- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Cutis
- Class
- Archer
- Voice Actor
- Oroa
- Unique Passive
- Genius Craftsmanship
- Exclusive Weapon
- Taranis Shooter
- Ultimate
- Napalm Blossom
- Original Korean Release Date
- 2024-06-11
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 368
- ATK
- 137
- M-ATK
- 84
- DEF
- 25
- RES
- 21
Unique Passive
Genius Craftsmanship Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | At the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 1 or Teshub's Fallout 1. The basic attack changes to the selected skill. - Fuse Bomb Cannot be dispelled: Throw a fuse bomb at an enemy within 4 tiles around, dealing 110% of attack power as lightning damage to enemies within 1 tile around the tile and applying Shock. Removed on use. - Teshub's Fallout Cannot be dispelled: Throw Teshub's fallout at an enemy within 3 tiles around, dealing 35% of attack power as fire damage, and dealing an additional 65% of attack power as fire damage to enemies within 2 tiles around the target. Removed after use. | |
| Max Awakening | At the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 4 or Teshub's Fallout 4. The basic attack changes to the selected skill. - Fuse Bomb 4 Cannot be dispelled: Throw a fuse bomb at an enemy within 4 tiles around, dealing 130% of attack power as lightning damage to enemies within 1 tile around the tile and applying Shock. Removed on use. - Teshub's Fallout 4 Cannot be dispelled: Throw Teshub's fallout at an enemy within 3 tiles around, dealing 60% of attack power as fire damage, and dealing an additional 70% of attack power as fire damage to enemies within 2 tiles around the target. Removed after use. | |
| Max Manifestation | Attack power increases by 30% and damage taken decreases by 30%. Allies can gain an extra action by recovering Debris. At the end of the character's turn, if no damage was dealt to enemies this turn, choose one of Fuse Bomb 4 or Teshub's Fallout 4. The basic attack changes to the selected skill. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Archer |
| Tier 2 | Marksman, Maidshaper |
| Tier 3 | Sniper, Fletcher, Mastertrapper |
Common Classes
Archer+6 more → Tier 1 - A basic class that uses a bow or crossbow to deal physical damage to enemies at range.
Archery
| Lv | Effect |
|---|---|
| 1 | When making a combat attack without moving, critical hit chance increases by 5%. |
| 2 | When making a combat attack without moving, critical hit chance increases by 10%. |
Marksman+2 more → Tier 2 - A sharpshooter skilled with bow and crossbow. Rapidly fires multiple arrows to deal critical wounds to enemies.
Precision
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, defense penetration rate increases by +20% to deal damage, and if an enemy is defeated after the attack, critical hit chance increases by +20% for 2 turns. |
| 2 | When attacking an enemy, defense penetration rate increases by +25% to deal damage, and if an enemy is defeated after the attack, critical hit chance increases by +25% for 2 turns. |
Sniper+2 more → Tier 3 - An excellent marksman who uses a bow or crossbow to precisely eliminate enemies from a distance.
Isolated Target
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, defense penetration rate increases by 30% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical damage increases by 10%. (Isolated: A state with no other allies on adjacent tiles.) |
| 2 | When attacking an enemy, defense penetration rate increases by 40% to deal damage. If the enemy is isolated, critical hit chance increases by 30% and critical damage increases by 15%. |
Unique Classes
Maidshaper Tier 2 - A special class that uses a bow or crossbow as the main weapon and sets explosives.
Synthesis
| Lv | Effect |
|---|---|
| 1 | After using a skill, grant the Synthesis 1 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Synthesis 1 effect. (Synthesis 1 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +3%.) |
| 2 | After using a skill, grant the Synthesis 2 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Synthesis 2 effect. (Synthesis 2 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +4%.) |
Fletcher+1 more → Tier 3 - An advanced class that uses a bow or crossbow and modified arrows to deal large damage.
