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Stealth

3 units
Penetration

Become Stealthed for 2 turns and gain additional movement. Stealth: Cannot be targeted. Critical hit chance +20% when attacking enemies. State is removed if there is an adjacent enemy at the end of the character's action turn or if you deal/take damage. On defeating an enemy, re-enter Stealth and gain additional movement.

TP-RangeSelfAreaSingleCooldown3 turns

Units with this skill (3)

Some units run a different variant of this skill — their stats are shown on their card, strongest variant first.