- Rarity
- Legendary
- Element
- Crystal of Intellect
- Faction
- Pandragon
- Class
- Fighter
- Voice Actor
- Kim Yul
- Unique Passive
- Self-Discipline Fighting Spirit
- Exclusive Weapon
- Warmaiden Armada
- Ultimate
- Plasma Slash
- Original Korean Release Date
- 2024-07-09
- Estimated Release Date
- Live now
Base Stats
Lv 1 · KR-server data · Physical- HP
- 424
- ATK
- 153
- M-ATK
- 84
- DEF
- 24
- RES
- 22
Unique Passive
Self-Discipline Fighting Spirit Passive
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Shares 50% of the damage taken by adjacent allies. When taking damage, gains the Self-Discipline Fighting Spirit 1 effect for 2 turns. After taking damage, if Self-Discipline Fighting Spirit 1 is at max stacks, once per turn recovers HP equal to 5% of total HP. - Self-Discipline Fighting Spirit 1 Cannot be dispelled: Attack Power / HP +2%. Max 3 stacks. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. - Weakness Exposure Exposure (Stacks 3 / Duration 2): Damage taken +10%. Chance to suffer a critical hit +10%. Does not stack with other Exposure effects. | |
| Max Awakening | Shares 50% of the damage taken by adjacent allies. When taking damage, gains the Self-Discipline Fighting Spirit 4 effect for 4 turns. After taking damage, if Self-Discipline Fighting Spirit 4 is at max stacks, once per turn recovers HP equal to 10% of total HP and reduces the cooldown of one active skill with the longest remaining cooldown by 1. - Self-Discipline Fighting Spirit 4 Cannot be dispelled: Attack Power / HP +5%. Max 3 stacks. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. | |
| Max Manifestation | Allies within 1 tile radius take 50% shared damage. When taking damage, gains the Self-Discipline Fighting Spirit 7 effect and removes 1 debuff from self. After taking damage, if Self-Discipline Fighting Spirit 7 is at max stacks, once per turn recovers HP equal to 24% of total HP and reduces the cooldown of one active skill with the longest remaining cooldown by 1. At the start of the turn, if Self-Discipline Fighting Spirit 7 is at max stacks, gains 1 additional TP. - Self-Discipline Fighting Spirit 7 Cannot be dispelled (Stacks 3): Attack Power / Defense / HP +10%. After attacking an enemy, applies Weakness Exposure for 2 turns equal to the number of stacks. |
Classes
| Tier | Class |
|---|---|
| Tier 1 | Fighter |
| Tier 2 | Gladiator, Iron Maiden |
| Tier 3 | Striker, Highlander, Dreadnought |
Common Classes
Fighter+33 more → Tier 1 - Basic class that fights by closing in on enemies with a sword.
Offensive
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, takes 25% less counterattack damage. |
| 2 | When making a battle attack, takes 25% less counterattack damage, and on a critical hit takes 50% less counterattack damage. |
Gladiator+6 more → Tier 2 - A powerful, valiant battlefield fighter who uses a greatsword and is hardened by real combat.
Valor
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, Attack Power increases by 20%, and if HP is 50% or below, critical rate increases by 10%. |
| 2 | When making a battle attack, Attack Power increases by 25%, and if HP is 50% or below, critical rate increases by 15%. |
Striker+5 more → Tier 3 - A deadly attacker who uses a greatsword and forcefully drives back enemies.
Fighting Will
| Lv | Effect |
|---|---|
| 1 | When attacking an enemy, physical penetration / critical rate increases by 25%. When using an area skill, Attack Power increases by 25%. |
| 2 | When attacking an enemy, physical penetration / critical rate increases by 30%. When using an area skill, Attack Power increases by 30%. |
Highlander+2 more → Tier 3 - An advanced warrior who specializes in the greatsword for melee combat and has outstanding survivability.
Maintenance
| Lv | Effect |
|---|---|
| 1 | When making a battle attack, Attack Power increases by 30%. When making a battle attack, if HP is 50% or below, critical rate increases by 15% and recovers HP equal to 30% of Attack Power. |
| 2 | When making a battle attack, Attack Power increases by 40%. When making a battle attack, if HP is 50% or below, critical rate increases by 15% and recovers HP equal to 50% of Attack Power. |
Unique Classes
Iron Maiden+1 more → Tier 2 - A battlefield vanguard, strong in melee combat, who uses a greatsword and is clad in solid iron armor.
