| 4 | Attack +25%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
Shadow of Silence: "Under the soundless moonlight, awaiting the perfect opportunity."
Shadow of Silence
| Lv | Effect |
|---|---|
| 1 | Max HP +15%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +15%. |
| 2 | Max HP +20%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +20%. |
| 3 | Max HP +25%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +25%. |
| 4 | Max HP +30%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +30%. |
Release Date
Original Korean release: 2024-01-09.
Global status: Live now.
Guide
- Performance/Evaluation: For over a year after service launch he was the only legendary-grade assassin. A disruption-type character specialized in damage negation. If you try to attack, he's hidden and can't be hit; if you use an AoE to strip stealth, the passive makes damage land as 0; if you strip stealth and deal damage, his clone just wastes your turn. So survivability is excellent. Rather than dealing damage, the basic playstyle is to trust Dark Veil and Phantom Clone, throw him into the enemy lines, survive, and next turn spread the Black Shadow Slay Formation debuff while healing HP. In PVP he can be used to absorb Black Prince's Dark Fate Combo Blade or Asura Heaven-Splitting Dance to protect allies. Going Shadowkiller to leverage a high crit ceiling, he can also land no-counter 180% damage with Shin-yeon-sal-seom on Black-Shadow-Slay-marked enemies, but showing off damage potential in front of Sharn or Black Prince is a stretch.
- After the rework, from 5th awakening Black Moon Mist was added granting extra actions, plus he gained an ultimate, making him stronger. But the extra-action condition (first take AoE damage to remove Dark Veil, then kill an enemy) is very demanding, so it will be quite hard to use.
- The standard operation has some difficulty, so if you switch from Sakiski to Hanzo you may be flustered, but keep in mind he's a fundamentally different character.
- Currently he shows top performance as a decoy/dummy against Black Prince. Thanks to Dark Veil he can survive Atomic Blast and Ultimate Grima, and the clone can absorb the Dark Fate Combo Blade.
- Since Inner Break was introduced he has shown considerable performance: debuff immunity is now 100%, he gains good artifacts like Assassin's Mark, and reaching 100% physical penetration became easy too. Notably, this 100% debuff immunity means Hanzo no longer takes the Hero's Grave debuff.
- Additionally, comboing with full-awakened Gishne: turn 1 use Whirling Eight Blades spending 3 TP, get 2 TP back from Gishne and gain Ultimate Inheritance 3, then next turn lay down Illusion Slay Formation to fill the field with traps.
- Since Cyrano's release (Empire 7 Heroes' Last Bastion), his deployment frequency rose greatly. Thanks to Dark Veil held from game start, he takes no damage from turn-1 Cyrano AoE skills and can bait attacks; then using Phantom Clone he can also absorb Heidellune's attack. If he survives to turn 2 he can spread Black Shadow Slay Formation to block re-actions, making him a cost-effective character for clearing the "Si-Ha-Cheon-De" defense deck (Cyrano, Heidellune, Cheonma, Deimos).
- No explicit S/A/B tier letter rating is stated.