Partial Modification
| Lv | Effect |
|---|---|
| 1 | Attack power increases by 50% of critical hit chance, but critical hits do not trigger. When attacking an enemy, physical penetration increases by 30% to deal damage. |
| 2 | Attack power increases by 60% of critical hit chance, but critical hits do not trigger. When attacking an enemy, physical penetration increases by 40% to deal damage. |
Mastertrapper Tier 3 - An advanced class that uses a bow or crossbow as the main weapon and sets traps to cause chain explosions.
Craftsman's Touch
| Lv | Effect |
|---|---|
| 1 | After using a skill, grant the Craftsman's Touch 1 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Craftsman's Touch 1 effect. (Craftsman's Touch 1 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +6%.) |
| 2 | After using a skill, grant the Craftsman's Touch 2 effect to 1 other ally within 2 tiles around. At the end of the character's turn, if no enemy was attacked this turn, gain the Craftsman's Touch 2 effect. (Craftsman's Touch 2 (stacks 4): Attack power/Spell power/Critical hit chance/Defense/Resistance +8%.) |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| - | 1 | 2-4 | 2 turns | Designates an enemy to apply Mark for 2 turns and additionally attacks or uses a skill. Archer's Mark (Duration 2): Chance of being hit by critical attacks +30%. Does not stack with other Mark effects. | |
| Ranged Directional Combat | 3 | 2-5 | 3 turns | : Fire Demon Slayer at an enemy, dealing 150% of attack power as damage. On defeating an enemy, gain the Demon Slay effect for 2 turns. • Demon Slay (duration 2): On combat attack, critical hit chance +100%. Removed on trigger. • Allowed weapons: Bow, Crossbow | |
| - | 1 | 1-1 | 2 turns | Takes an overwatch stance in the designated direction. If an enemy ends its action within range, deals 80% of attack power as damage and applies the Weakness Detection effect for 2 turns. Cannot counterattack while in overwatch stance. Weakness Detection (Duration 2): Chance of taking critical damage in combat with the caster +20%. Damage dealt in combat with the caster -30%. Allowed weapons: Bow, Crossbow | |
| Ranged Directional Combat | 1 | 2-4 | 3 turns | Consumes 1 round. When using the skill, if ammo is at maximum, critical hit chance increases by 20%, and if it is the last round, critical hit chance increases by 35%. Fire the gun at an enemy to deal 120% of attack power as damage. This skill cannot be counterattacked and cannot be guarded/escorted. | |
| Ranged Directional Combat | 2 | 2-4 | 2 turns | : Critical hit chance increases by 30%, and fire Single Strike at an enemy dealing 130% of attack power as damage. • Allowed weapons: Bow, Crossbow |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Handle With Care! | Strike Placement | 1 | 1-2 | 3 turns | : Immediately after using the skill, you may additionally attack or use a skill. Designate an empty tile to place a Handle With Care Box with 1 tile of HP that lasts 2 turns. • Handle With Care Box FireCannot be dispelled: Cover on adjacent tiles. When destroyed, it explodes dealing 60% of attack power as fire damage to enemies within 2 tiles around and creates a Debris tile. • Debris: Moving onto that tile and recovering the debris restores 1 TP and reduces the cooldown of the one skill with the longest remaining cooldown by 1. |
| Special Explosive Arrow | Fire Ranged Directional Position Control | 3 | 2-5 | 3 turns | : Fire a special explosive arrow at an enemy, dealing 50% of attack power as fire damage. Then cause an explosion, pushing enemies adjacent to the target back 1 tile each and dealing 60% of attack power as fire damage to the target and enemies within 2 tiles around. After the explosion, Debris remains on one empty tile within range. • Debris: Moving onto that tile and recovering the debris restores 1 TP and reduces the cooldown of the one skill with the longest remaining cooldown by 1. • Allowed weapons: Bow, Crossbow |
| Strike Placement | 1 | 1-4 | 3 turns | : Designate an empty tile to place a Cutesy Cutesy Trap. After using the skill, if you have TP remaining, you may spend 1 TP to use the skill once more. • Cutesy Cutesy Trap FireCannot be dispelled: When an enemy steps on the trap or area damage occurs on that tile, it explodes dealing 60% of attack power as fire damage to enemies within 1 ring around. |
Ultimate
Napalm Blossom Ultimate Strike Fire Ranged
"Napalm~ Blossom~!"