Hardline
| Lv | Effect |
|---|---|
| 1 | Defense increases by (number of adjacent enemies * 10%), and Attack Power increases by 15% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. (Cover: Cannot suffer critical hits from enemy directional attacks, and glancing blows occur so damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in a single turn.) |
| 2 | Defense increases by (number of adjacent enemies * 15%), and Attack Power increases by 15% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. |
Dreadnought+1 more → Tier 3 - An advanced warrior who wields a greatsword and, with high HP and Defense, breaks into enemy lines to collapse their formation.
Resolve
| Lv | Effect |
|---|---|
| 1 | Defense increases by (number of adjacent enemies * 20%), and Attack Power increases by 30% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. (Cover: Cannot suffer critical hits from enemy directional attacks, and glancing blows occur so damage taken is reduced by 50%.) (Control Zone: Enemies cannot move through a controlled tile in a single turn.) |
| 2 | Defense increases by (number of adjacent enemies * 25%), and Attack Power increases by 30% of Defense. Adjacent tiles grant Cover to allies and become a Control Zone that restricts enemy movement. |
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Melee Battle | 1 | 1-1 | 3 turns | Deals damage equal to 130% of attack power to an enemy, and if counterattacked, a follow-up strike triggers dealing damage equal to 30% of attack power. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| Melee Healing Movement Attack Battle | 2 | 1-1 | 4 turns | Deals damage equal to 170% of Attack Power to an enemy, and on a critical hit recovers HP equal to 50% of Attack Power. On killing an enemy, advances to the spot the enemy was in. Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer, Axe | |
| - | 1 | 1-1 | 2 turns | Immediately after using the skill, gains an Additional Action and critical hit chance increases by 15% during this turn. | |
| Melee | 2 | Self | 3 turns | Sweeps with the sword, dealing damage equal to 110% of Attack Power to enemies within 1 tile radius and applying the Rupture effect for 2 turns. Rupture Damage over timeBleed (Duration 2 turns): At the end of the character's turn, deals physical fixed damage equal to 5% of Attack Power per 1 tile of distance moved. Allowed weapons: Sword, Greatsword | |
| Wind Rupture Flash+1 more → | Melee Directional Movement Attack | 3 | 1-1 | 3 turns | Designate a direction and deal damage equal to 80% of Attack Power to enemies within 4 tiles ahead while breaking through enemies and moving to the farthest empty tile. After moving, swings the weapon again to deal damage equal to 80% of Attack Power to enemies within 1 tile radius. Allowed weapons: Sword, Greatsword |
| Melee Battle | 2 | 1-1 | 4 turns | Deals damage equal to 170% of Attack Power to an enemy and applies the Weakness Grasp effect for 2 turns. Weakness Grasp Duel (Duration 2): Chance to suffer critical damage when in battle with the caster +20%. Damage dealt when in battle with the caster -30%. Allowed weapons: Sword, Greatsword |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| - | 1 | Self | 4 turns | For 2 turns, guards allies within 2 tiles and gains the Thorn Barrier effect. Thorn Barrier Cannot be dispelled (Duration 2): After suffering a melee attack, deals physical fixed damage equal to 50% of Defense to the attacking enemy. | |
| Melee Movement Attack | 1 | Self | 4 turns | Move to a designated empty tile within 3 tiles nearby, dealing 50% of Attack Power damage to adjacent enemies and Taunting them for 1 turn. Damage taken from Taunted enemies is reduced by 20%. Taunt Action Control (Duration 1): On its own turn, the target is forced to attack the one who applied the taunt. Damage dealt by the caster -20%. --- |
Ultimate
Plasma Slash
Ultimate Slash Flame Ice Melee Directional "Take this! Plasma Slash!!"
