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Cordelia Austin

ReleasedGlobal CKR C

코델리아 오스틴

Crystal of Intellect
Rarity
Legendary
Element
Crystal of Intellect
Faction
Cutis
Class
Archer
Voice Actor
Oroa
Unique Passive
Genius Craftsmanship
Exclusive Weapon
Taranis Shooter
Ultimate
Napalm Blossom
Original Korean Release Date
2024-06-11
Estimated Release Date
Live now

Base Stats

Lv 1 · KR-server data · Physical
HP
368
ATK
137
M-ATK
84
DEF
25
RES
21

Unique Passive

Genius Craftsmanship Passive

TierEffect NameEffect
First AcquisitionAt the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 1 or Teshub's Fallout 1. The basic attack changes to the selected skill. - Fuse Bomb Cannot be dispelled: Throw a fuse bomb at an enemy within 4 tiles around, dealing 110% of attack power as lightning damage to enemies within 1 tile around the tile and applying Shock. Removed on use. - Teshub's Fallout Cannot be dispelled: Throw Teshub's fallout at an enemy within 3 tiles around, dealing 35% of attack power as fire damage, and dealing an additional 65% of attack power as fire damage to enemies within 2 tiles around the target. Removed after use.
Max AwakeningAt the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 4 or Teshub's Fallout 4. The basic attack changes to the selected skill. - Fuse Bomb 4 Cannot be dispelled: Throw a fuse bomb at an enemy within 4 tiles around, dealing 130% of attack power as lightning damage to enemies within 1 tile around the tile and applying Shock. Removed on use. - Teshub's Fallout 4 Cannot be dispelled: Throw Teshub's fallout at an enemy within 3 tiles around, dealing 60% of attack power as fire damage, and dealing an additional 70% of attack power as fire damage to enemies within 2 tiles around the target. Removed after use.
Max ManifestationAttack power increases by 30% and damage taken decreases by 30%. Allies can gain an extra action by recovering Debris. At the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 4 or Teshub's Fallout 4. The basic attack changes to the selected skill.

Classes

TierClass
Tier 1Archer
Tier 2Marksman, Maidshaper
Tier 3Sniper, Fletcher, Mastertrapper

Common Classes

Archer+6 more → Tier 1 - A basic class that uses a bow or crossbow to deal physical damage to enemies at range.

Archery

LvEffect
1When making a combat attack without moving, critical hit chance increases by 5%.
2When making a combat attack without moving, critical hit chance increases by 10%.

Marksman+2 more → Tier 2 - A sharpshooter skilled with bow and crossbow. Rapidly fires multiple arrows to deal critical wounds to enemies.

Precision

LvEffect
1When attacking an enemy, defense penetration rate increases by +20% to deal damage, and if an enemy is defeated after the attack, critical hit chance increases by +20% for 2 turns.
2When attacking an enemy, defense penetration rate increases by +25% to deal damage, and if an enemy is defeated after the attack, critical hit chance increases by +25% for 2 turns.

Sniper+2 more → Tier 3 - An excellent marksman who uses a bow or crossbow to precisely eliminate enemies from a distance.

Isolated Target

LvEffect
1When attacking an enemy, defense penetration rate increases by 30% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical damage increases by 10%. (Isolated: A state with no other allies on adjacent tiles.)
2When attacking an enemy, defense penetration rate increases by 40% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical damage increases by 15%.

Unique Classes

Maidshaper Tier 2 - A special class that uses a bow or crossbow as the main weapon and sets explosives.

Synthesis

LvEffect
1After using a skill, grant the Synthesis 1 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Synthesis 1 effect. (Synthesis 1 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +3%.)
2After using a skill, grant the Synthesis 2 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Synthesis 2 effect. (Synthesis 2 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +4%.)

Fletcher+1 more → Tier 3 - An advanced class that uses a bow or crossbow and modified arrows to deal large damage.

