- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Geysir
- Class
- Rogue
- Voice Actor
- Hong Jin-uk
- Unique Passive
- Master of Pitch-Black
- Exclusive Weapon
- Heugyeongcheonhwe
- Ultimate
- Hwanyeongsaljin / Phantom Kill Formation
- Original Korean Release Date
- 2024-01-09
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 338
- ATK
- 163
- M-ATK
- 90
- DEF
- 23
- RES
- 23
Unique Passive
Master of Pitch-Black Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | At the start of the game, gain 2 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs with a 10% chance. At the start of an ally turn, if HP is 35% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 20% of total HP. | |
| Dark Veil | When taking area damage, reduce the damage to 0 and remove 1 effect. Cannot be dispelled. | |
| Black Shadow Kill Formation | No extra movement and no extra action. Cannot counterattack. In combat, allows Hanzo to strike first (preemptive attack). | |
| Max Awakening | At the start of the game, gain 4 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs with an 80% chance. Each time the Dark Veil effect decreases, gain the Black Moon Mist effect. At the start of an ally turn, if HP is 50% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 30% of total HP. | |
| Black Moon Mist | When you attack and kill an enemy, gain an extra action, and recover the TP consumed when using a skill. Removed on activation. Cannot be dispelled. | |
| Max Manifestation | Attack power and physical penetration increase by 30%. At the start of the game, gain 5 stacks of the Dark Veil effect. While you have the effect, you are immune to debuffs. Each time the Dark Veil effect decreases, gain the Black Moon Mist effect. At the start of an ally turn, if HP is 50% or below, apply the Black Shadow Kill Formation effect for 2 turns to enemies within 2 tiles around, and recover HP equal to 50% of total HP. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Rogue |
| Tier 2 | Killer, Assassin |
| Tier 3 | Shadowkiller, Knifemaster, Shadowmaster |
Common Classes
Rogue [Tier 1]+8 more →
A basic class that wields daggers in both hands and deals physical damage to enemies at close range with various skills.
Critical
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving, and critical hit chance increases by 5% on combat attacks. (Leap:: Can move by leaping over some terrain features.) |
| 2 | Can Leap when moving, and critical hit chance increases by 10% on combat attacks. |
Killer [Tier 2]+1 more →
A cold-blooded technician who wields daggers in both hands and deals fatal damage to targeted enemies.
Extermination
| Lv | Effect |
|---|---|
| 1 | Critical hit chance increases by 10%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Extermination 1 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Extermination 1 effect.) (Extermination 1: Cannot be dispelled: Critical damage +25%. Guaranteed critical hit on combat attacks. Removed on activation.) |
| 2 | Critical hit chance increases by 15%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Extermination 2 effect. (Bloodlust:: Critical hit chance / critical damage +5%/+5%. At 4 stacks gain the Extermination 2 effect. Cannot be dispelled.) (Extermination 2:: Critical damage +30%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
Assassin [Tier 2]
A skilled assassin who uses poison-coated daggers as weapons and confuses enemies with clone techniques.
Poison Blade
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving. On combat attacks, critical hit chance and critical damage increase by 15%, and dealing damage to an enemy inflicts Poison. (Leap:: Can move by leaping over some terrain features.) (Poison: Healing BlockDamage over Time (stacks 5 / duration 5): At the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.) |
| 2 | Can Leap when moving. On combat attacks, critical hit chance and critical damage increase by 20%, and dealing damage to an enemy inflicts Poison. |
Shadowkiller [Tier 3]+1 more → An advanced class that wields daggers in both hands and gifts a fatal death to targeted enemies.
Kill Extreme
| Lv | Effect |
|---|---|
| 1 | Critical hit chance +20%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Kill Extreme 1 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Kill Extreme 1 effect.) (Kill Extreme 1: Cannot be dispelled: Critical damage +40%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
| 2 | Critical hit chance +25%. Can Leap when moving. When you deal damage to an enemy, gain the Bloodlust effect, and at max stacks gain the Kill Extreme 2 effect. (Leap:: Can move by leaping over some terrain features.) (Bloodlust: Cannot be dispelled (stacks 4): Critical hit chance / critical damage +5%. At 4 stacks gain the Kill Extreme 2 effect.) (Kill Extreme 2: Cannot be dispelled: Critical damage +50%. Guaranteed critical hit on combat attacks. Removed on activation. Cannot be dispelled.) |
Knifemaster [Tier 3]
A master of dagger technique, skilled and lethal, who professionally handles a multitude of daggers.