| Tier | Effect Name | Effect |
|---|---|---|
| First Acquisition | Designate a direction and deal damage equal to 50% of Attack Power plus additional damage equal to 50% of remaining HP to enemies within 5 tiles ahead, and apply the Chill Slow and Burn effects for 2 turns. - Chill Slow IceAction ControlMovement Control (Stacks 2 / Duration 2): Movement -1. When stacked, replaced by Freeze. - Freeze IceAction Control (Duration 1): Cannot act. - Burn Damage over time (Duration 2): At the end of the character's turn, deals flame magic fixed damage equal to 15% of Spell Power. | |
| Max Awakening | Designate a direction and deal damage equal to 80% of Attack Power plus additional damage equal to 50% of remaining HP to enemies within 5 tiles ahead, and apply Chill Slow and Burn for 2 turns. | |
| Max Manifestation | Designate a direction and deal damage equal to 110% of Attack Power plus additional damage equal to 60% of remaining HP to enemies within 5 tiles ahead, and apply Chill Slow and Burn for 2 turns. |
- CostTP 5Range1-1AreaAreaCooldown5 turns
- Allowed weapons: Sword, Greatsword
Artifacts
Peak Condition:+12 more → When body and mind are at their peak, no threat can strike the wearer down in a single blow.
| Lv | Effect |
|---|---|
| 1 | Max HP +4%. If HP is 100% before taking a hit, critical damage taken -10%. At turn start, if not at full HP, recover 9% of max HP. |
| 2 | Max HP +6%. If HP is 100% before taking a hit, critical damage taken -15%. At turn start, if not at full HP, recover 11% of max HP. |
| 3 | Max HP +8%. If HP is 100% before taking a hit, critical damage taken -20%. At turn start, if not at full HP, recover 13% of max HP. Recovery doubled when HP is 35% or below. |
| 4 | Max HP +10%. If HP is 100% before taking a hit, critical damage taken -25%. At turn start, if not at full HP, recover 15% of max HP. Recovery doubled when HP is 35% or below. |
Oath of Retribution:+2 more → I will never retreat in fear! This oath makes enemies who point their blades pay the price for their arrogance.
| Lv | Effect |
|---|---|
| 1 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +40%. |
| 2 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +60%. |
| 3 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +80%. |
| 4 | When taking a melee combat attack, immune to action-control effects. Counterattack damage +100%. |
Gladiator's Fighting Spirit:+1 more → The indomitable spirit of a gladiator honed on countless battlefields dwells within. The moment it is held, his intense fighting spirit wraps the body, driving one to fight until the very last moment.
| Lv | Effect |
|---|---|
| 1 | After using a melee skill, gain Fighting Spirit 1, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 1: ATK/DEF +2%. Lasts 2 turns. Max 4 stacks.) |
| 2 | After using a melee skill, gain Fighting Spirit 2, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 2: ATK/DEF +3%. Lasts 2 turns. Max 4 stacks.) |
| 3 | After using a melee skill, gain Fighting Spirit 3, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 3: ATK/DEF +4%. Lasts 2 turns. Max 4 stacks.) |
| 4 | After using a melee skill, gain Fighting Spirit 4, and once every 3 turns reduce the cooldown of the skill with the longest cooldown by 1. (Fighting Spirit 4: ATK/DEF +5%. Lasts 2 turns. Max 4 stacks.) |
Signature Gear

KR release · gmap.gg
Catherine's exclusive greatsword.
- Stats
- Max HP +128, ATK +382
- Additional
- ATK +15%
World Tree Guard (Exclusive). Once per turn, after the wearer counterattacks, heals for 20% of their own ATK. Additionally, after the wearer takes damage, gains a shield equal to 30% of the wearer's DEF for 2 turns. (Cooldown 3 turns)
Hold the Line (General). Once per turn, after the wearer counterattacks, heals for 15% of their own ATK.
Guide
- Base class is Fighter. Tier 2 has the exclusive class "Iron Maiden"; Tier 3 classes are Striker / Highlander / Dreadnought. Ultimate is the paladin-tradition Plasma Slash.
- Unique passive "Self-Discipline Fighting Spirit": can share adjacent allies' damage, and when taking damage gains the unremovable buff "Self-Discipline Fighting Spirit" for 2 turns. Max 3 stacks; +2
5% ATK/HP per stack; at 3 stacks, after taking damage, once per turn recover 510% HP; at 5 awakening or higher, after taking damage the longest remaining active skill cooldown is reduced by 1; when attacking, applies "Weakness Exposure" debuff for 2 turns equal to stacks (Weakness Exposure: damage taken +10%, +10% chance to be crit, max 3 stacks). Designed to be run outright as a tank; the more she tanks, the stronger the debuffs she can apply on attack. - Tier 3 classes: Striker specializes in AoE and crit rate but is not much recommended since Catherine is tank-specialized rather than a dealer. Highlander gives up to +40% ATK on combat attacks only, +15% crit and 50%-of-ATK HP recovery when HP is 50% or below; lower priority since Catherine is not a dealer and her key skills/ultimate are not combat-attack judged, but Reverse Scale Flash is worth taking as it reaches 170% multiplier (high among TP 2 skills) and strongly raises the target's chance of being crit by 20% and reduces their damage dealt by 30%. Dreadnought is the exclusive class that learns "Crushing Vacuum Wave"; via the Iron Maiden-Dreadnought exclusive tree, DEF rises by adjacent enemy count x up to 25% and ATK rises by 30% of DEF, plus armor type changes to Heavy Armor. Generally the most recommended class since Catherine gets all her main skills in Iron Maiden-Dreadnought and wants Heavy Armor for DEF.