Partial Modification

LvEffect
1Attack power increases by 50% of critical hit chance, but critical hits do not trigger. When attacking an enemy, physical penetration increases by 30% to deal damage.
2Attack power increases by 60% of critical hit chance, but critical hits do not trigger. When attacking an enemy, physical penetration increases by 40% to deal damage.

Mastertrapper Tier 3 - An advanced class that uses a bow or crossbow as the main weapon and sets traps to cause chain explosions.

Craftsman's Touch

LvEffect
1After using a skill, grant the Craftsman's Touch 1 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Craftsman's Touch 1 effect. (Craftsman's Touch 1 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +6%.)
2After using a skill, grant the Craftsman's Touch 2 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Craftsman's Touch 2 effect. (Craftsman's Touch 2 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +8%.)

Skills

Common Skills

SkillTagsTPRangeCDEffect
Archer's Mark+2 more →-12-42 turnsDesignates an enemy to apply Mark for 2 turns and additionally attacks or uses a skill. Archer's Mark (Duration 2): Chance of being hit by critical attacks +30%. Does not stack with other Mark effects.
Demon SlayerRanged Directional Combat32-53 turns: Fire Demon Slayer at an enemy, dealing 150% of attack power as damage. On defeating an enemy, gain the Demon Slay effect for 2 turns. • Demon Slay (duration 2): On combat attack, critical hit chance +100%. Removed on trigger. • Allowed weapons: Bow, Crossbow
Overwatch Shot+1 more →-11-12 turnsTakes an overwatch stance in the designated direction. If an enemy ends its action within range, deals 80% of attack power as damage and applies the Weakness Detection effect for 2 turns. Cannot counterattack while in overwatch stance. Weakness Detection (Duration 2): Chance of taking critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. Allowed weapons: Bow, Crossbow
Rapid Fire+5 more →Ranged Directional Combat12-43 turnsConsumes 1 round. When using the skill, if ammo is at maximum, critical hit chance increases by 20%, and if it is the last round, critical hit chance increases by 35%. Fire the gun at an enemy to deal 120% of attack power as damage. This skill cannot be counterattacked and cannot be guarded/escorted.
Single StrikeRanged Directional Combat22-42 turns: Critical hit chance increases by 30%, and fire Single Strike at an enemy dealing 130% of attack power as damage. • Allowed weapons: Bow, Crossbow

Unique Skills

SkillTagsTPRangeCDEffect
Handle With Care!Strike Placement11-23 turns: Immediately after using the skill, you may additionally attack or use a skill. Designate an empty tile to place a Handle With Care Box with 1 tile of HP that lasts 2 turns. • Handle With Care Box FireCannot be dispelled: Cover on adjacent tiles. When destroyed, it explodes dealing 60% of attack power as fire damage to enemies within 2 tiles around and creates a Debris tile. • Debris: Moving onto that tile and recovering the debris restores 1 TP and reduces the cooldown of the one skill with the longest remaining cooldown by 1.
Special Explosive ArrowFire Ranged Directional Position Control32-53 turns: Fire a special explosive arrow at an enemy, dealing 50% of attack power as fire damage. Then cause an explosion, pushing enemies adjacent to the target back 1 tile each and dealing 60% of attack power as fire damage to the target and enemies within 2 tiles around. After the explosion, Debris remains on one empty tile within range. • Debris: Moving onto that tile and recovering the debris restores 1 TP and reduces the cooldown of the one skill with the longest remaining cooldown by 1. • Allowed weapons: Bow, Crossbow
Cutesy Cutesy TrapStrike Placement11-43 turns: Designate an empty tile to place a Cutesy Cutesy Trap. After using the skill, if you have TP remaining, you may spend 1 TP to use the skill once more. • Cutesy Cutesy Trap FireCannot be dispelled: When an enemy steps on the trap or area damage occurs on that tile, it explodes dealing 60% of attack power as fire damage to enemies within 1 ring around.

Ultimate

Napalm Blossom Ultimate Strike Fire Ranged "Napalm~ Blossom~!"