Slash
| Lv | Effect |
|---|---|
| 1 | Critical hit chance +20%. Can Leap when moving. When you deal critical damage to an enemy, gain the Slash 1 effect. (Leap:: Can move by leaping over some terrain features.) (Slash 1: Cannot be dispelled: Critical hit chance +25%. On basic attacks, an extra hit triggers dealing damage equal to 30% of attack power. Removed on activation.) |
| 2 | Critical hit chance +20%. Can Leap when moving. When you deal critical damage to an enemy, gain the Slash 2 effect. (Leap:: Can move by leaping over some terrain features.) (Slash 2: Cannot be dispelled: Critical hit chance +25%. On basic attacks, an extra hit triggers dealing damage equal to 30% of attack power. Removed on activation.) |
Shadowmaster [Tier 3]
An advanced assassin who uses poison-coated daggers as weapons to secretly guide enemies to death.
Concealment
| Lv | Effect |
|---|---|
| 1 | Can Leap when moving. Critical hit chance and critical damage increase by 25%, and dealing damage to an enemy inflicts Poison. After a combat attack, upon killing the target, recover HP equal to 40% of attack power. (Leap:: Can move by leaping over some terrain features.) (Poison: Healing BlockDamage over Time (stacks 5 / duration 5): At the end of the character's turn, deal dark physical fixed damage equal to 3% of attack power. Healing reduction -20%.) |
| 2 | Can Leap when moving. Critical hit chance and critical damage increase by 30%, and dealing damage to an enemy inflicts Poison. After a combat attack, upon killing the target, recover HP equal to 50% of attack power. |
Note: No separate Unique Class section is present; only Common Classes are listed.
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Combat Movement Attack | 2 | 1-3 | 2 turns | Teleport instantly to a tile adjacent to a designated enemy, then attack, dealing damage equal to 130% of attack power. Allowed weapon: Dual daggers | |
| Penetration | - | Self | 3 turns | Become Stealthed for 2 turns and gain additional movement. Stealth: Cannot be targeted. Critical hit chance +20% when attacking enemies. State is removed if there is an adjacent enemy at the end of the character's action turn or if you deal/take damage. On defeating an enemy, re-enter Stealth and gain additional movement. | |
| Melee Combat | 2 | 1-1 | 2 turns | Attack an enemy dealing damage equal to 100% of attack power, and if the enemy's HP is 50% or below, an extra hit triggers dealing damage equal to 80% of attack power. Allowed weapon: Dual daggers | |
| Melee Combat | 3 | 1-1 | 2 turns | Attack an enemy dealing damage equal to 150% of attack power, and if not counterattacked, an extra hit triggers dealing physical fixed damage equal to 30% of attack power. Allowed weapon: Dual daggers | |
| - | 1 | Self | 3 turns | Immediately after using the skill, you may make an additional attack or use a skill. Gain the | |
| Piercing Ranged Directional Position Control | 2 | 1-4 | 2 turns | Throw a hook at enemies in a straight line dealing damage equal to 80% of attack power, and pull them until blocked by an obstacle. If an enemy is pulled to an adjacent tile, make an additional attack dealing physical damage equal to 30% of attack power. This skill cannot be guarded (escorted). | |
| Piercing Ranged | 3 | Self | 3 turns | Scatter 8 daggers at enemies within 2 tiles around yourself, dealing damage equal to 70% of attack power. For 3 turns, recover daggers remaining on tiles and throw them at enemies who end their action within 2 tiles around, dealing damage equal to 50% of attack power. | |
| Ranged Directional Movement Attack Combat | 2 | 1-2 | 2 turns | Launch a dark blade at an enemy dealing damage equal to 130% of attack power. If the enemy is killed, teleport instantly to the enemy's former position and may make an additional attack or use a skill. Allowed weapon: Dual daggers --- |
Ultimate
Phantom Kill Formation
Ultimate Penetrating "Fight me and you'll find out."
