Alfred Frederick
Upcoming알프레드 프레데릭
- Rarity
- Legendary
- Element
- Tree of Vitality
- Faction
- Geysir
- Class
- Base class Fighter. Tier 2 exclusive class (Quantum Cu
- Voice Actor
- Choi Seung-hoon
- Unique Passive
- Lord of Rowen
- Exclusive Weapon
- Black Flame
- Ultimate
- Twin Blade Dance
- Original Korean Release Date
- 2026-05-19
- Estimated Release Date
- 2027-08-04
Unique Passive
Lord of Rowen
- Raises crit chance / defense / resistance by 20~30% with no condition. Grants the Swift Walk effect, and on landing a critical hit grants re-action per the formula below.
- Swift Walk: When the Sprint skill is not equipped, if you end the turn after moving without using a basic attack or skill, gain 1 additional action per turn. Cannot be removed.
- Re-action gain condition:
- 3rd / 4th / 5th awakening: 50% / 70% / 90%, cooldown 3
- 6th awakening: 100%, cooldown 2
Manifestation enhancements (added when strengthened via manifestation):
- Lord's Dignity: Within 3 tiles around, when critical damage is taken, apply healing. When an allied playable character dies, Frederick gains a buff that simultaneously applies attack / HP / physical penetration / magic penetration / HP recovery / action-control-debuff removal.
- Full Preparation: When a critical does not trigger, gain crit chance / crit damage / received-critical-damage reduction effects plus debuff removal.
Classes
Command Knight - common class; learns the exclusive skill Battlefield Shout. Passive: on using a shout skill, once per turn, gain a 2-turn damage reduction + attack buff, gain an additional attack/skill-use chance, and remove 1 debuff from the ally targeted by the shout skill. This tree grants 2 shout skills.
Verdict Knight - exclusive class; learns 'Thousand Rift Myriad Slash'. Gains attack / received-crit-chance reduction / received-damage reduction of up to 30%. After attacking an enemy, if HP is not at max, recover HP equal to 80% of attack (cooldown 1 turn). Has the 'Execution' and 'Phase Analysis' effects, and an offense/defense passive that ignores class-passive lockout.
- Execution: When you have no action power, if an enemy playable character within 3 tiles survives at 30% HP or below after being attacked, gain an extra turn and recover HP equal to 80% of attack. Triggers once per turn. Cannot be removed.
- Phase Analysis: Before attacking, +5% damage taken by the target per buff the enemy holds (max 20%). Before being attacked, -5% damage received per buff the enemy holds (max 20%). Cannot be removed.
Arc Reaper - exclusive class; learns 'Piercing Moon Slash'. Passive:
- crit chance / crit damage up to +30%
- When attacked, damage reduction increased by up to +30%
- Has the 'Phase Insight' effect
- Phase Insight: Before attacking, +5% damage per debuff the enemy holds (max 50%). Cannot be removed.
- Gains the 'Quantum Drive' effect per number of landed hits
- Quantum Drive: Attack / crit damage +8%. Max 10 stacks. Duration permanent. Cannot be removed.
- On dealing lethal damage to an enemy, gain the Rush effect
- Rush: At turn start, gain the Vigor effect. Removed after activation. Cannot be removed. Duration permanent.
- Vigor: After a melee attack, may additionally attack or use a skill. Removed on activation.
Skills
There are 4 exclusive skills total (Battlefield Shout from Command Knight, Surge Blade from Quantum Cutter, Thousand Rift Myriad Slash from Verdict Knight, Piercing Moon Slash from Arc Reaper).
| Skill | TP | Range | CD | Effect |
|---|---|---|---|---|
| Battlefield Shout | 1 | - | 3 | TP 1 cost. Remove all fear/weakness-type debuffs from allies within 3 tiles and apply the 'Battlefield Shout' effect. Remove 2 buffs from enemies within 3 tiles. Cooldown 3. • effect: Attack / spell power / max HP +20%. Duration 2 turns. Cannot be removed. |
| Surge Blade | 1 | - | 3 | TP 1 cost. Gain the 'Surge Blade' effect and remove 2 of your own debuffs. After using the skill, gain an additional skill or attack-use chance. Not affected by cooldown control or reduction effects. Cooldown 3. • effect: Crit chance and received-crit-chance reduction +20%. Range +1. On attacking an enemy or during an assist attack, apply the 'Charge Collapse' effect. Duration 3 turns. Cannot be removed. • Charge Collapse: At max stacks, take physical damage equal to 30% of attack and remove 1 buff. Ignores damage reduction. Max 2 stacks. Duration 2 turns. |
| Thousand Rift Myriad Slash | 2 | - | 2 | TP 2 cost. Cooldown 2. • With crit chance increased by 30%, deal 30% of attack as damage to 1 target • Deal additional-hit AoE damage at a 120% multiplier to the target and enemies (including structures) adjacent within the 4 tiles around the target (additional-hit damage is additive) • On critical hit, reduce cooldown by 2 and gain the Focus effect • Focus: At end of action, gain TP 1. Cannot be removed. |
| Piercing Moon Slash | 1 | - | - | TP 1 cost. Before using the skill, gain the Inertia effect and remove movement-hindering-attribute debuffs, move to an empty tile within 1~2 melee tiles, then deal 90% of attack as damage to enemies within the 8 tiles around. Movement-attack attribute. • Inertia: Crit chance and crit damage +25%. Movement +1. Immune to movement hindrance. Duration 2 turns. Cannot be removed. |
Ultimate
Twin Blade Dance: Deal 130%~160% of attack as damage to an enemy, then deal 100% damage to enemies within the rear 3x3 area. An AoE that must first designate 1 enemy target (so it cannot be used purely as an AoE), and because it is treated as an AoE it is not counterattacked.