TierEffect NameEffect
First AcquisitionFire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 60% of attack power as damage to enemies within 3 tiles and applying Sticky Flame. - Sticky Flame FireCannot be dispelledDamage over time (duration 2): At the end of the character's turn, deal 25% of attack power as fixed fire damage.
Max AwakeningFire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 90% of attack power as damage to enemies within 3 tiles and applying Sticky Flame.
Max ManifestationFire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 130% of attack power as damage to enemies within 3 tiles and applying Sticky Flame.
  • CostTP 5Range2-4AreaAreaCooldown5 turns
  • Allowed weapons: Bow, Crossbow

Release Date

Original Korean release: 2024-06-11 (joined June 11, 2024; the 4th heroine and first full unit from the Tempest line).

Global status: Live now.

Artifacts

Attribute Overload+8 more → Flavor: "Puts the wearer's attribute affinity into an overloaded state; advantageous-matchup effects are maximized for battle superiority."

LvEffect
1Advantageous-attribute damage dealt +10%.
2+15%.
3+20%.
4+25%.

Gale Feather+1 more → Flavor: "The moment an arrow is fired, becomes one with the wind."

LvEffect
1Physical Penetration +15%. After attacking an enemy, gain "Withdrawal". Withdrawal: extra movement before turn end.
2Physical Penetration +30%. After attacking, gain Withdrawal.
3Physical Penetration +45%. After attacking, gain Withdrawal.
4Physical Penetration +60%. After attacking, gain Withdrawal.

Forging Hammer Flavor: "Iron is born of fire and broken by the hammer."

LvEffect
1Physical ATK +8%. On landing a fire-attribute attack, applies Ashen Scorch 1 to target. Ashen Scorch 1: Fire Resistance -4% (does not stack with other fire-resist reductions), max 3 stacks, lasts 2 turns.
2Physical ATK +12%. Applies Ashen Scorch 2: Fire Resistance -6%, max 3 stacks, 2 turns.
3Physical ATK +16%. Applies Ashen Scorch 3: Fire Resistance -8%, max 3 stacks, 2 turns.
4Physical ATK +20%. Applies Ashen Scorch 4: Fire Resistance -10%, max 3 stacks, 2 turns.

Signature Gear

Taranis Shooter
Taranis Shooterweapon · Crossbow · Legendary · Cordelia Austin exclusive

KR release · gmap.gg

A new-model crossbow built for research at Curtis's Techno-Magic Research Lab. It uses new materials for light weight, and in a pinch can be loaded with rocks or bombs to act like a slingbow. When equipped by Cordelia, the weapon's full potential is unleashed.

6★
Stats
Max HP +126, ATK +388
Additional
ATK +15%

It's Going to Explode! (Exclusive). Whenever the wearer or the wearer's deployables deal damage to an enemy or obstacle, gains a stack of Explosive Inspiration 6 for 3 turns. Additionally, the wearer gains a stack of Explosive Inspiration 6 after casting a deployment skill.

  • Explosive Inspiration 6: ATK +2%, lasts 3 turns. Max 10 stacks.

Firepower Boost (General). Whenever the wearer deals damage to an enemy or obstacle, gains a stack of Firepower Boost 4 for 2 turns.

  • Firepower Boost 4: ATK +2%, lasts 2 turns. Max 6 stacks.

Guide

NamuWiki community assessment (KR server); subjective opinion. No explicit S/A/B tier rating is present.