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Fire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 60% of attack power as damage to enemies within 3 tiles and applying Sticky Flame. - Sticky Flame FireCannot be dispelledDamage over time (duration 2): At the end of the character's turn, deal 25% of attack power as fixed fire damage. | |
| Max Awakening | Fire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 90% of attack power as damage to enemies within 3 tiles and applying Sticky Flame. | |
| Max Manifestation | Fire Napalm Blossom to a designated tile within 4 tiles around and detonate it in the air, dealing 130% of attack power as damage to enemies within 3 tiles and applying Sticky Flame. |
- CostTP 5Range2-4AreaAreaCooldown5 turns
- Allowed weapons: Bow, Crossbow
Release Date
Original Korean release: 2024-06-11 (joined June 11, 2024; the 4th heroine and first full unit from the Tempest line).
Global status: Live now.
Artifacts
Attribute Overload+8 more → Flavor: "Puts the wearer's attribute affinity into an overloaded state; advantageous-matchup effects are maximized for battle superiority."
| Lv | Effect |
|---|---|
| 1 | Advantageous-attribute damage dealt +10%. |
| 2 | +15%. |
| 3 | +20%. |
| 4 | +25%. |
Gale Feather+1 more → Flavor: "The moment an arrow is fired, becomes one with the wind."
| Lv | Effect |
|---|---|
| 1 | Physical Penetration +15%. After attacking an enemy, gain "Withdrawal". Withdrawal: extra movement before turn end. |
| 2 | Physical Penetration +30%. After attacking, gain Withdrawal. |
| 3 | Physical Penetration +45%. After attacking, gain Withdrawal. |
| 4 | Physical Penetration +60%. After attacking, gain Withdrawal. |
Forging Hammer Flavor: "Iron is born of fire and broken by the hammer."
| Lv | Effect |
|---|---|
| 1 | Physical ATK +8%. On landing a fire-attribute attack, applies Ashen Scorch 1 to target. Ashen Scorch 1: Fire Resistance -4% (does not stack with other fire-resist reductions), max 3 stacks, lasts 2 turns. |
| 2 | Physical ATK +12%. Applies Ashen Scorch 2: Fire Resistance -6%, max 3 stacks, 2 turns. |
| 3 | Physical ATK +16%. Applies Ashen Scorch 3: Fire Resistance -8%, max 3 stacks, 2 turns. |
| 4 | Physical ATK +20%. Applies Ashen Scorch 4: Fire Resistance -10%, max 3 stacks, 2 turns. |
Signature Gear

KR release · gmap.gg
A new-model crossbow built for research at Curtis's Techno-Magic Research Lab. It uses new materials for light weight, and in a pinch can be loaded with rocks or bombs to act like a slingbow. When equipped by Cordelia, the weapon's full potential is unleashed.
- Stats
- Max HP +126, ATK +388
- Additional
- ATK +15%
It's Going to Explode! (Exclusive). Whenever the wearer or the wearer's deployables deal damage to an enemy or obstacle, gains a stack of Explosive Inspiration 6 for 3 turns. Additionally, the wearer gains a stack of Explosive Inspiration 6 after casting a deployment skill.
- Explosive Inspiration 6: ATK +2%, lasts 3 turns. Max 10 stacks.
Firepower Boost (General). Whenever the wearer deals damage to an enemy or obstacle, gains a stack of Firepower Boost 4 for 2 turns.
- Firepower Boost 4: ATK +2%, lasts 2 turns. Max 6 stacks.
Guide
NamuWiki community assessment (KR server); subjective opinion. No explicit S/A/B tier rating is present.
- Concept: Trap specialist + buffer; considered the prototype of the "loli bomber" character archetype, but the Master Trapper passive's buff is so strong that she is noted more as a buffer than a dealer. These are not mutually exclusive: combining Master Trapper with "Cutie Cutie Trap" rapidly stacks "Master's Touch" on allies while turning the field into a minefield.