- Exclusive skills / ultimate: Two exclusives: "Thorn Barrier" (learned in Iron Maiden) and "Crushing Vacuum Wave" (learned in Dreadnought). Thorn Barrier (TP 1): escorts allies within 2 tiles for 2 turns and grants the unremovable buff dealing 50%-of-DEF physical fixed damage to melee attackers; very essential for tank Catherine, with good damage reflect, but note it provides no DEF buff despite the name, and has no usage limit so a poorly-built Catherine using it can get pummeled and ascend first. Crushing Vacuum Wave (TP 3): jump to a chosen tile within 3, leap-attack down, deal 50% ATK to adjacent enemies and apply Taunt for 1 turn (taunted enemies are forced to basic-attack the caster, and Catherine takes 20% less damage from them); a move+taunt skill whose jump lets it cross terrain/obstacles; dive into enemy packs since Catherine benefits from more nearby enemies. Plasma Slash ultimate hits enemies within 5 tiles forward in a chosen direction; the effect is flashier but was nerfed to a single 1-line row instead of 3 rows like in Genesis 3: deals 50~80% ATK plus extra 50% of remaining HP, then applies "Chill Slow" and "Burn" debuffs for 2 turns; it gives fire and ice debuffs but no electric status at all (Plasma in name only), and there may be synergy chances since many Pandragon royals have ice-type skills.
- Evaluation: A tank-type character where raising DEF solves everything. But because DEF must be raised well, it is hard to appreciate her value at low levels; equip proper armor sets and train her hard to bring out her true worth. In enemy-attribute raids she is sometimes deployed in place of Landam (off-attribute) to serve a debuffer + tank role.
- No S/A/B tier rating stated.
Awakening/Manifestation progression: - Stage 1: Ultimate Enhancement 1, Stat Enhancement 1 - Stage 2: Unique Passive Enhancement 1, Stat Enhancement 2 - Stage 3: Ultimate Enhancement 2, Artifact acquired - Stage 4: Unique Passive Enhancement 2, Artifact Enhancement 1 - Stage 5: Ultimate Enhancement 3, Artifact Enhancement 2 - Stage 6: Unique Passive Enhancement 3, Artifact Enhancement 3
Reworks
KR-server balance changes for this unit, newest first (see the full Rework History).
Expanded Inner Break awakening
- Inner Break tiers 1/3/5 strengthen ultimate [Plasma Slash]: at max, aim a direction and deal 110% ATK plus 60% of the target's remaining HP as extra damage to enemies in 5 front tiles, applying Frost Slow and Burn for 2 turns.
- Inner Break tiers 2/4/6 strengthen unique passive [Self-Discipline Fighting Spirit]: at max, share 50% of damage taken by allies within 1 tile radius; when taking damage, gain Self-Discipline Fighting Spirit 7 and dispel 1 debuff on self.
- At max stacks: once per turn after taking damage, heal 25% of total HP and reduce the Cooldown of the longest-Cooldown active skill by 1; at turn start, gain +1 TP.
- Self-Discipline Fighting Spirit 7 (max 3 stacks, cannot be dispelled): ATK/DEF/HP +10%; after attacking, apply Weakness Exposure for 2 turns per stack.
- Inner Break tier 3 equips artifacts immediately; tiers 4/5/6 strengthen them. [Optimal Condition]: at 100% HP, Crit Damage taken -20% (up to -50%). [Oath of Retribution]: when hit by a melee attack, immune to action-control; Counter damage +40%.
Trivia
Release Date
Original Korean release: 2024-07-09 (implemented as a blue-attribute tank character)
Global status: Live now.
KR Banner History
Korean-service banner runs for this unit, newest first (see all runs on KR Banner History).