  • Concept: Trap specialist + buffer; considered the prototype of the "loli bomber" character archetype, but the Master Trapper passive's buff is so strong that she is noted more as a buffer than a dealer. These are not mutually exclusive: combining Master Trapper with "Cutie Cutie Trap" rapidly stacks "Master's Touch" on allies while turning the field into a minefield.
  • Passive: "Genius Craftsmanship" replaces the basic attack with Fuze Bomb or Teshub's Fallout if she did not attack that turn. It recreates the original's bomb-making/throwing. Downsides: does not trigger on counterattack and clears after one use. Awakening only raises multipliers, but the passive enhancement at Manifestation 2 adds ATK +30% and damage-taken -30% plus extra action when allies recover Debris, a huge upgrade.
  • Classes: Tier 3 options are Sniper (armor-pen, isolated-target specialist), Fletcher (armor-pen; no crits but converts crit rate into ATK, exclusive), and Master Trapper (buffs allies via skills, exclusive). Master Trapper's "Master's Touch" grants an ally ATK/Magic/Crit rate/DEF/Resistance up to +32% (8% x 4 stacks); since her trap skills all cost TP 1 and can be used multiple times per turn, she can start with 3 stacks from turn 1, which is why she is valued as a buffer.
  • Signature skills / Ultimate: Handle With Care! (TP 1 barricade box, cover + 60% fire explosion on destruction, spawns Debris, cd 3), Special Explosive Arrow (TP 3, 50% + 60% fire, knockback, spawns Debris, cd 3), Cutie Cutie Trap (TP 1, reusable with leftover TP, 60% fire explosion, cd 3) is her core skill and can flood the field with mines. Ultimate Napalm Blossom is effectively 110% total ATK (60% hit + 25%/turn Sticky Flame over 2 turns) but has limited windows since she is busy laying traps.
  • Weapon / gear: Exclusive weapon Taranis Shooter (crossbow) grants "Explosive Idea" ATK stacks (up to 5-10) on dealing damage or placing installations, reinforcing the trap-specialist identity; awakening raises the stack cap for higher ceiling. Since crit is designed to be hard to use (installation damage is ATK-based, Fletcher converts crit to ATK), she stacks ATK: Hero-tier Knight-Errant set; Legendary Ilgidangcheon set or Assassin+Knight-Errant. Accessories: Hero-tier Wound Aggravation charm (heal reduction); Legendary "Goyeongban" or Balanced Blade.
  • Synergy: Fire-damage focused, so pairing with Kana Milanovich (who can cut fire resistance by up to 80%) is worth considering. After the Awakening/Manifestation update, investment gives a clear return.

Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquisition - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3 Effects by node (from passive/ult max tiers): - Ultimate (Napalm Blossom): damage scales 60% (initial) -> 90% (max awakening) -> 130% (max manifestation), 3 tiles, applies Sticky Flame (25% ATK fixed fire damage on turn end, 2 turns). - Unique Passive (Genius Craftsmanship): Fuze Bomb / Teshub's Fallout tier goes from 1 to 4. At max manifestation, also grants ATK +30%, damage taken -30%, and allies gain extra action by recovering Debris.

Reworks

KR-server balance changes for this unit, newest first (see the full Rework History).

Awakening2025-06-24

Expanded Inner Break awakening

  • Inner Break awakening added (stages 1-6).
  • Stages 1/3/5 enhance ultimate 'Napalm Blossom': at max, fires at a target tile within 4 tiles and airbursts, dealing 130% ATK to enemies within 3 tiles and applying Sticky Flame (2 turns, cannot be dispelled: 25% ATK fire fixed damage at turn end).
  • Stages 2/4/6 enhance unique passive 'Genius Craftsmanship': at max, ATK +30% and damage taken −30%; allies can gain an extra action from Debris recovery.
  • Genius Craftsmanship: at turn end, if no enemy was attacked, choose Fuse Bomb 4 or Teshub's Fallout 4 to replace the basic attack. Fuse Bomb 4: 130% ATK electric damage in a 1-tile area with Shock. Teshub's Fallout 4: 60% ATK fire damage plus 70% ATK fire to enemies within 2 tiles of the target.
  • Artifact 'Elemental Overload': at first awakening, elemental damage vs. weak-element targets +10% (scales to max).
June Week 4 Update Notice ↗

Trivia

KR Banner History

Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).

2024-06-11 → 2024-06-25 · 2 weeksSolo
Stats, skills, and art for Cordelia Austin are translated and adapted from its NamuWiki page, licensed under CC BY-NC-SA 2.0 KR, with additional KR-server data from gmap.gg. Genesis War Mobile and its characters are property of their respective rights holders.