용살자 제피르
- Rarity
- Legendary
- Element
- Shadow of Desire
- Faction
- Collaboration
- Class
- Fighter tree (Tier 1 Fighter, up to Tier 3 Azure Sovereign / Draconic Knight / Vindicator)
- Unique Passive
- Dragon Heart
- Exclusive Weapon
- Dragonslayer Sword Gram
- Estimated Release Date
- Live now
Unique Passive: Dragon Heart [Passive]
Gain Dragonification 7 at the start of the game. When Dragonification 7 expires, or if an enemy player gains or triggers Death Prevention while Dragonification 7 is active, it is immediately replaced with Wild Dragon Mode 7 and restores up to 5 TP. At the end of the character's turn, if there are enemies within 2 tiles, you can use Dragon Word. (Cooldown: 2 turns; Range: Self)
- Dragonification 7 [Cannot be removed] (3 turns): ATK / Crit Rate +20%. Max HP +30%. Restore HP by 50% of damage dealt after combat. Restore 1 TP at end of turn.
- Wild Dragon Mode 7 [Cannot be removed] (Permanent): ATK / Crit Rate / Max HP +40%. Damage taken -20%. Move +1. Aura: reduces Physical Penetration of enemies within 3 tiles by 30%. Recovers 2 TP at end of turn.
- Death Prevention: the effect of temporarily becoming invincible when receiving fatal damage (e.g. Rebirth, Mercy Saint, Crystallization).
- Dragon Word [Cannot be removed] [Silence]: cast on an enemy within 2 tiles; that target cannot gain TP or use skills. At the end of the character's turn there is a 25% chance to remove it; if not removed, the removal chance increases by 25% and the effect is renewed.
Classes
Common Classes
Fighter - Tier 1 The basic class that fights in close combat with a sword.
Offensive
| Lv | Effect |
|---|---|
| 1 | Take 25% less counterattack damage when using a combat attack. |
| 2 | Take 25% less counterattack damage when using a combat attack, and 50% less when a critical hit triggers. |
Covenant - Tier 2 A strategic swordsman class that channels divine authority to control battlefield variables.
Illicit Deal
| Lv | Effect |
|---|---|
| 1 | In battle, ATK +10% and enemy ATK/Magic -10%. When hit, damage taken -10% (once per turn). |
| 2 | In battle, ATK +15% and enemy ATK/Magic -15%. When hit, damage taken -15% (once per turn). |
Dark Avenger - Tier 2 A sword-wielding assassin class that targets enemy weaknesses and finishes them off.
Hunting Instinct
| Lv | Effect |
|---|---|
| 1 | Damage taken -10%. When attacking a debuffed enemy, that target's damage taken +20%. |
| 2 | Damage taken -15%. When attacking a debuffed enemy, that target's damage taken +30%. |
Unique Classes
Vindicator - Tier 3 An advanced swordsman that pierces enemies with holy energy and holds the front line.
Forced Salvation
| Lv | Effect |
|---|---|
| 1 | In battle, ATK +15% and enemy ATK/Magic -15%. When attacked, damage taken -15% once per turn and gain Forced Salvation 1 (damage taken -15%; at the start of an ally turn recover HP equal to 60% of ATK, then remove). |
| 2 | In battle, ATK +20% and enemy ATK/Magic -20%. When attacked, damage taken -20% once per turn and gain Forced Salvation 2 (damage taken -20%; at the start of an ally turn recover HP equal to 80% of ATK, then remove). |
Azure Sovereign - Tier 3 An advanced magic-swordsman that harnesses telekinesis to shatter enemy formations and dominate the battle.
- Azure Shackle 2: Damage taken -20%. When attacking, the target's damage taken +40% with a 40% chance to inflict Azure Shackle. Defeating an enemy affected by Azure Shackle or Azure Dominion grants a stack.
Draconic Knight - Tier 3 An advanced knight that unleashes regenerative and destructive dragon power.
- Dragon Wrath 2: Damage taken -20%. When fighting debuffed enemies, damage dealt +40%. If inflicted with a debuff by an enemy skill, gain Dragon Wrath 2 and inflict a random debuff on that enemy.