Exclusive Weapon
| Weapon Skill | Effect |
|---|---|
| Black Flame : A Gun Slicer / Sever. Additional stats: attack and max HP. | --- • Basic effect: On attack / counter, physical penetration / crit chance up • Exclusive effect: • On attack / counter, physical penetration / crit chance +10%~20% • From 2nd awakening: Received crit chance -5%~20% • When an attack lands as a critical, apply the Photon Laceration effect to the enemy • From 4th awakening: On landing a critical, gain TP 1 • Photon Laceration: Received crit damage +10%. Lightning resist / fire resist -10%. Lasts 2 turns. • From 3rd awakening: Stackable, max 2 stacks • At 6th awakening: Max 3 stacks • From 5th awakening: Has the Photon Power Absorption effect • Photon Power Absorption: Before combat, if the enemy's shield value exceeds 100% of the wearer's attack, gain additional attack increase equal to the excess amount. Cannot be removed. • At 6th awakening: 100% -> 70% |
Awakening
No dedicated staged Awakening section is present in this document. The only awakening info stated: when strengthened via Awakening, the base passive gains extra effects:
- Lord's Dignity: grants a recovery-on-crit-damage-taken effect within 3 tiles around; when an allied playable character dies, Frederick gains a buff that simultaneously applies ATK / HP / phys-def / magic-def / HP recovery / action-control-debuff-removal.
- Full Preparation: when a critical hit does NOT occur, gains crit rate / crit damage / reduced critical damage taken, plus debuff removal.
- The evaluation notes reaching 2nd Awakening is needed to fully strengthen the passive. (No numeric per-stage table present.)
Release Date
Original Korean release: 2026-05-19.
Estimated global release: 2027-08-04.
Guide
Note: the following is NamuWiki community assessment (KR server), subjective community opinion. No S/A/B tier rating is stated in the document.
- Overall: A tank-dealer that stacks damage reduction, self-heal, and crit-rate/crit-damage reduction, pours out damage with 2 attacks per turn, can support allies, and has excellent mobility. Said to have all the virtues asked of a tank-dealer.
- Once the exclusive weapon reaches 55th awaken, he becomes a shield-holder sniper; combined with him being favorable in matchups anyway, he is especially strong against Cyrano (Sirano), who often relies on shields for survival and is medium armor (weak to beam swords), to the point people say he was designed as a Cyrano counter-pick.
- The "Al-Al-Za" combo (Alfred + Alteir + Zad), combining Zad's re-action and Alteir's Mado-no-Won buff copy, became an essential meta of high-tier PvP. Rated as able to mutually destroy even against opposing Alteir's Black Mirror (a damage-reflect AoE buff skill that blanketed the PvP meta after May 2026).
- Recommended for users who want a solid, dependable character. The main drawbacks: to properly realize his potential he needs the passive strengthened via 2nd Manifestation, and to aim for the Cyrano snipe the exclusive weapon must reach 5th awakening, so it is costly.
Class recommendations:
- Verdict Knight: most recommended endgame class. High ATK boost, hard to be crit and weak damage even when crit, heals on both attacking and being attacked, gains damage-increase per enemy buff and damage-reduction per enemy buff; called an all-around class usable even in raids via 'Execution'. Called extremely hard to kill in PvP, at a level surpassing most tanks.
- Arc Reaper: optimized for crit attacks and raids; via 'Phase Insight' damage rises up to 50% by enemy debuff count, so firepower is higher, but relatively less versatile in survival. Described as like Heidelun's and Omega's passives merged.
- Command Knight: shared class, useful as a buffer via shout skills, but lowest priority since Frederick is more of a dealer; the exclusive skill Battlefield Shout is still worth picking up later.
Recommended gear:
- Armor: For PvP orientation, set physical penetration to 100% and secure HP via Windstorm 2 + Lone Rider 2 or Netherworld 4-set. If going crit-focused for the passive, Crow set is considerable. Assassin 4-set is also considerable if crit is sufficiently secured.
- Accessory: whetstone is used because Thousand Rift Myriad Slash counts as an added hit; serrated arrowhead also considerable since he is a crit-stat character. The Solitary Shadow Plate is not so essential because 2nd Awakening adds the Solitary Shadow Plate effect onto the passive. Given his tank-surpassing durability, healing censer or cursed eye to further boost tanking is a good choice.