| Tier | Effect Name | Effect |
|---|---|---|
| Max Awakening | Set 9 Phantom Kill Formation Traps on random empty tiles within 3 tiles around, invisible to enemies and lasting for 2 turns. Then gain the Shadowless Slaying effect for 1 turn. When an enemy steps on a Phantom Kill Formation Trap, deal physical fixed damage equal to 90% of attack power and inflict Stun for 1 turn. | |
| Stun (duration 1) Action Control | Cannot act. | |
| Shadowless Slaying | Movement +1. Cannot be targeted. On attacking an enemy, a guaranteed critical hit triggers. After attacking an enemy, gain an extra action and remove this effect. | |
| Max Manifestation | Set 12 Phantom Kill Formation Traps on random empty tiles within 3 tiles around, invisible to enemies and lasting for 2 turns. Then gain the Shadowless Slaying effect for 1 turn. When an enemy steps on a Phantom Kill Formation Trap, deal physical fixed damage equal to 110% of attack power and inflict Stun for 1 turn. |
- CostTP 5Range1-2AreaSelfCooldown5 turns
Artifacts
Wind Step:+10 more → Makes the wearer's footsteps light as wind, improving movement speed and causing enemy critical attacks to miss.
| Lv | Effect |
|---|---|
| 1 | On action end, gain Wind Step 1. Wind Step 1: Movement +1 (does not stack). Received crit chance -10%. Crit damage +5%. Max 2 stacks. Removed after being attacked. |
| 2 | On action end, gain Wind Step 2. Wind Step 2: Movement +1 (does not stack). Received crit chance -15%. Crit damage +6.5%. Max 2 stacks. Removed after being attacked. |
| 3 | On action end, gain Wind Step 3. Wind Step 3: Movement +1 (does not stack). Received crit chance -20%. Crit damage +8%. Max 2 stacks. Removed after being attacked. |
| 4 | On action end, gain Wind Step 4. Wind Step 4: Movement +1 (does not stack). Received crit chance -25%. Crit damage +10%. Max 2 stacks. Removed after being attacked. |
Assassin's Seal:+2 more → "Death is not foretold. But this seal is the exception."
| Lv | Effect |
|---|---|
| 1 | Attack +10%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). Assassin's Mark: Received crit chance +30%. On death, if the killer's turn is in progress the killer acts again. Does not stack with other Mark effects. Lasts 3 turns. Forbidden technique. Mark. |
| 2 | Attack +15%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
| 3 | Attack +20%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
| 4 | Attack +25%. On battle attack, before combat apply Assassin's Mark to the enemy. (Cooldown 3 turns). |
Shadow of Silence: "Under the soundless moonlight, awaiting the perfect opportunity."
| Lv | Effect |
|---|---|
| 1 | Max HP +15%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +15%. |
| 2 | Max HP +20%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +20%. |
| 3 | Max HP +25%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +25%. |
| 4 | Max HP +30%. When attacking an enemy with a skill-control or action-control effect, damage taken by the target +30%. |
Signature Gear

KR release · gmap.gg
A dagger awarded to the captain of the Black Shadow Corps. Forged from a special steel that reflects no light on the battlefield, it is optimized for concealing the body.
- Stats
- Max HP +122, ATK +399
- Additional
- ATK +20%
Black Shadow Single Mind (Exclusive). At the start of the turn, gain Black Shadow Stance. (Cooldown 2 turns) After attacking an enemy, if a damaged enemy is still alive, apply Black Shadow Killing Array to enemies within 2 rings for 2 turns and recover HP equal to 70% of ATK. (Cooldown 2 turns)
- Black Shadow Stance: Combat attack damage +15%. Removed on trigger. Cannot be dispelled.
- Black Shadow Killing Array: Cannot take extra moves or extra actions. Cannot Counter. Allows Hanzo to strike first in combat. Lasts 2 turns. Action control.
Assassination Plan (General). At the start of the turn, gain Assassination Stance. (Cooldown 2 turns) After attacking an enemy, if a damaged enemy is still alive, gain First Strike for 2 turns and recover HP equal to 40% of ATK. (Cooldown 2 turns)
- Assassination Stance: Combat attack damage +10%. Removed on trigger. Cannot be dispelled.