Skills
Common Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Double Piercing Wave [Melee] [Heal] [Move Attack] [Combat]+18 more → | - | 2 | 1-1 | 4 turns | Deal 170% damage; on a critical hit restore 50% HP and advance to the defeated enemy's position. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer |
| Chained Slash [Melee] [Combat]+22 more → | - | 1 | 1-1 | 2 turns | Deal 130% ATK damage; if countered, trigger a follow-up for 30% ATK damage. • Allowed weapons: Sword, Greatsword, Sword/Shield, Gun Slicer |
| Divine Privilege+1 more → | - | 1 | Self | 2 turns | Choose one of three effects — Wall of Iron, Hermes' Grimoire, or Strong Luck; after using a skill, gain an extra attack or skill use. • Wall of Iron: DEF/RES +30%, Max HP +20%, damage taken -10%, immune to Exposed. • Hermes' Grimoire: Healing/Shields received +100%, immune to Heal Block. • Strong Luck: Crit chance taken -90%, Crit chance +90%; after a skill use, 90% chance to reduce a normal skill's cooldown by 1; immune to buff removal. |
| Lightning Palm [Melee] [Move Attack] [Combat]+1 more → | - | 2 | 1-3 | 3 turns | Teleport adjacent to the target and attack for 100% ATK, ignoring DEF equal to 50% of ATK. • Allowed weapons: Sword, Greatsword |
Unique Skills
| Skill | Tags | TP | Range | CD | Effect |
|---|---|---|---|---|---|
| Yehi Or [Ranged] | - | 5 | 1-3 | 5 turns | Remove all buffs from the target before attacking, then deal fixed damage equal to 130% of ATK to enemies within 2 tiles of the target. |
| Stake of Faith [Ranged] [Combat]+1 more → | - | 2 | 1-3 | 3 turns | Deal Radiance damage ignoring 130% of DEF and inflict Stake of Faith for 3 turns; cannot be countered. • Stake of Faith [Cannot be removed] [DoT]:+1 more → Move -3; at end of turn take fixed Radiance damage equal to 30% of the caster's ATK. |
| Dragon Trail [Ranged] [Position Control] | - | 2 | 1-3 | 4 turns | Move an enemy within 2 tiles to an empty tile in range, dealing 50% ATK damage and inflicting Despair; gain an extra attack or skill use afterward. • Despair [Cannot be removed]: Cannot obtain removable buffs. |
| Dragon Breath [Directional] | - | 4 | 1-1 | 3 turns | Deal 70% ATK as Lightning magic damage to enemies in a direction, inflicting Electrified / Sluggish. • Electrified [Shock] (stack 3, 2 turns): Lightning RES -10%. • Sluggish [Action/Move Control] (2): Move -1. |
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Dragonslayer Sword Gram — Legend greatsword. Max HP +128, ATK +382. Bonus stats: Crit Rate +15%, Max HP +15%. | Lore: the anti-dragon greatsword wielded by Georgios, the Dragon Slayer Zephyr, one of the Twelve Heroes; forged to battle dragons, its true potential unlocks only in his hands. • Dragonbreaker Strike (exclusive effect): When attacking a debuffed enemy, the target's Crit Damage taken +15%. When attacked by a debuffed enemy, Crit-hit-taken rate -15%. At the start of an ally turn, if Dragonbreaker Strike 6 is not active, gain it. • Dragonbreaker Strike 6 [Cannot be removed] (2 turns): ATK +30%. If the target is not defeated, the skill with the longest remaining cooldown has its cooldown reduced by 2. Removed on defeating the target. • Torn Scale (base effect): When attacking a debuffed enemy, the target's Crit Damage taken +15%. When attacked by a debuffed enemy, Crit-hit-taken rate -15%. |
Artifacts
Fade's Deadly Poison [dedicated] — After attacking, inflict Fade's Deadly Poison on all damaged enemies; when hit by a melee attack, inflict it on the attacker.
- Fade's Deadly Poison 4 [Cannot be removed] [DoT]: Healing received -50%; at end of turn take fixed damage equal to 50% of the caster's ATK and gain Incapacitated. Lasts 3 turns.
- Break [Weaken] (2 turns): ATK/M-ATK -20%; cannot gain extra movement or extra actions.
Ring of Purification — Magic damage taken -50%. Gain Ring of Purification at the start of battle; if you lack it at the start of your turn, gain it again. (Cooldown: 2)
- Ring of Purification [Cannot be removed]: Immune to Action Control and Skill Control effects; immunity is removed if hit by such a skill.
Release Date
Original Korean release: Collaboration unit. Released on global; exact date TBC.
Global status: Live now.
Guide
Class Run Azure Sovereign (Tier 3) as the default — telekinetic control (Azure Shackle / Dragon Trail) plus heavy self-sustain from Dragon Heart. Draconic Knight is the alternative for debuff-punishing burst.
Skills Dragon Heart is always-on value: Dragonification → Wild Dragon Mode gives escalating ATK/Crit/HP, damage reduction, a penetration-shred aura, and per-turn TP. Dragon Word silences a nearby enemy each turn.
Equipment Dragonslayer Sword Gram (exclusive) for the Crit and cooldown-cycling; Fade's Deadly Poison + Ring of Purification cover DoT pressure and control immunity.
Overall Assessment A durable bruiser-controller: near-permanent buffs, strong self-heal, silence and immobilise tools, and revive-punishing interactions via Death Prevention.