- Passive: "Genius Craftsmanship" replaces the basic attack with Fuze Bomb or Teshub's Fallout if she did not attack that turn. It recreates the original's bomb-making/throwing. Downsides: does not trigger on counterattack and clears after one use. Awakening only raises multipliers, but the passive enhancement at Manifestation 2 adds ATK +30% and damage-taken -30% plus extra action when allies recover Debris, a huge upgrade.
- Classes: Tier 3 options are Sniper (armor-pen, isolated-target specialist), Fletcher (armor-pen; no crits but converts crit rate into ATK, exclusive), and Master Trapper (buffs allies via skills, exclusive). Master Trapper's "Master's Touch" grants an ally ATK/Magic/Crit rate/DEF/Resistance up to +32% (8% x 4 stacks); since her trap skills all cost TP 1 and can be used multiple times per turn, she can start with 3 stacks from turn 1, which is why she is valued as a buffer.
- Signature skills / Ultimate: Handle With Care! (TP 1 barricade box, cover + 60% fire explosion on destruction, spawns Debris, cd 3), Special Explosive Arrow (TP 3, 50% + 60% fire, knockback, spawns Debris, cd 3), Cutie Cutie Trap (TP 1, reusable with leftover TP, 60% fire explosion, cd 3) is her core skill and can flood the field with mines. Ultimate Napalm Blossom is effectively 110% total ATK (60% hit + 25%/turn Sticky Flame over 2 turns) but has limited windows since she is busy laying traps.
- Weapon / gear: Exclusive weapon Taranis Shooter (crossbow) grants "Explosive Idea" ATK stacks (up to 5-10) on dealing damage or placing installations, reinforcing the trap-specialist identity; awakening raises the stack cap for higher ceiling. Since crit is designed to be hard to use (installation damage is ATK-based, Fletcher converts crit to ATK), she stacks ATK: Hero-tier Knight-Errant set; Legendary Ilgidangcheon set or Assassin+Knight-Errant. Accessories: Hero-tier Wound Aggravation charm (heal reduction); Legendary "Goyeongban" or Balanced Blade.
- Synergy: Fire-damage focused, so pairing with Kana Milanovich (who can cut fire resistance by up to 80%) is worth considering. After the Awakening/Manifestation update, investment gives a clear return.
Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1 / Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1 / Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2 / Artifact Acquisition - Stage 4: Unique Passive Enhancement 2 / Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3 / Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3 / Artifact Enhancement 3 Effects by node (from passive/ult max tiers): - Ultimate (Napalm Blossom): damage scales 60% (initial) -> 90% (max awakening) -> 130% (max manifestation), 3 tiles, applies Sticky Flame (25% ATK fixed fire damage on turn end, 2 turns). - Unique Passive (Genius Craftsmanship): Fuze Bomb / Teshub's Fallout tier goes from 1 to 4. At max manifestation, also grants ATK +30%, damage taken -30%, and allies gain extra action by recovering Debris.
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break awakening added (stages 1-6).
- Stages 1/3/5 enhance ultimate 'Napalm Blossom': at max, fires at a target tile within 4 tiles and airbursts, dealing 130% ATK to enemies within 3 tiles and applying Sticky Flame (2 turns, cannot be dispelled: 25% ATK fire fixed damage at turn end).
- Stages 2/4/6 enhance unique passive 'Genius Craftsmanship': at max, ATK +30% and damage taken −30%; allies can gain an extra action from Debris recovery.
- Genius Craftsmanship: at turn end, if no enemy was attacked, choose Fuse Bomb 4 or Teshub's Fallout 4 to replace the basic attack. Fuse Bomb 4: 130% ATK electric damage in a 1-tile area with Shock. Teshub's Fallout 4: 60% ATK fire damage plus 70% ATK fire to enemies within 2 tiles of the target.
- Artifact 'Elemental Overload': at first awakening, elemental damage vs. weak-element targets +10% (scales to max).
Trivia
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