- Preemptive Strike: When receiving a combat attack on the enemy turn, strike first. Lasts 2 turns.
Guide
- Performance/Evaluation: For over a year after service launch he was the only legendary-grade assassin. A disruption-type character specialized in damage negation. If you try to attack, he's hidden and can't be hit; if you use an AoE to strip stealth, the passive makes damage land as 0; if you strip stealth and deal damage, his clone just wastes your turn. So survivability is excellent. Rather than dealing damage, the basic playstyle is to trust Dark Veil and Phantom Clone, throw him into the enemy lines, survive, and next turn spread the Black Shadow Slay Formation debuff while healing HP. In PVP he can be used to absorb Black Prince's Dark Fate Combo Blade or Asura Heaven-Splitting Dance to protect allies. Going Shadowkiller to leverage a high crit ceiling, he can also land no-counter 180% damage with Shin-yeon-sal-seom on Black-Shadow-Slay-marked enemies, but showing off damage potential in front of Sharn or Black Prince is a stretch.
- After the rework, from 5th awakening Black Moon Mist was added granting extra actions, plus he gained an ultimate, making him stronger. But the extra-action condition (first take AoE damage to remove Dark Veil, then kill an enemy) is very demanding, so it will be quite hard to use.
- The standard operation has some difficulty, so if you switch from Sakiski to Hanzo you may be flustered, but keep in mind he's a fundamentally different character.
- Currently he shows top performance as a decoy/dummy against Black Prince. Thanks to Dark Veil he can survive Atomic Blast and Ultimate Grima, and the clone can absorb the Dark Fate Combo Blade.
- Since Inner Break was introduced he has shown considerable performance: debuff immunity is now 100%, he gains good artifacts like Assassin's Mark, and reaching 100% physical penetration became easy too. Notably, this 100% debuff immunity means Hanzo no longer takes the Hero's Grave debuff.
- Additionally, comboing with full-awakened Gishne: turn 1 use Whirling Eight Blades spending 3 TP, get 2 TP back from Gishne and gain Ultimate Inheritance 3, then next turn lay down Illusion Slay Formation to fill the field with traps.
- Since Cyrano's release (Empire 7 Heroes' Last Bastion), his deployment frequency rose greatly. Thanks to Dark Veil held from game start, he takes no damage from turn-1 Cyrano AoE skills and can bait attacks; then using Phantom Clone he can also absorb Heidellune's attack. If he survives to turn 2 he can spread Black Shadow Slay Formation to block re-actions, making him a cost-effective character for clearing the "Si-Ha-Cheon-De" defense deck (Cyrano, Heidellune, Cheonma, Deimos).
- No explicit S/A/B tier letter rating is stated.
Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1; Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1; Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2; Artifact acquired - Stage 4: Unique Passive Enhancement 2; Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3; Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3; Artifact Enhancement 3
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- New Inner Break awakening added for Hanzo.
- 1/3/5-star awakening strengthens ultimate 'Phantom Slaughter Formation': at max, plants 12 phantom traps on random empty tiles within 3 tiles (invisible to enemies, last 2 turns), then grants 'Shadowless Slaughter' for 1 turn. Enemies that step on a trap take 110% ATK physical fixed damage and are stunned for 1 turn. Shadowless Slaughter (1 turn): Move +1, cannot be targeted, guaranteed crit on attack, and gain an extra action after attacking (then removed).
- 2/4/6-star awakening strengthens unique passive 'Master of Pitch Black': at max, ATK and Physical Penetration +30%; start the game with 5 stacks of 'Veil of Darkness' and are immune to debuffs while it is held. Each time Veil of Darkness decreases, gain 'Black Moon Mist'. At ally turn start, if HP is 50% or below, apply 'Black Shadow Formation' to enemies within a 2-tile radius for 2 turns and recover 50% of total HP.
- Veil of Darkness (5 stacks, permanent, cannot be dispelled): when hit by AoE damage, reduce that damage to 0 and remove 1 stack.
Trivia
Release Date
Original Korean release: 2024-01-09.
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
